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Everything posted by EvilBivol-1
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Try Elbrus Resuce. :)
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I don't think anyone has even gotten the full file yet.
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Duh, they had blocked my public shares. How about this? http://ge.tt/5nrppmf/v/0?c
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Okay, I've never created a torrent before and this is just seeding from my home PC at the moment, so not sure how well it's going to go, at least initially. Training.zip torrent file
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Sorry guys, will look for another host. Any suggestions? The archive will be hosted on ED's servers, just decided to put it up for download before that was ready. Yes, we'll be adding more lessons. P.S. The user files section is limited to 100MB. This archive is just over 300, because of the videos.
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Wrong info, no need to reverse force feedback if G940
EvilBivol-1 replied to Haukka81's topic in DCS: UH-1H
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Если вы летаете с форс фидбэком, то вам кривые противопоказаны, т.к. они сбивают точку триммирования в игре. Только прямые. Я как раз так летал последнее время, на MSFFB2 с прямыми - тоже нормально. Не ювелирно, но более чем терпимо. НО, у нас тут один пользователь сделал свою программку фидбэка. Кроме того, что она иначе моделирует нагрузку ручки, по словам одного из наших пилотов ирокеза лучше чем дефолтная реализация, она позволяет выставлять кривые для фидбэка. Тут уже на ваш вкус, я бы сказал если ставить кривые, то не больше 15-и. Ссылки на программку: http://forums.eagle.ru/showpost.php?p=1394206&postcount=18 http://forums.eagle.ru/showpost.php?p=1628706&postcount=43 Для работы нужно алт-таб из сима и запустить ввод через программку. Options > Init DirectInput.
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http://forums.eagle.ru/showthread.php?t=105486
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We had prepared updated training missions\videos that include a number of fixes and improvements, including complete voiceover, but unfortunately they did not make it into the initial release build. For those interested, you can download an archive with these missions manually and unpack it into the \\Mods\aircrafts\Uh-1H\Missions\EN folder of the game install. The archive will be hosted by ED for download, but while that's in process, you can try the torrent download. UPDATED LINKS: Training.zip torrent file. If the hosts keep it up, you can also try to download the archive directly from here: http://ge.tt/8Zd9kyf/v/0?c
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10. How do you navigate in this thing? The DCS: UH-1H model includes VHF and ADF radios, which allow you to conduct radio navigation using the radio navaids on the map, including many NDB stations and a few VOR stations. In addition, the Mission Editor allows mission designers to place custom radio transmitters in their missions, which can include stationary location-based radios or mobile radios attached to moving units. If the radios are setup correctly, you can also navigate to these custom radio stations. Of course there is also the compass and clock method of dead reckoning, and visual pilotage. In addition, the kneeboard map screen can be brought up at any time using the RSHIFT+K command. You can check out these unofficial navigation guides by user wess24m for more in-depth instructions on how to navigate using the radios. ADF/VHF FM nav: SNT0A2Pgxh8 VOR/ILS nav: SkpvrbqeFDk List of NDB stations: https://www.dropbox.com/s/kb47biu7he5is6i/Martin_Renders_LOSLAMs.pdf
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9. Does the sim include missions or campaigns? Yes, a handcrafted single-player campaign is included with extensive voiceover. Currently three single missions and a few instant-action missions are included as well. More missions and probably another campaign will be included for final release. Check out the trailer for the "UN Pilot" campaign currently included with the Huey open beta version: u74-MQnb-pQ
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8. I keep getting a beeping alarm in the cockpit. This is the Low Rotor RPM warning. It’s normal during start-up. In flight, it is bad news and means the engine is unable to provide enough power to turn the main rotor at enough speed, leading to a loss of lift and flight control. The alarm can be reset by clicking the Low RPM Audio switch on the central pedestal.
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7. I can’t find the throttle assignment to map. Under Axis Commands, the throttle is currently called “Corrector” in the Controls setup.
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6. I’m having problems with the training missions. Try the updated training missions, which include a number of minor fixes and improvements as well as full voiceover. While we wait for the archive to be hosted by an ED server for download, you can download the file here: http://ge.tt/8Zd9kyf/v/0?c Or a torrent here: http://ge.tt/5nrppmf/v/0?c Unpack the archive to \\Mods\aircrafts\Uh-1H\Missions\EN
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5. Does the sim support force-feedback? Yes, it does. It’s important to note that when using force feedback, the pitch and roll axes may need to be swaped if you are using an MSFFB2 stick, which can be done using the FF Tune button in the Controls options. Also, you cannot set any input curve for the pitch/roll axes when using force feedback. You can also try an unofficial, external force-feedback application developed by community member “average_pilot”. This program not only modifies the force modeling on the stick, but also makes it possible to set curves on your cyclic input. For more details, follow the thread here: http://forums.eagle.ru/showthread.php?t=84883 Specifically: http://forums.eagle.ru/showpost.php?p=1394206&postcount=18 (for MSFFB2) http://forums.eagle.ru/showpost.php?p=1628706&postcount=43 (for G940) Thanks, average_pilot!
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4. How do you land the damn thing? I keep crashing! One of the main challenges in a landing approach the change in dynamics experienced as the helicopter loses what’s called translational lift at speeds below approximately 30 knots. The slower you are, the less efficient the main rotor becomes, requiring increasing collective to maintain lift. At the same time, the more collective is raised, the higher the engine torque required to maintain rotor RPM. As torque increases, so does torque-induced yaw, pulling the helicopter’s nose to the right and requiring increasing left pedal. In short, as you slow down, be prepared to progressively add collective and left pedal until you reach a hover, at which point you can carefully reduce collective for a vertical landing. When learning, keep your approaches relatively shallow and your rate of deceleration low to give you plenty of time to react to the changing dynamics. If you haven’t seen it yet, the Landing training video is available on Youtube: xpqbdxzuCro
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3. I can’t hover! Hovering is not easy. Hover control requires very small, but very frequent inputs on the cyclic and, to a lesser extent, the pedals. Try this video, created by one of our consulting Huey pilots, to get some pointers: -URVYxyIww4
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2. How do I set up my controllers? Unfortunately there is not one, easy answer to this. Input setup depends on both the hardware used and the personal preference of the user. Like most helicopters, the Huey demands active control on all three primary flight controls – the cyclic control stick (“joystick” to control pitch and roll), the collective control handle (side lever to control rotor lifting power), and anti-torque pedals (to control nose left/right yaw). Although the game can be played reasonably well even with just a keyboard, it’s best to at least have a joystick, preferably with a twist function to control yaw (pedals), but if possible a complete set of all three controllers. DCS Huey includes a “Game Flight” mode, which uses the same flight model as Sim mode, but with heavily increased damping, which makes the helicopter much more stable and easier to control. If you find your controllers lacking or are unable to fly well even after considerable practice, we recommend trying the Game Flight mode as it may actually provide you with a more realistic level of control than you would otherwise have with a keyboard or other highly limiting controllers. To configure your controllers, open the OPTIONS > CONTROLS menu, select the “UH-1H Sim” or “UH-1H Game” Layer as desired (the Game layer is used when “Game Avionics” mode is set to ON in OPTIONS > GAMEPLAY), and select Axis Commands for Category. Next, make sure that only the desired hardware device is assigned to each simulation flight control device. Meaning, the Cyclic is only controlled by the joystick, the pedals (or “rudder”) only by whichever device you want to control the pedals, etc. If multiple hardware devices are mapped to a simulation flight control device, you will experience conflicting inputs and the helicopter will be uncontrollable. To tune the input of a device, highlight it and press the Axis Tune button. This will bring up the Axis Tune panel, where you can setup such options as a deadzone and input curve. The configuration of the deadzone and the input curve is up to you and it can take some flying time to find a combination that works for you. Technically, DCS aircraft are designed to accurately model the real controls of the aircraft at linear settings and no deadzone. However, because most gaming hardware cannot provide the same amount of control precision as real aircraft controls, a small deadzone and some curvature may be used to compensate for the lack of precision and provide better control. It’s important to understand that when a curve is set, it helps with control around the neutral position of the device, but amplifies your inputs away from the neutral position, making it less precise. Therefore it’s important to re-trim the helicopter controls (“T” key) when the stick is away from center to re-set the in-game neutral position and place the flat part of the input curve to the currently trimmed position of the device. The screenshot above demonstrates one suggestion for an input setting, but it is only a suggestion. Some users find that they require no deadzone or curve at all, while others require a large deadzone of more than 5 and a curve of 30. Generally speaking, it’s best to keep both the deadzone and the curve to the minimum values necessary for you to fly well and with complete control of the helicopter.
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1. How accurate is the flight model? DCS: UH-1H Huey is based on the same flight dynamics modeling principles as other DCS aircraft, which we have termed “Advanced Flight Model” or AFM. Using this technology, the FM is created using physics-based real-time calculations of the forces and moments experienced by the aircraft as a summation of its major individual elements, such as the fuselage, rotor blades, skids, stabilizers, etc. The model does not rely on “canned” scripted behavior to recreate desired performance characteristics, but instead naturally produces them based on carefully tuned input data of the aircraft elements’ characteristics and the equations governing the dynamic effects they impart on the aircraft. This means the model produces almost every dynamic effect associated with conventional helicopter flight naturally and in real-time (with some limited exceptions in cases where real-time calculations are extremely difficult, such as complex LTE (loss of tail rotor effectiveness) conditions). However given that the product is currently still in Beta stage, fine-tuning of the FM continues to ensure it is as accurate as possible specifically to the aircraft being modeled, i.e. the UH-1H. We have been and continue to work with a number of actual or former Huey pilots that have been of great value is testing and tuning of the model.
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1. How accurate is the flight model? 2. How do I set up my controllers? 3. I can’t hover! 4. How do you land the damn thing? I keep crashing! 5. Does the sim support force-feedback? 6. I’m having problems with the training missions. 7. I can’t find the throttle assignment to map. 8. I keep getting a beeping alarm in the cockpit. 9. Does the sim include missions or campaigns? 10. How do you navigate in this thing? MAY 16, 2013: 11. I just purchased the Huey and am new to DCS. How do I get started? 12. What is trim and how do you use it? 13. I am using a keyboard for pedal (rudder) control and the sim does not respond to commands. 14. Is there a way to enable more vibrations in the cockpit? 15. Is there a skin template? 16. How do I reset my controls to default?
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Should be working. Tested recently and I definitely drifted down once I cleared away from the roof.
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There were no changes to the P-51 FM in 1.2.4.
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Снижение насыщенности не хорошо тем, что теряется некоторый диапазон управления в крайних положениях ручки. Но, опять-же, это было сделано специально для трен миссий на уже довольно устаревших версиях игры, когда модель у нас была менее стабильна, а примеры надо было записывать как можно наиболее правильные. Вообще я летал и летаю с полной насыщенностью и вполне нормально. Снижение насыщенности не влияет на ФМ как таковую, но компенсирует короткую длину ручки, как-бы повышая разрешение ввода. Вообще я уверен, что полетав еще несколько дней уровень управления будет на уровне. Это отдельно от вопроса о дальнейшем оттачивании модели. Просто знаю на своем опыте что сегодняшняя модель уже вполне управляемая. Надо дать себе возможность натренироваться и настроить ввод. То же самое было же с Мустангом.
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Should we keep the autopilot and weapons hint display?
EvilBivol-1 replied to EvilBivol-1's topic in DCS: UH-1H
To make sure it is clear, the question is about the display on the screen, not the AI functionality.