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Everything posted by Bucic
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	Yeah, the 1" spacing is solid. I can provide some more precise dims tomorrow after the shift. For now https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/?do=findComment&comment=5376913 RL vs sim significant discrepancies - that is known. T-38 vs sim or vs RL F-5E hard to tell. For the purpose of my project I assume almost nothing matches between T-38 and F-5E apart from standardised avionic dimensions.
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	Any attempt at rotating causes the camera to rotate around the origin, which is where the pilot's head is. That's the main culprit. And that's why I gave the "E.g. from start of ModelViewer to moving camera to throttle area in Orthographic mode." as an example task I'm not able to pull off intentionally. Also, I've always been using :\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-5E\Cockpit\Shape\Cockpit_F-5E.EDM instead of :\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-5E\Shapes\f-5e_lod_00.edm The latter seems to be an external model with poorly detailed cockpit.
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	The label plate is ~6.3 mm. For the footwell try deriving the dimension from my GIMP reference set (xcf file) and verify with the cockpit photo set by Bill Spindle plus the two best photos by Yen and Tsai (see the previous posts). http://www.primeportal.net/hangar/bill_spidle_f-5e/ The GIMP project is attached in this post https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/?do=findComment&comment=5359730 EDIT: Agrasyuk has provided some measuring tape shots as well. It's from T-38 but that particular dimension should be the same. https://forum.dcs.world/topic/149476-f5e-panel-dimensions/?do=findComment&comment=5144802
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	Enlighten me, please. E.g. from start of ModelViewer to moving camera to throttle area in Orthographic mode.
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	As for the modelViewer I still do not know how to actually MOVE the damn camera! I yank it for half an hour pressing random buttons and sometimes I arrive in the area I intended. I've asked some 10 people about this so far and no one was able to help me. I think I even started a dedicated topic.
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	You mean the real (RL) weapons panel? I'll check later. And yes, it looks like acrylic, with integrated lighting. Same for the footwell. I'll try to figure it out later. But you can derive the footwell dimension from the standard avionics width of the center column (comms panels).
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	For Hornet I highly suggest getting a hold of the open hornet project files first. Or from another project. I use the ModelViewer route because I have no choice.
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	I'm adjusting the left vertical panel to agrasyuk's real panel. Note that its revision is unlike anything you could see on the inner webs. I assume its right vertical edge coincides with the common revision panel right vertical edge. The engine starter shutoff controls: I was unable to correct the distorion on the photograph by H.J.Yen and the photograph by TSAI has it out of frame. So I re-created it by hand from photo references. Looks OK to me. Now I can finally start drilling. The right vertical panel is going to be created mostly from the model viewer reference, with slight adjustment to make it uniform with the agrasyuk's-referenced panel, is some cosmetic stuff stands out really badly. One of the main goals of the project is "beautifying later." As you can see here I have left the edge bending operation for last so I can correct left edge offset and angle however I want.
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	To me the biggest problem is the outdated filter entries, dating back to probably DCS 1.x. The version-related filtering in general needs to be reviewed completely. It makes very little sense to have a version filter while having a user file being visible only after the filter is set to the version the uploader set specifically at the time of uploading.
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				missing info AI aircraft warping teleporting - Singleplayer
Bucic replied to Bucic's topic in Aircraft AI Bugs (Non-Combined Arms)
It's the trailing 109 in the trailing pair. I think it only happens with AI trying to do formation flying. Dora Marianas instant action, cold start. Same mission and situation as the previously linked videos but not the same flight. bug warping ww2 ai 109.7z - 
	It's all busted. There's no continuity either way between anything. Connector +, connector - or the bonding pads (bushings) or the small (beautiful, non-philips) screws. The connector rattles around. I'm not worried a bit. I didn't aim for backlit panels anyway and it's still a freaking gem. Thank you @agrasyuk ! No way. Look what I've just stumbled upon!
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	I'm not getting reply notifications for this topic... I connected it to 4.9V DC but the supply is only capable of outputting 1A. I might try with something more hefty if I find such a supply in the bin. The connector is damaged as well. It's all integrated so hard to tell whether the actual electrical connection is affected. I'm not into backlighting all that much but the panel is a rarity and it would have been nice to demonstrate it fully to the fans of the little-mighty 5.
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	1 more non-simpit project to go and I'm going to be able to tack the most pressing issue - is there a simple way to transform the panel outlines referenced from DCS 3D model to be compatible with the RL panel(s). If not, I think I'll stick with DCS 3D model referenced panels for now. @agrasyuk Have you tried to connect the backlight? It's nicely labeled as 5V but it didn't come on when I connected it. I tried (+) to the pole and (-) to one of the grounding aluminium grommets. The connection seems to be universal, as seen in this Warthog's video (what's the name of the guy?) Restoring a REAL aircraft panel for simulator use! - YouTube — https://www.youtube.com/watch?v=BtlCV1ZSsDI
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				missing info AI aircraft warping teleporting - Singleplayer
Bucic replied to Bucic's topic in Aircraft AI Bugs (Non-Combined Arms)
Is it a well known issue though? Warping in SP... - 
	
	
				missing info AI aircraft warping teleporting - Singleplayer
Bucic replied to Bucic's topic in Aircraft AI Bugs (Non-Combined Arms)
Post edited to include the missing info - it's about single player mode. Instant action missions. - 
	This is how it's done
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	I'm not up to speed with post-MT known bugs. Is this a known issue in single player? I only witnessed the behavior with WW2 planes so far but then I only ever flew multi-ship in 2024 in Dora, nothing else. https://youtu.be/1QmMLgnIYEU https://youtu.be/zIa19sFH0TE If a track is needed I'll grab one later.
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	It doesn't fit for s!%t but still a nice piece Nicely marked at the back with P/N, manufacturer, backlight voltage etc.
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	What would be the downside of doing nothing?
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	I've just found an ancient interesting visualization by myself on 10 vs 12 bit resolution AC-DC convertion
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	I don't tweak for the sake of it anymore. The problem is it's not smooth on my system, even by capping FPS from some 150 to 60. And it seems it's the dreaded "low frametimes, still choppy" case. Especially with The Channel Map cities. I haven't tested it on other maps yet. I've got LG UltraGear 27GP850P Gsync monitor.
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				Akko mechanical keyboard programming layers
Bucic posted a topic in PC Hardware and Related Software
I can't figure out how to use the programmable layers for the life of me! This thing is completely undocumented. I've got a TKL 5075bplus model without the section around printscreen and delete. I literally just need to map some of those to Layer 1 and... be able to use them. That's it. Just by switching between Layer 0 and Layer 1. Can anyone help me out with this, please? Flying lessons in return 
