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Everything posted by ttaylor0024
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Right when I was getting to feel good about myself, having a great K/D in the MiG, I decide to hop on the 104th server today... Was getting ripped apart by the skilled F-15 guys. Would dodge about 3 or 4 AMRAAMS, then have him get behind me and get nailed by an AIM-9. I would get within firing range by getting the RWR search tone from the 15 once, or seeingn the target in radar once, then turn the radar off, hit the deck, maneuver around and managed to get a love once, but had to immediately evade a missile or two. Fun stuff, but when you go up against skilled pilots you really have to improvise and come up with new tactics to use that aren't conventional. If anyone on here is up to fly with me, a wingman would make a HUGE difference. Shoot me a PM if so
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lol'd at the "Every problem has been solved by flying faster in the MiG-21." Double check your pylons when you can't fire. I have had a couple times where it just flat wont work, but the stations are, from left to right, 3, 1, 2, 4. 3 is left outboard, 1 left inboard, 2 right inboard, 4 right outboard.
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Correct. I will try to get a track to you
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Haven't had an issue with it after checking the trim every time, it does seem that it spawns with full nose up at times however
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I think that was the first issue, thanks for the info, however after I repaired they still wouldn't be back in working order.
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SO rewarding getting kills on the high-tech guys. I think the last couple days I'm a grand total of 15-1 or so... Not bad considering only 3 or 4 are against anything other than a fast-mover! You really learn how to bait them in. I usually will offset the RWR to a 45* angle, wait for them to fire, then just turn 45* or so away from the missile and then crank around when I think it's out of energy until I am within striking range. The ground/mountains are your best friend though!
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It's kind of a misconception that the C-172 is what new pilots learn on in the military... This is incorrect. I know this from experience. I was an IFS (Introductory Flight Screening) instructor last summer. IFS is the first stop for flight students if they have never had any prior flight experience, in which they work to solo and then they're done. Absolutely NO navigation knowledge is taught in the 172 (or diamonds, warriors, Cherokees, you name it), but simply what's required by the FAA, and then how to land. Can you land a plane on the sim? If so, you're already past that stage. After IFS, students move into primary flight training in the T-6 Texan. Yes, after about 10hrs in a C-172 they move from 160hp to 1,200hp. This is where they learn all the navigation and formation flying, as well as reinforcement of ground procedures they learn for flying. THE FLYING THEY DO IS PURELY TO GAIN MECHANICAL KNOWLEDGE (MUSCLE MEMORY). Every student comes into EVERY flight knowing 100% of what they need to do, they don't do much learning inside the aircraft other than the butt feelings of it. After primary, they then go to whatever pipeline they are selected into. It's not uncommon to play with people who have been flying this sim for years. I myself have been flying this one alone for almost 4 years, as well as flying MFSX before that. You just simply cannot learn everything by yourself. Going back to the A-10C tutorial missions for example, it explains navigation thoroughly. Again, there are no airways for you to follow as well. Sure, you could make your own though. Flight regulations are nonexistent in this sim in terms of FAA general aviation regs- we're in another country entirely, as well as a combat zone. Unless you fly with former combat pilots, you won't know exactly the regs in the first place. Regarding the basics of flight, 90% of the pilots online don't know what to say when entering a traffic pattern. On top of that, military traffic patterns aren't rectangles like they are in civil aviation, but ovals. In the words of a Hornet pilot I talked to last week, "It's just how you land the jet." Flying a C-172, you will be in catch-up mode until you become knowledgeable on how to work radars, RWRs, etc. Experience in the real world is simply the number of hours you log, and to move up it's the number of hours in a specific air-frame that makes you experienced. You can't practice the things you need to be successful in a combat situation in a C-172. As long as you know how the controls work, and what happens when you manipulate the stick (or yoke in that case), you would be much better off gaining experience in the frame of your choosing. The Hawk would be more than enough for your intro needs. Absolutely, but beginner aircraft are not the way to go. Nobody is going to drop MSFS (now owned by Lockheed Martin and named Prepar3d), and pay another $50 for a C-172 module, only to then pay more for an aircraft they want. There will always be a steep learning curve no matter what you do. You're going to get shot down a lot, but with a sim it's ok. In the real world, you wouldn't have hogs taking out SAMs, ATC wouldn't just stop working, and the AWAC would always work like it's supposed to, so a lot of the unknown is gone. A C-172 I am immediately against for this sim. A T-6 would be alright because they also have the new AT-6, and I'm sure some would enjoy that, and it would also add another attack aircraft to the fleet. My advice- Join a squadron. Ask questions if you're unsure. There's a reason flight instructors are around, and it's because this is a field where you can't learn everything yourself. Tl;dr- please go back through it if you skipped over it. Good info on a lot of topics.
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I understand where you guys come from, but many of the training missions are already provided to you. The A-10C has many incredible training missions that you can really learn what you're doing. Just because you implement a C-172 doesn't mean that people will actually train, they will just run into the KA-50s slower online (jk). It really just depends on the developers and community that know what they're doing to actually create training missions. Again however, the A-10 already has 99% of these, and really isn't that much harder to control than the C-172, just a little more to learn systems wise because there's not a grand total of 7 switches in the cockpit. I too am a CFI, CFII, commercial multi, and advanced ground instructor IRL, and to actually learn what you need is on par with actually getting your license, which for most is too much work. The basics will be learned for most with these current modules if, like you said, you walk before you run. I spent an entire week learning how to fly the A-10 when I first bought it years ago, then another week learning weapons before I ever did a mission. It doesn't matter too much how much experience you have in a sim, because again, you have unlimited lives. It can be more trial and error. I'm not saying it's an awful idea, but I'd rather see some shiny new fast movers or ground attack rather than planes i can fly backwards in if there's any wind at all (personal record is 12kts backwards).
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The taxi/landing light will not work after you retract the gear the first time. When you deploy the gear again the lights will not illuminate.
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Correct, all I see is the inverted T. I may be doing something wrong, but I don't think so. Radar on, targets not locked, the IFF panel switches on as well as the IFF on the left next to the Guncam on
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If you fly a 172 sim for 4 months of course you're not going to know how to do anything in any other module. The only reason this progression exists in real life is because you only have one life to try new things, vs the sim where if something doesn't work, just try something else. You're not going to be able to learn IFR in this sim at all- there are no airways. For a military sim I believe only the like planes should be developed. Less bloating of the game for the rest of us as well. If you want to learn how to fly a 172, or T-6 then MSFS has you covered. It actually has EVERYTHING you will possibly need to learn how to do all of those things, even P2P ATC. The approaches are spot on to the runways, you can learn all about the different navigational aids, and how it all actually works. It would be too much of an overhaul for this sim. Did I mention most add-ons for MSFS are free as well?
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Not for sure if this is an issue with non-MiG-21 aircraft or just a bug (haven't tried it on a friendly MiG-21), but IFF isn't working at all when pressed, aircraft was not locked, of course.
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[FIX UNDERWAY] RWR in multiplayer not detecting locks properly
ttaylor0024 replied to Corrigan's topic in Avionics
+1. Glad I searched before I asked questions. After watching tacview, I was indicated to the RWR as locked, when this would be physically impossible(in blue). -
I have the track, and will dig around to find it. I should have just ended to record it for you guys, but was having too much fun online. As far as the trim bindings go, I use the same trim buttons as on every other module I use, and have never had an issue in the past, so I don't think that's it.
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Every once in awhile I will spawn into the aircraft, start up as normal, taxi and takeoff only to find the aircraft pitching up very extremely. I never touched the trim before takeoff in the instances this occurred, and my solution to fix it and avoid crashing would be to pitch my yoke full forward, activate recovery mode, let it stabilize, then deactivate and the trim would be normal again. Anyone else have this issue?
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I'm starting to get the hang of the MiG-21, and having successes online. Went from getting destroyed all the time to consistently getting kills (8 one match) online on various servers PvP. What's worked: Staying low, using AWAC to find enemy, keep radar off until in range (according to AWAC), turn on, pop up, strike Finding targets using radar, turn the radar off, accelerate, turn on, repeat until within firing range Slow movers you can just lock on for the most part. As far as scanning goes, I don't know how you guys do it, but I bank 45* left and right scanning the skies for targets. Don't know the best procedures for this yet, but experimenting with rates of turns to make sure I don't miss targets. Also noticing on Tacview recordings that I'm missing a lot of enemies flying well over me, so trying to change that as well. Biggest tips: Keep an eye out for contrails. Dead giveaway to enemy position. If you see one, hit the deck and intercept from below using the locked beam, locking the fighter (press lock when the beam splits in half, the it will lock normally), then fire quickly. Twice this has worked out in the last hour alone.
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Just taking a shot in the dark here, but at higher speeds and with extreme angle of the wing sweep, much less aileron is needed in order to roll the aircraft. Due to this, less lift is produced, causing less induced drag. The lower the induced drag, the less rudder needed.
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I know I wasn't hit at all, and the battle report assured me of it, and I didn't think jet engines were that prone to complete failure from combat power (100%)... EDIT: Just happened again about 15 seconds in. Fired off two GAR-8s, followed by a high-G turn and lost power. Went to glide back to Batumi, lowered the landing gear, applied full power again and it fixed itself. It's definitely a bug.
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I'm not sure if it's a bug or not, but whenever I am in a long dogfight at high power settings I lose engine power... like N2 is 70% max. It can decrease, but full throttle only gets to 70%. It makes me think it's a bug because if I land then I have full throttle again. Not sure why it happens, but really sucks when dogfighting expert AI and I have to eject due to engine power loss.
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The P-51 is already a pretty difficult aircraft to master in terms of takeoff and landing, especially in this sim where you can't feel the actual controls, wind, etc. A crosswind of 10m/s is about 19kts, which is a lot for an aircraft of this size. To put that into perspective, most airliners don't land when crosswinds are 30kts or greater, whether that be a limitation of the aircraft, or a safety implementation of the airline. Airliners are also in the tricycle gear configuration which handles crosswinds MUCH better. Anyway, in the P-51 (or any tailwheel for that matter), we are looking for maximum control-ability at all times. In our P-51 this means keeping the tailwheel on the ground for the longest amount of time while locked. To do this, we will keep our elevator aft, simple as that. On our takeoff roll, what I notice a lot on videos from sims is the lack of crosswind corrections. In a crosswind, we are looking to use our ailerons into the wind. This will keep the wind from gusting and rolling our aircraft on the ground, as well as keep us from drifting off the side of the runway as our speed increases. You will always start with full deflection, then slowly release the aileron until you get off the ground and set your crab angle. Things to keep in mind when taking off is the fact that the crosswind from the left wants to force our aircraft to weather-vane, or turn you into the wind. This is why if you unlock your wheel, or even pick up your tail off the ground, you will turn left. As you try to correct, you end up over-correcting and go off the right side of the runway. Steps for a successful takeoff: 1. Aft elevator, Left aileron into the wind 2. Don't rush it; gently add power 3. Maintain centerline, holding aft elevator and slowly releasing aileron till you're about half-deflection 4. As the aircraft wants to lift off, pick up the downwind wheel (right in this case) first. You will be in a slight bank, however you won't be drifting at all. Here's a video of me doing it. Notice the control locations on the bottom left. Like I said, it's very hard to master controls of a sim, and my performance isn't perfect (overbanking slightly after liftoff), however it is successful.
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That's probably the best article I have ever read. I love it!
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Either it is a bug, or the Mustang is one weird bird in real life. If you add power, you are going to get a left turning tendency, not a decent. Opposite is true if you decrease power, your plane will have less of a left turn and will descend. Gyroscopic procession is ruled out in this case. If you trim in normal cruse at say, 180kts, your plane will want to stay at that same airspeed. Pull power, your airspeed will decrease, thus pitching over due to your drag overcoming your thrust, which pitches down until you pass 180kts, in which lift will take back over, etc until you reach 180kts. Again, the same is true when you climb but backwards, power increase, lift, climb, decrease in airspeed, evens out at 180kts. This is now ruled out. Spiraling slipstream has to due with left turning tendency also, pretty much a non-factor in pitch. Not too sure why it's doing that, I'll look at the track in a little bit.
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OK, Just for the record, learning to fly...
ttaylor0024 replied to MatzWarhog's topic in DCS: A-10C Warthog
A few quick tips: Don't over control Don't be afraid to go-around Don't forget to put gear down Keep sight picture the same the entire way down- keep the same point of runway at the same spot in your windscreen Pitch for airspeed, power for altitude And, as always, practice, practice, practice! You'll get the hang of it -
Hey everyone, I would just like to chime in on a few issues I have found so far in the newest DCS World. 1. For some reason, my mouse freaks out when hovering over buttons. It literally just goes crazy and doesn't want to click on the item. I can post a video of need be, but it seems to just jump in circles around it. 2. Sometimes, the menus are un-clickable, as in when you press escape and it comes up with resume, quit, etc. it just won't let me click it. 3. The runways are badly numbered. Runways are supposed to be numbered by magnetic heading, and they simply just are not. I have an instrument check-flight today over approaches, so I wanted to do a simulated VOR DME approach, using an airport as that point since the A-10 has DME (GPS distance). I was flying to Beslan on an 8 DME arc through thunderstorms, and because my ILS power wasn't clickable due to my mouse freaking out, I was forced to shoot the approach using this method only. Runway 10 was where I was intending on landing, so I went all the way around until I reached my final approach course of 100. Granted, runways are not perfectly lined up with magnetic heading (ex. my airport here is listed as 35, but it is actually 356), but I was at least 20 degrees off. I double and triple checked, I was flying 100 inbound, and the runway had to be at least 080*. ED, if you have time after doing other major bugs, could you address this issue? Just some input for you guys, thanks again for these great sims!