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ttaylor0024

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Everything posted by ttaylor0024

  1. I know I wasn't hit at all, and the battle report assured me of it, and I didn't think jet engines were that prone to complete failure from combat power (100%)... EDIT: Just happened again about 15 seconds in. Fired off two GAR-8s, followed by a high-G turn and lost power. Went to glide back to Batumi, lowered the landing gear, applied full power again and it fixed itself. It's definitely a bug.
  2. I'm not sure if it's a bug or not, but whenever I am in a long dogfight at high power settings I lose engine power... like N2 is 70% max. It can decrease, but full throttle only gets to 70%. It makes me think it's a bug because if I land then I have full throttle again. Not sure why it happens, but really sucks when dogfighting expert AI and I have to eject due to engine power loss.
  3. The P-51 is already a pretty difficult aircraft to master in terms of takeoff and landing, especially in this sim where you can't feel the actual controls, wind, etc. A crosswind of 10m/s is about 19kts, which is a lot for an aircraft of this size. To put that into perspective, most airliners don't land when crosswinds are 30kts or greater, whether that be a limitation of the aircraft, or a safety implementation of the airline. Airliners are also in the tricycle gear configuration which handles crosswinds MUCH better. Anyway, in the P-51 (or any tailwheel for that matter), we are looking for maximum control-ability at all times. In our P-51 this means keeping the tailwheel on the ground for the longest amount of time while locked. To do this, we will keep our elevator aft, simple as that. On our takeoff roll, what I notice a lot on videos from sims is the lack of crosswind corrections. In a crosswind, we are looking to use our ailerons into the wind. This will keep the wind from gusting and rolling our aircraft on the ground, as well as keep us from drifting off the side of the runway as our speed increases. You will always start with full deflection, then slowly release the aileron until you get off the ground and set your crab angle. Things to keep in mind when taking off is the fact that the crosswind from the left wants to force our aircraft to weather-vane, or turn you into the wind. This is why if you unlock your wheel, or even pick up your tail off the ground, you will turn left. As you try to correct, you end up over-correcting and go off the right side of the runway. Steps for a successful takeoff: 1. Aft elevator, Left aileron into the wind 2. Don't rush it; gently add power 3. Maintain centerline, holding aft elevator and slowly releasing aileron till you're about half-deflection 4. As the aircraft wants to lift off, pick up the downwind wheel (right in this case) first. You will be in a slight bank, however you won't be drifting at all. Here's a video of me doing it. Notice the control locations on the bottom left. Like I said, it's very hard to master controls of a sim, and my performance isn't perfect (overbanking slightly after liftoff), however it is successful.
  4. That's probably the best article I have ever read. I love it!
  5. Either it is a bug, or the Mustang is one weird bird in real life. If you add power, you are going to get a left turning tendency, not a decent. Opposite is true if you decrease power, your plane will have less of a left turn and will descend. Gyroscopic procession is ruled out in this case. If you trim in normal cruse at say, 180kts, your plane will want to stay at that same airspeed. Pull power, your airspeed will decrease, thus pitching over due to your drag overcoming your thrust, which pitches down until you pass 180kts, in which lift will take back over, etc until you reach 180kts. Again, the same is true when you climb but backwards, power increase, lift, climb, decrease in airspeed, evens out at 180kts. This is now ruled out. Spiraling slipstream has to due with left turning tendency also, pretty much a non-factor in pitch. Not too sure why it's doing that, I'll look at the track in a little bit.
  6. A few quick tips: Don't over control Don't be afraid to go-around Don't forget to put gear down Keep sight picture the same the entire way down- keep the same point of runway at the same spot in your windscreen Pitch for airspeed, power for altitude And, as always, practice, practice, practice! You'll get the hang of it
  7. Hey everyone, I would just like to chime in on a few issues I have found so far in the newest DCS World. 1. For some reason, my mouse freaks out when hovering over buttons. It literally just goes crazy and doesn't want to click on the item. I can post a video of need be, but it seems to just jump in circles around it. 2. Sometimes, the menus are un-clickable, as in when you press escape and it comes up with resume, quit, etc. it just won't let me click it. 3. The runways are badly numbered. Runways are supposed to be numbered by magnetic heading, and they simply just are not. I have an instrument check-flight today over approaches, so I wanted to do a simulated VOR DME approach, using an airport as that point since the A-10 has DME (GPS distance). I was flying to Beslan on an 8 DME arc through thunderstorms, and because my ILS power wasn't clickable due to my mouse freaking out, I was forced to shoot the approach using this method only. Runway 10 was where I was intending on landing, so I went all the way around until I reached my final approach course of 100. Granted, runways are not perfectly lined up with magnetic heading (ex. my airport here is listed as 35, but it is actually 356), but I was at least 20 degrees off. I double and triple checked, I was flying 100 inbound, and the runway had to be at least 080*. ED, if you have time after doing other major bugs, could you address this issue? Just some input for you guys, thanks again for these great sims!
  8. I actually just discussed the issue of a crosswind landing with tail-wheel planes with a fellow pilot friend tonight, he said that to control the plane after tail-wheel touchdown you use the breaks, not the rudder to steer.
  9. What they teach IRL is to crab. You nose into the wind to track centerline while keeping the plane level, then upon reaching ground effect, use rudder to plane lined up, then opposite aileron to counteract the roll caused by using your rudder. Example: During my check-ride for my private pilot's license, I had to land in a 20kt crosswind on runway 17 with wind 090- basically directly a cross wind (True runway heading is 356*). I had a crab angle in the entire way down so my nose would be to the right of the runway, brought it down and pushed left rudder while rolling my ailerons to the right. ALWAYS touchdown with the upwind wheel first, so a gust doesn't flip your plane. Just look up crosswind landings on youtube. Crosswind landings are extremely dangerous if not executed properly, especially so if it's gusting. They require a lot of work to become proficient. (Good thing I live in Kansas, get that every day!) My advice for tailwheel: I have never flown a tailwheel IRL yet, but will soon. I know what it's best to keep your tailwheel off the ground as much as possible, as the plane would rather taxi backwards, which leads to ground loops. I have flown the P-51 sim only a few times, but I agree with the excessive bounce. You wouldn't believe what kind of landings you can have and still keep the wheels on the ground the entire time. Have fun with the sim! Maybe one of these days I will get mine working again :/
  10. Thank you sir. It was actually another member on here I talked to a couple years back that made me realize I want to be a pilot. I am going to school at K-State Salina to get 2 degrees- Professional pilot (all ratings through commercial, flight instructor, multi-engine, etc), and Unmanned aerial systems. I will try to bring back some knowledge on subjects like this :) Anyway, back on topic
  11. Ah, I see where I went wrong, your right, The propeller turns to the right when inside- counter clockwise as viewed from outside. My bad, your right :) Still, the plane loves to torque roll.
  12. And the yaw makes the plane roll also. It will initally yaw left, then the left wing will dip and roll. Thats why on crosswind takeoffs and landing you use opposite aileron. Example- left to right wind on final, you will crab into the wind to stay on centerline, then hit right rudder when close to the runway while using left aleron to keep the right wing from hitting the runway (and touching down your left wheel first).
  13. Prop planes like the P-51 have 4 left turning tendencies, like what is being described here. The USA lost many planes due to this when they first came out, because the plane would dip left wing low due to these. These tendencies are: P-Factor- most pronounced at high angles of attack, the propeller is set at a slight angle to the fuselage, and when at a high angle of attack, such as takeoffs, the descending sided of the prop has a higher AOA than the ascending side, causing more lift, thus left turning tendency. Torque- Prop turns to the right as viewed from the cockpit, counter-clockwise as viewed from the nose. Opposite reaction, left roll. (Thanks Echo38) Spiraling Slip-stream- Prop wash spirals around the fuselage and hits the vertical stabilizer, but since there isn't a vertical stabilizer on the bottom of the aircraft too, the force is only in one direction, another left turning tendency. Gyroscopic Precession- When a gyro is moved, force is 90* from rotation, then out. When your propeller is moving, it is essentially a gyro- it doesn't want to move. On takeoff, you pitch up, it doesn't like that. Last left turning tendency. It will initally yaw left, then the left wing will dip and roll. Thats why on crosswind takeoffs and landing you use opposite aileron. Example- left to right wind on final, you will crab into the wind to stay on centerline, then hit right rudder when close to the runway while using left aleron to keep the right wing from hitting the runway (and touching down your left wheel first). Prop planes are much different than jets. I would give some info on tail-wheel attributes, but I don't have my tail-wheel endorsement...yet... Sources: my pilot training (private pilot, almost complete with instrument)
  14. I already did yesterday, still didn't work. I had 1.1.2.1 DCS:W installed, and 1.1.2.1 A-10C standalone game installed. The standalone worked for campaign alone, DCS:W I couldn't do anything but stare at the pretty main menu.
  15. Multiplayer: No servers show up at all. P-51, A-10, and Blackshark are all purchased and activated in game. Training: I click "Training" on the main menu, and the game gets stuck on the "Loading" screen when trying to load up the training menu. I can't access the page for the startup, takeoff, landing, etc. It also won't let me fly the planes in custom missions or anything. I have no clue why. It worked about a month ago, not quite sure what changed between then and now.
  16. Anyone else having issues with DCS World like I am? I cant get the training menu to load up, the A-10 doesn't have a campaign, I can't fly any plane, and no multiplier games show up. Can someone check and see if there are any servers up? Any ideas? I just re-installed DCS World, the A-10 module, and the P-51 module...
  17. I was trying to find a way to defend myself against an attack by a lone SU-25 when I thought, "Why not give the AGM a try and see if I could lock on to a moving aircraft." Turns out, you can by using ATG mode on your TGP, set SPI, slew the maverick and fire as normal. Video is me vs 4 SU-25Ts. Very effective, although it's not the AGM's intended use...
  18. http://www.thehumansolution.com/trackir3pro.html Select Track IR Pro package combo, it has a brand new TrackIR 4 with Pro Clip for $110 with free shipping, there is also a coupon code WEEKEND5 for 5% off. I ordered mine from there last week, I love it! As everyone mentioned though, there are other nice HOTAS setups. I have a Saitek x52 HOTAS with rudder pedals. MUCH cheaper than the Thrustmaster HOTAS.
  19. lol this thread is supposed to be about great saves from damages :P There is a video here somewhere, where the guy looses half his wing on one side, and takes engine damage I think too, and manages to make it like 50 miles back to base and have a perfect landing
  20. Thats no joke, I was literally flying sideways on my FA to Batumi. I couldn't put down soon-enough safely and eventually touched down halfway down the runway, and had to put it into a side to make sure I didnt go into the ocean!
  21. Well, after getting my rudder shot off and making a successful landing, I am wondering what others have survived! Post your "How did I survive that" screenshot/videos here! :D I just made a successful bombing on a bridge in campaign, but got spiked from a SAM. Managed to avoid the first, but the 2nd got me and took one of my rudders with it. I managed to get back to Batumi and make a not-so-stellar landing, but it worked and I lived! I couldn't get it recorded (programs to do this anyone?)
  22. Make sure your laser latch is set to "on". In the TGP screen, there is an OSB that says "Crtl" i think on the top left, click that, then click latch off so it turns to latch on. Now, once you press the laser button, it stays on. This way, you can effectively guide your GBU to target, but you must have your laser on target the entire time. Alternatively, you could set up an auto-lase time in the DSMS for your GBUs, that will automatically lase the target, but you still need it pointed to the target and not masked the entire time after release. Yes, you can do this, but you will need the laser latch to on, press the laser on button, and track your target until impact. If you have many people in your game, you will also need to set up a custom laser code so your bomb doesnt go to someone else's target whom hes lasing, and vise versa. Just keep practicing. When I first started, I spend the entire first week learning how to start, take off, maneuvers, land, and shutdown. The next week I started on weapons, and once you have it learned, its addictive. I am always learning more and more about the CDU though. Maybe someday I will be good :P Happy flying!
  23. Getting hit in a fuel tank and watching your fuel gauge go down.... and look out the window to see a nice trail of it behind you
  24. I did a clean wipe of windows and tried to install this game again... like 5 texture errors... :ranting: I wish it would just work! I can live with it though. This game is too good to be without :pilotfly:
  25. Just look for the tank-sized crater... :music_whistling:
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