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wielblad

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Everything posted by wielblad

  1. I'm experiencing the same issue with multimonitor setup, currently I have 3 additional screens setup to right of my main screen. It seems that this artifact shows on that side too.
  2. anybody had the chance to test it?
  3. wanted to post regarding Mission 6, where the tomcats and Cajun never pushed from wpt1, but I guess this is related to the above. That sucks. Same thing for Mission 8, everybody stays on the RDV pt. Hope for a quick patch!
  4. same here spartans and rickshaw orbit on wpt1 and don't push
  5. Hi, I have noticed similar behavior in all 5 missions so far, the package fly low whatever the role and area of operation. CAP package reacts to enemy then burner and climbs.
  6. Hi all, Very good initiative, I like the idea and eager to test it out when the zones fix comes out. A small suggestion to remove easy comms and add some kneeboards? Thanks!
  7. I am experiencing the same issue. Will provide a track soon.
  8. I concur with 'jmarso' recommendation, I totally enjoyed the content, the realism, the immersion, the voice radio, the scripting, and my "creme de la creme" is the "Raven One" story integration, needless to say if you haven't read the book - Please do!
  9. Hi, I had to replay M15 several times, due to Weed AI behavior, he got shot few times in the first engagement (sometimes he engaged the F4 with sidewinders and other times he didn't) but this is DCS AI i guess. Had to replay due to Hariri's engagement behavior as well, twice Hariri broke out of the dogfight and went for Weed who did not react and got shot down. Once during the Hariri's fight, the '6 clear...' voice script activated but I was still fighting Hariri. KC135 Shell 51 during his refueling orbit entered Iran territory but this is a known issue with AI if I'm not mistaken. In general I really enjoyed the campaign, great work felt like in the book :) Thank you!
  10. Thanks, I'll give it a try now... *EDIT* Working now. Thank you!
  11. I'm facing the same issue, Olive's jet is blocked.
  12. Hi, First of all BalticDragon, great job, enjoying it so far! During mission 3, I noticed a C17 flying over Iran territory, I assumed it was not intended: Regards,
  13. Hi, Could not find a similar post. I noticed during night carrier launch, AI correctly turns on the light for launch and immediately turns them off just before airborne.
  14. Hi, I noticed an abnormal refueling probe light reflection on the S-3B tanker. The illumination seems high during the day and some pixilation around the tanker nav lights and basket. -
  15. LSO station and the Island as well.
  16. Hi, I am experiencing an FPS drop as well on the Super Carrier deck 24-31 FPS with no static (only carrier): And 17-21 FPS with static and AI ("Mission Qualification - Carrier Launch" mission): Outside of the carrier area I have between 45-65 FPS. Settings: --- MoBo: MSI B150 PC MATE RAM: Kingston HyperX FURY 32GB DDR4 2133MHz CL14 CPU: Intel Core i7-7700K, 4.2GHz GPU: Sapphire R9 390 NITRO SSD: Crucial BX100 250GB 1440p screen. ---
  17. I got 17-20 FPS on deck with the instant mission (cold and dark) pretty dense. ------- i7 7700k R9 390 32G DDR4 -------
  18. Hi, I've noticed that I can see the rudder through the altimeter on the instrument panel, if you zoom a bit on the altimeter and look through the breaks between the altitude digits, you can notice the rudder moving behind. Great job btw. I enjoy this model. Regards,
  19. Hi, - After Turning the TGP to STBY during the flight, - Landing, shutting down the jet, - Realigning the INS, - The MAP pops up in the HSI page with the last TGP image (see attached), - clicking the MAP osb back gets it fixed.
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