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Everything posted by Wrecking Crew
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I added a Windows Security Exclusion for the install file, DCS_World_Server_modular.exe. That failed. I am an admin on the computer. I added an exclusion for the target folder, D:\Hollo Pointe\DCS World Server. I also limited the Terrain maps to only Cau, Nev, PG, Syria and Afg. That server install was successful.
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I am getting the same errors on my dedicated server install -- Hollo Pointe. -- edit -- I found instructions for excluding.. How do I exclude my install from the MS Defender? 02435.969 INFO : INSTALL bin/edterrain4.dll 02435.969 ERROR: Can't move D:\Hollo Pointe\DCS World Server\_downloads\bin/edterrain4.dll to D:\Hollo Pointe\DCS World Server\bin/edterrain4.dll: (2) The system cannot find the file specified. 02435.996 STATUS: Can't move D:\Hollo Pointe\DCS World Server\_downloads\bin/edterrain4.dll to D:\Hollo Pointe\DCS World Server\bin/edterrain4.dll: (2) The system cannot find the file specified. 10204.033 === Log closed.
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There are some vehicles that have headlights ON in the dark. Or, set an event that triggers on you (an a/c) approaching the airport, and activate a plane that is close to the airport and has almost no fuel and a waypoint to Land there.
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It's been a long time since I tested it, but a Flag can have a 'negative numerical value', and it is True under that condition. WC's Flags.txt
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How to use change in "Alarm state" as trigger?
Wrecking Crew replied to alexbap's topic in Mission Editor
Try a more general 'Part Of Coalition In Zone', and make another zone for that test that is a bigger radius to cover your attacker. You can add that as an Or Condition or make another Event. Iirc, the weps in zone conditions can be specific to a particular weapon. I prefer the broader detection of a plane / coalition. -
Say, this thread helped me to code a stopwatch -- these each run with a Do Script. Thank you for the info! -- Stopwatch Start Time _StartTime = timer.getTime() _StartTimeClock = mist.getClockString(_StartTime) trigger.action.outText("The NAVEX Start Time is " .. _StartTimeClock, 10) -- Print start time to screen for debugging -- Stopwatch Stop Time _StopTime = timer.getTime() _StopTimeClock = mist.getClockString(_StopTime) trigger.action.outText("The NAVEX Stop Time is " .. _StopTimeClock, 10) -- Print stop time to screen for debugging -- Elapsed Time _ElapsedTimeClock = mist.getClockString(_StopTime - _StartTime) -- Calculate Elapsed Time trigger.action.outText("The NAVEX Elapsed Time is " .. _ElapsedTimeClock, 10) --Print ET to screen for debugging -- Mission Complete local msg = {} msg[#msg + 1] = 'The NAVEX is complete!\n' msg[#msg + 1] = 'Good job Blue.\n' msg[#msg + 1] = '\n' msg[#msg + 1] = '---\n' msg[#msg + 1] = '\n' msg[#msg + 1] = 'The NAVEX Stop Time is ' .. _StopTimeClock .. '!\n' msg[#msg + 1] = '\n' msg[#msg + 1] = 'The NAVEX Elapsed Time is ' .. _ElapsedTimeClock .. '.\n' msg[#msg + 1] = '---\n' msg[#msg + 1] = '\n' msg[#msg + 1] = 'Use the Radio F10 Menu for mission options.' msg[#msg + 1 ]= '\n' trigger.action.outText(table.concat(msg), 24)
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I was running it yesterday for two hours on one mission. After some time, my Client wingman and many of the Blue vehicles at airfields disappeared. I restarted the app and those objects came back. No other issues...
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Can't get mist.flagFunc.mapobjs_dead_zones to work
Wrecking Crew replied to d0ppler's topic in Mission Editor
OK.. I don't have the Kola map, so did not look at your mission. Here is another way, and a thread where there was a long discussion about it. It uses the same Object ID from the attributes that I showed above. This is for the Hosta Bridge on the Caucasus Map. It is just north of Sochi. -- detect if the Hosta bridge is destroyed: -- Hosta Bridge Destroyed Flag is 91401 local mybridgedest = {} function mybridgedest:onEvent(event) if (event.id == world.event.S_EVENT_DEAD) then if(event.initiator ~= nil) then -- Franze — 02/13/2024 3:44 PM -- if(event.initiator:getCategory() == 5 and event.initiator.id_ == 73695398) then if(Object.getCategory(event.initiator) == 5 and event.initiator.id_ == 73695398) then trigger.action.setUserFlag(91401, true) trigger.action.outText("Hosta bridge destroyed! Nice job, Blue. Word", 10) end end end end world.addEventHandler(mybridgedest) --- This ^^^ works, no initiator errors. Confounded 02.lua -
Can't get mist.flagFunc.mapobjs_dead_zones to work
Wrecking Crew replied to d0ppler's topic in Mission Editor
This doesn't answer your question, it is an alternate method... Right-click on the map object, to see 'assign as...', click on that to bring up a Trigger Zone dialog box which should show the definition of a quad-point zone around the building, you will see Object ID and Name in the attributes, for instance. At the very top, in that NAME box, enter in your name: Kirkeneswharehouse. Now, set up a Once event, with Condition MAP OBJECT IS DEAD (Kirkeneswharehouse), and Action whatever you want. I've found this method reliable. I hope it helps. nullnull -
Game freezes when I try to select aircraft in MP lobby.
Wrecking Crew replied to AJaromir's topic in Game Crash
I did a Windows 24H2 Repair a couple of days ago and that has helped. I mad-click on my slot and join. The graphics are taking many seconds to load in the cockpit, and on F7 ground objects, when joining in. -
Can I link a trigger zone to a unit with LUA scripting?
Wrecking Crew replied to d0ppler's topic in Mission Editor
I use Mist for that, here are some examples. mist.flagFunc.units_in_zones{ units = {'F-15C 01', 'F-15C 02', 'F-15C 03', 'F-15C 04','M-2000C 21', 'M-2000C 22', 'M-2000C 23', 'M-2000C 24'}, zones = {'01 Sukhumi Zone'}, flag = 90156, toggle = true, } mist.flagFunc.units_in_zones{ units = {'F-15C 01', 'F-15C 02', 'F-15C 03', 'F-15C 04','M-2000C 21', 'M-2000C 22', 'M-2000C 23', 'M-2000C 24'}, zones = {'04 Kras Zone'}, flag = 90456, zone_type = 'sphere', toggle = true, } WC's Script & Mist Examples.lua -
Game freezes when I try to select aircraft in MP lobby.
Wrecking Crew replied to AJaromir's topic in Game Crash
It was an observation that might help others. Anyway, I was able to join MP slots yesterday afternoon, no problems. -
Game freezes when I try to select aircraft in MP lobby.
Wrecking Crew replied to AJaromir's topic in Game Crash
Hello. I did enable Windows HDR and dl'd and run the calibration for it. That was a couple of days ago. In the past two days I have been able to join in MP roles. The significant change I made was to the 7 Zip program. Now my 7-Zip program association is to 7zFM.exe (7-Zip File Manager) -> that now is associated with .miz files. My .miz files open normally now with 7-Zip. Before I switched this, the .miz files wanted to open with 7z Console. If this sounds like a wild theory, yes, it is -
Well, I think it's a bug. Files are listed in the Mission Editor, Open Mission, except when that particular map to the mission is not installed. Yesterday I downloaded a .miz file from this site, so I could try and help someone. I put the file into my \Missions folder and opened the ME to look at it, but the file was not listed. I spent quite some time on this issue trying to figure out the problem. Unfortunately, my 7-Zip didn't have the correct .exe association - it was using 7-Zip Console, instead of 7-Zip File Manager, so that compounded my troubles - 7-Zip couldn't open any .miz file. In DCS, I could make a new mission and do a Save As and then I would see the 'missing' .miz file. I finally typed in the 'filename'.miz to open it and only then did I get this dialog message that I did not have the Iraq Map installed, see pic. My point is that all .miz files should be displayed in the ME Open Mission file picker, even if the map isn't installed. Please fix!
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And this, as well. Very interesting..
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Pardon the night-time image, I turned the Gamma all the way up for it. We used to have a DCS Witchcraft that gave real-time placement of objects. That is what I made this factory setup with. What was that, ten years ago? There is a new effort called DCS Web Editor. I've just started looking into it. It also has a Moving Map that runs in a browser that displays my F10 view on a tablet. https://www.patreon.com/c/DcsWebEditor/posts
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Game freezes when I try to select aircraft in MP lobby.
Wrecking Crew replied to AJaromir's topic in Game Crash
I'm attaching my Client and Server logs. When I try to join my server that is on my LAN, the Server's List Of Players screen never shows any indication of my Client joining. I have also tried joining directly to my server by its IP address and get the same problem. Hollo Pointe Server Logs 202412.7z Hollo Pointe Client 202412.7z -
Game freezes when I try to select aircraft in MP lobby.
Wrecking Crew replied to AJaromir's topic in Game Crash
I noticed my TrackIr was off unexpectidly. My computer wanted to go into DND Mode when playing a game -- I turned that off and now TrackIr stays on.. I'm in this thread bc I can't join in MP dcs.log -
I used to use the Time More for the same thing. But, I no longer wanted to keep track of the seconds from one event to the next. Now I only use Mission Start for each one. Mine load and display in the order that they are in the Events. Much simpler.
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Road map to learning how to script in DCS.
Wrecking Crew replied to JohnMclane's topic in Scripting Tips, Tricks & Issues
These docs have been around for a while, happy to share.. If you want to use Flags with 'alpha' names then just replace the numbers with words WC's Script & Mist Examples.luaWC's Flags.txt -
Merry Christmas everyone! Where are the Christmas lights?
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Constant disconnection from the server
Wrecking Crew replied to attyla_pl's topic in Multiplayer Bugs
Same here. We think it is a Render issue, only happening in Multi Player. I can fly the same mission in SP no problem. Saw this from a log file (attached) -- 2024-12-07 00:47:35.326 INFO VISUALIZER (9248): render thread has stopped === Log closed. Many times I will click on a slot and the game freezes with the blue circle and crashes. I'm getting Frame Time spikes along with FPS stutters. And as an observation, when I run a proxy to show the map on my tablet, in MP it shows 'Error adding objects' and then resets itself to center screen; no problems in Single Player, just Multi Player. dcs.log.old Edit: add the server logs.. Edit: this was in Caucasus, continued problems there. I flew several hours yesterday w/o any problems in Syria. DCS Server Logs-WreckingCrew-20241207.zip -
The 'DCS Web Editor' folks have a discord channel, and this is from it -