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Wrecking Crew

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Everything posted by Wrecking Crew

  1. I do not fly single engine jets, sooo, no F-16 I have the Hornet but prefer the payload and time on station capabilities of the Warthog. The Thrustmaster Warthog throttle sure could use another rotary, as I would like to have it for the current F-15C. I'm sure this cubesim unit will help with the F-15E. As for worth the $80... I'd recommend that folks combine their orders into one to avoid that steep extra charge that gets applied from ordering just one at a time. This is what it is packaged in, and that came in a cardboard box about the size of half a loaf of bread...
  2. It's pretty nice. It fits well and feels solid. I set it for countermeasures in the A-10C,, waiting for the F-15E with hopes it will give me that extra control.
  3. Is there a way to see what modules are installed? (Maybe I missed it?)
  4. Hi Fisherman82, Here is a mission, and the supporting doc, that has 5 possible objectives from which one is randomly selected at the mission start. Upon completion, a Client can choose, through the F10 Radio, to randomly load another one of the four remaining objectives. When that objective is met the Client has the option of loading a final objective from the three possibilities that are left. The scripts in the mission have to keep track of which objectives have been used so it won't choose the same one twice. My scheme for the events in the doc are using abbreviations for the event type, such as: MS is for Mission Start SC is for Switched Condition O would be for Once Then the name of the event follows. Then, where it says stuff like F73T that is the Condition and means Flag 73 is True. Example: -- SC, code.F5 Next Random Value, F18T --------- this means the event is a Switched Condition, name is "code.F5 Next Random Value", and Condition is Flag 18 True Let me know if you have any questions. I had a lot of help from the nice folks around here when I developed this so feel free to ask away! I do use Mist. Boxcutter Aleppo 04.lua Boxcutter Aleppo 27S1k.miz
  5. Hi Hairdo1-1, There are scripts in this attachment that link ground groups to vehicles, like RPG and MANPADS teams. WC's Script & Mist Examples.lua
  6. Hi AKA_Clutter, Grimes and others helped me develop some client detection scripts that I use a lot. See the scripts in the attached doc. Most of the time I use the client detection to initiate the action in my missions... Enjoy! WC's Script & Mist Examples.lua
  7. This is installed. It is a nice addition to my Warthog Throttle. It is a 3 switch control - rotate up or down, and a z-axis (push) switch. Each press is a momentary switch action.
  8. Have the Save Button turn blue if there are unsaved changes. This is like how Notepad++ works.
  9. Mission editor screen: Move the map using the Left Mouse Button. Regular play in DCS uses the Left Mouse Button. Let's make it the same for the ME.
  10. Event Action: Load Mission. Add a checkbox for "Reload This Mission", as an alternative to the File selection. If the box is checked then grey out the filename drop down box.
  11. I have the Thrustmaster HOTAS. I want an additional rotary control to go with my throttle, for antenna elevation. Any recommendations?
  12. Ha! I'm glad to see that you switched up! Check out the A-10C II missions on the Hollo Pointe server.
  13. These TrackIR curves for Yaw, Pitch and Roll put the HMCS crosshair much closer to my point of view. The curves are very steep. I returned the DCS A-10C II Real, Axis Commands, for TRACKIR_YAW back to the normal straight line. The TrackIR curves can be changed while paused in DCS. The TrackIR Deadzone is the biggest culprit for the cursor mis-alignment. The less Deadzone, the better alignment. Some Deadzone was necessary for TrackIR Centering. I raised the TrackIR Smoothness to ~23-ish.
  14. After changing the A-10C II Real, Axis Commands, for TRACKIR_YAW the HMCS crosshair is much closer to the focal point. The change is to the Curvature - slide it all the way to the Left, i.e. -100. It is not a solution - the crosshair should be spot on.
  15. I did this ^^^ before the crosshairs screenshot.
  16. DCS 28.1.34667.2 How to align the HMCS with my TrackIR? The HMCS position falls short and lower than the TrackIR view. It's hard to use the HMCS having to look at angles to the crosshairs. I've tried different TrackIR curves that do not help. The only thing that helps the alignment is to lower my chair all the way and really offset the TrackIR center, but that centering only works for the left view or right view. The HMCS crosshair is still too low. The Apache and F-16 have such a centering function (if I am correct about this). Please add an HMCS centering function to the A-10C II. I can't use the HMCS as is. The screenshots are of centering the TrackIR at the far bottom right of the front panel, and, the resulting HMCS crosshair position when looking left. But this only works for looking left and it is still a bit too low.
  17. What about using the Flag Increase by 15 instead of 1? And when Flag 6 goes true then Flag Increase by 40..
  18. Hi Elphaba. Check out MIST for DCS. It offers many options for checking zones including Group & Coalition. https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation
  19. DCS 28.1.3.34667.2 The attached Tanks vs Tanks 05 mission has two sets of nine Messages To Coalition - nine for Blue and nine for Red. The two sets of nine messages are loaded with two different events, with 16 seconds between event execution. Start the mission, choose the Blue Tactical Commander. Move some armor groups to start the mission activity. Look at the F10 Radio listing of nine options for Blue. Execute a few as desired. See the attached screenshot called 'Message To Blue'. Problem: After 20 - 30 minutes, the Radio F10 listing will switch from the Blue Coalition message options to the Red's message options, while you are still playing the Blue side. See the screenshot image 'Message To Blue Fail'. We've discussed this many years ago, when I had both Blue and Red Messages To Coalition loading in the same event, IIRC. In this mission, the Messages To Coalition Blue and to Red are in different events. These two events in this mission were tested by loading at Mission Start, and loading at mission activity start, and loading at activity start with different intervals, ie at 4 seconds apart and 12 seconds. After 20 minutes or so the Message To Coalition flips to the wrong coalition's set. Tanks vs Tanks 05 Combined Arms 28C3c.miz
  20. ... a little late to the post, but here is what I use. Use an F10 Radio flag to run it -- -- Displaying Flag Values With Text Messages -- Use a Do Script Action (does not require Mist) - local msg = {} msg[#msg + 1]='Blue All Points Flag 10000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('10000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Vehicles In Zone Points Flag 20000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('20000') msg[#msg + 1]='. \n' msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Aircraft Points Flag 50000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('50000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Heli Points Flag 60000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('60000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Vehicle Points Flag 70000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('70000') msg[#msg + 1]='. \n' msg[#msg + 1]='Blue Ship Points Flag 80000 value = ' msg[#msg + 1]=trigger.misc.getUserFlag('80000') msg[#msg + 1]='. \n' msg[#msg + 1]='\n' msg[#msg + 1]='Press Pause to freeze the action. \n' trigger.action.outText(table.concat(msg), 6)
  21. I appreciate all the assistance with the code. This new Boxcutter Aleppo mission is ready and attached to enjoy. Currently it has A-10s, F-16s and F-14s. Feel free to add more a/c. ------------------------------- Boxcutter Aleppo Ground attack. This mission requires map coordinates input to the aircraft computer. Mission times out after eight hours. Radio F10 Menu has mission options. --- Summary Blue Liberation Forces are defending Aleppo from the Red Democratic Republic scud missile attacks. Red to win: Destroy all of the Blue at Aleppo Airbase Blue to win: Destroy the Red Scud and armor in the designated killbox --- Designer Notes Mission action is initiated when ... ... a Client takes off; or use F10 Radio Menu. The mission times out eight hours after action is initiated. Use the Radio F10 Menu to restart the mission. The killbox coordinates are generated at mission startup. The killbox is within ~25 miles of Aleppo Airbase. Up to three killboxes can be attacked in this mission. After a killbox win, a new killbox objective may be selected using the Radio F10 Menu. Note that Red could win the mission before Blue completes the next objective. Boxcutter Aleppo 278S1a.miz
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