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Wrecking Crew

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Everything posted by Wrecking Crew

  1. Here is the structure I use for just a couple of mods.. One is of the mod folder structure and target, the other shows OMM when I open it -- I need to go to Recent to find the .omx file. There must be a better way.. ?
  2. Here is a way to keep a message up, by repeating it... Shadowlands WC01.miz
  3. Here is an example. It's long ... This is yours -- if trigger.misc.getUserFlag(5),1) == 5 then is missing a "(" like this Flag((5,1) == 5,,,, but I don't know if that actually works local msg = {} msg[#msg + 1]='Welcome to the Witches Hollo mission! \n \n' if trigger.misc.getUserFlag('30000') == 0 then -- All Four Objectives Still Alive -- Blue Counter F30000 is False msg[#msg + 1]='Blue must clear out the Witches Hollo of the Red HQ and three Red Camps. See the Briefing for HQ & camp target coordinates. \n \n' msg[#msg + 1]='Use JTAC Hummers to spot targets and laser designate. \n \n' msg[#msg + 1]='Go Blue! \n \n' msg[#msg + 1]='Blue to win: \n' msg[#msg + 1]='Destory the Red HQ and three camps: East Camp, Central, and West. \n \n' msg[#msg + 1]='See the Radio F10 Menu for mission options including Restart. \n \n' end if trigger.misc.getUserFlag('30000') == 1 then -- Three Objectives Still Alive if trigger.misc.getUserFlag('30101') == 0 then -- RDR VGrp01 HQ Alive msg[#msg + 1]='Very nice Blue pilots -- one camp was destroyed. \n \n' msg[#msg + 1]='Finish the mission objectives. Destroy the Red HQ building! \n' else -- RDR VGrp01 HQ Dead FT 30101 msg[#msg + 1]='Very nice Blue pilots -- the Red Headquarters was destroyed! \n \n' msg[#msg + 1]='Finish the mission objectives -- destroy the three Red camps at Witches Hollo. \n' end end if trigger.misc.getUserFlag('30000') == 2 then -- Two Objectives Destroyed, Two Still Alive if trigger.misc.getUserFlag('30101') == 0 and trigger.misc.getUserFlag('33001') == 0 then -- HQ & Central Camp Alive msg[#msg + 1]='Blue pilots -- destroy the Red Headquarters at Witches Hollo! \n \n' msg[#msg + 1]='The Central Red camp is also operational. \n \n' msg[#msg + 1]='Destroy these two targets to finish the mission objectives. \n' end if trigger.misc.getUserFlag('30101') == 0 and trigger.misc.getUserFlag('33101') == 0 then -- HQ & East Camp Alive msg[#msg + 1]='Blue pilots -- destroy the Red Headquarters at Witches Hollo! \n \n' msg[#msg + 1]='The East Red camp is also operational. \n \n' msg[#msg + 1]='Destroy these two targets to finish the mission objectives. \n' end if trigger.misc.getUserFlag('30101') == 0 and trigger.misc.getUserFlag('33201') == 0 then -- HQ & West Camp Alive msg[#msg + 1]='Blue pilots -- destroy the Red Headquarters at Witches Hollo! \n \n' msg[#msg + 1]='The West Red camp is also operational. \n \n' msg[#msg + 1]='Destroy these two targets to finish the mission objectives. \n' end if trigger.misc.getUserFlag('30101') == 1 then -- HQ Plus One Camp Dead msg[#msg + 1]='Very nice Blue pilots -- the Red Headquarters was destroyed! \n \n' msg[#msg + 1]='Finish the mission objectives -- destroy the last two Red camps at Witches Hollo: \n' if trigger.misc.getUserFlag('33001') == 0 then -- Central Camp Alive msg[#msg + 1]=' Central Camp \n' end if trigger.misc.getUserFlag('33101') == 0 then -- East Camp Alive msg[#msg + 1]=' East Camp \n' end if trigger.misc.getUserFlag('33201') == 0 then -- West Camp Alive msg[#msg + 1]=' West Camp \n' end msg[#msg + 1]='\n \n' end end if trigger.misc.getUserFlag('30000') == 3 then -- Three Objectives Destroyed if trigger.misc.getUserFlag('30101') == 0 then -- HQ Alive msg[#msg + 1]='Blue pilots -- the Red Headquarters building is still operatonal. \n \n' msg[#msg + 1]='Destroy this structure to complete the mission objectives and send the red dogs back to Kaspi! \n \n' end if trigger.misc.getUserFlag('33001') == 0 then -- Central Camp Alive msg[#msg + 1]='Blue pilots -- The Central Red camp is still operatonal. \n \n' msg[#msg + 1]='Destroy this fortification to complete the mission objectives! \n \n' end if trigger.misc.getUserFlag('33101') == 0 then -- East Camp Alive msg[#msg + 1]='Blue pilots -- the East Red camp is still operatonal. \n \n' msg[#msg + 1]='Destroy this fortification to complete the mission objectives! \n \n' end if trigger.misc.getUserFlag('33201') == 0 then -- West Camp Alive msg[#msg + 1]='Blue pilots -- the West Red camp is still operatonal. \n \n' msg[#msg + 1]='Destroy this fortification to complete the mission objectives! \n \n' end end if trigger.misc.getUserFlag('30000') > 3 then -- All Objectives Destroyed msg[#msg + 1]='Blue wins today hooray! Fun flying under the clouds. \n \n' msg[#msg + 1]='All mission objectives are met! \n \n' msg[#msg + 1]='Mop up any remaining Red units around Witches Hollo. \n \n' end trigger.action.outText(table.concat(msg), 25)
  4. Yep. Had to turn off IC on the Hollo Pointe server for this
  5. Interesting.. Perhaps you renamed the Unit Name to a value that is now the first in the list? What is the Unit Name?
  6. I think Rudel_chw's answer is correct. I will reply that the mission will start with the first unit that is placed in the mission. When I think about it, I like to have the first unit being a Reaper or a F-117. I don't know how it could be changed once the new mission gets saved.
  7. Yes. I used JSGME way back for rFactor. I tried OVGME but found OMM and chose it because it is up to date. I set up my OMM like this, it took a couple of tries - C:\Users\..\Saved Games\DCS Mods\DCS Open Beta\Library And C:\Users\..\Saved Games\DCS Mods\DCS Open Beta\Backup
  8. @MadKreator thank you! That took out the MFCDs for my A-10C II. I did comment the whole line. I will try my hand at using Open Mod Manager to apply it. I do appreciate the time you took to figure it out. One more thing What I really want is to only remove the MFCD from LAlt-F1 when the MFCD knob is turned to Off. That's the way it worked in the original A-10. edit -- the init.lua change is working perfectly with Open Mod Manager. Thanks again! MadKreator A-10C II No MFCDs.zip
  9. Hi, yes, but... I did this ^^^ in the ..>Aircraft>A-10C_2>.., not the A-10 folder. I flew my A-10C II and the MFCDs were still in the LALT-F1 view, for both On and Off. I don't have the A-10C installed.
  10. Hey, thanks for this. So, comment out this one line, only -- ? -- edit: commenting out this one line only did not remove the A-10C II's MFCDs from LAlt-F1 HUD Only View render_purpose.HUD_ONLY_VIEW, And, thank you @lesthegrngo for this. It did not help with my A-10C II. I will try the tip from @MadKreator
  11. I just installed this mod from Tacca, version 1.4, on the latest DCS Open Beta 2.9.0.47168 for NVG Full View for the A-10C II and it is working great -- just what I was looking for. I did set the Noise all the way down to 0.0. It breaks the IC, though.
  12. Thank you Chunk Here is another NVG mod from Tacca This ^^^ one has Noise setting control, and full screen Unfortunately, it is also not IC compliant
  13. Hud Only View (LAlt+F1) Remove MFD(s) When MFD Is Off See the screenshot. Remove the big black square when the MFD is Off. A-10C II Woo hoo! A couple of A-10s just flew over my house!
  14. NVG Option For Full Screen Bring NVG Full screen back, perhaps as a Special Option, for The A-10C II. The A-10C used to be full screen NVG. Night time flying was fun,,, I hardly ever fly at night now days. I used to love using IR Pointers in multiplayer, a lot of times with a player in CA.
  15. Allow the Message Seconds time to be set to Zero so that it would be treated like a Comment.
  16. It would be a nice feature IMO if the Message Time could be set to Zero so that it would be like a Comment. I'll add that to the Wish List
  17. Bump. This issue I'm having with the HMCS and TrackIR alignment is still annoying. I have a TrackIR Profile made for the A-10C II with insanely steep curves that I use in order to get the view lined up with the HMCS crosshair -- see my description above. The consequence is a jittery view and a less than enjoyable flight. For all other ac I have a smooth low-curve profile... I just did a A-10C II Forum search for "hmcs and trackir" and see a lot of related posts, a bunch from around late 2020. Are there any developer discussions about this? 20230528_a10c2.xml 20230825_Default.xml
  18. AI vehicle road travel is buggy. Bridges can be a problem. Occasionally road intersections are not really joined; you can find those by the road pathway going the long way around. Road Outposts will jam up a convoy, even when placed near but not over the road. I wish I had better news.. -- edit --
  19. Here is a solution -- --- Stop Condition when a flag is true -- use to stop an orbit.. if trigger.misc.getUserFlag(90115) == 1 then return true end --- end of Stop Condition when a flag is true --- set a flag at a waypoint 'Perform Command', Run Script trigger.action.setUserFlag(71007, 1) --- end of set a flag at a waypoint One thing about setting a flag at a waypoint, if you forget where the code is, it will be tough to find it again!
  20. This issue is no longer showing up, where the Hollo Pointe server was listed twice. Hollo Pointe is listed only once on my Client screen now, and with the USA Flag, too.
  21. Back in April, we had a short Discord discussion re this: April 21, 2023 Wrecking Crew — 04/18/2023 5:03 PM The Hollo Pointe server doesn't show a U.S. flag in the flag column. When I filter the Multiplayer Region to North America then HP is not listed. How do I fix this? @Wrecking Crew The Hollo Pointe server doesn't show a U.S. flag in the flag column. When I filter the Multiplayer Region to North America then HP is not listed. How do I fix this? Wes — 04/18/2023 5:04 PM If it is on your LAN you won’t see the region flag, only external users will. Wrecking Crew — 04/18/2023 5:04 PM This ^^^ is on the Client side in Multiplayer [5:04 PM] OK. Let me know if you can see a U.S. flag when you get a chance,,, TIA @Wrecking Crew OK. Let me know if you can see a U.S. flag when you get a chance,,, TIA Wes — 04/18/2023 5:05 PM I always see it for HP, and I get a blank for HPN. Wrecking Crew — 04/18/2023 5:05 PM OK, that's like what I see, too (edited) Wes — 04/18/2023 5:06 PM I’ll send you a link to a suggestion I had for ED to make the region selection a set of checkboxes so we could select say LAN, NA, EU and leave Asia and Oceania out. [5:09 PM] @Wrecking Crew https://forum.dcs.world/topic/256522-multiplayer-server-list-region-dropdown-as-multi-select/#comment-4517806 ED Forums Multiplayer Server List - Region Dropdown as Multi-Select One thing that I have thought may be useful to users is to have the Region dropdown on the server browser function as a series of checkboxes - a multi-select option for the filter. I say this because I have noticed from my own list, as a North American user that I see servers in Asia load before ... 1 I hope this ^^^ helps to find out why it is working differently now.
  22. Hi Flappie. Never saw this before... Used to be, I would only see the one instance that did not include the USA Flag. Seems this started in the last update. I am on v2.8.8.43704 I've run a DCS server for ~20 years..
  23. My Hollo Pointe server is listed twice. Never saw this before. Server version: 2.8.8.43704 Client version: MP Preview 2.8.8.43704 See the screenshot from my Client computer -- my Hollo Pointe server is listed twice in the Multiplayer window; both computers are on the same LAN. The new listing shows my USA Flag with a ping of 2.
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