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Wrecking Crew

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  1. The Hollo Pointe server is running Back Of The Hand to start the day, Saturday. Back Of The Hand, Caucasus Map Blue Air to Ground COOP, A-10s, AV-8B, F-16C, F/A-18C, Su-25T, Combined Arms Red: Combined Arms F10 All, Abbreviated Labels (On/Off LShft-F10), Start 0700 15SEP2011 Blue to win: Close either side of the Roki tunnel Attack the Red rocket factory and destroy the HQ offices -- square building compound
  2. The Fly-In will start around 1800 CDT with The Highway. This is a fun Caucasus mission with an air start at the North end of the lake by KP Airbase. Fly down the lake and go south along the main highway from KP to the coast. The route is marked with TV towers on both sides of the road. You have limited munitions and fuel and need to land at Gelendzhik Airbase to rearm and refuel. Then we all need to attack Novorossiysk Airbase and drive out the Red forces. Red helicopters are bringing in reinforcements. See if you can fly under the bridge at the bottom of the big lake ..
  3. Come on over to the Hollo Pointe server on Friday, June 2, for the Fly-In. We will start early evening. If you are just getting interested in multiplayer, or have a squadron of pilots, it doesn't matter, everyone is welcome! Please read the briefings. And feel free to ask questions. We will use the in-game chat, and for voice we will be on the Hollo Pointe channel on discord, https://discord.gg/Es95qYx Four missions are available for the weekend: Back of the Hand Erl Sis SEADS of Love The Highway These missions can last from an hour to a few hours. Let us know if there is a particular mission that you want to fly. Many of the missions include a feature to Reload -- with the Radio F10 Menu. See a description of each mission below. Back Of The Hand, Caucasus Map Blue Air to Ground COOP, A-10s, AV-8B, F-16C, F/A-18C, Su-25T, Combined Arms Red: Combined Arms F10 All, Abbreviated Labels (On/Off LShft-F10), Start 0700 15SEP2011 --- Summary Red Democratic Republic armor and rocket artillery forces are moving through the Roki Tunnel into South Ossetia. These forces are heading south to Tskhinvali City, which leads towards Gori City in Georgia. The suspected goal is the aircraft assembly plant at Soganlug Airbase, near Tbilisi City. As many as 6,000 RDR soldiers are now camped along the northern Georgia border, in South Ossetia. The RDR has a significant industrial facility at Tskhinvali, which supplies rockets and other munitions to Red forces. The Blue Liberation Front controls the E-60 Highway between Kutaisi in the west, eastward to central Gori City and eastward to Tbilisi. The Blue Liberation Front has outposts every ~40 km along this major E-60 Highway. Each outpost consists of a small compound with out-buildings and a few armored vehicles. Gori is lightly defended with armor; Blue does not have artillery and air defense capability. Blue operates a large combat aircraft assembly plant at Soganlug Airbase, close to the Tbilisi and Vaziani airfields. This aircraft plant produces the BLF's best offensive and defensive capability of combat warplanes. The RDR has complained often about this aircraft plant, saying that it threatens the peace and stability of the region. Erl Sis Urassis, Caucasus Map Blue: A-10s, AH-64D, AV-8B, F-14B, F-15C, F-16CM, F/A-18C, Ka-50, M-2000C, Mi-8MTV2, UH-1H, Combined Arms Red: MiG-29A, Su-27, Su-25A/T, Combined Arms F10 ALL, No Labels, Start 0850 10JAN2012 --- Summary Red Democratic Republic captured oil sites and is selling crude to finance their advances. The RDR is threatening Krasnordar-Pashovsky Airbase. Blue Liberation Front must strike back against the oil facilities to stop the enemy finances. Stop the flow of oil and the RDR will collapse. NO MANPADS. Fast movers have wingmen. Timeout @12 hours SEADs Of Love, Caucasus Map Blue: A-10C II (only), AJS-37, AH-64D, AV-8B, F-14B, F-16CM, F/A-18C, JF-17, Combined Arms Red: Combined Arms F10 All, Labels Symbol Only (On/Off LShft-F10), 0625 04AUG2016 -- Summary High time we made a stand And shook up the views of the common man And the love train rides from coast to coast DJ's the man we love the most Could you be, could you be squeaky clean And smash any hope of democracy? As the headline says you're free to choose There's egg on your face and mud on your shoes One of these days they're gonna call it the blues, yeah, yeah SEAD COOP action for Blue. Two Red SA-10 sites must be destroyed - at Sochi & Gudauta. Also, Blue must destroy all bridges across the Zugdidi River. The Highway, Caucasus Map Blue: A-10s, AH-64D, AJS-37, AV-8B, F-14B, F-16CM, F-5E-3, F-86F, F/A-18C, JF-17, Ka-50, L-39ZA, M-2000C, Mi-8MTV2, MiG-21Bis, SA342L, Su-25A/T, UH-1H, Combined Arms Red: Combined Arms F10 ALL, No Labels, Start 0730 01OCT2011 --- Summary This is a ground attack mission. There are no Red air threats. Blue must recapture Novorossiysk Airbase to win You are northeast of Krasnodar airbase Start at the northern tip of the lake Fly down The Highway -- stay low! TV towers mark the Highway path. SNAFU Escape and survival is the mission objective. The scenario follows a successful combat run above Krasnodar air base. All elements hit their assigned targets. Now, Blue aircraft are RTB when **the entire region** erupts with RDR air defense sites. Unfortunately you have few weapons left and one path to the coast. The one escape route is ID'd south of Krasnodar and the waypoints are in the CDU. The lake exit point is marked with an illumination bomb. Follow the waypoints, shown by TV towers, to safety to the coast. Stay low. The route is along the major highway in the region - a four lane highway - and all civilian traffic has been banned so any vehicles are fair game - weapons free. It won't last long and it may not be pretty. Good luck. Timeout @12 Hours Stop in for some multiplayer fun this weekend!
  4. Hi from the guys of Hollo Pointe! We host the Hollo Pointe DCS Open Beta servers and Discord channel. We are inviting you to a DCS Fly-In on June 2 & 3, 2023, Friday evening (US) and Saturday. Voice comms will be on the Hollo Pointe Discord channel. You can join us here: https://discord.gg/Es95qYx In-game text chat is fine, too. We run the latest DCS Open Beta version with Integrity Checks. Friday, June 2, and Saturday, June 3. Everyone is invited, regardless of skill. Come on in and join the flying. Our Hollo Pointe (HP) server will run a variety of modern aircraft missions on the Caucasus map: Back of the Hand Erl Sis SEADS of Love The Highway All skill levels are welcome. The Fly-In will officially start early Friday evening U.S. time. Just pop into a mission - and Read The Briefing! See the F10 Radio Menu for mission options including Initialization and Restart. Our alternate server, Hollo Pointe North (HPN) includes missions for higher skill levels, as well as with WWII aircraft. The Fly-In mission management is on Discord voice chat. Follow the link: https://discord.gg/Es95qYx You are welcome to hang out on voice chat and listen in. https://discord.com/channels/527201984563118121/1102048283171500103
  5. You may be running into the issue where a Zone flag goes True for a unit in a zone Every Second. My clue is the Time Since Flag (3) -- since the Zone flag is going True every second, three seconds never passes. I use a "Latch" flag that goes True as soon as the Zone flag goes True. The Latch flag is later set to False with Condition Zone flag is False and Latch Flag is True.
  6. Hi avrora74 Here are two ways with Mist that you may be able to use -- -- the zone is defined by 6 unit locations, 02 Yellow Zone ZGrp #001, through 02 Yellow Zone ZGrp #006 -- this is not the best way mist.flagFunc.units_in_polygon{ units = {'Blue VGrp01'}, zone = { [1] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #001'].point, [2] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #002'].point, [3] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #003'].point, [4] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #004'].point, [5] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #005'].point, [6] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #006'].point, }, flag = 50127, toggle = true, } -- define the zone with a single hidden unit using its waypoints mist.flagFunc.units_in_polygon{ units = {'[blue][vehicle]','[-g]Blue ZGrp30 Armor'}, zone = mist.getGroupPoints('Blue ZGrp30 Armor'), flag = 73008, }
  7. That's a LOT of targets!
  8. I do not fly single engine jets, sooo, no F-16 I have the Hornet but prefer the payload and time on station capabilities of the Warthog. The Thrustmaster Warthog throttle sure could use another rotary, as I would like to have it for the current F-15C. I'm sure this cubesim unit will help with the F-15E. As for worth the $80... I'd recommend that folks combine their orders into one to avoid that steep extra charge that gets applied from ordering just one at a time. This is what it is packaged in, and that came in a cardboard box about the size of half a loaf of bread...
  9. It's pretty nice. It fits well and feels solid. I set it for countermeasures in the A-10C,, waiting for the F-15E with hopes it will give me that extra control.
  10. Is there a way to see what modules are installed? (Maybe I missed it?)
  11. Hi Fisherman82, Here is a mission, and the supporting doc, that has 5 possible objectives from which one is randomly selected at the mission start. Upon completion, a Client can choose, through the F10 Radio, to randomly load another one of the four remaining objectives. When that objective is met the Client has the option of loading a final objective from the three possibilities that are left. The scripts in the mission have to keep track of which objectives have been used so it won't choose the same one twice. My scheme for the events in the doc are using abbreviations for the event type, such as: MS is for Mission Start SC is for Switched Condition O would be for Once Then the name of the event follows. Then, where it says stuff like F73T that is the Condition and means Flag 73 is True. Example: -- SC, code.F5 Next Random Value, F18T --------- this means the event is a Switched Condition, name is "code.F5 Next Random Value", and Condition is Flag 18 True Let me know if you have any questions. I had a lot of help from the nice folks around here when I developed this so feel free to ask away! I do use Mist. Boxcutter Aleppo 04.lua Boxcutter Aleppo 27S1k.miz
  12. Hi Hairdo1-1, There are scripts in this attachment that link ground groups to vehicles, like RPG and MANPADS teams. WC's Script & Mist Examples.lua
  13. Hi AKA_Clutter, Grimes and others helped me develop some client detection scripts that I use a lot. See the scripts in the attached doc. Most of the time I use the client detection to initiate the action in my missions... Enjoy! WC's Script & Mist Examples.lua
  14. This is installed. It is a nice addition to my Warthog Throttle. It is a 3 switch control - rotate up or down, and a z-axis (push) switch. Each press is a momentary switch action.
  15. Thank you. I ordered one of these
  16. Have the Save Button turn blue if there are unsaved changes. This is like how Notepad++ works.
  17. Mission editor screen: Move the map using the Left Mouse Button. Regular play in DCS uses the Left Mouse Button. Let's make it the same for the ME.
  18. Event Action: Load Mission. Add a checkbox for "Reload This Mission", as an alternative to the File selection. If the box is checked then grey out the filename drop down box.
  19. I have the Thrustmaster HOTAS. I want an additional rotary control to go with my throttle, for antenna elevation. Any recommendations?
  20. Ha! I'm glad to see that you switched up! Check out the A-10C II missions on the Hollo Pointe server.
  21. How to get black font?
  22. These TrackIR curves for Yaw, Pitch and Roll put the HMCS crosshair much closer to my point of view. The curves are very steep. I returned the DCS A-10C II Real, Axis Commands, for TRACKIR_YAW back to the normal straight line. The TrackIR curves can be changed while paused in DCS. The TrackIR Deadzone is the biggest culprit for the cursor mis-alignment. The less Deadzone, the better alignment. Some Deadzone was necessary for TrackIR Centering. I raised the TrackIR Smoothness to ~23-ish.
  23. After changing the A-10C II Real, Axis Commands, for TRACKIR_YAW the HMCS crosshair is much closer to the focal point. The change is to the Curvature - slide it all the way to the Left, i.e. -100. It is not a solution - the crosshair should be spot on.
  24. I did this ^^^ before the crosshairs screenshot.
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