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Everything posted by Wrecking Crew
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You know when it's time to take a break from DCS A10-C when..
Wrecking Crew replied to HAVOC131's topic in DCS: A-10C Warthog
Or, how about when you haven't seen your wife for a week. :D WC -
Optimal screen Resolution for combat play
Wrecking Crew replied to uniform's topic in A-10A for DCS World
This ^^^ is what I'm set to as well -- using a fairly large 30" monitor and don't have any problems seeing the text and outside objects. I'm running a GTX 680. WC -
If you want grumbling masses, make an A-10C mission w/o TGPs! --- ^^^ Oh so true! WC
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Yes, or a/c that have stalled for >5 minutes, i.e.: are sposed to be someplace but have zero speed and climb. Here's a scene of Su's that positively had to be someplace but couldn't get by a damaged vehicle. I'm thinking now, "How did that vehicle get there on the taxiway, anyway?"... and what could be done to prevent that from an ME POV. I need to check if Disperse is on for this vehicle group; if it is then I will turn off Disperse If Attacked for all groups supporting airbases. WC
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Well, I tried to reduce the wreck with a Bradley but that just caused mucho damage to the four Yak-40s that were queued up. Here's what happens with these unattended AI aircraft -- they are sposed to provide eye candy and background to the missions, but if something blocks the taxiway then the aircraft will nose right up to the wreck and stop, then the next a/c comes up and stops, etc. Things that were to happen with these a/c don't, and the story line is destroyed. LOL, if it was cows we could be eating steaks! WC
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Mission Editor Features Request Wishlist
Wrecking Crew replied to Grimes's topic in DCS Core Wish List
Mike, I think that is a great idea. I would also like to see the encyclopedia entries enhanced and filled out on a standard template by type so they all contain like information. WC -
AI aircraft that are taxiing will stop if there is an obstacle on the taxiway such as a destroyed vehicle. Another ground vehicle will drive right on through the wreck, but not an aircraft. Please fix this behavior to allow aircraft to continue their taxi. WC
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Campaigns: singleplayer or co-op?
Wrecking Crew replied to VTJS17_Fire's topic in User Created Missions General
Another question is, how long should a single player mission last? Being as we cannot save a mission in progress, is it reasonable to expect that a player would spend 3-4 hours or more? I wonder... WC -
Campaigns: singleplayer or co-op?
Wrecking Crew replied to VTJS17_Fire's topic in User Created Missions General
I voted for a 2 player coop. I think it would be popular to be able to play the mission with one or two humans. If multiplayer was possible for a protected campaign/mission, I would likely include four Blue pilot slots in a mission. If H2H was available, I'd prolly include a CA slot on the Red side. WC -
[ANN] Web-based Lua debug console for DCS: World missions
Wrecking Crew replied to FSFIan's topic in Mission Editor
An observation -- some of the units that I have moved and rotated will show up ok in the mission.miz file, but they are missing the Heading value in the Mission Editor. WC -
[ANN] Web-based Lua debug console for DCS: World missions
Wrecking Crew replied to FSFIan's topic in Mission Editor
Ian -- Thank you for making Witchcraft! It installed easily this past weekend. I have a new mission to work out and your tool has really helped to lay down the various objects onto the terrain. I thought this was going to save me some time, but instead I ended up making more elaborate scenes than intended. :) Blue Aircraft Assembly Plant -- Red Rocket Factory -- --- I'll offer an improvement to make -- when Saving a mission the program asks for a mission name to extract from -- make that mission name available for the save name instead of 'mission.miz'. I'd like to have that original mission name in a 'Save' dialog box so I can change the revision of the mission name before I save it. WC -
I'm not at home right now so can't give the pages -- in the DCS A-10C manual there are a few pages (~88-92?) that have tables of the functions for the China Hat, DMS and TMS switches. I transferred this info to Excel and printed out the tables and stuck them above my keyboard for quick access. WC
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You can set a Client to Late Activation, but that is kind of funky. A Client can get into the slot before it is activated, and they'll see a wireframe of the a/c that they will not be able to fly. May be different now, it's been a while since I tried this. WC
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Here's my old post about this -- http://forums.eagle.ru/showthread.php?t=100321 WC
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Way back in v1 of DCS A-10C this was possible, where an aircraft could land at a friendly base and repair, but not rearm, at all. Then came the warehouse concept (which is a WIP) that allows ordnance to be restricted, but there has not been a setting to restrict the cannon ammo. I do not recall if now the cannon is replenished with a repair these days, something tells me it is. WC
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How to get a BUK to shoot at a YAK ?
Wrecking Crew replied to Wrecking Crew's topic in Mission Editor
Got things working like I wanted! It did seem that to get the launcher to launch, it had to be turned such that the missiles faced the incoming Yak. The launcher will launch by itself -- I've seen this enough times in the A-10C where we've killed the BUK radars but the missiles still come at ya. All is good. WC -
Yes, the AFAC is the tasking (or whatever it's called in the ME) -- change that to CAS. Then, on a waypoint before the target you want to designate, add an Advanced Waypoint Action to fire on the group. You might see your bombers veering off of the flightpath, heading for home and not doing what you want. If you run into that, set an Advanced Waypoint Action of reaction To Threat = Passive. You can always change it to a different action at a later waypoint. WC
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I have not tested this with the Blue side. I'll look at those vehicles to compare to the Red MSTAs and Ural-375. All of my testing is in multiplayer in the Paradise mission on the Hollo Pointe server. 4000 seconds seems like the default rearm time if no resupply truck, etc. is available. But sitting next to a (Blue?) FARP with an M818 should work, I'd think... WC
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How to get a BUK to shoot at a YAK ? Is it possible? I tried with a BUK launcher then added a search radar. The YAK-40 is at 14,000'. I also tried replacing the Yak with a An-26B. The BUK units are Red State and Weps Free and all are Excellent. The BUK did shoot down the Reaper, though! WC
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Wow, the Reaper shot at the preset target,,, missed it though. I used Task = CAS so I could assign a Group as a target. But the Reaper was sposed to stay at 28,000' instead it went down to ~11,000. I just got a strange Warthog activation request... WC
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Please decant the Watchtowers. In the next release. How hard can that be? :pilotfly::) WC Seriously, Watchtowers sit perpendicular to the terrain; they should be perpindicular to the surface of the earth.
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Well, thanks Grimes! I'm planning on starting a new mission design and will try this out in the process. I will attempt a preset target for the Reaper and also try shooting with a Tactical Commander. WC
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I've been flying the A-10C since it came out, and also like Combined Arms, plus a little Huey sauce. Some day I'll get busy in the F-15C... I do a lot of mission design, and use the arty a lot. I don't have problems getting the artillery to fire, either from a preset target in the mission or when directing them in a group from a Tactical Commander's slot. I do see issues when getting into the arty units -- see this post -- http://forums.eagle.ru/showthread.php?t=137307 I don't disagree with what you said, but will say things are improving! Stop in to my Hollo Pointe server sometime,,, see if there are any slots in the current mission for the modules you have.
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I have never gotten a Reaper to shoot its ordnance. I think it is not possible at this time. WC
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Oh -- and Welcome to the forums Doomtone!