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Everything posted by Wrecking Crew
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[ANN] Web-based Lua debug console for DCS: World missions
Wrecking Crew replied to FSFIan's topic in Mission Editor
Ian -- Thank you for making Witchcraft! It installed easily this past weekend. I have a new mission to work out and your tool has really helped to lay down the various objects onto the terrain. I thought this was going to save me some time, but instead I ended up making more elaborate scenes than intended. :) Blue Aircraft Assembly Plant -- Red Rocket Factory -- --- I'll offer an improvement to make -- when Saving a mission the program asks for a mission name to extract from -- make that mission name available for the save name instead of 'mission.miz'. I'd like to have that original mission name in a 'Save' dialog box so I can change the revision of the mission name before I save it. WC -
I'm not at home right now so can't give the pages -- in the DCS A-10C manual there are a few pages (~88-92?) that have tables of the functions for the China Hat, DMS and TMS switches. I transferred this info to Excel and printed out the tables and stuck them above my keyboard for quick access. WC
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You can set a Client to Late Activation, but that is kind of funky. A Client can get into the slot before it is activated, and they'll see a wireframe of the a/c that they will not be able to fly. May be different now, it's been a while since I tried this. WC
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Here's my old post about this -- http://forums.eagle.ru/showthread.php?t=100321 WC
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Way back in v1 of DCS A-10C this was possible, where an aircraft could land at a friendly base and repair, but not rearm, at all. Then came the warehouse concept (which is a WIP) that allows ordnance to be restricted, but there has not been a setting to restrict the cannon ammo. I do not recall if now the cannon is replenished with a repair these days, something tells me it is. WC
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How to get a BUK to shoot at a YAK ?
Wrecking Crew replied to Wrecking Crew's topic in Mission Editor
Got things working like I wanted! It did seem that to get the launcher to launch, it had to be turned such that the missiles faced the incoming Yak. The launcher will launch by itself -- I've seen this enough times in the A-10C where we've killed the BUK radars but the missiles still come at ya. All is good. WC -
Yes, the AFAC is the tasking (or whatever it's called in the ME) -- change that to CAS. Then, on a waypoint before the target you want to designate, add an Advanced Waypoint Action to fire on the group. You might see your bombers veering off of the flightpath, heading for home and not doing what you want. If you run into that, set an Advanced Waypoint Action of reaction To Threat = Passive. You can always change it to a different action at a later waypoint. WC
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I have not tested this with the Blue side. I'll look at those vehicles to compare to the Red MSTAs and Ural-375. All of my testing is in multiplayer in the Paradise mission on the Hollo Pointe server. 4000 seconds seems like the default rearm time if no resupply truck, etc. is available. But sitting next to a (Blue?) FARP with an M818 should work, I'd think... WC
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How to get a BUK to shoot at a YAK ? Is it possible? I tried with a BUK launcher then added a search radar. The YAK-40 is at 14,000'. I also tried replacing the Yak with a An-26B. The BUK units are Red State and Weps Free and all are Excellent. The BUK did shoot down the Reaper, though! WC
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Wow, the Reaper shot at the preset target,,, missed it though. I used Task = CAS so I could assign a Group as a target. But the Reaper was sposed to stay at 28,000' instead it went down to ~11,000. I just got a strange Warthog activation request... WC
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Please decant the Watchtowers. In the next release. How hard can that be? :pilotfly::) WC Seriously, Watchtowers sit perpendicular to the terrain; they should be perpindicular to the surface of the earth.
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Well, thanks Grimes! I'm planning on starting a new mission design and will try this out in the process. I will attempt a preset target for the Reaper and also try shooting with a Tactical Commander. WC
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I've been flying the A-10C since it came out, and also like Combined Arms, plus a little Huey sauce. Some day I'll get busy in the F-15C... I do a lot of mission design, and use the arty a lot. I don't have problems getting the artillery to fire, either from a preset target in the mission or when directing them in a group from a Tactical Commander's slot. I do see issues when getting into the arty units -- see this post -- http://forums.eagle.ru/showthread.php?t=137307 I don't disagree with what you said, but will say things are improving! Stop in to my Hollo Pointe server sometime,,, see if there are any slots in the current mission for the modules you have.
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I have never gotten a Reaper to shoot its ordnance. I think it is not possible at this time. WC
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Oh -- and Welcome to the forums Doomtone!
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Yes, you must have Client slots for all multiplayer pilot players... Plus, a Group that contains a Client should have only one plane in the group. So, for you and your friend to fly in the same multiplayer mission, you are going to need two airplane groups that each have one Client plane. WC
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I gotta say it -- RTFM. The manual is not all that long, but I don't have time to repeat it here. :smartass: You can find it in the DCS World install, typically under Program Files\Eagle Dynamics. Look in the \Mods directory, in the \Tactical(?) folder and then in \Docs. The answer to your question is in there -- I happened to have read it last night. There are pictures, too. WC
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Arty observations... I got to play with the MSTAs after they had shot all their rounds -- there are three in this group, along with a Ural-375 and a couple other vehicles. The mission is Paradise on the Hollo Pointe server. This particular arty group has an assigned target so they will expend the ammo on their own, without any input from me. After they shoot all their rounds they will just sit there even with the Ammunition Truck nearby. I had to enter into each MSTA as a Tactical Commander and press the LALT-\ to start each of them to rearm -- commanding one MSTA to rearm did not initiate the process with the other two. (Hmm, I did not try to select the group and then press LALT-\, perhaps that will work?) Each MSTA showed a rearm time of about 1100 seconds. After any of these MSTAs rearmed, they would not resume firing. I gave the group a target, after removing all previous targets. I tried selecting each MSTA with F7 and gave each their own target. I could not get the artillery to resume firing after a rearm. Also, if I enter any MSTA as a Tactical Commander then that MSTA goes 'rogue' from the group. It won't fire with the others, and upon exit the unit will move around a bit and then stop and will not raise its turret and fire again. Comments and/or suggestions to get this arty group to drop steel on target again? WC
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Boomer -- try turning the F-117's Reaction To Threat to Passive. WC
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Yep, that's what I changed the Red vehicles to -- the Ural-375. Wanted to test it yesterday but a new (secondary) CPU fan in the Hollo Pointe server caused issues with freezing and reboots -- go figure that one! Removed the fan and all seems well again. WC
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Hmmm, I'll try this again. Something (the manual) tells me I have to have a Ural-375... Weapon Resupply Replenishment of ammunition is carried from a warehouse or truck, URAL -375 for the red coalition and the M818 for the blue coalition. I did try LCNTRL-R. I was using JAR's new CA Key Command PDF.
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I have a Red convoy with a couple of MSTAs and one Transport Ural-4320T. I drove a MSTA next to the truck and pressed LALT+\ to reload but I got a message that no ammo was available. What kind of truck is an 'Ammunition Truck'? WC
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First, save another copy of the mission with a different name of revision indicator. Try opening up the new mission .miz file and deleting everything in it except the 'mission' file. Then close/save the .miz file. Then open that in the ME -- hope that helps... I will **often** save my mission using Save As and incrementing a revision indicator to avoid what happened to you. I knock on wood that I don't get ME crashes, but I still do this Save As a lot. I use a revision indicator in the mission names that gives the DCS version as well as a revision indication, like this: 'WC's The Highway 1210v1a.miz' 'WC's The Highway 1210v1b.miz' . . 'WC's The Highway 1210v2g.miz', and so on. The next time I Save As I'll bump the 'v2g' to 'v2h', etc. When a new update comes out, like v1.2.11 I will save it like: 'WC's The Highway 1211v2g.miz' I put all the older versions into a History folder so I can go back to a previous version if necessary. Hope you get it sorted... WC
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Activation of Enemy Aircraft after Shootdown
Wrecking Crew replied to jcbak's topic in Mission Editor
You could also stick a Message To All in there for testing. WC -
Activation of Enemy Aircraft after Shootdown
Wrecking Crew replied to jcbak's topic in Mission Editor
Try changing the Type to No Event. I do not use that feature. I'll clone events to make new ones and if the Type on the new event is wrong then it won't work... WC