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Wrecking Crew

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  1. I have a mission with two AI Hueys that Land and do stuff. The first Huey takes off after the landings and flies home, but the second Huey lands at his second and last landing but won't take off after that, and I don't have a clue why it wont act like the first one. For the Arty, you can set it to fire at any point on the map -- it doesn't need an object there. But the target must be in between the inner and outer range circles for the arty or it won't start to fire. When the target is between the rings, the arty will take ~3 minutes before it starts to fire. Make sure your arty units are not near a transmission line -- they have to have free space to fire. I also include a truck or two with the arty for help with reloading. WC
  2. I have a mission called Back To School that includes Red force A-10Cs in it. These are from the Country = Russia, and the skins have two choices -- Fictional Russian Air Force 1 and 2. These are Clients in Task = CAS. It is an older mssion, and I have it open in the latest v1.2.11 and can see these skins. WC
  3. QED, even to the point of detecting a particular a/c and at a particular time in the mission. WC
  4. Folks, Look at the link that redterror gave on Page 2. And in that linked post look at streakeagle's mods -- in the first section there are lines for Flaps0 and for Flaps45. THIS is an example of how to assign a command to the Off position of a Warthog switch. streakeagle also says in this post that he is not overwriting any content of the file, he is adding in his modifications to it. NOTE -- I have not tried this, but would like to use it for my Huey and F-15C controls... WC
  5. You guys are seriously killing me $lowly. :thumbup:
  6. I haven't tried this yet but plan to soon. WC
  7. That's pretty interesting karambiatos about the excellent setting. I will layer the Blue ADA with Patriot and HAWK, and a little IR as well. The Patriot is a far away group (~30 km) with that flat panel phased array radar and I'll point its radar and launchers toward the threat. For the HAWK (10-20 km) I will use one search (rotating) radar and one each (rotating) tracking radar per 2-3 launchers, x 2. The HAWK launchers I will point outward towards the anticipated threats, even to cover 360°. Sprinkle in some Chaparrals and Avengers and Vulcans. Up to you if you want to separate these ^^ into three groups, or one... I'd be interested to hear what others think about the grouping. With Red ADA I'll sometimes start the group with unit #1 as the early warning radar. For MANPADS groups I'll set the Commo guy as #1 with 2-3 launcher guys. WC
  8. Jay43 answers it here in this thread. WC
  9. Get the TrackIR 5. You can wear a ball cap with the reflectors on the bill. I clip mine on with one of those small black paper clip binder things so the reflector doesn't fly off. I have the Pro Clip with LEDs, too, but don't use my headset at all anymore. The curves are easy to adjust. And your head doesn't turn all that much. If my TrackIR were to fail, I'd but another one right away -- I wouldn't fly w/o it. WC
  10. Yes... I was thinking Advanced Waypoint Actions for the jeep of Hold and Hold -x. This Group AI Off was news to me recently. I thought that was for things like extending and rotating a unit's radar, not for making a vehicle start and stop along its waypoints. But another concern is that the mission that needed the Follow Me jeep has multiple AI a/c that are also taking off at about the same time. I can't have the jeep blocking the taxiway and preventing those a/c from taking off, while that jeep is waiting for the Client to follow it. If the Client were to pull out from behind the jeep and take another route, the jeep would sit there. I suppose *any* a/c could trigger the jeep to continue on, though. But that would mess up the Follow Me messaging to the Client. WC
  11. You have my written permission :) And I will reference those who help me in my mission builds. WC
  12. +1 for the idea, dooom. I've gotten wrapped up in these discussions a few times, and was surprised and disappointed when some folks expressed the opinion that it is perfectly fine to *steal* someone else's work. That is what I think of it as -- stealing -- when a mission is taken w/o permission. I do place this line at the end of my missions and hope that people will respect it: "Please do not modify or publicly host this mission without written permission from Wrecking Crew."
  13. Very good, dooom, I was going to add a bit more from a mission designer's point, but you wrapped it up nicely. Wrecking Crew
  14. Thanks guys. I'll take a look at these examples. Meanwhile, the Follow Me was simply implemented with a regular zone and Group AI ON. WC
  15. Lastly, if Blue wins !S'paign #4 Gori Gap then the final mission that Blue can win is WC's !S'paign #5 Tbilisi Thunder. But if Blue loses #4 then it is back to mission #3 again, Zesty Highway. The Red and Blue sides in this campaign will battle back and forth across the map until either Red wins mission #1 or Blue wins mission #5. --- !S'paign #5 Tbilisi Thunder S'paign Campaign: #5 - Tbilisi Thunder Sequence 1-2-3-4-Tbilisi Thunder & Blue Win Clients: A-10A, A-10C, Ka-50, UH-1H, F-15C, Mig-29A, Su-25T, CA GC & JTAC Settings: April 23, F10 FOW, H2H, SimHQ Teamspeak, Spring Rains, Sunrise in a few minutes -- grab a cup of coffee --- Summary Blue is pushing Red eastward. The hard road through Gori Gap was tough on the forces, but that Blue victory is providing strength to see the final battle won at Tbilisi! Clear Tbilisi Airbase to win the campaign! Red forces have pulled back to the Tri-State Airports at Tbilisi. Red has a lot of tactical aircraft but is low on armor, and has no artillery left for this battle. Red must hold off the Blue forces from capturing the airbase. Protect the SA-10 site! Heavy Blue SEAD and high-level bombers are expected. The Bullseyes are on the main targets. --- Red Task Airbases: Vaziani, Tower 140, Rw 14/32, ILS 108.75, TACAN 22X Group ID 11, Own ID is Nose/Slot # This is it Red dogs. Win it or lose the campaign. Maybe you just want to give up now and go back to momma-dog and the pups. To stay in the game, Red must put ground units into the Blue FARP Warsaw zone and keep them alive until reinforcements can arrive. Stay in the FARP Warsaw zone per message instructions to win the mission - simple. The Red Bullseye is on the Blue FARP Warsaw. --- Blue Task Airbases: Kutaisi, Tower 134, Rw 08/26, ILS 109.75, TACAN 44X Kobuleti, Tower 133, Rw 07/25, ILS 111.5, TACAN 67X Group ID 11, Own ID is Nose/Slot # Predator 124 MHz Blue must use all assets to capture Tbilisi Airbase from the Red dog RDR forces. To win the mission, and the campaign, clear Tbilisi Airbase of Red forces. The Blue Bullseye is on Tbilisi Airbase. If Blue can clear Vaziani Airbase then Blue ground units will capture the base for air operations. There is a Red SA-300 site near Tbilisi. Use SEAD and B-1B assets to counter this threat. --- Designer Notes S'paign #5 Zone – Tbilisi Thunder - Spring rains, 1600 - Blue A-10Cs have to have 4xAir from over S'paign 4 - Red Mig-29As Warm Start - Blue arranged outside of zone, static, good ADA, attacking in force - Blue reinf's coming from Gori - Blue - A-10C/8, Ka-50/4, GC/1, JT/8, F-15C/2 - Red - Su-25T/4, A-10C/4, Ka-50/4, GC/1, JT/8, Mig-29A/2 - Red defensive, last stand, concentrated - Blue F-15C 2xAir - Regular Vaziani base defenses - S'paign #5 Red Win -> S'paign #4 - S'paign #5 Blue Win -> Blue Victory! Wrecking Crew
  16. If Red wins !S'paign #2 Streets Of Kutaisi then Blue is against the sea in the Red-winning direction to the mission WC's !S'paign #1 Kobuleti Maru. Note if Blue wins the #2 mission then it is back to the middle mission again -- Zesty Highway. --- !S'paign #1 Kobuleti Maru S'paign Campaign: #1 - Kobuleti Maru Sequence: Kobuleti Maru-2-3-4-5 Clients: A-10A, A-10C, Ka-50, UH-1H, Mig-29S, Su-25T, CA GC & JTAC Settings: June 25, Full Moon, 0500, F10 FOW, H2H, SimHQ Teamspeak --- Summary Blue is against the wall on the coast and mounting final defenses. Blue naval forces are on route. Red forces have blood in their noses and want to push Blue off the land. Red will advance air defenses and artillery from Kutaisi to capture Kobuleti Airbase. The mission objectives are simple - Blue must clear Kutaisi Airbase of Red RDR units. Red must clear Kobuleti Airbase of Blue BLF units. The Bullseyes are on the main targets. --- Red Task Kutaisi Tower 134, Runway 08/26, ILS 109.75, TACAN 44x Vazaini Tower 140, Runway 14/32, ILS 108.75, TACAN 22x Red must clear Kobuleti Airbase of Blue BLF units. Hold the base clear of Blue for 5 minutes - including Blue a/c - to win the mission. The Red Bullseye is on Kobuleti Airbase. Red must protect convoys going towards Kobuleti Airbase. If units can enter the two zones north and east of Kobuleti then artillery will be deployed within range of the Blue Kobuleti Airbase. This artillery will be a mission decider. Beware - Blue BLF forces objective' is to clear Kutaisi Airbase. Blue will kill you on the ground if they can. --- Blue Task Kobuleti Tower 133, Runway 07/25, ILS 111.5, TACAN 67X We are in a real jam - super wammy-bad. Our backs are against the wall on this one - BE CLEAR - if we lose this then we are out of the region. Take Kutaisi Airbase from Red units. Hold it in that state for 5 minutes to win the mission - keep Red a/c out of the base zone once all ground units are destroyed. The Blue Bullseye is on Kutaisi Airbase. The tricky part - if Red can get to their artillery zones then Kobuleti Airbase is in deep doodoo. Destroy Red convoys along the highways leading to the coast from Kutaisi. Beware - Red RDR forces' objective is to clear Kobuleti Airbase. Red will kill you on the ground if they can. --- Designer Notes A Ground Commander slot is available for Red and for Blue. Eight JTAC slots are available on each side to drive vehicles and spot targets. S'paign #1 Zone – Kobuleti Maru - Spring, gentle rain, very low sparse fog - Blue warships can fire on Red forces - Red must clear Kobuleti Airbase to activate Red invader force - Red invaders will set up artillery to oppose Blue ships - Blue A-10Cs are only left at Kobuleti - Blue - A-10C/8, Ka-50/4, GC/1, JT/8, F-15C/2 - Red - Su-25T/4, A-10C/4, Ka-50/4, GC/1, JT/8, Mig-29C/2 - Blue F-15Cs Cold Start - S'paign #1 Red Win -> Red Campaign Victory - S'paign #1 Blue Win -> S'paign #2 Wrecking Crew
  17. Depending how mission #3 plays out, a Red win will advance to mission #2 west towards the coast and Kobuleti, and a Blue win will go next east to mission #4 around Gori. --- Blue win, next is !S'paign #4 Gori Gap S'paign Campaign: #4 - Gori Gap Sequence Red Win:1-2-3-Gori Gap-5:Blue Win Clients: A-10A, A-10C, Ka-50, UH-1H, F-15C, Mig-29A, Su-25T, CA GC & JTAC Settings: January 22, F10 FOW, H2H, SimHQ Teamspeak, No Moon, Noon --- Summary The focus shifts to Agara and west to Kareli, Gori and Khashuri. The terrain offers a gap for armor at Gori, between Kareli and Kaspi that can be exploited by either coalition. Blue must push east to Kaspi and destroy the Red RDR headquarters facilities that are located east of the city. Blue has to wipe out the Red threat in this mission - and corner the RDR at Tbilisi next spring. Red only has to infiltrate the area beyond Kareli on the western side of the Gori Gap battlefield to win this mission. If Red can get that far west then Blue will surely lose this zone over time; and a Blue extended fight would be pointless. The Bullseyes are on the main targets. --- Red Task Airbase: Vaziani, Tower 140, Rw 14/32, ILS 108.75, TACAN 22X Group ID 11, Own ID is Nose/Slot # Advance armor and air defense westward from Kaspi through the Gori Gap, towards Agara to the west. To win the mission, Red must infiltrate the area between Kareli and Agara, and defend it for 20 minutes. Go to the Red Bullseye. There is a Blue FARP 'Rome' in the lower left edge of the Crossroads Zone. Wipe it off the map. --- Blue Task Airbases: Kutaisi, Tower 134, Rw 08/26, ILS 109.75, TACAN 44X Kobuleti, Tower 133, Rw 07/25, ILS 111.5, TACAN 67X Group ID 11, Own ID is Nose/Slot # Blue forces won the Zesti Highway mission and are driving east through the Gori Gap. (Stay north of Gori or face the bridges across the city.) To win the mission, Blue must discover and destroy the Red RDR headquarters near Kaspi. The Blue Bullseye is at Kaspi - Red HQ is reported to be a couple of miles to the east. Protect our armor travelling east from Kareli toward Gori. Advance across the river to the RDR HQ - somewhere beyond Kaspi. ~~~ Last week, Red RDR insurgents knocked out the BLF's electronics repair hanger at Kutaisi Airbase with mortars. Kutaisi Airbase is out of TGP replacements for the A-10Cs! The third aircraft in each of the two A-10C groups has a TGP - use it wisely for the benefit of the group. AN/AAQ-28 TGPs are available at Kobuleti - eight in inventory at mission start. ~~~ Blue has to destroy all Red units and buildings in the RDR Headquarters Zone. Advance east through the Gori Gap towards Kaspi. --- Designer Notes Like Fulda Gap - no TGPs. :-) (salute to 104th_Moa) S'paign #4 Zone - Gori Gap, Winter Frozen Ground - Frozen chosen January no Moon, Noon - Gori is full of Red defenders - Blue arranged outside of zone, static, good ADA, attacking - Blue reinf's coming from Khashuri - Blue - A-10C/8, Ka-50/4, GC/1, JT/8, F-15C/2 - Red - Su-25T/4, A-10C/4, Ka-50/4, GC/1, JT/8, Mig-29A/2 - Blue A-10Cs have to have 4xAir from over S'pain 3 - No Blue TGPs - Red Mig-29As must Cold Start - S'paign #4 Red Win -> S'paign #3 - S'paign #4 Blue Win -> S'paign #5 (right end) The Base mission is #3. The missions extend in two directions – Red wins take the missions from #3 to #2 to #1 and to victory; Blue wins will see the missions go from #3 to #4 to #5 to victory. Either direction is possible. Wrecking Crew
  18. Depending how mission #3 plays out, a Red win will advance to mission #2 west towards the coast and Kobuleti, and a Blue win will go next east to mission #4 around Gori. --- Red win to Mission #2, WC's !S'paign #2 Streets Of Kutaisi S'paign Campaign: #2 - Streets Of Kutaisi Sequence: 1-Streets-3-4-5 Clients: A-10C, Ka-50, UH-1H, Mig-29S, Su-25T, CA GC & JTAC Settings: August 5, 0900, F10 FOW, H2H, SimHQ Teamspeak --- Summary Blue is getting pushed to the west towards the coast. Blue must destroy the Red convoys that are advancing on Kutaisi City. Red will attempt to take Kutaisi City and use artillery from within the city to attack Kutaisi Airbase. Red aircraft must clear Kutaisi Airbase. The Bullseyes are on the main targets. --- Red Task Airbase: Vaziani Tower: 140 Rw: 14/32 ILS: 108.75 TACAN: 22X To win the mission clear Blue BLF forces from two zones: Kutaisi City Zone Kutaisi Airbase Zone - Red Bullseye Get Red armor into Kutaisi with artillery supplies. Protect the artillery in the city against Blue ground and air. More armor and artillery will position about seven miles south of Kutiais City, in range of the airbase. --- Blue Task Airbase: Kutaisi Tower 134, Rw 08/26, ILS 109.75, TACAN 44X Kill all attacking Red RDR Armor columns. There are three routes into Kutaisi City that RDR convoys will take - From the northeast near Tkibuli Zestafoni along the East Kutaisi Highway Up from the southeast from Bagdati City Prevent Red Armor forces from capturing Kutaisi City and Kutaisi Airbase. If both of these zones are captured then Red wins the mission. Blue wins by clearing all Red forces from Kutaisi City, Bagdati City and Zestafoni City (Blue Bullseye). --- Designer Notes First attempt at a DCS World campaign. Fairly simple scenarios over a well known corridor. Uses Load Mission to change missions. The missions extend in two directions – Red wins take the missions from #3 to #2 to #1 and to victory Blue wins will see the missions go from #3 to #4 to #5 to victory Either direction is possible. At the start in Mission #3, Blue is on the left and Red is on the Right. Blue will advance east to Zone 5, and Red will attempt to advance west to Zone 1. The scenarios will have direct combat fighting for A-10Cs, where the A-10Cs will come into the zone from directions not necessarily aligned with nearby airbases. Ka-50s have to be evaluated for their ability to wipe out armor forces. Fast mover aircraft will generate at the ends of the theater, and must travel some distance to engage – not available in the starting mission. Air defense will threaten these jets. A Ground Commander slot is available for Red and for Blue. Eight JTAC slots are available on each side to drive vehicles and spot targets. S'paign Zone 2 – Streets Of Kutaisi - Summer, hot, windy & dry - Blue is defending the city Red is attacking - S'paign #2 Red Win -> S'paign #1 (Left End) - S'paign #2 Blue Win -> S'paign #3 Wrecking Crew
  19. OK, starting with mission #3 -- here is the briefing information. S'paign Campaign: #3 - Zesti Highway Sequence: 1-2-Zesti-4-5 Clients: A-10A, A-10C, Su-25T, Ka-50, UH-1H, Ground Commander, JTAC Settings: Oct 18th, Full Moon, Clear, 0700, F10 FOW, H2H, SimHQ Teamspeak --- Summary All mission targets are in a circular zone between Khashuri on the east and Zestafoni on the west. Use Combined Arms to advance armor units and aircraft available for tasking. Both sides have built up armor. JTAC units are on the map waiting for direction. The Bullseyes are on the main targets. --- Red Task Airbase: Vaziani Tower: 140 Rw: 14/32 ILS: 108.75 TACAN: 22X Locate Blue armor forces heading from Zestafoni to Khashuri along the east-west highways. There is a northern east-west route and a southern east-west route between Zesti City and Khashuri. Take out Blue convoys and air defense. Avoid MANPADS along the routes. Blue owns the northern half of the battle zone - with a HAWK missile site up near the city of Sachhere. Avoid the that northern HAWK, but take out any convoys that come south down that highway to its end at Tshetisdzhvari, north of Khashuri. Enemy artillery is expected if Blue reaches Tshet. Red must secure the route to Zesti by clearing the Zesti-Khashuri Highway of Blue armor groups - beware of MANPADS that the Blue armor columns deploy. Also kill the ADA site in the east that is protecting Zestifoni City airspace - we want the Zesti-Khashuri Highway today! To win the mission Red must destroy all Blue armor columns - intelligence will report our progress with status messages. If Red can get a squad of armor units into Zestafoni City (Red Bullseye) then we will win the mission immediately! When Red wins then we advance west towards the coast - next stop is Streets Of Kutaisi. --- Blue Task Airbase: Kutaisi Tower: 134 Rw: 08/26 ILS: 109.75 TACAN: 44X Secure the northern and southern routes from Zestafoni to Khashuri. Protect the northern area of the battle zone to keep our HAWK missile site safe. Red forces have a large Air Defense site near Agra (Blue Bullseye). Its capabilities are unknown - beware! To win the mission Blue must destroy the Red RDR armor and air defenses. All Red target groups are between Zestafoni on the left and Agara on the right. ZU AAA do not weigh on a victory. Red FARP support units also do not count. Use JTAC groups to advance on the RDR forces. When Blue wins we will go east to Gori Gap. --- Designer Notes - Campaign starts here, Blue-Blue-Mission-Red-Red - 0700, 17-Oct, Full Moon - Sunrise 0728, Sunset 1855 - Blue - A-10C/8, Ka-50/4, GC/1, JT/8 - Red - Su-25T/4, A-10C/4, Ka-50/4, GC/1, JT/8 - Lots of armor both sides, most are drivable - S'paign #3 Red Win -> S'paign #2 - S'paign #3 Blue Win -> S'paign #4 The Base mission is #3 (this mission - Zesti Highway). The campaign missions extend in two directions – Red win takes the missions from #3 to #2 to #1 and to victory Blue wins will see the missions go from #3 to #4 to #5 to victory. Either direction is possible. At the start of the campaign in Zone #3, Blue is on the left and Red is on the Right. Blue will advance east toward Zone 5, and Red will attempt to advance west toward Zone 1. Ground Commander slot are available for Red and for Blue. JTAC slots are available on each side to drive vehicles and spot targets. At the end of the day, in this mission with Combined Arms slots there is no telling where units will end up within the battle zone. It will be hunt and kill until the circle between Zestafoni and Agara is cleared of enemy armor units. --- Win/Lose Notes Blue has to kill the Red groups within one unit alive in a group - armor and ADA. ZU-23's don't count to a Blue victory. Red has to kill attacking Blue armor within one unit per alive group - kill the attacking Blue convoys from the west and north. Red does not need to kill the northern HAWK site and the assets around that. Blue MANPADS don't count to a Red victory. Blue JTAC units don't count either. Red ZSUs don't count. Wrecking Crew
  20. My version is working... :) for you to build on it. If you are going to keep this mission as a single player version then you might want to add the End Mission event back in. I did see that the message in that Action did not display in my testing, so I proceeded End Mission with another event that has the Message To All for 20 seconds, then the End Mission fires off 25 seconds later. But then I abandoned the End Mission and instead added this to the Message To All: "Press Esc to exit the mission." That way ^^^ the player/client can end it whenever they want to. The Embark and Disembark is a neat feature. I want to use it in a mission, too. It does seem that the infantry's path must be defined after they disembark, so they will march on to their objective. WC
  21. Ahh, invulnerable... Best I can tell you is to Deactivate the group that you don't want anymore. But you will need a late start copy of that group to 'reactivate' it. With this approach you know the names of your groups. Yes, you have to make as many as you think will be needed to cover the span of the mission time you expect. You can prolly use a script but it will take some development. You have to choose whether to dynamically add a clone or spawn a new group. These groups will get a name assigned by the script engine. I've recently started using this capability so I'm not an expert. WC
  22. I searched for this but did not find a solution... I thought I'd seen something on it some time ago. How to make a "Follow Me" jeep on the tarmac, such that when an aircraft taxis up behind it, the jeep will then move off along the taxi route to the runway, and if the aircraft stops following then the jeep will stop, until the jet starts to move forward again? WC
  23. Put some armor and air defense in your spawn groups at the airbases, and have the red and blue coalitions fight it out for control. I will spawn these airbase capture groups outside of the airbase zone and have them drive into the base. WC
  24. You may want to break up the questions into different posts next time. If it was me, I'd do all that stuff with regular events, using your approach where you have late start groups that appear when an a/c gets into the airbase zone, and in the other scenario, when the previous groups are dead or Group Alive Less Than like ~10-20%. The late start groups can be placed in different spots, and you could have multiple late start groups that are selected with a Random Flag value so you get more variety of where the spawn occurs. If you want to use the script method, look at the Mist functions in the Mist Guide and try to put one together and come back in a dedicated post about that so you can get your questions answered quicker. My 2 cents... WC
  25. No... You have to go back and forth from the ME to the Fly it. If I had a nickle for everytime I did that... Some of the airbase parking slots are so close together I will leave a space in between. WC
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