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Wrecking Crew

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Everything posted by Wrecking Crew

  1. Hud Only View (LAlt+F1) Remove MFD(s) When MFD Is Off See the screenshot. Remove the big black square when the MFD is Off. A-10C II Woo hoo! A couple of A-10s just flew over my house!
  2. NVG Option For Full Screen Bring NVG Full screen back, perhaps as a Special Option, for The A-10C II. The A-10C used to be full screen NVG. Night time flying was fun,,, I hardly ever fly at night now days. I used to love using IR Pointers in multiplayer, a lot of times with a player in CA.
  3. Allow the Message Seconds time to be set to Zero so that it would be treated like a Comment.
  4. It would be a nice feature IMO if the Message Time could be set to Zero so that it would be like a Comment. I'll add that to the Wish List
  5. Bump. This issue I'm having with the HMCS and TrackIR alignment is still annoying. I have a TrackIR Profile made for the A-10C II with insanely steep curves that I use in order to get the view lined up with the HMCS crosshair -- see my description above. The consequence is a jittery view and a less than enjoyable flight. For all other ac I have a smooth low-curve profile... I just did a A-10C II Forum search for "hmcs and trackir" and see a lot of related posts, a bunch from around late 2020. Are there any developer discussions about this? 20230528_a10c2.xml 20230825_Default.xml
  6. AI vehicle road travel is buggy. Bridges can be a problem. Occasionally road intersections are not really joined; you can find those by the road pathway going the long way around. Road Outposts will jam up a convoy, even when placed near but not over the road. I wish I had better news.. -- edit --
  7. Here is a solution -- --- Stop Condition when a flag is true -- use to stop an orbit.. if trigger.misc.getUserFlag(90115) == 1 then return true end --- end of Stop Condition when a flag is true --- set a flag at a waypoint 'Perform Command', Run Script trigger.action.setUserFlag(71007, 1) --- end of set a flag at a waypoint One thing about setting a flag at a waypoint, if you forget where the code is, it will be tough to find it again!
  8. This issue is no longer showing up, where the Hollo Pointe server was listed twice. Hollo Pointe is listed only once on my Client screen now, and with the USA Flag, too.
  9. Back in April, we had a short Discord discussion re this: April 21, 2023 Wrecking Crew — 04/18/2023 5:03 PM The Hollo Pointe server doesn't show a U.S. flag in the flag column. When I filter the Multiplayer Region to North America then HP is not listed. How do I fix this? @Wrecking Crew The Hollo Pointe server doesn't show a U.S. flag in the flag column. When I filter the Multiplayer Region to North America then HP is not listed. How do I fix this? Wes — 04/18/2023 5:04 PM If it is on your LAN you won’t see the region flag, only external users will. Wrecking Crew — 04/18/2023 5:04 PM This ^^^ is on the Client side in Multiplayer [5:04 PM] OK. Let me know if you can see a U.S. flag when you get a chance,,, TIA @Wrecking Crew OK. Let me know if you can see a U.S. flag when you get a chance,,, TIA Wes — 04/18/2023 5:05 PM I always see it for HP, and I get a blank for HPN. Wrecking Crew — 04/18/2023 5:05 PM OK, that's like what I see, too (edited) Wes — 04/18/2023 5:06 PM I’ll send you a link to a suggestion I had for ED to make the region selection a set of checkboxes so we could select say LAN, NA, EU and leave Asia and Oceania out. [5:09 PM] @Wrecking Crew https://forum.dcs.world/topic/256522-multiplayer-server-list-region-dropdown-as-multi-select/#comment-4517806 ED Forums Multiplayer Server List - Region Dropdown as Multi-Select One thing that I have thought may be useful to users is to have the Region dropdown on the server browser function as a series of checkboxes - a multi-select option for the filter. I say this because I have noticed from my own list, as a North American user that I see servers in Asia load before ... 1 I hope this ^^^ helps to find out why it is working differently now.
  10. Hi Flappie. Never saw this before... Used to be, I would only see the one instance that did not include the USA Flag. Seems this started in the last update. I am on v2.8.8.43704 I've run a DCS server for ~20 years..
  11. My Hollo Pointe server is listed twice. Never saw this before. Server version: 2.8.8.43704 Client version: MP Preview 2.8.8.43704 See the screenshot from my Client computer -- my Hollo Pointe server is listed twice in the Multiplayer window; both computers are on the same LAN. The new listing shows my USA Flag with a ping of 2.
  12. I will offer this up. It is a guide for using numerical flags, from before when text-value flags became available. "WC's Flags.txt" WC's Flags.txt
  13. F-15E Aircraft Additional Settings in the Mission Editor ?s In this Mission Editor screenshot of a Cold Start F-15E, there are four settings in the Aircraft Additional Settings (I guess it's Settings,,, can't read the full text). I'm looking for info and recommendations. What do these do? Is there documentation? 1. Equip AN/AVS-9 NVG and NVG Fil (text is cut off) 2. Cold Aircraft needs GC Alignment 3. Time Airborne (minutes),,, when does this setting apply? 4. Cold Aircraft is in ALERT status Thanks!
  14. I did a study on the DCS Random generator some time ago and it is pretty random
  15. Let me know if you have more questions about this .. -- MS, code.Create F5Dict Flag5Dict = {1,2,3,4,5} do local Flag5Value = trigger.misc.getUserFlag('5') local indexsearch = 0 for index, data in pairs(Flag5Dict) do if (data == Flag5Value) then indexSearch = index end end table.remove(Flag5Dict,indexSearch) end -- SC, code.F5 Next Random Value, F18T do local Flag5ValueOld = trigger.misc.getUserFlag('5') if #Flag5Dict > 0 then local indexRand = math.ceil(math.random(#Flag5Dict)) trigger.action.setUserFlag(5, Flag5Dict[indexRand]) trigger.action.outText('Flag 5 old value was ' .. Flag5ValueOld .. ', and the new value is: ' .. trigger.misc.getUserFlag('5'), 5) -- remove the new value table.remove(Flag5Dict,indexRand) if #Flag5Dict == 0 then trigger.action.outText('The Flag 5 Dictionary is now empty. That is the last random value.'), 5, false) else -- test stuff -- print the dict trigger.action.outText('\n Flag5Dict', 5) for index, data in pairs(Flag5Dict) do trigger.action.outText(tostring(data), 5, false) end end else trigger.action.outText('The final Flag 5 value is ' .. trigger.misc.getUserFlag('5'), 5) end end -- SC, Select Next Killbox, F75T do if #Flag5Dict > 0 then local indexRand = math.ceil(math.random(#Flag5Dict)) trigger.action.setUserFlag(5, Flag5Dict[indexRand]) -- remove the new value table.remove(Flag5Dict,indexRand) end end This ^^^ is from Boxcutter Aleppo .miz Boxcutter Aleppo 04.lua Boxcutter Aleppo 28S1m.miz
  16. Add 'Zoom In' to the 'View' Controls The 'View' subset of Controls should include the Action 'Zoom In', Category 'View Cockpit', KB RShft = Num*
  17. Make the horizontal and vertical scroll bars thicker
  18. The Hollo Pointe server is running Back Of The Hand to start the day, Saturday. Back Of The Hand, Caucasus Map Blue Air to Ground COOP, A-10s, AV-8B, F-16C, F/A-18C, Su-25T, Combined Arms Red: Combined Arms F10 All, Abbreviated Labels (On/Off LShft-F10), Start 0700 15SEP2011 Blue to win: Close either side of the Roki tunnel Attack the Red rocket factory and destroy the HQ offices -- square building compound
  19. The Fly-In will start around 1800 CDT with The Highway. This is a fun Caucasus mission with an air start at the North end of the lake by KP Airbase. Fly down the lake and go south along the main highway from KP to the coast. The route is marked with TV towers on both sides of the road. You have limited munitions and fuel and need to land at Gelendzhik Airbase to rearm and refuel. Then we all need to attack Novorossiysk Airbase and drive out the Red forces. Red helicopters are bringing in reinforcements. See if you can fly under the bridge at the bottom of the big lake ..
  20. Come on over to the Hollo Pointe server on Friday, June 2, for the Fly-In. We will start early evening. If you are just getting interested in multiplayer, or have a squadron of pilots, it doesn't matter, everyone is welcome! Please read the briefings. And feel free to ask questions. We will use the in-game chat, and for voice we will be on the Hollo Pointe channel on discord, https://discord.gg/Es95qYx Four missions are available for the weekend: Back of the Hand Erl Sis SEADS of Love The Highway These missions can last from an hour to a few hours. Let us know if there is a particular mission that you want to fly. Many of the missions include a feature to Reload -- with the Radio F10 Menu. See a description of each mission below. Back Of The Hand, Caucasus Map Blue Air to Ground COOP, A-10s, AV-8B, F-16C, F/A-18C, Su-25T, Combined Arms Red: Combined Arms F10 All, Abbreviated Labels (On/Off LShft-F10), Start 0700 15SEP2011 --- Summary Red Democratic Republic armor and rocket artillery forces are moving through the Roki Tunnel into South Ossetia. These forces are heading south to Tskhinvali City, which leads towards Gori City in Georgia. The suspected goal is the aircraft assembly plant at Soganlug Airbase, near Tbilisi City. As many as 6,000 RDR soldiers are now camped along the northern Georgia border, in South Ossetia. The RDR has a significant industrial facility at Tskhinvali, which supplies rockets and other munitions to Red forces. The Blue Liberation Front controls the E-60 Highway between Kutaisi in the west, eastward to central Gori City and eastward to Tbilisi. The Blue Liberation Front has outposts every ~40 km along this major E-60 Highway. Each outpost consists of a small compound with out-buildings and a few armored vehicles. Gori is lightly defended with armor; Blue does not have artillery and air defense capability. Blue operates a large combat aircraft assembly plant at Soganlug Airbase, close to the Tbilisi and Vaziani airfields. This aircraft plant produces the BLF's best offensive and defensive capability of combat warplanes. The RDR has complained often about this aircraft plant, saying that it threatens the peace and stability of the region. Erl Sis Urassis, Caucasus Map Blue: A-10s, AH-64D, AV-8B, F-14B, F-15C, F-16CM, F/A-18C, Ka-50, M-2000C, Mi-8MTV2, UH-1H, Combined Arms Red: MiG-29A, Su-27, Su-25A/T, Combined Arms F10 ALL, No Labels, Start 0850 10JAN2012 --- Summary Red Democratic Republic captured oil sites and is selling crude to finance their advances. The RDR is threatening Krasnordar-Pashovsky Airbase. Blue Liberation Front must strike back against the oil facilities to stop the enemy finances. Stop the flow of oil and the RDR will collapse. NO MANPADS. Fast movers have wingmen. Timeout @12 hours SEADs Of Love, Caucasus Map Blue: A-10C II (only), AJS-37, AH-64D, AV-8B, F-14B, F-16CM, F/A-18C, JF-17, Combined Arms Red: Combined Arms F10 All, Labels Symbol Only (On/Off LShft-F10), 0625 04AUG2016 -- Summary High time we made a stand And shook up the views of the common man And the love train rides from coast to coast DJ's the man we love the most Could you be, could you be squeaky clean And smash any hope of democracy? As the headline says you're free to choose There's egg on your face and mud on your shoes One of these days they're gonna call it the blues, yeah, yeah SEAD COOP action for Blue. Two Red SA-10 sites must be destroyed - at Sochi & Gudauta. Also, Blue must destroy all bridges across the Zugdidi River. The Highway, Caucasus Map Blue: A-10s, AH-64D, AJS-37, AV-8B, F-14B, F-16CM, F-5E-3, F-86F, F/A-18C, JF-17, Ka-50, L-39ZA, M-2000C, Mi-8MTV2, MiG-21Bis, SA342L, Su-25A/T, UH-1H, Combined Arms Red: Combined Arms F10 ALL, No Labels, Start 0730 01OCT2011 --- Summary This is a ground attack mission. There are no Red air threats. Blue must recapture Novorossiysk Airbase to win You are northeast of Krasnodar airbase Start at the northern tip of the lake Fly down The Highway -- stay low! TV towers mark the Highway path. SNAFU Escape and survival is the mission objective. The scenario follows a successful combat run above Krasnodar air base. All elements hit their assigned targets. Now, Blue aircraft are RTB when **the entire region** erupts with RDR air defense sites. Unfortunately you have few weapons left and one path to the coast. The one escape route is ID'd south of Krasnodar and the waypoints are in the CDU. The lake exit point is marked with an illumination bomb. Follow the waypoints, shown by TV towers, to safety to the coast. Stay low. The route is along the major highway in the region - a four lane highway - and all civilian traffic has been banned so any vehicles are fair game - weapons free. It won't last long and it may not be pretty. Good luck. Timeout @12 Hours Stop in for some multiplayer fun this weekend!
  21. Hi from the guys of Hollo Pointe! We host the Hollo Pointe DCS Open Beta servers and Discord channel. We are inviting you to a DCS Fly-In on June 2 & 3, 2023, Friday evening (US) and Saturday. Voice comms will be on the Hollo Pointe Discord channel. You can join us here: https://discord.gg/Es95qYx In-game text chat is fine, too. We run the latest DCS Open Beta version with Integrity Checks. Friday, June 2, and Saturday, June 3. Everyone is invited, regardless of skill. Come on in and join the flying. Our Hollo Pointe (HP) server will run a variety of modern aircraft missions on the Caucasus map: Back of the Hand Erl Sis SEADS of Love The Highway All skill levels are welcome. The Fly-In will officially start early Friday evening U.S. time. Just pop into a mission - and Read The Briefing! See the F10 Radio Menu for mission options including Initialization and Restart. Our alternate server, Hollo Pointe North (HPN) includes missions for higher skill levels, as well as with WWII aircraft. The Fly-In mission management is on Discord voice chat. Follow the link: https://discord.gg/Es95qYx You are welcome to hang out on voice chat and listen in. https://discord.com/channels/527201984563118121/1102048283171500103
  22. You may be running into the issue where a Zone flag goes True for a unit in a zone Every Second. My clue is the Time Since Flag (3) -- since the Zone flag is going True every second, three seconds never passes. I use a "Latch" flag that goes True as soon as the Zone flag goes True. The Latch flag is later set to False with Condition Zone flag is False and Latch Flag is True.
  23. Hi avrora74 Here are two ways with Mist that you may be able to use -- -- the zone is defined by 6 unit locations, 02 Yellow Zone ZGrp #001, through 02 Yellow Zone ZGrp #006 -- this is not the best way mist.flagFunc.units_in_polygon{ units = {'Blue VGrp01'}, zone = { [1] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #001'].point, [2] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #002'].point, [3] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #003'].point, [4] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #004'].point, [5] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #005'].point, [6] = mist.DBs.unitsByName['02 Yellow Zone ZGrp #006'].point, }, flag = 50127, toggle = true, } -- define the zone with a single hidden unit using its waypoints mist.flagFunc.units_in_polygon{ units = {'[blue][vehicle]','[-g]Blue ZGrp30 Armor'}, zone = mist.getGroupPoints('Blue ZGrp30 Armor'), flag = 73008, }
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