Jump to content

Wrecking Crew

Members
  • Posts

    1930
  • Joined

  • Last visited

Everything posted by Wrecking Crew

  1. In this post #273 by uboats, aircraft types are defined in several dictionaries, like this - ACGenDict = {} ACGenDict[1] = {'MiG-15bis','F-86F Sabre'} ACGenDict[2] = {'F-4E','MiG-21Bis','F-5E','MiG-31','Su-25','Su-25T','A-10C','A-10A'} ACGenDict[3] = {'Su-27','Su-33','MiG-29S','F-15C','F-16A'} ACGenDict[4] = {'P-51D','TF-51D','FW-190D9'} I am using this approach to detect fighter CAP type aircraft take-offs vs ground attack CAS aircraft - it works well. My question is where to find the Aircraft Type for new a/c? I need the Ac Type for the AV-8B and the F-14B. Not all of the Ac Types are simple like A-10C & F-15C, for instance the F/A-18C Lot 20 has an Ac Type of "FA-18C_hornet". What are the Ac Types for the AV-8B & F-14B? Is there a listing? Thanks!
  2. Thanks kaltokri. See the image - there are three highlights - yellow, green & blue. Each highlighted area should reflect the name of the server...
  3. See the thread for the new dedicated server. https://forums.eagle.ru/showthread.php?t=233486 No maps required. May need to uninstall what you have now, then install the dedicated server package - https://www.digitalcombatsimulator.com/en/downloads/world/server_beta/
  4. I have three instances of the server running. Is there a switch for changing the name in the title bar of the DCS World window from "DCS" for each server's name?
  5. A-10C Wing Light Destroyed, Glows Within Wingtip The attached screenshot shows the wingtip destroyed and the green nav light still glowing from within the wing. Note there are a couple of wires sticking out of the wing. Suggest modeling the bulb at the end of those wires and having the bulb be the green light source. Maybe make it flap around in the wind until it breaks off :thumbup:
  6. Hi Shahdoh! Because the a/c are already there from an earlier mission. The previous mission was a template for this one. The first mission is an air-intercept and this one is focused on ground targets. I put a lot of structure / logic into these multiplayer missions, that I want to avoid re-entering all that stuff. But anymore, I have a 'mission'.lua file for every mission and edit it with Notepad++ for all the mission internals and briefings. Copy & paste is by friend. AND(!) I don't want to have to change all those Group Name, Unit Name, Callsign and Tail# settings again :-)
  7. Also can add an EWR and use Set Frequency for it.
  8. ME - Copy Flightpath/Path To Other Groups, including waypoint actions, altitude, speed, etc.
  9. Anyone know if the Carl Vinson will support the Tomcats?
  10. Thank you, Flagrum, That looks to be the issue!
  11. F/A-18C Radio 1 Preset 1 Paste Problem I have a list of F/A-18C radio presets that I paste into the 'mission' file (for Persian Gulf missions, and includes Minhad and Fujairah frequencies 121.8 & 124.6). The problem is that verifying these frequencies after pasting shows the Radio 1 Channel 1 still with value '305' instead of '380' that was pasted in. I load the same frequencies into Radio 2, and the Radio 2 Channel 1 has no problem - it accepts the pasted in '380'. Here is my preset list that I paste into the 'mission' file for F/A-18Cs - ["Radio"] = { [1] = { ["channels"] = { [1] = 380, [2] = 390, [4] = 280, [8] = 124.6, [16] = 261, [17] = 267, [9] = 255, [18] = 251, [5] = 296, [10] = 262, [20] = 266, [11] = 259, [3] = 277, [6] = 300, [12] = 268, [13] = 269, [7] = 121.8, [14] = 260, [19] = 253, [15] = 263, }, -- end of ["channels"] }, -- end of [1] [2] = { ["channels"] = { [1] = 380, [2] = 390, [4] = 280, [8] = 124.6, [16] = 261, [17] = 267, [9] = 255, [18] = 251, [5] = 296, [10] = 262, [20] = 266, [11] = 259, [3] = 277, [6] = 300, [12] = 268, [13] = 269, [7] = 121.8, [14] = 260, [19] = 253, [15] = 263, }, -- end of ["channels"] }, -- end of [2] }, -- end of ["Radio"]
  12. I tested Slmod on Hollo Pointe on the dedicated server and it worked fine to show -admin commands and to list the available missions with -admin load. No problems as of yet.
  13. I uploaded four updated missions with filename changes and deleted the older missions. Started the dedicated server and the old mission names were still in the list. I clicked to Run one of the deleted missions to see what would happen and it said "Loading" for a while before I killed it.
  14. Sir Abu Nuayr Airstrip Problem Tu-22Ms land there when low on fuel. This airstrip is too short for these bombers. The bombers run off the end and explode if viewing in F2. If viewing in F10 the bomber icon will show as moving on the ground after landing but well past the end of the airstrip, then the crew ejects. It seems like the airstrip is presenting itself to the AI as being longer than its 2200' length.
  15. My Gooogle Chrome keeps seeing Eagle Forums pages in Russian and wants to translate. Any way to stop this? I only want to see English. Спасибо
  16. Iranian F-4E will not orbit WP1 unless ROE = Return Fire at WP0 There are several Iran F-4E groups in the attached mission. ALL Red attacking aircraft are supposed to hold at WP 1 for a circular orbit. The Iran F-4Es do not orbit at WP1 as directed - see groups Red AGrp62, AGrp621 and Red AGrp64. But if an Advanced Waypoint Action ROE = Return Fire is added to WP0 then the F-4Es will orbit at WP1! The aircraft should go into the orbit at WP1 regardless of the presence or not of ROE = Return Fire at WP0. Red Sky 254P0i.miz
  17. This is the latest 2.5.4 Open Beta release. When I go to Fly from the Mission Editor, sometimes not all the aircraft are present. For instance, in the attached mission there are four aircraft groups of Su-24s in the lower left to attack the Blue carrier group. Sometimes not all four Su-s4s are present at the mission start. There is no apparent reason for the aircraft to be missing. This is very frustrating. Other aircraft will also go missing. There are no Late Activations, no delayed time for their Start, all a/c are in the air at mission start. Anyone else seeing these issues? Red Sky 254P0h.miz
  18. Armor Sinks Into Bridge In Caucasus This is on a bridge west of Beslan - per the Status Bar - LOC: 43°16'00"N 44°16'11"E. The vehicles get stuck. The Combined Arms mission cannot continue.
  19. ME Text Editing, Ext. ASCII 248 Incorrect The Extended ACSII 248 character should be the symbol for degree - ° In the mission editor it is a Phi-like character - like Ext Acsii 237 - φ See the screenshot. Happens in the Briefing panel and in event action Message To All.
  20. With Mist - detect any Blue Plane in a zone - is this what you are looking for? mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'01 Sukhumi Zone'}, flag = 90156, toggle = true, }
  21. This is the result. Thank you Wes for the help to add the Player Name & Callsign to the code. And thank you Grimes, for always being there with answers. -- new, detect Client Takeoff with names, etc... do local function detectClientTakeoff(event) local function contains(tbl, val) for _,v in ipairs(tbl) do if v == val then return true end end return false end if(event.id == world.event.S_EVENT_TAKEOFF and event.initiator) then local airborneUnitName = event.initiator:getName() [color="SeaGreen"] local airbornePlayerName = event.initiator:getPlayerName() --Added Variable to store PlayerName. Note: This is the account name, not the MP Nickname. local callsign = event.initiator:getCallsign() --Added Variable to store the Callsign. Note: The dash for "1-1" isn't in this function. local airborneCallsign = string.sub(callsign, 1, string.len(callsign)-2) .. ' ' .. string.sub(callsign, string.len(callsign)-1, string.len(callsign)-1) .. '-' .. string.sub(callsign, string.len(callsign)) --Modified the above line to add the space and dash back with string manipulation. Dodge11 -> Dodge 1-1[/color] if(contains(aircraftClientRedNames, airborneUnitName)) then trigger.action.setUserFlag(10008, true) trigger.action.outText('Red pilot ' .. airbornePlayerName .. ', callsign: ' .. airborneCallsign .. ' just tookoff in ' .. airborneUnitName .. '!', 5) --Modified the above line to include the new variable, and reformmatted it to something quicker to read. end if(contains(aircraftClientBlueNames, airborneUnitName)) then trigger.action.setUserFlag(50008, true) trigger.action.outText('Blue pilot ' .. airbornePlayerName .. ', callsign: ' .. airborneCallsign .. ' just tookoff in ' .. airborneUnitName .. '!', 5) --Modified the above line to include the new variable, and reformmatted it to something quicker to read. end end end mist.addEventHandler(detectClientTakeoff) end This returns like: Blue pilot Wrecking Crew, callsign: Enfield 1-1 just tookoff in F-15C 01. Flag 5008 is set True and triggers mission activity to begin. This is for multiplayer missions so that a mission can advance in time until a client shows up and takes off. All of the activity that I want to have happen when clients are in the mission are delayed, but the time of day will advance normally, without the mission being paused.
  22. That's an interesting solution, Hardcard. If I can grab a height/altitude value when any Blue plane is in a cylinder zone then it could work in Mist script. What I did was put a spherical (Mist) zone and a cylinder zone in the same spot. The spherical zone controls the height while the cylinder sets the radius from center. The spherical zone, in this case, has to be much larger than it would need to be if I could place the center of it at the desired altitude.
  23. Yes an altitude setting would be a nice feature to use with a spherical zone. https://forums.eagle.ru/showthread.php?t=228642
  24. The solution needs to be for any Blue Plane.
×
×
  • Create New...