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Wrecking Crew

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  1. gaak, I wrote a big reply but it went poofie on me. I can't see your mission in my DCS 1.5.3 version. I'd make regular events to activate one of four groups at each site to be defended. Initialize a Random Flag at Mission Start for values 1-4. I would prolly have a random flag for each defensive position to really mix things up. WC
  2. I knew I'd seen that before - Thanks, Steggles for pointing me to it. WC
  3. DCS v1.5.3, Mist v4.1.61, Vulcans vs Sharks mission, Multiplayer *Client* Mission script error: [string "local grpNameHelicopter = 'UH-1H 06 FARP London Cold Start'..."]:3: Group doesn't exist This error shows up in a dialog box on the server. Is there a problem with a script getting the Group Name of a Client in Multiplayer? What's the '3' in the error string for? LN? This mission/code works in Singleplayer for both Clients and AI helicopters, and a slightly modified code version works for AI helicopters in both Singleplayer and Multiplayer in the same mission. The error shows up with a Client in Multiplayer. Client code: local grpNameHelicopter = 'UH-1H 06 FARP London Cold Start' local grpNameTeam = 'BLF VGrp90 Stinger' local unitNameHelicopter = Group.getByName(grpNameHelicopter):getUnit(1):getName() local basePos = mist.getLeadPos(grpNameHelicopter) local baseHeadingRad = mist.getHeading(Unit.getByName(unitNameHelicopter)) local baseHeadingDeg = baseHeadingRad * 180 / math.pi local newGroupTeam = mist.getGroupData(grpNameTeam) local newCoords = { [1] = { x = basePos.x + ((75 * math.cos(baseHeadingDeg)) - (0 * math.sin(baseHeadingDeg))), y = basePos.z + ((75 * math.sin(baseHeadingDeg)) + (0 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg, }, [2] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg + 40, }, [3] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (-75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (-75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg - 40, } } for i = 1, #newGroupTeam.units do newGroupTeam.units[i].x = newCoords[i].x newGroupTeam.units[i].y = newCoords[i].y newGroupTeam.units[i].heading = newCoords[i].heading end newGroupTeam.clone = true mist.dynAdd(newGroupTeam) local unitNameHelicopterPlayer = Group.getByName(grpNameHelicopter):getUnit(1):getPlayerName() trigger.action.outText(unitNameHelicopterPlayer .. ' just dropped off a Stinger team!', 20) AI Helicopter code: local grpName = 'BLF HGrp11 UH-1H Stinger' local unitNameManpads = 'BLF VGrp90 Stinger' local unitName = Group.getByName(grpName):getUnit(1):getName() local basePos = mist.getLeadPos(grpName) local baseHeadingRad = mist.getHeading(Unit.getByName(unitName)) local baseHeadingDeg = baseHeadingRad * 180 / math.pi -- trigger.action.outText('x = ' .. basePos.x .. ', z = ' .. basePos.z .. ', unit = ' .. unitName .. ', heading Radians = ' .. baseHeadingRad .. ', heading Degrees = ' .. baseHeadingDeg, 6) local newGroup = mist.getGroupData(unitNameManpads) local newCoords = { [1] = { x = basePos.x + ((75 * math.cos(baseHeadingDeg)) - (0 * math.sin(baseHeadingDeg))), y = basePos.z + ((75 * math.sin(baseHeadingDeg)) + (0 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg, }, [2] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg + 40, }, [3] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (-75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (-75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg - 40, } } for i = 1, #newGroup.units do newGroup.units[i].x = newCoords[i].x newGroup.units[i].y = newCoords[i].y newGroup.units[i].heading = newCoords[i].heading end newGroup.clone = true -- trigger.action.outText('x = ' .. basePos.x .. ', z = ' .. basePos.z .. ', group = ' .. grpName .. ', unit = ' .. unitName .. ', heading Radians = ' .. baseHeadingRad .. ', heading Degrees = ' .. baseHeadingDeg .. ', Manpads = ' .. unitNameManpads, 6) mist.dynAdd(newGroup) WC
  4. The M1-A2 definitely needs some lovin'. WC
  5. 32 GB RAM here, too. I went with the same processor and chip set. +1 on the SSD, no more HDDs for me. 800 watts is good enough to run 2x graphics in SLI, I have 980 Ti's driving a 48" 4K and loving it. Recommend a full tower case for liquid cooling, and get a 1500 VA uninterruptable battery backup unit. WC
  6. v1.5.3 - Part Of Coalition Out Of Zone broken Mission 'Tanks' is attached. Two events detect Red and Blue movement outside of their airfield starting places. Either event will turn on Flag 20, along with a Time More of 120 seconds. As soon as Time More, the Flag 20 is set to True, and before any vehicles move out of the zones. Flag 20 should not go True until a Client drives a vehicle away from their airbase. WC
  7. I was a HAWK radar technician and that missile had to have the tracking radar working to follow the reflected radar energy to the target. In DCS the BUK launcher will fire on its own, using its own radar - the group I have it in has only two other trucks in it. The BUK launcher will also shoot if its radars in the same group are destroyed. Hope that helps. WC
  8. v1.5.3 - is Part Of Coalition Out Of Zone broken? In this Tanks mission, Flag 20 is set if any Blue or Red go outside of their home base. The flag is getting set before any units move. Would Late Activated planes and helicopters count, if they aren't yet active? --- edit --- posted bug report here WC
  9. In the case of the BUK launcher, Yes, it will operate on its own as the launcher has a radar in the nose. It has to be pointing in the direction of the aircraft to engage. I use one of these in the 'Back Of The Hand' mission. The HAWK and Patriot systems do not have launcher mounted radars and should not launch without the radars in their group. WC
  10. I'm pretty sure that Experience does not have a profile for DCS. WC
  11. Yes, I saw where you mentioned that 7%. I'm circling above Anapa at 2500' in the A-10C -- GPU-Z is up for both cards. On Sensors -- Core Clock - 1253, 1076 Memory Clock - 1752.8, 1752.8 Temp - 83, 67 Fan % - 69, 23 Fan Speed - 2302, 763 Memory Used - 3731, 3731 GPU Load - 54, 37 Mem Cont Load - 13, 7 Video Load - 0, 0 Bus Intf Load - 20, 18 Power - 46, 38 FPS is 60, pretty solid WC
  12. Big thanks to Fish and Windsortheater! I put away my Procrastinators Club Card yesterday and tweaked this system around DCS. Followed the advice from the guys above and now SLI is running smooth and pretty in multiplayer. VSync is checked On with the GTX 980 Ti's set to 60 Hz and 3840x2160 resolution. Also spent time in TrackIR to add more dead zone and smooth the curves to eliminate the bouncy view - I'm attaching the TrackIR profile for a 48" monitor at 44" distance, 'DCS48x44.txt' - RENAME the extension back to 'xml'. TrackIR Smoothness reduced from 10 to 8. Textures High Terrain High Civ Off (Use On or Off when developing missions and saving them) Water High Visib High Heat High Shadows High Res 3840x2160 Aspect 1.777 (16x9) Monitors 1 Displays 1024 Every MSAA 2x HDR Off Depth Off Lens Dirt+Flare Clutter 220 Trees 20446 Preload Max 150000 ooooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiIIIIIIIAIIIIiiiiiiiiiiiiniiiiiiiiiiiiiiiiiiiiiiiisiiiiiiiiiiioiiiiiiiiiiiiiiiitropic 4x (kotkb) Flat Shadows Off Disable Areo Off VSync On Full Screen On Oculus Off I took Model Enlargement down from Large to Medium. For Mission Editor work I drop the Res down to 1920x1080. It is easier to see the text and to land the mouse on the different settings fields with this lower resolution. Now we're cookin' with gas! WC
  13. What are you looking for, exactly? The curves? WC
  14. I have the Samsung UN48JS9000. Only con is, it makes me look fat. :smartass:
  15. Here is mine for the Warthog -- WC
  16. When I run DCS and WOWS, my new CyberPower OR1500PFCLCD PFC Sinewave UPS 1500VA 1050W PFC battery backup draws about 540 watts. I have a 850 watt power supply. DO get an uninterruptable power supply for your system. WC
  17. I'll bet you read this post on the 4K Success story -- there are some comments in there of mine. I like mid-tower cases and got this latest in the Cooler Master Storm Scout series -- Storm Scout 2 This case would be pretty tight for water cooling -- if you want water cooled I suggest a full tower case. This Scout 2 case is a bit tight but will take the GTX 980Ti cards -- I have two in it. The GPU temps were too high for my liking *until* all the fan holes in the case were populated. I ended up putting two 4-pin fans (all fans are 120 mm) on each side of the CPU cooler and now have seven 3-pin case fans in all the openings. The two top fans and the two side fans are on splitters. Two fans per motherboard fan header. After all the case fan openings were filled I was able to get good temps on the GPUs. WC
  18. EVGA support did say SLI *could* be configured between slots 1 & 3 but that the card in #1 would run slower to match slot 3's PCIe speed (x4?). I'll leave my cards in slots 1 & 2. --- The Refresh Rate is 60 Hz, and DCS is capped at 60 fps in the Autoexec.cfg; the primary GPU temp is mid-80s °C using the cards' own fan control. DCS Vsync is on. With Nvidia Control Panel I have the old 3D profile for Black Shark with SLI Rendering Mode to NVIDIA recommended (SLI), Shader Cache to Off and Vertical Sync to Use The 3D Application Setting. DCS -- Textures - High Terrain - High Civ - High Water - High Visib Range - Ultra Heat Blur - High Shadows - Medium Res - 3840x2160 Aspect - 1.777 Monitors - 1 Res of Cockpit Displays - 1024 every frame MSAA - 2x (4K) HDR - Off Depth - Off Lens - Dirt + Flare Clutter - 500 Trees - 15000 Preload - 125,000 AF - 8x Flat Shadows - On Aero - Off VSync - On Full Screen - On Oculus - Off Autoexec.cfg -- options.graphics.maxfps = 60 if not net then net = {} end net.download_speed = 1024*1024 net.upload_speed = 256*1024 Using GPU-Z to monitor both cards, the Memory Used is the exact same, but the GPU Load is much higher on the Primary, 40-70%, while the secondary is about 8-10%. I'm running DCS with Fullscreen checked and pressing LAlt-Enter; when I press LAlt-Enter the mouse cursor is squished flatter. GPU-Z is showing the primary GPU with 'PerfCap Reason' of both VRel and Therm, but I don't notice anything different on screen. WC edit --> does MSAA and/or AF affect the gradient bands across the sky?
  19. Stay light on fuel and don't load weps and you will have a better chance of driving back onto the tarmac after a repair. WC
  20. Here are some thoughts on my new TV monitor after a week of setup. I am running two GTX 980 Ti FTW cards in SLI. The primary card is on top, closest to the CPU (i7-6700K, 32 GB DDR4 3200). The two games tested are DCS World and World Of War Ships -- both do not support SLI at this time. I tried the second GPU in PCIe slot 3 with one slot between the cards for better airflow -- but SLI would not come up as an option in Nvidia Control Panel, so card 2 went into slot 2. The resolution is set in Nvidia CP as "4k x 2k, 3840 x 2160 (native)". I tried the "4k x 2k, 4096 x 2160" choice briefly but the screen was too wide for the TV monitor. For most of the week, the Refresh Rate was set on 60 Hz. For DCS, my server is capped at 30 fps and this computer is not capped -- and was getting 60 fps in the game. WOWS was giving 59-60 fps mostly, and dipping down to 51-52 with about 5 ships fighting; with WOWS I had to create a profile for it to run a single card only because of bad screen flashing. I got pretty concerned with the primary GPU temp in both games (89-92 °C) and fan speed maxed out and loud. I swapped the cards with no change. Switching the Refresh Rate to 30 Hz cured the high temperature issue -- now the primary card is running in the low 70's °C. Perhaps if SLI was an option in these games, or if the GPUs were water cooled, then 60 Hz would be fine. I see a little stutter at 30 Hz with everything turned up, so I will mess around with some of the graphics settings. I'm running Nvidia's Precision X fan control software to adjust a custom fan curve to keep the fan speed % steady from 70-85 °C. Also using the GPU-Z utility's Sensors tab to monitor both GPUs. I have to start the Precision X software and click on both GPUs to 'initialize' their fan operations, which I don't like having to do. I wonder what these GPU cards would do if I did not run Precision X? When would the fans kick in? So I called EVGA support. They said the Precision X utility does not need to be run -- these GTX 980's will kick on the fan at 60 °C and auto adjust from there. To run constantly at 60 Hz the GPUs should be water cooled. Running in the mid 80's °C is OK. I asked if running a second 22" monitor off the primary card is OK and was told that is not a problem at all (two people from EVGA told me that). I'll try the 50 Hz Refresh Rate to see where that drives the temps. All in all, I am happy with the computer and TV monitor choice. The icons are easy to read and game graphics are great. The TV is about 45" away. I had to adjust TrackIR curves to smooth them out. I'm also running Logitech game software to control the G series mouse DPI buttons to quickly move across the big screen. edit --> The 50 Hz option is working well in both games. Getting 50 fps and GPU temp is in the 80's °C. Game play is improved. WC
  21. The '7500 monitor I'd purchased got delayed so I canceled that order. After a lot more research, and waiting to see if Samsung 2016 4K 48" models would be released (there are only 55" and 65" for 2016 in the 9000 series) I settled on the Samsung UN48JS9000 Curved 48-Inch 4K. When I went to buy, Amazon had a package deal that includes a Samsung 350W soundbar that connects wirelessly to the TV and my mouse got away from me and ordered it, too. Both will arrive today. WC
  22. That took care of the dcs log errors. Thanks! WC
  23. There are missions on my site that you are welcome to try -- see the link below. WC
  24. That's an interesting question. I assumed that it is the vehicle's proximity to the FARP, not what group it is in. WC
  25. I've been using this DCS calendar table, and have a mission (attached) that is set for 09 September and an early morning start to take advantage of the sunrise at 06:48:43. I don't see sun until 07:27-29. You can see in the screenshot that the time on the HUD is 07:29:42. Daylight Savings? :smartass: WC
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