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Wrecking Crew

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Everything posted by Wrecking Crew

  1. A-10A - LAU-61 Rockets should be changed to LAU-68. The older default loadouts for the A-10A describe the rockets as LAU-61 which are no longer available for Ground Attack tasking. WC
  2. Reset it with Num-5 and Num-Enter. WC
  3. Hi folks, I run the open Hollo Pointe server. Especially for the new folks, there is a text chat icon that appears on the left of the screen when you have unread text messages. Open it with 'TAB' every so often (like when you see it :) ). When the icon is there but the text chat window is closed, you will be missing out on what could be important information. You can press TAB again after reading the content and the text chat box will close and the icon will go away until there is more text to display. Press Cntrl-TAB to open a line below to enter your text. Be aware there is a Text To Allies and Text To All option. WC
  4. Hi, I run the open Hollo Pointe server. In multiplayer, the text chat window is by default closed now, and shows the envelope icon along the left side when there are unread messages. I have a couple of suggestions for improvements. 1. Default the text chat window to open. Yesterday I was on approach to Vaziani and got ATC clearance to land, and I broadcasted text messages all the way in. But as I was on final a new guy was turning onto the runway so I had to go around (being in pretty bad shape my a/c did not make it). :pilotfly: Now I was thinking that the new guy did not see my texts because his chat window was closed! Sure, he was in the wrong in a number of ways, but I could not get the guy's attention and chat with him. Heck, the first times I saw the text chat icon I wondered what it was and how to open it. This is a problem because it isolates new people from text communications. 2. The mouse should be able to open and close the text chat box, and get the cursor onto the edit line. 3. If the text chat box is closed, allow Client texts to show through. 4. When switching back and forth from Allies to All text broadcast, keep the cursor in the edit box so one doesn't have to go click on it again to type a message. 5. Different colors and/or regular/italics for text to Allies vs text to All. Put a 'To Allies:' and 'To All:' in front. 6. Suppress the text chat icon from appearing with 'user took a screenshot' message. Take a screenie of a scene when the icon is not visible and the icon will pop up and be in the next screenshot. I want my screenies to be clear of this icon which requires me to open the chat box and close it again for the next screenie. Or, filter out the text chat icon from a screenshot, but not the text in the text chat box if it is open. WC
  5. AFAIK, the protected missions/campaigns are all single player; a multiplayer mission cannot be protected. I believe the protected ones are compiled like a DCS module, and have to be installed like a module. WC
  6. Yikes, my server's Slmod ServerAdmins.lua was inadvertently changed. The UID for 'Wrecking Crew' is still there but the player name associated with it is now 'Hollo Pointe'. During my testing I made numerous attempts to register 'Hollo Pointe' as an admin and thought I was successful, until I looked into the file. Edit --> I tried this again after repairing my ServerAdmins.lua file. Looking at the on screen chat text, after Wrecking Crew types in '-admin load Hollo Pointe', and I exit the mission as WC and join as Hollo Pointe, I see in the text chat on screen: 'Slmod: you were granted server admin status by admin "Hollo Pointe". This ^^^ should have said that admin status was granted by "Wrecking Crew". Checking the ServerAdmins.lua again I see that this time the UID for Wrecking Crew is correct with the WC player name. WC
  7. Hi, Grimes -- thank you for all the work you are putting into Slmod. I installed the Slmod 74 build onto Hollo Pointe with the previously existing config.lua, BannedClients.lua and ServerAdmins.lua. My UID for Wrecking Crew is in the ServerAdmins.lua. I can verify admin rights with '-admin', and '-admin load' is pointing to my /DCS/Missions folder like it should. I get new Slmod chat logs for each session but they are empty of the typed in text, the file size is zero. I see lots of these entries in dcs.log -- 00075.126 ERROR Lua::Config: Call error onSimulationFrame:[string "C:\Users\Hollo Pointe\Saved Games\DCS\Scripts/net/Slmodv7_5/SlmodStats.lua"]:70: attempt to index upvalue 'statsF' (a nil value) stack traceback: [C]: ? [string "C:\Users\Hollo Pointe\Saved Games\DCS\Scripts/net/Slmodv7_5/SlmodStats.lua"]:70: in function 'resetStatsFile' [string "C:\Users\Hollo Pointe\Saved Games\DCS\Scripts/net/Slmodv7_5/SlmodLibs.lua"]:2677: in function 'reset' [string "C:\Users\Hollo Pointe\Saved Games\DCS\Scripts/net/Slmodv7_5/SlmodCallbacks.lua"]:259: in function 'newHandler' [string "./MissionEditor/GameGUI.lua"]:596: in function <[string "./MissionEditor/GameGUI.lua"]:595>. 00075.134 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 00075.135 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 00075.135 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 00075.135 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 00075.135 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 00075.136 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 00075.138 INFO LuaNET: SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\Hollo Pointe\Saved Games\DCS\Slmod\BannedClients.lua 00075.138 INFO LuaNET: SLMOD INFO: using server admins as defined in C:\Users\Hollo Pointe\Saved Games\DCS\Slmod\ServerAdmins.lua 00075.168 INFO LuaNET: SLMOD INFO: successfully loaded unitAttributes. 00075.169 ERROR VFS: VFS_open_write: CreateFile(C:\Users\Hollo Pointe\Saved Games\DCS\Slmod\\SlmodStats.lua): The process cannot access the file because it is being used by another process. The attachment has dcs.log, debrief.log and the Slmod folder root files config.lua and Slmod.log. Only DCS was open on the server when these sessions ran (Notepad++ was closed). Do you know why the Slmod chat logs are empty and how to fix this? WC
  8. Hi, Shahdoh, The settings in your link are all client side -- do you have recommendations for the server? WC
  9. Holy cow. RIP Blooze. I'd helped with a mission he was designing and was looking forward to its release. He was a champion of DCS World, and a really, really fine graphic artist. WC
  10. Yep, I turn off/Pause the TIR when in a CA slot. WC
  11. A mission on my Hollo Pointe server called 'Witches Hollo' lets an A-10C driver pair with a Combined Arms JTAC to drop GBU-12s from above the cloud deck. The JTAC has to stay in binocular view so as not to lose the laser. What works is when the human JTAC gives the coordinates of the target and the heading to it from the JTAC position. The Hog driver should SPI the coords on the TAD and come in on the same heading. WC
  12. Hi, Cik, I agree with your post except for this ^^^. The laser is not visible. WC
  13. Spherical zones work well to limit the height of the volume. A Cylindrical zone does go straight up. I haven't used the bomb_in_zone(?) function, if it has the zone_type variable try setting it to sphere. Hmmm, did not see anything in the Mist Guide about this function. WC
  14. Yes, 8 digits for the E, with a leading zero. I enter the N the E and the Elevation, and a Name. Then I press the ? button to save it. Whenever I get a CDE error I'll press Clear and re-enter the info. WC
  15. I also have a two screen setup and run DCS Windowed. Alt-Enter does fill the primary monitor but the mouse won't work directly over the buttons, the alignment is off for clicking stuff. WC
  16. Create a new trigger zone -- I use Yellow color. The zone will be much more transparent until the mission is saved. WC
  17. v1.5, Airbase Warehouse Double Equipment Entries Every item in the list for airbase warehouse equipment is listed twice. WC
  18. Ahhh, ya ya, the trigger zones are rather transparent until you Save the mission in the ME. WC
  19. The issues I've run against from v1.2 to v1.5 are: Civ Traffic seems to be somewhat dependent upon the computer Options that the (multiplayer) mission is played on, rather than strictly the setting that was saved in the Mission Editor on the development computer. I develop missions on a different computer from the multiplayer server. This *is* different from v1.2, and it is rather confusing. Also Model Enlargement is dependent upon the dev computer's Option setting, I have not experimented with this much. I don't know if the server setting overrides, same with Client setting. F-15C a/c are missing AIM-120 C missiles. In fact, I have found that a number of a/c types did not carry over their loadouts to v1.5. I am going through *every* a/c, Client and AI, to insure loadouts are solid. If you are using Mist, get the latest (v4.1.61 Feb 2016). Briefings are not appearing for all clients in multiplayer. I get blank Briefings screens for Combined Arms, for instance. There is no elapsed time of a mission on the server home screen when a mission is running, cannot tell how long it has been going when looking at the server through a remote connection, such as Teamviewer. There is a new Slmod for v1.5 multiplayer; '-admin restart' is not working, as Slmod does not know the mission name. I have not had problems with triggers/events, objects including Static, vehicles or zones to date.* * I waited for the v1.5 Release notice before updating; I did not install the v1.5 Beta. WC
  20. Check the View Trigger Zones in the Mission Editor to check their sizes and if Hidden. Not heard of this before. What version DCS are you running, v1.5? WC
  21. Why a Sound to unit? We have a Sound to group. WC
  22. I do not use TARGET. The setup in DCS is fine. You can create a Modifier in DCS Options Controls and use it to double the functions of the Warthog buttons. I use the stick's Paddle Switch as the Modifier. You can create more than one Modifier, BTW. WC
  23. Some background -- Resupply Logic ? What is an Ammo Truck? WC
  24. For Client detection in multiplayer I use Switched Condition Unit Alive (can also use Group Alive for a single unit Client a/c group) to set a flag, and also a Switched Condition Unit Dead with Conditions Unit Alive Flag is True and Time More than say 10 seconds. When Unit Dead is true I turn off the flag set by Unit Alive. That way the flag will cycle again when the Client comes back in. Of course, you have to set this up for every Client a/c. WC
  25. Hi whiteladder, The Hollo Pointe server often runs missions with Combined Arms slots. You are welcome to go in there and stir things up! WC
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