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Wrecking Crew

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Everything posted by Wrecking Crew

  1. Something has changed. I have a mission called The Highway which has always had Civilian Traffic Off in its mission settings. With v1.5 Release I opened that mission and saved it from v1.2 and now Civ Traffic is On. I run it on a server with Options Settings Civ Traffic set to Off, but I do all mission development and mission saving on my Client machine. I just checked and the Client was set to Options Settings Civ Traffic High so I changed that to Medium and saved the mission. Now in the v1.5 mission there is much less Civ Traffic, but it is not Off like it should be as set in Mission Options. I tested it further: 1. Set the Client/Development computer's Options Settings Civ Traffic Off, and re-saved The Highway mission. - Ran the mission on the server, and Civ Traffic was off in the multiplayer mission on the server (good). 2. Set the Client's Civ Traffic back to Medium and saved the mission. - The mission ran with light Civ Traffic (bad). I did not have this Civ Traffic override issue before, at least in a long time. My missions get updated quite often and we did notice right away this change in Civilian Traffic at v1.5. WC
  2. I put the flight number in the group name to keep everything sorted. WC
  3. Add this, IMO a mission should start with the text chat window open. WC
  4. v1.5 Multiplayer - Select Role Screen, Show Mission Elapsed Time. On the bottom of this screen, include the mission's elapsed time. Currently, while in a Spectators role, to find the time one must go through the Briefing (while is blank, BTW), and then press Esc. Then I Close the Briefing with the upper right 'x', and then I see the mission time of day and date. It would be best if all three could be displayed together -- elapsed time, time of day and date. And for the date just show the day and month, like JUN01. Remove the year; IMO seeing 2011 and 2012 displayed is an immersion killer. :-) WC
  5. v1.5 Multiplayer - Select Role Screen, Players Pool Button Toggle. Make the Players Pool button a Push On, Push Off, for better operation. Now the Players Pool button only opens the window, and the players pool window has to be closed with an 'x' located several inches below. This requires a bit of scrolling down when viewing my server in a remote connection, like on my cell with Teamviewer. WC
  6. v1.5 Multiplayer - Select Role Screen Messages. There is an envelope icon and below it the number of messages. Make this icon clickable with the mouse and add it to the open dialog box so the box can be toggled on and off. Make the text color different between Allied and All chat. WC
  7. Thank you, Grimes for this Slmod for v1.5. I got it running on Hollo Pointe straight away, with the old config settings in the new file. The admin's Clients UIDs are different now(?) so I have to rebuild that list. Maybe the old Ban list won't work, too... Hollo Pointe users very much appreciate this tool for the open server. WC
  8. v1.5.2.48726 Easy Comms is shown as 'Yes' (On) when it is not When a Client clicks on my Hollo Pointe server and sees the mission attributes, the Easy Comms shows a 'Yes' but this feature is Off in the missions and in the server settings and Client settings where the missions are built. WC
  9. A somewhat related bug report from me today -- http://forums.eagle.ru/showthread.php?t=157580 WC
  10. v1.5.2.48726 Can't Save Combined Arms Keyboard Profile. It appears nothing happens when attempting this ^^^. I am able to save .lua profiles for other modules and devices (A-10C, F-15C, Hawk, UH-1H). WC
  11. v1.5.2.48726 Server Briefing screen is blank -- see screenshot. I went to my Hollo Pointe server using Teamviewer and clicked on Briefing and this blank screen appeared. For the server, autoexec.cfg is this -- options.graphics.maxfps = 30 options.graphics.render3D = false serverSettings.lua is this -- cfg = { ["isPublic"] = true, ["missionList"] = { [1] = "C:\\Users\\Hollo Pointe\\Saved Games\\DCS\\Missions\\WC's Simply War 15Cau4b.miz", [2] = "C:\\Users\\Hollo Pointe\\Saved Games\\DCS\\Missions\\WC's Witches Hollo 15Cau3b.miz", }, -- end of ["missionList"] ["bind_address"] = "", ["advanced"] = { ["event_Role"] = true, ["allow_object_export"] = false, ["pause_on_load"] = false, ["event_Connect"] = true, ["event_Ejecting"] = true, ["event_Kill"] = true, ["event_Takeoff"] = true, ["pause_without_clients"] = false, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Crash"] = true, }, -- end of ["advanced"] ["password"] = "", ["port"] = 10308, ["version"] = 1, ["name"] = "Hollo Pointe", ["description"] = "Welcome to the Hollo Pointe server!", ["listLoop"] = false, ["listShuffle"] = false, ["maxPlayers"] = 16, } -- end of cfg I was able to press Esc to get back to the Spectators page. WC
  12. Here are a few examples of the way I use Mist to detect units in zones. mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'Test Zone'}, flag = 50107, zone_type = 'cylinder', } mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'Test Zone'}, flag = 50207, zone_type = 'sphere', toggle = true, } mist.flagFunc.units_in_zones{ units = {'[blue][vehicle]'}, zones = {'Point Bastion'}, flag = 99, req_num = 8, stopflag = 1000, toggle = true, } mist.flagFunc.units_in_zones{ units = {'[red][plane]'}, zones = {'Ready to Attack Ground Units'}, flag = 10007, zone_type = 'cylinder', stopflag = 10004, toggle = true, } Link to Mist, from Grimes -- http://forums.eagle.ru/showpost.php?p=1622305&postcount=3 Look in the Mist guide, around Page 15 for this units in zone function description. WC
  13. Shouldn't be a problem. Large aircraft should have just one unit per group. For smaller fighters and such groups with up to four will work well. For vehicle groups make them up to 10-20 units. You can have lots of groups. 800-1,000 units total shouldn't be a problem. Years and years ago there was a limit of around 600-800 but I have not run into that in a long time. Look for my DCS Flags paper on my site -- see my sig. WC
  14. You use a single cell phone to connect out to the Master Server? and that is the only connection to the Internet for your whole LAN crowd? WC
  15. And welcome to DCS World forums, Spinoni! WC
  16. Put the airplanes down as their regular selves. (If you drop static aircraft on a parking area the ATC may have issues.) Check the box for Uncontrolled. For the big aircraft, limit the group to one plane, as two or more in the same group were rather frustrating to manage. This Uncontrolled option will keep the plane at its parking slot. You could give it a flightpath. And you could give it a Triggered Action to Start. Then use an event to Start it and it should go on its way. I have held a started aircraft in its parking slot by parking a jeep in front of it, and moving the jeep to release the plane; there were some trucks and a car in the same group -- you need to test to make sure the vehicles get out of the way. WC
  17. I *think* that a DLC campaign that is protected against unauthorised opening will only play singleplayer. I *think* they are delivered as a module (as an .exe?) that has to be installed with a key. I helped a guy with his SP campaign and included two Client slots in each mission so a person can fly with another; I used Client slots instead of Player. But I just don't know if the guy submits it for a DLC that folks will then be able to MP it. WC
  18. Like the Health Bar... Give a ROE color indication. Ooo, how about this -- lower left corner of the F10 Map unit icon is ROE and the lower right corner is Alarm State. Color red yellow green for the states. WC
  19. I use a Teamspeak Plugin called 'VolumeControl by Goreki'. WC
  20. It would be nice if the slots at a captured base would be removed from the player lobby, and then be able to reappear again when the proper coalition recaptures the base. WC
  21. I may be thinking old news, but the Embark/Disembark only worked for the Russian helicopters in v1.2. Does Embark/Disembark work for U.S. helos in v1.5 and v2? WC
  22. Well, you know me -- I stick with the releases, especially with the run up to the recent Mudspike.com Fly In. But I am glad to see DCS offering the Betas and Alphas for testing. I'm out of town for the w/e, maybe when I get back I'll go get the v2. The new versions do look nice in the screenies! WC
  23. I've tried to open a v1.5 mission in my v1.2 and it wouldn't work. When playing Combined Arms with stopped infantry I can set the ROE to Hold and the column will go again. There is a Group Resume that you may be able to try using an event. WC
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