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Everything posted by Wrecking Crew
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Success - UHD TV as Monitor
Wrecking Crew replied to StrongHarm's topic in PC Hardware and Related Software
My gear is ordered and will be in by week's end. Chief said that about the 40" 4K, and he said it some time ago as well. I was going to go 40" too, but the text size is a big concern here. I settled on the curved 48" because I'm hoping to get a bit more distance to the center -- the left side will be up next to a curtained window. Last night I was flying the A-10C above heavy clouds and the HUD text was really hard to see; I'll let you know next w/e or so with a comparison report... I did not get a sound bar since I have a good working Logitech Z-5500 system. I plan to connect it to the TV optical out since the new box does not have a sound card. WC -
Success - UHD TV as Monitor
Wrecking Crew replied to StrongHarm's topic in PC Hardware and Related Software
Well, I just bought the same TV/monitor -- Samsung UN48JU7500 48" Class Curved 4K Thanks, StrongHarm, for the OP. What you said, "The reason I chose the 48" over the 40 or 55 is that this size/resolution combo makes the icon and text on the 48"/4k the same size they'd be on a 27/1080." <-- This helped me make the decision. I have the space to put the monitor at 45-50", I'm sitting into a corner and running a 30" at 1900x1200 at about 32" now. Got two GTX 980Tis to run it. This is going to be a nice machine, I almost bought last April so it has been a while in coming. WC -
v1.5.2 The command -admin restart -- shows a 'admin is restarting the mission' message but the mission does not. This ^^^ is broken -admin load does list and enumerate the missions in the DCS\Missions folder. -load # does work WC
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v1.5.2 User Interface Controls, Position user controls together together instead of spread about in corners. Example: Multiplayer window, Server List The control row on the bottom has Exit, New Server and Join. To Refresh, that icon is upper right. Move the Refresh and Connect By IP buttons down with the rest of the controls. As monitors get bigger the distance between buttons requires more mouse movement and eye traversing across the screen. Going between the Join and Refresh buttons could be a tiny mouse movement. Have a row at the bottom of each screen for the buttons, like a Task Bar. WC
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Hi Razor, I used Ian's Witchcraft in v1.2, THIS looks like his solution for v1.5 although I haven't tried it yet. WC
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Mission Editor Load Mission Action
Wrecking Crew replied to Wrecking Crew's topic in DCS Core Wish List
Pikey, When I update a mission the file name changes to indicate the DCS version and the mission version. Because the name changes, any action of Load Mission also must be updated to the new file name. If one forgets to do this then the server will hang up. If there is an optional check box to restart then the event trigger will not need to be updated every time the file name changes. WC -
Mission Editor Load Mission Action
Wrecking Crew replied to Wrecking Crew's topic in DCS Core Wish List
Guys, this is about a multiplayer mission ending by it's rules and restarting through a triggered event. It applies to a server running missions that need to be restarted once won or lost or timeout. WC -
Success - UHD TV as Monitor
Wrecking Crew replied to StrongHarm's topic in PC Hardware and Related Software
StrongHarm, how far away is your monitor from your eyes? Did you try putting the 4K TV in game mode,,, just curious - saw that mentioned in another thread? Can a TV soundbar be used instead of computer speakers, using the optical connection between the TV and soundbar? Anybody know? TIA WC -
Hi Cheyenne, Look HERE. WC
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v1.5 Release Mission Editor Load Mission Action, add option to restart In the Mission Editor, for an event with an Action of Load Mission, provide an option to either load a mission by filename (this is the current action) or instead check a box to "Load (restart) Current Mission". PLEASE do this :geek: WC
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v1.5 Release When running the server, currently a mission must be chosen from the Mission List. Provide an option check box to either use the Mission List or use the \Missions folder content. I would prefer to see the folder content instead of creating and maintaining a full missions list, for instance, whenever I move an updated mission into the \Missions folder it drops from the Mission List. Show the name of the Mission List at the top of the list's box. WC
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Civilian traffic: can't set to 'off'
Wrecking Crew replied to baltic_dragon's topic in Mission Editor Bugs
Something has changed. I have a mission called The Highway which has always had Civilian Traffic Off in its mission settings. With v1.5 Release I opened that mission and saved it from v1.2 and now Civ Traffic is On. I run it on a server with Options Settings Civ Traffic set to Off, but I do all mission development and mission saving on my Client machine. I just checked and the Client was set to Options Settings Civ Traffic High so I changed that to Medium and saved the mission. Now in the v1.5 mission there is much less Civ Traffic, but it is not Off like it should be as set in Mission Options. I tested it further: 1. Set the Client/Development computer's Options Settings Civ Traffic Off, and re-saved The Highway mission. - Ran the mission on the server, and Civ Traffic was off in the multiplayer mission on the server (good). 2. Set the Client's Civ Traffic back to Medium and saved the mission. - The mission ran with light Civ Traffic (bad). I did not have this Civ Traffic override issue before, at least in a long time. My missions get updated quite often and we did notice right away this change in Civilian Traffic at v1.5. WC -
I put the flight number in the group name to keep everything sorted. WC
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v1.5 Multiplayer - Select Role Screen, Show Mission Elapsed Time. On the bottom of this screen, include the mission's elapsed time. Currently, while in a Spectators role, to find the time one must go through the Briefing (while is blank, BTW), and then press Esc. Then I Close the Briefing with the upper right 'x', and then I see the mission time of day and date. It would be best if all three could be displayed together -- elapsed time, time of day and date. And for the date just show the day and month, like JUN01. Remove the year; IMO seeing 2011 and 2012 displayed is an immersion killer. :-) WC
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v1.5 Multiplayer - Select Role Screen, Players Pool Button Toggle. Make the Players Pool button a Push On, Push Off, for better operation. Now the Players Pool button only opens the window, and the players pool window has to be closed with an 'x' located several inches below. This requires a bit of scrolling down when viewing my server in a remote connection, like on my cell with Teamviewer. WC
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Thank you, Grimes for this Slmod for v1.5. I got it running on Hollo Pointe straight away, with the old config settings in the new file. The admin's Clients UIDs are different now(?) so I have to rebuild that list. Maybe the old Ban list won't work, too... Hollo Pointe users very much appreciate this tool for the open server. WC
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v1.5.2.48726 Easy Comms is shown as 'Yes' (On) when it is not When a Client clicks on my Hollo Pointe server and sees the mission attributes, the Easy Comms shows a 'Yes' but this feature is Off in the missions and in the server settings and Client settings where the missions are built. WC
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render 3D - proof in the pudding
Wrecking Crew replied to Johnny Dioxin's topic in Multiplayer Server Administration
A somewhat related bug report from me today -- http://forums.eagle.ru/showthread.php?t=157580 WC -
v1.5.2.48726 Server Briefing screen is blank -- see screenshot. I went to my Hollo Pointe server using Teamviewer and clicked on Briefing and this blank screen appeared. For the server, autoexec.cfg is this -- options.graphics.maxfps = 30 options.graphics.render3D = false serverSettings.lua is this -- cfg = { ["isPublic"] = true, ["missionList"] = { [1] = "C:\\Users\\Hollo Pointe\\Saved Games\\DCS\\Missions\\WC's Simply War 15Cau4b.miz", [2] = "C:\\Users\\Hollo Pointe\\Saved Games\\DCS\\Missions\\WC's Witches Hollo 15Cau3b.miz", }, -- end of ["missionList"] ["bind_address"] = "", ["advanced"] = { ["event_Role"] = true, ["allow_object_export"] = false, ["pause_on_load"] = false, ["event_Connect"] = true, ["event_Ejecting"] = true, ["event_Kill"] = true, ["event_Takeoff"] = true, ["pause_without_clients"] = false, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Crash"] = true, }, -- end of ["advanced"] ["password"] = "", ["port"] = 10308, ["version"] = 1, ["name"] = "Hollo Pointe", ["description"] = "Welcome to the Hollo Pointe server!", ["listLoop"] = false, ["listShuffle"] = false, ["maxPlayers"] = 16, } -- end of cfg I was able to press Esc to get back to the Spectators page. WC
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detect unit in a area and do something to it
Wrecking Crew replied to Mt5_Roie's topic in Mission Editor
Here are a few examples of the way I use Mist to detect units in zones. mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'Test Zone'}, flag = 50107, zone_type = 'cylinder', } mist.flagFunc.units_in_zones{ units = {'[blue][plane]'}, zones = {'Test Zone'}, flag = 50207, zone_type = 'sphere', toggle = true, } mist.flagFunc.units_in_zones{ units = {'[blue][vehicle]'}, zones = {'Point Bastion'}, flag = 99, req_num = 8, stopflag = 1000, toggle = true, } mist.flagFunc.units_in_zones{ units = {'[red][plane]'}, zones = {'Ready to Attack Ground Units'}, flag = 10007, zone_type = 'cylinder', stopflag = 10004, toggle = true, } Link to Mist, from Grimes -- http://forums.eagle.ru/showpost.php?p=1622305&postcount=3 Look in the Mist guide, around Page 15 for this units in zone function description. WC