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obious

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Everything posted by obious

  1. Awesome, thats really good to hear and will transform the AAR experience. Do you happen to also know if those physics will be applied to carrier arresting wires?
  2. How do you know what res you’re running with OpenXR? The slider in OpenXR Toolkit only shows percentage and not overall pixels being rendered like SteamVR does
  3. Hi All, Simply put, does anyone know if adding x2 MSAA looks ‘as good’ as increasing pixel density by a certain amount (is there an equivalent; ie adding x2MSAA is the same as increasing PD to 1.2 etc)? I’m currently running a HP Reverb and 100% Steam res with 0 MSAA and am wondering what would be better, adding x2 MSAA or increasing PD to 1.2-1.5 in SteamVR. Anyone have any thoughts? Cheers
  4. I saw back in Feb this year that the S3 Viking is being remodelled which is great but I have a question regarding the in-flight refuelling. Currently, the hose and basket animations are are somewhat 'fixed' (ie there's no rag-doll like physics behind them). Will we see more realistic physics (again, the best way I can describe it is rag-doll like) with the remodel or is this purely a re-skinning affair? Thanks!
  5. Ahh damn, what was the reason out of interest? Something to do with the moving nature of the ship?
  6. Much like we have the ability to place our aircraft anywhere on an airport/field by selecting the 'take off from ground hot' option (that allows free placement of aircraft anywhere on the ground), I think it'd be a good idea to have the same thing for the SC. With custom layouts of aircraft, it'd be awesome if I could select a custom spot from which I can begin to taxi from based upon where I've placed other static planes
  7. I’m just doing a bit of VR testing and I tried to place the Supercarrier in one of the lakes in NTTR but I wasn’t able to find it in the list of available ships in the drop down menu in the mission editor; all I was able to place on the map was a tug of some kind as a small patrol boat. Anyone know any to place a carrier (or any other ship for that matter), in the NTTR map? Note, I know you can place the SC as a static object but I’d like to be able to trap etc on the deck Thanks
  8. Let me start off by saying that I love the SC, it really adds to naval ops immersion with DCS. By way of a bit of context, I fly primarily in VR (Reverb G1 native res @ 90Hz; most eye candy settings turned down to accommodate). After coming back to DCS after a summer break (I normally put down my HOTAS during summer whilst the weather is nice outdoors), I thought I’d fly a few simple custom mission I created a little while ago to reacquaint myself with CV ops. However, I’ve noticed that performance with a simple CASE I recovery mission I have is nowhere near where it used to be (this custom mission I created uses the Stennis instead of the SC for performance reasons); I’m thinking maybe ED updated the Stennis textures to that of the SC recently? With the drop in perf I’m now seeing when using the Stennis, I thought I’d update all my missions to use the SC but it leads me to question, is it possible at all to get 90fps when sitting on the deck of the carrier (looking at the island causes even more of a performance drop)? If so, what settings do I need to tone down? Is anyone else able to run the SC smoothly at 90fps? I can take a screenshot of my settings if needed but ultimately I’m wondering if there’s a way to run 90Hz with the SC at all? I did think about posting this in the VR forum but thought, as its specific to the SC, to post it here Thanks
  9. Yea, I meant when they’re running separately
  10. I’m not, where did I say that I was? I didn’t even think that was possible?
  11. As far I can work out, the information presented is just a bunch of numbers (ie GPU: XXXXX, CPU: YYYYY) and I have no idea how to interpret them. Regarding running OpenXR at 50%, if I run it at 100% my system isn’t able to support 90fps so I’ve always assumed that 50% OpenXR res is equivalent to 100% SteamVR (any idea how to get OpenXR to display actually resolution numbers instead of percentage? Also, how did you determine what’s the default res for your card/headset?
  12. On a slightly different but related note, I’m struggling to determine if OpenXR is having any benefit for my system (I wonder if it benefits non high-end systems more). Without having a fpsVR equivalent for OpenXR, I’m finding it difficult to judge if there is much of a performance increase. I’m not using motion repo at all (either for OXR or SVR) and have my SteamVR res. set to 100% (native for my G1) and OpenXr res set to 50%. I must admit is quite discomforting not knowing where my system is in terms of resource utilisation when using OpenXR and not being able to tune settings according to how much available headroom I have. The only thing I’ve seen to far is that not running SteamVR saves about .8gb in RAM, thats about it (I must admit though, having a loading screen not flashing in front of my eyes is such a welcome relief though). I know there are arguments to be made of ‘put the FPS counter down and just enjoy the view’, thats true to an extent but I need a baseline to start from otherwise I have no idea if I’m utilising my system as much as possible!
  13. That’s exactly what I’ve done but am getting horrible frame rates and a really stuttery experience
  14. Got it. So if I understand correctly, you haven't changed any OpenXR Toolkit settings, you've just cranked up the eye candy settings in DCS?
  15. Are you using openxr or SteamVR? Also, are you not contradicting yourself by saying you’re running 45hz reprojection yet doing so will castrate the rig?
  16. Thanks for your input. I can’t speak to points 2 & 3 but I think you’re wrong on point 1 (albeit its a very subjective thing) as I used to lock frames to 45fps and use motion repro but the jaggy lines were horrible; 45fps is definitely not plenty
  17. Hi All, I have a 3080ti and am running my Reverb G1 at 90fps with my DCS settings toned down accordingly to help reach 90Hz. Now that GPU prices are *somewhat* declining, I’m thinking about upgrading and am wondering if the amount of VRAM that a GPU has matters for VR? When looking at the 3090ti (and even the 40XX cards that are around the corner) that has 24gb VRAM vs. the 12gb of the 3080ti series, does that make much of a difference for VR at all? I’m currently getting about 7ms when flying the Hornet in PG but when I land on an empty Stennis, my FPS tanks for ~75fps and GPU frame time spikes. I wonder if that’s because ED recently applied the Super Carriers textures to the Stennis? Thanks
  18. I think its under the ‘general settings’.
  19. Yes, those are the exact ones I used
  20. Considering we're fast approaching (if we haven't already reached) the year mark for the G2 being out, I'd be surprised if we didn't see a G3 announced sometime in Q3 or Q4 this year
  21. Hi All, I'm just back from taking a bit of a break from DCS as I've just had the new WinWing Orion 2 F-18 throttle delivered. I installed SimAppPro to do a bit of configuring after which I fired up my OG Reverb expecting the same 90fps I was enjoying last time I flew (back in March). To my horror, I found that I'm struggling to get even 70 fps on the Nevada F-18 Free Flight mission (which historically has always been the most performant mission/experience for me) and noticed that my CPU frametimes are spiking extremly frequently at ~20ms. After double checking my settings to make sure an update of either SteamVR or DCS didn't change anything, I uninstalled SimAppPro (as I've heard people have had issues with it in the past) only to find now change). I've also cleaned the fxo & metashaders folders and installed the latest Nvidia driver but I'm stilling struggling with performance. Anyone got any ideas as to what is going on? Also, I'm running SteamVR at 100%/native res. Any help would be appreciated
  22. Got it, and when you say ‘it’s working’, what do you mean? Is the 3D effect ‘more’ apparent?
  23. Without reading 15 pages, is there a consensus on ‘fixing’/improving the 3D stereo image? Ie does the change describe at the beginning of this thread do anything? Thanks
  24. With the recent release of Top Gun: Maverick, is there new interest from ED to model an early Rhino version? I imagine, there could very well be interest from the market since currently only MSFS and other non-study level sims have it model (albeit really badly). Thinking/typing out loud for a second, The Warthog had a recent update (Tank Killer) that required an additional purchase so I don't see why the Rhino couldn't act as an additional revenue stream for ED; I for one would be willing for pay for it.
  25. Hi ED, I've noticed a bit of a werid issue (I think somewhat recently, although it could have always been there but am only just now noticing it as I dial in my VR settings) whereby if I move the stick from left to right and simultaneously look at the UFC, the UFC/entire dash becomes blurry (almost as if there's micro suttering going o). To test I'm flying the F-18 Navada Free Flight mission and my settings are below. I'm running a Reverb G1 at 100% StreamVR scaling res & 90fps (no motion repro.) and no mods. I'm averaging 8ms GPU frame time (at ~60% utilisation) and 6-9ms CPU frametime so I don't think its a hardware issue. The werid thing is that if I turn the 'Head Movement by G-Forces in Cockpit' settting off, the issue goes away. What I will say is that when moving my head around the cockpit and looking outside (whilst moving my head left-to-right), I don't experience any motion/microstuttering. I've done other tests and the 'issue' (if indeed it is a thing and I'm not just being oversensitive) exists when flying the F-14. F-16 and F-5E also. Is this expecfted behaviour or a problem? Thanks
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