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obious

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Everything posted by obious

  1. I’m pretty sure Scan don’t sell fake hardware. The 4090 handles most cases but the island night lighting is something that it just can’t, unless I drop the PD in SteamVR down from 1.5 to 1.1-1.2
  2. I've noticed that whenever I land/take off from the SC during the day/dusk, my FPS is fine and perfectly fluid. However, at night when the island flood lights come on, it absolutely tanks framerates. I imagine because there are a lot of shadows etc to calculate and render. Until there's some optimisation that occurs or hardware catches up (or both) can we have an option to turn off the island flood lights at night? It may not be entirely accurate but at least I can fly night ops. Thanks!
  3. I think everything you said here in nonsense. Worth is a relative term and regardless of economic standing of any country, there is always a percentage of the population with the means and appetite for high-end/luxury items (cars, clothing, housing and in this case PC components)
  4. Hi All, Up for sale is an F-18 front panel project that I don’t have the time anymore to finish. Could also be used for the F-16 etc as well. This unit is extremely solid when mounted to a Virpil desk mount and has minimal flex when pushing any of the MFD buttons. I’ve mainly used it for VR but could also be used with pancake setups of course Included in the sale: 1 x 5mm black Perspex panel (with holes for Thrustmaster MFDs and toggle switches; also has a cut for a UFC in the centre). I had this professionally laser cut by a company in London 1 x custom designed and 3D printed 2040 to 4080 adaptor (this has a 10 degree angle on to to make the panel for ergonomic and is designed to fit on Monstertech desk mounts) 1 x custom designed and printed spacer to ensure no flex when using the third/bottom MFD Two push buttons (A/A & A/G) 2040 rails (as shown in the picture and all mounting hardware (including nuts and rail fittings) 3 Thrustmaster MFDs (I’m actually open these beign removed from sale if the buyer doesn’t want them) What’s not included in the sale is the Virpil base, TM F-18 grip, USB hub and Monstertech desk mount (only show in pictures to give an idea as to what the setup looks like) Ships from the UK. Price is £250 inc. postage and Paypal with the MFDs or £100 without (the Perspex alone was £60 to have laser cut) Any questions, please let me know Thanks \ Just to add, I’ll also send over the CAD file to the buyer in case they when to finish it off or modify it in any way (will also allow for more accurate designs to be made as you won’t have to physically measure the gaps or spaces for the UFC for instance; you can just take the measurement from the CAD file)
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  5. Awesome, thats really good to hear and will transform the AAR experience. Do you happen to also know if those physics will be applied to carrier arresting wires?
  6. How do you know what res you’re running with OpenXR? The slider in OpenXR Toolkit only shows percentage and not overall pixels being rendered like SteamVR does
  7. Hi All, Simply put, does anyone know if adding x2 MSAA looks ‘as good’ as increasing pixel density by a certain amount (is there an equivalent; ie adding x2MSAA is the same as increasing PD to 1.2 etc)? I’m currently running a HP Reverb and 100% Steam res with 0 MSAA and am wondering what would be better, adding x2 MSAA or increasing PD to 1.2-1.5 in SteamVR. Anyone have any thoughts? Cheers
  8. I saw back in Feb this year that the S3 Viking is being remodelled which is great but I have a question regarding the in-flight refuelling. Currently, the hose and basket animations are are somewhat 'fixed' (ie there's no rag-doll like physics behind them). Will we see more realistic physics (again, the best way I can describe it is rag-doll like) with the remodel or is this purely a re-skinning affair? Thanks!
  9. Ahh damn, what was the reason out of interest? Something to do with the moving nature of the ship?
  10. Much like we have the ability to place our aircraft anywhere on an airport/field by selecting the 'take off from ground hot' option (that allows free placement of aircraft anywhere on the ground), I think it'd be a good idea to have the same thing for the SC. With custom layouts of aircraft, it'd be awesome if I could select a custom spot from which I can begin to taxi from based upon where I've placed other static planes
  11. I’m just doing a bit of VR testing and I tried to place the Supercarrier in one of the lakes in NTTR but I wasn’t able to find it in the list of available ships in the drop down menu in the mission editor; all I was able to place on the map was a tug of some kind as a small patrol boat. Anyone know any to place a carrier (or any other ship for that matter), in the NTTR map? Note, I know you can place the SC as a static object but I’d like to be able to trap etc on the deck Thanks
  12. Let me start off by saying that I love the SC, it really adds to naval ops immersion with DCS. By way of a bit of context, I fly primarily in VR (Reverb G1 native res @ 90Hz; most eye candy settings turned down to accommodate). After coming back to DCS after a summer break (I normally put down my HOTAS during summer whilst the weather is nice outdoors), I thought I’d fly a few simple custom mission I created a little while ago to reacquaint myself with CV ops. However, I’ve noticed that performance with a simple CASE I recovery mission I have is nowhere near where it used to be (this custom mission I created uses the Stennis instead of the SC for performance reasons); I’m thinking maybe ED updated the Stennis textures to that of the SC recently? With the drop in perf I’m now seeing when using the Stennis, I thought I’d update all my missions to use the SC but it leads me to question, is it possible at all to get 90fps when sitting on the deck of the carrier (looking at the island causes even more of a performance drop)? If so, what settings do I need to tone down? Is anyone else able to run the SC smoothly at 90fps? I can take a screenshot of my settings if needed but ultimately I’m wondering if there’s a way to run 90Hz with the SC at all? I did think about posting this in the VR forum but thought, as its specific to the SC, to post it here Thanks
  13. Yea, I meant when they’re running separately
  14. I’m not, where did I say that I was? I didn’t even think that was possible?
  15. As far I can work out, the information presented is just a bunch of numbers (ie GPU: XXXXX, CPU: YYYYY) and I have no idea how to interpret them. Regarding running OpenXR at 50%, if I run it at 100% my system isn’t able to support 90fps so I’ve always assumed that 50% OpenXR res is equivalent to 100% SteamVR (any idea how to get OpenXR to display actually resolution numbers instead of percentage? Also, how did you determine what’s the default res for your card/headset?
  16. On a slightly different but related note, I’m struggling to determine if OpenXR is having any benefit for my system (I wonder if it benefits non high-end systems more). Without having a fpsVR equivalent for OpenXR, I’m finding it difficult to judge if there is much of a performance increase. I’m not using motion repo at all (either for OXR or SVR) and have my SteamVR res. set to 100% (native for my G1) and OpenXr res set to 50%. I must admit is quite discomforting not knowing where my system is in terms of resource utilisation when using OpenXR and not being able to tune settings according to how much available headroom I have. The only thing I’ve seen to far is that not running SteamVR saves about .8gb in RAM, thats about it (I must admit though, having a loading screen not flashing in front of my eyes is such a welcome relief though). I know there are arguments to be made of ‘put the FPS counter down and just enjoy the view’, thats true to an extent but I need a baseline to start from otherwise I have no idea if I’m utilising my system as much as possible!
  17. That’s exactly what I’ve done but am getting horrible frame rates and a really stuttery experience
  18. Got it. So if I understand correctly, you haven't changed any OpenXR Toolkit settings, you've just cranked up the eye candy settings in DCS?
  19. Are you using openxr or SteamVR? Also, are you not contradicting yourself by saying you’re running 45hz reprojection yet doing so will castrate the rig?
  20. Thanks for your input. I can’t speak to points 2 & 3 but I think you’re wrong on point 1 (albeit its a very subjective thing) as I used to lock frames to 45fps and use motion repro but the jaggy lines were horrible; 45fps is definitely not plenty
  21. Hi All, I have a 3080ti and am running my Reverb G1 at 90fps with my DCS settings toned down accordingly to help reach 90Hz. Now that GPU prices are *somewhat* declining, I’m thinking about upgrading and am wondering if the amount of VRAM that a GPU has matters for VR? When looking at the 3090ti (and even the 40XX cards that are around the corner) that has 24gb VRAM vs. the 12gb of the 3080ti series, does that make much of a difference for VR at all? I’m currently getting about 7ms when flying the Hornet in PG but when I land on an empty Stennis, my FPS tanks for ~75fps and GPU frame time spikes. I wonder if that’s because ED recently applied the Super Carriers textures to the Stennis? Thanks
  22. I think its under the ‘general settings’.
  23. Yes, those are the exact ones I used
  24. Considering we're fast approaching (if we haven't already reached) the year mark for the G2 being out, I'd be surprised if we didn't see a G3 announced sometime in Q3 or Q4 this year
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