Jump to content

obious

Members
  • Posts

    572
  • Joined

  • Last visited

Everything posted by obious

  1. On a slightly different but related note, I’m struggling to determine if OpenXR is having any benefit for my system (I wonder if it benefits non high-end systems more). Without having a fpsVR equivalent for OpenXR, I’m finding it difficult to judge if there is much of a performance increase. I’m not using motion repo at all (either for OXR or SVR) and have my SteamVR res. set to 100% (native for my G1) and OpenXr res set to 50%. I must admit is quite discomforting not knowing where my system is in terms of resource utilisation when using OpenXR and not being able to tune settings according to how much available headroom I have. The only thing I’ve seen to far is that not running SteamVR saves about .8gb in RAM, thats about it (I must admit though, having a loading screen not flashing in front of my eyes is such a welcome relief though). I know there are arguments to be made of ‘put the FPS counter down and just enjoy the view’, thats true to an extent but I need a baseline to start from otherwise I have no idea if I’m utilising my system as much as possible!
  2. That’s exactly what I’ve done but am getting horrible frame rates and a really stuttery experience
  3. Got it. So if I understand correctly, you haven't changed any OpenXR Toolkit settings, you've just cranked up the eye candy settings in DCS?
  4. Are you using openxr or SteamVR? Also, are you not contradicting yourself by saying you’re running 45hz reprojection yet doing so will castrate the rig?
  5. Thanks for your input. I can’t speak to points 2 & 3 but I think you’re wrong on point 1 (albeit its a very subjective thing) as I used to lock frames to 45fps and use motion repro but the jaggy lines were horrible; 45fps is definitely not plenty
  6. Hi All, I have a 3080ti and am running my Reverb G1 at 90fps with my DCS settings toned down accordingly to help reach 90Hz. Now that GPU prices are *somewhat* declining, I’m thinking about upgrading and am wondering if the amount of VRAM that a GPU has matters for VR? When looking at the 3090ti (and even the 40XX cards that are around the corner) that has 24gb VRAM vs. the 12gb of the 3080ti series, does that make much of a difference for VR at all? I’m currently getting about 7ms when flying the Hornet in PG but when I land on an empty Stennis, my FPS tanks for ~75fps and GPU frame time spikes. I wonder if that’s because ED recently applied the Super Carriers textures to the Stennis? Thanks
  7. Yes, those are the exact ones I used
  8. Considering we're fast approaching (if we haven't already reached) the year mark for the G2 being out, I'd be surprised if we didn't see a G3 announced sometime in Q3 or Q4 this year
  9. Hi All, I'm just back from taking a bit of a break from DCS as I've just had the new WinWing Orion 2 F-18 throttle delivered. I installed SimAppPro to do a bit of configuring after which I fired up my OG Reverb expecting the same 90fps I was enjoying last time I flew (back in March). To my horror, I found that I'm struggling to get even 70 fps on the Nevada F-18 Free Flight mission (which historically has always been the most performant mission/experience for me) and noticed that my CPU frametimes are spiking extremly frequently at ~20ms. After double checking my settings to make sure an update of either SteamVR or DCS didn't change anything, I uninstalled SimAppPro (as I've heard people have had issues with it in the past) only to find now change). I've also cleaned the fxo & metashaders folders and installed the latest Nvidia driver but I'm stilling struggling with performance. Anyone got any ideas as to what is going on? Also, I'm running SteamVR at 100%/native res. Any help would be appreciated
  10. Got it, and when you say ‘it’s working’, what do you mean? Is the 3D effect ‘more’ apparent?
  11. Without reading 15 pages, is there a consensus on ‘fixing’/improving the 3D stereo image? Ie does the change describe at the beginning of this thread do anything? Thanks
  12. With the recent release of Top Gun: Maverick, is there new interest from ED to model an early Rhino version? I imagine, there could very well be interest from the market since currently only MSFS and other non-study level sims have it model (albeit really badly). Thinking/typing out loud for a second, The Warthog had a recent update (Tank Killer) that required an additional purchase so I don't see why the Rhino couldn't act as an additional revenue stream for ED; I for one would be willing for pay for it.
  13. Hi ED, I've noticed a bit of a werid issue (I think somewhat recently, although it could have always been there but am only just now noticing it as I dial in my VR settings) whereby if I move the stick from left to right and simultaneously look at the UFC, the UFC/entire dash becomes blurry (almost as if there's micro suttering going o). To test I'm flying the F-18 Navada Free Flight mission and my settings are below. I'm running a Reverb G1 at 100% StreamVR scaling res & 90fps (no motion repro.) and no mods. I'm averaging 8ms GPU frame time (at ~60% utilisation) and 6-9ms CPU frametime so I don't think its a hardware issue. The werid thing is that if I turn the 'Head Movement by G-Forces in Cockpit' settting off, the issue goes away. What I will say is that when moving my head around the cockpit and looking outside (whilst moving my head left-to-right), I don't experience any motion/microstuttering. I've done other tests and the 'issue' (if indeed it is a thing and I'm not just being oversensitive) exists when flying the F-14. F-16 and F-5E also. Is this expecfted behaviour or a problem? Thanks
  14. Ok, so I'll chime in here with my $.02 after initally struggling. Perhaps others have pointed this out but this thread has exploded and I'm struggling to keep up with all the replies. Installing the OpenXR Toolkit (companian app) is an absolute most (for me anyway) as it allows me to lock my frames to 45fps. Before when I was playing around I didn't have it installed and wasn't able to do this and kept getting a horrible jittery mess. Note that I am also forcing motion repro to 'always on' and have changed my native scaling to 60% but after doing all this, I was able to max out a lot of the slides (inc. 'ultimate' clouds and 2x MSAA). One thing I'd note has others have mentioned already, OXR motion repro is far behind the curve when compared to StreamVR's implementation; there are a lot of artifacts etc that StreamVR handles better in this dept. Overall its probably a net positive experice but until they sort out the motion repro, I think I'll go back to StreamVR and take the hit on being able to bath in sweet glorious visual fidelity in favour of running at 90fps
  15. Can I ask what you mean by 90Hz motion repro always on and unlocked? Have you forced motion repro to ‘always on’ in OXR settings and the ‘unlocked’ setting you’re talking about is somewhere else?
  16. @edmuss I’m not running a 1080ti, I’m running a 3080ti with a 12900k @ 5.2Ghz but I’m wondering if the OXR scaling set to 60% that I’m running is giving me problems? I haven’t installed the dev tools yet so I haven’t been able to play around with any settings above render scaling but the experience has not be ideal for me
  17. @Dodge I see you’ve got motion repro disabled in OXR Dev Tools; I tried the same settings as you last night (inc 100% scale setting) and all I got was a horrible jittery mess. Are you finding your experience smooth? I really want this to work but for me at the moment, SteamVR seems to be giving me a much better experience (motion/smoothness wise). I will say not having the menus flickering and the overall sharpness in my Reberb G1 a plus however
  18. Maybe that’s where people are going wrong, saying things like ‘then they will go to 11ms when you hit 90fps’? How can you lock the frame rate at 45fps yet expect to get 90fps?
  19. Interesting, how are you finding 55-60fps as smooth? Moving my head left-to-right in the F-18 was all jittery, even at 80fps.
  20. @edmuss well thats just it, I've just done some testing and can say that I haven't found any improvement whatsoever. When using SteamVR at 100% render scale (and DCS settings turned way down), I get ~9-10ms frame time on PG when running 90fps. Under the extact same mission and same settings in DCS with OpenXR render scale set to 60% I'm nowhere close to being able to maintain 90fps (hovering around 80fps). Maybe I'm doing something wrong (or have a setting somewhere that I haven't configured correctly) but SteamVR seems to work much better for me. Admitedly the clarity is much better using OpenXR however. FYI running 3080ti and 12900k @5.2Ghz and Reverb G1
  21. Will we ever get exterior strobe lights (both the white flash/sterady on the right tail and the red on the left) that have a visual impact on the exterior frame as well as in the cockpit? I think the ones at the moment are a little dim and have no visual reflection on anything. I only really noticed as the exterior lights on the AH-64D seem to have a much better time reflecting on the exterior model
  22. Just thinking a bit more about it now, I think it would be really good (after doing a few hops and landing at a few AFBs in PG) in addition to a ‘cockpit shadows only’ setting would be an ‘airborne aircraft only’ setting. I found coming in to land without any shadows from my aircraft a bit of an immersion breaker so a setting that controlled either my own aircrafts shadows or only aircraft that were airborne would be great.
  23. I've just given this a go and think this option definitely needs to be implemented by Ed. Quick question though, does anyone know what the values that are being changed actaully control? For example {0.02, 2.5, 25.0, 250.0, 1500.0, 7000}, what does the '1500.0' represent, meters out from the cockpit?
×
×
  • Create New...