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obious

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Everything posted by obious

  1. Anyone know where I can find the large paddle/toggle that Winwing are using in their Orion 2 throttles? I’ve tried searching AliExpress but have had no luck. I’ve tracked the company down to YUEN FUNG (I cracked open the base and found ’YF’ markings on the side of the toggle) but can’t find what I’m after; all I can find are the micro-toggles that have a flat paddle/bat which isn’t what I’m after (they’re too small). I want the full-size one like Winwing is using. Anyone got any ideas?
  2. Thanks for the pics, keep ‘em coming. Regarding placement of that USB-C port, that is such a stupid position; why not put it in the middle of the panel so those wishing to mount the MFDs into their own rigs can make a nice hole that’ll be surely covered up be the surrounding bezels and not right on the edge. Any feedback on the buttons, do they feel soft and spongy or is there a positive ‘click’/press when using them?
  3. I just spent a little while trying to find footage on YT and I couldn’t so I’m mistaken. I don’t agree with your statement however about not doing flight ops if not being able to do them properly (I’m purely talking about DCS here and not real life before you jump to conclusions); we didn’t have flood lights for the past 4-5 years and everyone was able to ‘see’ the carrier at night without a problem. I think thats a bit like saying you shouldn’t fly if you can’t handle a bit of wake turbulence (an option that can be turned off for somer reason; was primarily suggested being able to do so would save CPU cycles). People are also asking for the ability to turn off the burble which I don’t understand (why offer the ability to turn something off that humans can’t control ie the burble yet not do so for something they can ie some lights.
  4. If I'm playing around with a mission I'm planning in the ME or even fine tuning my GFX settings for VR, its annoying to have to keep hitting the 'Start' button from the mission briefing notes as well as the 'Fly' button once in the cockpit. This doesn't happen in all Instant Action or Missions so I'm wondering how to disable it. Does anyone know if its possible to remove the below from missions so that I can load straight into the aircraft? Thanks
  5. Couple points here: NVGs (if total black out ops are a thing). Also, don't take what I'm suggesting (turning off island flood lights until they're 'optimized') to mean that I want a completely dark carrier, absolutely not. Before you say something to the effect of 'NVGs aren't used on the decks at night', I've seen plenty of videos of night ops where pilots have them on during taxiing. Also, lets not forget that the flood lights come on well before its dark; dusk and dawn flight ops have the same effect on FPS due to the island lights coming on (which is around 1hr after sunset and stay on until ~ 1 hour before sunrise) except I can't take advantage/fly around with gorgeous sunsets/lighting because of FPS limitations. What I'm asking for is/should be only a temporary measure until ED 'optimize' the carrier lights or hardware catches up (yes I know both are long-term things). Hell, they've already added an option to turn off secondary shadows as they knew it would impact FPS too much, why not extend optionality to lighting and not just the results of that lighting ie shadows? Whilst you raise a good point about navigating the deck at night in complete darkness without floodlights being perhaps an issue (environmental factors aside; moonlight, clouds etc), your passive/aggressive and somewhat rhetorical question regarding 'cutting my nose off to spite my face' doesn't add anything of value to the conversation
  6. Ok so, I thought I’d post an update here since I am now in possession of a shiny new 4090. After tweaking my graphics settings (140% PD in SteamVR, shadows on medium, x2 MSAA are the main ones), in now able to get steady 90fps (8.5ms GPU frame time) when navigating the Supercarrier during the day which is glorious. That being said, night ops on the SC is a whole other ball game. Due to the island flood lights, FPS tanks which is a real shame. I’ve raised a ‘wish list’ item to turn off the island flood lights at night so I really hope it gets implemented
  7. Yea I know, I’m surprised by it as well. Navigating the deck during the day is absolutely no problem but for whatever reason, the floodlights on the island just batter FPS
  8. I’m pretty sure Scan don’t sell fake hardware. The 4090 handles most cases but the island night lighting is something that it just can’t, unless I drop the PD in SteamVR down from 1.5 to 1.1-1.2
  9. I've noticed that whenever I land/take off from the SC during the day/dusk, my FPS is fine and perfectly fluid. However, at night when the island flood lights come on, it absolutely tanks framerates. I imagine because there are a lot of shadows etc to calculate and render. Until there's some optimisation that occurs or hardware catches up (or both) can we have an option to turn off the island flood lights at night? It may not be entirely accurate but at least I can fly night ops. Thanks!
  10. I think everything you said here in nonsense. Worth is a relative term and regardless of economic standing of any country, there is always a percentage of the population with the means and appetite for high-end/luxury items (cars, clothing, housing and in this case PC components)
  11. Hi All, Up for sale is an F-18 front panel project that I don’t have the time anymore to finish. Could also be used for the F-16 etc as well. This unit is extremely solid when mounted to a Virpil desk mount and has minimal flex when pushing any of the MFD buttons. I’ve mainly used it for VR but could also be used with pancake setups of course Included in the sale: 1 x 5mm black Perspex panel (with holes for Thrustmaster MFDs and toggle switches; also has a cut for a UFC in the centre). I had this professionally laser cut by a company in London 1 x custom designed and 3D printed 2040 to 4080 adaptor (this has a 10 degree angle on to to make the panel for ergonomic and is designed to fit on Monstertech desk mounts) 1 x custom designed and printed spacer to ensure no flex when using the third/bottom MFD Two push buttons (A/A & A/G) 2040 rails (as shown in the picture and all mounting hardware (including nuts and rail fittings) 3 Thrustmaster MFDs (I’m actually open these beign removed from sale if the buyer doesn’t want them) What’s not included in the sale is the Virpil base, TM F-18 grip, USB hub and Monstertech desk mount (only show in pictures to give an idea as to what the setup looks like) Ships from the UK. Price is £250 inc. postage and Paypal with the MFDs or £100 without (the Perspex alone was £60 to have laser cut) Any questions, please let me know Thanks \ Just to add, I’ll also send over the CAD file to the buyer in case they when to finish it off or modify it in any way (will also allow for more accurate designs to be made as you won’t have to physically measure the gaps or spaces for the UFC for instance; you can just take the measurement from the CAD file)
  12. Awesome, thats really good to hear and will transform the AAR experience. Do you happen to also know if those physics will be applied to carrier arresting wires?
  13. How do you know what res you’re running with OpenXR? The slider in OpenXR Toolkit only shows percentage and not overall pixels being rendered like SteamVR does
  14. Hi All, Simply put, does anyone know if adding x2 MSAA looks ‘as good’ as increasing pixel density by a certain amount (is there an equivalent; ie adding x2MSAA is the same as increasing PD to 1.2 etc)? I’m currently running a HP Reverb and 100% Steam res with 0 MSAA and am wondering what would be better, adding x2 MSAA or increasing PD to 1.2-1.5 in SteamVR. Anyone have any thoughts? Cheers
  15. I saw back in Feb this year that the S3 Viking is being remodelled which is great but I have a question regarding the in-flight refuelling. Currently, the hose and basket animations are are somewhat 'fixed' (ie there's no rag-doll like physics behind them). Will we see more realistic physics (again, the best way I can describe it is rag-doll like) with the remodel or is this purely a re-skinning affair? Thanks!
  16. Ahh damn, what was the reason out of interest? Something to do with the moving nature of the ship?
  17. Much like we have the ability to place our aircraft anywhere on an airport/field by selecting the 'take off from ground hot' option (that allows free placement of aircraft anywhere on the ground), I think it'd be a good idea to have the same thing for the SC. With custom layouts of aircraft, it'd be awesome if I could select a custom spot from which I can begin to taxi from based upon where I've placed other static planes
  18. I’m just doing a bit of VR testing and I tried to place the Supercarrier in one of the lakes in NTTR but I wasn’t able to find it in the list of available ships in the drop down menu in the mission editor; all I was able to place on the map was a tug of some kind as a small patrol boat. Anyone know any to place a carrier (or any other ship for that matter), in the NTTR map? Note, I know you can place the SC as a static object but I’d like to be able to trap etc on the deck Thanks
  19. Let me start off by saying that I love the SC, it really adds to naval ops immersion with DCS. By way of a bit of context, I fly primarily in VR (Reverb G1 native res @ 90Hz; most eye candy settings turned down to accommodate). After coming back to DCS after a summer break (I normally put down my HOTAS during summer whilst the weather is nice outdoors), I thought I’d fly a few simple custom mission I created a little while ago to reacquaint myself with CV ops. However, I’ve noticed that performance with a simple CASE I recovery mission I have is nowhere near where it used to be (this custom mission I created uses the Stennis instead of the SC for performance reasons); I’m thinking maybe ED updated the Stennis textures to that of the SC recently? With the drop in perf I’m now seeing when using the Stennis, I thought I’d update all my missions to use the SC but it leads me to question, is it possible at all to get 90fps when sitting on the deck of the carrier (looking at the island causes even more of a performance drop)? If so, what settings do I need to tone down? Is anyone else able to run the SC smoothly at 90fps? I can take a screenshot of my settings if needed but ultimately I’m wondering if there’s a way to run 90Hz with the SC at all? I did think about posting this in the VR forum but thought, as its specific to the SC, to post it here Thanks
  20. I’m not, where did I say that I was? I didn’t even think that was possible?
  21. As far I can work out, the information presented is just a bunch of numbers (ie GPU: XXXXX, CPU: YYYYY) and I have no idea how to interpret them. Regarding running OpenXR at 50%, if I run it at 100% my system isn’t able to support 90fps so I’ve always assumed that 50% OpenXR res is equivalent to 100% SteamVR (any idea how to get OpenXR to display actually resolution numbers instead of percentage? Also, how did you determine what’s the default res for your card/headset?
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