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obious

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Everything posted by obious

  1. Thanks. I have my Aero coming in a few weeks and was curious as to how people are running them (I’m coming from a QP at 90fps)
  2. With your rig (I have the same graphics card), have you tried 90fps? I’m assuming performance (or lack there of it) is the reason that you’re locking to 45fps?
  3. @dburne are you running at 90fps or 45fps? I
  4. Try turning on Turbo Mode in OKRTK, that removed all the stutters I was having with MT and my QP
  5. Hi All, Simply put, I’m having a difficult time just simply using the CDIP mode when trying to drop some iron bombs on some random buildings mid-flight. It doesn’t matter what I do in CDIP mode (1/STA, STEP etc), the Mk82s simply won’t come off the rack instantaneously when pushing the weapon release button when I’m have a nose down attitude unless I go into external view mode (via F2). When I’m in the cockpit and I press the weapon release, the aircraft is designating wherever the piper is as a TGT and the horizontal TTL bar appears but by the time I’m due to release, I’ve overflown the target. Why is the aircraft designating where’ve the piper is as an AUTO target instead of just releasing the ordnance?
  6. Good to know, thanks for the feedback. Out of interest, did you experience a perf diff between the QP and Aero?
  7. Anyone here have a Quest Pro along with their Aero (or those that have an Aero and have tried a QP), how does both the vertical and horizontal FoV compare? I’ve heard some quite bad things about the vertical FoV and before I pull the trigger on a headset during their sale I’d like to get peoples input
  8. FYI, I think this is defo an issue with the MT instance of DCS:
  9. I got the same email, it’s a great offer and I wonder if they’re doing it to shift units prior to a new headset coming out? I’m willing to accept a while but if ever? Why would they stop at the V1?
  10. I’ve had a Quest Pro for around 6 months and whilst its a great headset, its not without its issues. I’m thinking of pulling the trigger on a Varjo Aero but am slightly apprehensive given its been out for a while. Anyone know if there are any rumours around an Aero V2 and what, if any, the improvements could be (I for one would be hoping for pancake lenses)?
  11. You know what, I’m starting to think this may be exactly what it is. I’m running 1.7x rendering resolution in the Oculus settings (slider is all the way to the right) and I’m maybe thinking I should turn it down as whenever the ‘micro stuttering’/whatever happens I notice my FPS dips to ~82-83fps before rising back up to 90. This is even more proven by the fact that I just spent the last two hours installing windows 11 on an empty NVME drive, I had lying around only to experience the exact same behaviour
  12. Tried this, had no noticible impact. Thanks for the suggestion Thinking about it a bit more, this is actually a more acurate description of what I experience (micro 'sawtooth'/tears in the image)
  13. Just to clarify a bit more, the ‘micro stuttering’ as I refer to it as doesn’t just happen when I do fast barrel roles. It also happens if I do a flyby of an aircraft (whilst looking at it) or just look around the cockpit. I wouldn’t say it’s every few seconds on a repeatable basis either but certainly happens 2-3 times in a 10-15 period. Just to be clear again, this issue goes away with turbo mode enabled and comes back when it’s off (every single time).
  14. Hmm, I’m thinking of building a new rig when the 14th gen Intel CPUs come out but it’s interesting that you’re not seeing any microstuttering with your rig which is significantly more powerful than mine. BTW, I take it you don’t have the same experience with toggling turbo mode on vs. off like I do (ie you have no stutters when doing barrel roles etc with turbo mode off?)
  15. I don’t think my microstuttering has anything to do with the CPU and I can toggle turbo mode on and off in game and the stutters appears and disappear accordingly. I had bloom turned off as per the instructions for DVR and I did try running my QP at 72Hz but I got an intolerable flickering that I couldn’t handle. I don’t think FPS/frametimes are the issue as I have plenty of headroom (my testing missions is a simple free flight mission in the PG using the F18); my CPU frametimes are around 4ms with my GPU frametimes sitting around 6ms
  16. I’m running at 90fps with a PCIe 5 (Z690 TUF WifI) motherboard. I’m also running a water cooled setup and thermals have never been an issue. As well as my overclock, I’ve disabled e cores so I’m forcing DCS to run on the performance cores and I’ve also disabled hyper-threading. I am however running Windows 10 which could possibly be an issue? I did experiment with the DFR mod but tbh, it feels like a bit of a ‘hack’ given all the steps you have to go through so I turned it off (I also was seeing a very noticeable ‘box’ in the centre of my FOV which I can only deduce as being caused by the border where the DFR shifts from high-res sections of the quad view to low-res. It wasn’t immersion breaking but was a little annoying to say the least). Are you running turbo mode with OXRTK? Like I mentioned above, my experience with micro-stutters goes away when I enable turbo mode which is a bit annoying as I loose the ability to see how hard (or not) my system is working. I may test out a Win 11 install later tonight with a spare SSD I have lying around.
  17. Any update on this at all?
  18. Overall, I have to agree with the sentiment here; perf with MT has definitely improved. In ST I’m getting a GPU frame time of around 8ms whereas in MT I’m getting 5/6ms (this is just a free flight mission in the PG map). I suggest deleting the original install and downloading a new copy. I will however say that I’m getting pretty evident microstutters in MT that aren’t present in the ST version. The only way around this is to use Turbo Mode but that has its own issues
  19. Simply put, do I still need the --force_enable_VR --force_OpenXR switches for the desktop shortcut or can I do without them?
  20. I’m not necessarily talking about increasing the amount of memory I have, just the speed
  21. Given that we've had MT for a while now and most of the bugs people saw early on have been quasahed, I'm wondering if RAM speed still plays an important role in VR? I currenlty have 32GB of Corsiair Dominator RAM (CAS16, 3600Mhz) and given where RAM prices are at the moment, I wonder if it'll add much to my experience if I switch to a kit running at 4000Mhz (current limit of my mobo). Overall, my Quest Pro VR experience with multi-threading has been positive but I suffer from what only can be described as micro-stuttering from flying even simple quick start missions (NTTR F-18 Free Flight mission for example) and am trying to think of what hardware changes I can make to improve things (GPU frametimes are siting about the 5ms that mission). I'm already running Tubo Mode from the OpenXR Toolkit which has definitly helped but the seemingly random micro pauses are detracting from the overall experience andw enjoyment. Thanks
  22. Is that the frame rate throttling setting? @mbucchia Does the OXRTK Companian App in-game pop up save the setting values to a file anywhere? I'd be great if I could change the settings via a file rather than the pop-up
  23. Nope, I've checked under aircraft specific settings as well as under General
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