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Everything posted by obious
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Given that we've had MT for a while now and most of the bugs people saw early on have been quasahed, I'm wondering if RAM speed still plays an important role in VR? I currenlty have 32GB of Corsiair Dominator RAM (CAS16, 3600Mhz) and given where RAM prices are at the moment, I wonder if it'll add much to my experience if I switch to a kit running at 4000Mhz (current limit of my mobo). Overall, my Quest Pro VR experience with multi-threading has been positive but I suffer from what only can be described as micro-stuttering from flying even simple quick start missions (NTTR F-18 Free Flight mission for example) and am trying to think of what hardware changes I can make to improve things (GPU frametimes are siting about the 5ms that mission). I'm already running Tubo Mode from the OpenXR Toolkit which has definitly helped but the seemingly random micro pauses are detracting from the overall experience andw enjoyment. Thanks
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Is that the frame rate throttling setting? @mbucchia Does the OXRTK Companian App in-game pop up save the setting values to a file anywhere? I'd be great if I could change the settings via a file rather than the pop-up
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Where are you capping the frame rates?
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Could possible be due to Turbo Mode being on? I had the same experience
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+1
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Can confirm that ED have done something to break this setting (shadows=5). All my settings are reverted to default if I open up the settings menu without touching anything.
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Turbo mode is off Will try that Yes, the outline of a rectangle is what I mean. I've also tried the PG map and I can see it their also. Thanks
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Ok, so after playing around with this for the past few hours I thought I'd provide my 2 cents. The performance improvement is immediately apparent. After runnning a simple NTTR F-18 free flight mission (with Broken Clouds 7 on Ultra, 2x MSAA) that struggled, the same mission becomes instantly playable. I'm finding it difficult to dial in my settings (to take account of the additional system resources I now have. Prior to DFR, I was seeing around 30% headroom being reported via the OTT HUD Performance view but when using DFR, that number jumps to 98%. I'm not entirely sure its accurate as after changing some settings to utilize the system headroom (MSAA now at 4x, render scalling in the OTT at 1.2), that 98% headroom figure doesn't really change. The only impact I see is that the Quest Pro I'm using drops down to 45PFS from 90FPS (which I rearly experienced before). After closing DCS and starting it again (to change an OTT setting etc), DCS hangs (white box; see attached image). Anyone else experienced this? Not sure if this is a DFR thing or not but the sound is very 'choppy'. I'm using an encode resolution of 3664 and an Encode Bitrate of 960 but I'm not entirely sure if these settings are correct? When using DFR, I notice what I can only describe as a 'box' that follows my line of sight/my eyes and is viewable only in the periphery (I'm assuming this is the 'fully' rendered image vs. the lower-res part of the quad-view). Its only noticible when looking at parts of the rendered image that span high brightness/contrast levels (like when I look back at the wings of my F-18 and I can see both the sea and the sky in the saame image. Not sure if I need to tune the settings.cfg here somewhat/somehow. Whilst the instructions are great and perfectly clear, I think using DFR with the Quest Pro may not be for everyone. I had to setup a Meta developer account (which required a credit card and home address) and toggle a bunch of settings deep in the bowls of the Oculus software.
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I’m only asking as you mention it your change log but is DVF with the QP compatible with SteamVR, I thought it wasn’t?
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Thanks for the replies all, will defo give it a go
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I’ve skim read the 12ish pages of this thread but am at a loss as to whether or not there is a performance gain to be had for those with 4090 GPUs. is it only mid-tier/older gen cards that benefit from using DFR and mbucchia’s mod?
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I use Leo Bodnar interface boards so there’s no need for resistors/diodes etc except for the LEDs
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Agreed on the high barrier to entry for OH
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So I think I’m finally getting around to finishing this project. Here’s the latest design changes, I’ve modelled as closely as I can based upon reference images.
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Should we have a 3D print file repository as a sticky?
obious replied to Lace's topic in Home Cockpits
Thanks a bunch. Slight nitpick, is it possible to make it a sub-forum rather than a sticky? -
Should we have a 3D print file repository as a sticky?
obious replied to Lace's topic in Home Cockpits
@NineLine @BIGNEWY thoughts here? It would have to just be for 3D STLs etc, cockpit panel SVGs/DXFs/designs could also be shared (maybe call the sub-forum ‘Models and Designs’ or some such) -
Should we have a 3D print file repository as a sticky?
obious replied to Lace's topic in Home Cockpits
Yes, we should. I proposed this a number of years ago bit I got shouted down as it ‘wasn’t needed and people can just search for STLs/files’ -
For those still following along, I've started to update/redesign the housing STLs to accomodate the PCBs (early renders below) and to make it slightly more accurate. I've hit a bit of a snag though; after selling my Chiron in the summer I now no longer have a printer big enough to print the main housing body. I was hoping the new Prusa MK4 would manage it but it looks like it the build plate is too small. Does anyone know of any '3D printers for hire'-type of services here in the UK? I remember a good few years ago that I had an STL printed via some website that in effect connected my with someone who was willing to print STLs via their printer at home for a small fee but I can no longer find it. Failing that, I'm happy to partener with someone who has a printer big enough to do some PoCing!
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Quest Pro vs G2 Impressions - 4090/7950x3D
obious replied to DirtyMike0330's topic in Virtual Reality
Just to add my 2 cents. I bought a QP just to test it out a month or so ago and was also blown away. I know the QP gets a lot of stick for being a Meta product but it really is a first rate product.