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seikdel

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Everything posted by seikdel

  1. If anyone's bored and wants a track to watch, here's me surviving a direct hit from a 9K38 MANPAD. I was flying the rescue mission from the original deployment campaign and I decided to escort him all the way home. Halfway from pickup to Nalchik, some snake-eater who's been sitting on a hill for goodness-only-knows how long finally gets his opportunity and takes his shot. He misses the Mi-8 with his first shot, and then takes a second shot at me while I'm laying down some highly-inaccurate rocket fire. I saw the shot, popped flares, but stupidly didn't abandon my attack run. I knew the missile hit SOMETHING because I heard the blast, but it wasn't until I watched the track that I realized what it hit was me, and it wasn't just a glancing blow; I took the missile full in the belly of my chopper. I finished my opponent off with a few rounds of 30mm HE, and then headed home to Nalchik. When I landed there, I realized what damage had been done: I was missing my front wheel. I managed to get over to the parking area and shut down, and then the mission failed and the Mi-8 complained about taking fire (while sitting parked on the ground) and disappeared. Weird. Anyway, the track might be a fun watch if you don't mind fast-forwarding the in-between transit time. Any comments? Anyone else take a shot full in the gut and notice virtually no ill effects? Can't believe I survived that!.zip
  2. Reviving to say that I have the same problem. Track attached. Is it the wind?Instafail.trk
  3. If you often forget to flip the EKRAN switch during a cold start (like I do), you won't get that warning. I've had my engines just quit on me multiple times, and it's usually due to me either forgetting to flip EKRAN on and never getting any feedback, or when I accidentally bump the cutoff lever =/
  4. KosPilot: I suppose I should refrain from replying when I've just spent an hour fighting the sim. At any rate, sorry for sounding snippy. slug88: Thank you for that. That seems like a likely explanation. If that's the case, then the level of detail in the physics of this sim still amazes me. As long as I manually correct sufficiently, the missile manages to make it into a stable flight path after a couple seconds. And for what it's worth, here's my (finally!) successful attempt at this mission. Fun story: One little trick I've used to drop my rotor RPM after killing the engines is to max out the collective. It gets them slowed down nicely to the point (30%?) where I can slap on the brake. Apparently this isn't a good idea in 30mph winds. The RPM dropped, my blades whipped up and before I knew what was going on, I had done yet another salad chopper. My wingman couldn't even land on the FARP with the winds. At the start of the mission, the ATC refuses me startup clearance. Is that just because of the wind? Edit: And while I'm here, how exactly does calling in CAS work? On the next mission, I hit the CAS option in the radio after I got off the ground, wondering if I had to designate targets or what. My guy said nothing, the CAS talked constantly, and 2 minutes later, my mission was done o.O Windy!.trk
  5. Here's my latest attempt. I am also having issues with the Vikhr overcorrecting and shooting way off upwind. The successful hits I got came from aiming downwind (i.e. the direction I expected the missile to drift) and firing manually. KosPilot: FWIW, I realize that yes, military pilots have to fly in difficult conditions. I'm not asking for patronizing remarks; I'm trying to figure out why the hell my missiles are drifting the opposite way they should. I recognize I'm not the best pilot; I just want to understand what on earth is going on during windy combat employment. Sheesh. LastMissionTrack.trk
  6. First of all, pardon me if I come across as irritated. I've just spent a couple of exasperating hours trying to fly a couple of missions. In the campaign, especially in mission 5 (poke in the eye), the winds are just ridiculous. 12m/s? That's close to 30mph winds. Is it really doable to successfully fly a combat chopper in that, or am I just having trouble adapting? Anyway, the high winds give me great difficulty getting to the target area. It seems like I'm nearly pinning the stick to a side just to fly a relatively straight line. When I get there, my Vikhrs don't work. From what I've read on the forums, it sounds like that's because of the wind. I have tried a couple of methods, and the only one that worked was to fire off a shot, see which direction that veered wildly in, and then engage manual mode and correct for it. Oddly enough, my Vikhrs veered INTO the wind more often than not. The omnipresent AAA would seem like a fun challenge if I weren't spending all my concentration just trying to keep my bird from flying off like a kite. So, any thoughts? Is it just me? Is there any way to tone the wind down? I haven't played in the editor much, but I don't see a windspeed option in the dynamic weather. Any and all advice would be greatly appreciated =(
  7. Sorry to resurrect this thread. I haven't yet bought the TouchControl app, and I have a couple of questions before I do. Does this work with both iphone and ipad? How about both simultaneously? Most importantly, is the ABRIS display fairly straightforward to setup? Thanks much!
  8. Sorry to resurrect, just wanted to confirm this. I ran into the same problem where I accidentally bumped the up arrow and my cyclic pushed all the way forward and couldn't be brought back to center, even by pushing the down arrow. Whenever I tapped an arrow key (tap and then immediate release), the sim behaved as if I was holding down the key indefinitely. I don't see how this could be a concession to keyboard flyers. How are you supposed to fly forward if tapping the up arrow key buries the cyclic all the way forward and nosedives the chopper into the ground? Seems like a bug to me.
  9. So THAT'S what that sound was! I was wondering what that sound was when flying a windy mission. It's a nifty effect for immersion =)
  10. I just finished campaign mission 3 (I think?) At the end, I shut everything down. My rotors drop to 25% and just keep spinning until I finally engage the rotor brake. Is that a bug, or is the wind just brisk enough to keep them there forever? And yes, my flying isn't great. I'm afraid I'm a med student who can only dream of being a rotary pilot. It took me 3 tries to realize I was going through my waypoints backwards =/ Edit: Attachment failed Flappity rotors.zip
  11. FWIW: Been flying BS for almost 2 years now (wow!) and almost halfway proficient at combat employment. I just got BS2 yesterday and I tried out the patrol mission. Found the convoy, got about 5km behind them hoping to pick them off. My LWR went off and I thought, "Huh, that's a pretty far shot for a T-72's main gun..." I dropped behind a mountain a couple times, but then stuck around long enough to get off a couple of Vikhrs. BLAM! I took a minute on my slow glide down to earth with my parachute to contemplate this new turn of events. Lesson learned, I guess.
  12. I haven't played BS much for several months (med school + wedding), and I picked it up again last night. It said my hardware configuration had changed, even though I haven't changed anything other than a printer. Is a USB printer enough to make me reactivate? At any rate, I'm down an activation, and I already forgot to deactivate once when I did my CPU. Is there any way I can get this activation back?
  13. I'm not a real pilot, nor am I a flight engineer, but I am trying to understand a bit more about how the innards of the bird work. My understanding is that the fuel shut-off is the valve by the tank that determines whether any fuel gets to the engine at all. What's the cut-off do? And along the same lines, I accidentally killed my shut-off for my right engine in flight (whoops, wrong macro) and could NOT get the thing restarted. Every time I tried to start or crank, the temperature would raise a little bit but the engine RPM wouldn't budge. Did I do something major to the engine by closing the shut-off valve instead of the cut-off?
  14. Also make sure you set the I-251V Shkval-Fly over INU update switch to INU (up position, p.83 of the pilots manual) to ensure you're using the Shvkal's coordinates and not the coordinates of the point you're flying over.
  15. Definitely read up on the trimming threads. Just keeping the bird in the air, moving the right direction and pointing where you want it to point is a big enough challenge for starters. I'd recommend spending a lot of time at the shooting range just flying. Learn to get the bird pointed exactly where you want it to point and moving where you want it to move. To this end, you've GOT to get some rudder pedals. Judging by the way you used your rudder, I'm going to guess that you have it mapped to a couple of keys. Get some pedals. They're cheap and they work wonders for your ability to control the bird. The rudder should be used pretty much any time you're turning, and you need to be able to control how much rudder you're using. While we're on the subject of equipment, I'd also say get a head tracking setup. You don't need to spend the money on trackir; I took a $20 webcam and soldered 3 IR LEDs to my USAF baseball cap and voila! instant head tracking! This helps because you can then look around the cockpit and get a much better idea of where the bird is in relation to the ground and your targets. I didn't do this at first, thinking that mouse control of my viewpoint (lalt+c, if you're wondering) was sufficient. I was amazed at the difference when I first got freetrack working. Weapons employment. Decent job with the rockets. If you're going to use the Shkval, point it exactly where you want munitions to land. If you can't keep the Shkval on target, then just turn it off (backspace) and use the pipper for the rockets and cannon. One problem you had was that you left the Shkval on and pointed elsewhere than your target. When you do that, the cannon tries to aim off wherever the Shkval is pointed at. If you're just going to try to point the bird at your target and pull the trigger, turn the Shkval off. If, on the other hand, you want to utilize the Shkval, get it pointed on-target, then sit 2-3km back, keeping the nose of the bird pointed at the target (the arrows on the Shkval screen should be in the thick parts of the border, if that makes any sense) and take pot shots with the cannon from further back. Also avoid flying over your target area. Had there been any manpads paying attention, you would've had a stinger rammed up your tail before you could tell why everything suddenly caught on fire. In general, stay further back from your target. You're using missiles and bullets, not bombs. Also flares, but I have to go take a final right now, so that's for another time. Good job overall! I think some decent pedals and a freetrack setup would do wonders for you. And please take my advice with a grain of salt. I'm a bit of a noob as well.
  16. Well, here's attempt #2 (or rather, #6). I have this curious problem where, after getting taken out once, I tend to rush through the beginning part of the mission the next time in a rush to get to the shooting and, quite often, I put myself in a poor position because of it. This attempt went markedly better. I'm especially pleased with the fact that I managed to actually take out a T-72 with an S-13 salvo at 2.2km. That marks a first for me. I'm also happy that I was able to reacquire my target after returning to base to rearm. I'm NOT happy, however, that I lost track of my airspeed and AGL during my final attack run and parked my bird on the side of a hill with my bottom rotors missing. I doubt my CO would even send a rescue team after me if he knew how I crashed. On the upside, I wouldn't have to explain it to him then... So yeah, booyah for the S-13 kill! On a side note, how do the S-13s compare to the S-8KOMs other than the obvious answer of, "bigger"? Can I take out a T-72 with a quarter salvo (medium attack length, if memory serves) of S-8s? 110506 Patrol.zip
  17. Just did a nice little run on the target range with UPK-23 x4 to test them out. Yes, it's similar to the 30mm in function, but when you have 2 (or better yet, 4) hanging on the pylons, you can kill things much more quickly than with the cannon. Pull the trigger, BRRRVVV! and they explode. Where this fits in tactically is a little more of a mystery, as you can't aim it nearly as easily as the cannon. This cuts down on my effective range with them, so I guess I'd use it when I've already mopped up whatever can shoot back and I can scoot in a little closer.
  18. Alright, thanks for the feedback, folks. I guess I'm going with icing here for lack of a better guess. Irregular: Shouldn't be dust. I don't ever hit the deck in this one. Yurgon: Thanks for the feedback =) I did get a little close for comfort. I've always had difficulty lining up shots on enemies below me where I can't see them because of the nose of the bird. That's why I tend to get a little closer and a little lower than I should. Also it's difficult to line up distant shots in this mission because of the winding roads in the canyon. I wanted to hit the tanks from above and behind because that's where I've had the best luck with one-shot Vikhr kills. Isegrim: No birdstrikes. Is that just in the options menu? Any visual feedback for a birdstrike other than sudden engine death? Temperature spike? Fire? Again, thanks for the feedback everyone!
  19. First off, howdy. I've been flying BS for a year or so and lurking here. I'm not the greatest pilot, so any tips would be appreciated. Anyway, I was flying the Patrol mission and I managed to destroy the convoy minus 1 tank. After exhausting my munitions, I turned homeward, hoping to rearm and return, only to have my rotor RPM drop. I glance at my gauges and my left engine is dead. My first thought is that I got lit up without noticing, but there's no fire. Just a dead engine. I adjust my collective to keep my RPM up and start limping up, hoping now just to make it home. Maybe I can tell my boss there's a tank headed this way and another bird can finish him off. Anyway, I tried restarting my engine as soon as I had my hands free. When it didn't start, I made an incredibly stupid mistake: I pulled the wrong cutoff valve! My right engine dies, I facepalm and then inspect the situation. Thinking I have enough altitude and airspeed, I quickly fire up the APU and then hit the start button for the right engine. After the longest 12 seconds of my life, my altitude stabilizes and I stop dropping-at <100FT FROM THE GROUND! I regain control again and head for home. As soon as I'm on the runway taxiing to the ramp, my right engine dies. My question is this: Any ideas what would just kill my engines? No failures are set in the engine. There were no fires. I still had fuel. My only thought is icing (stupid me ignored betty when she told me about rotor anti-icing), but why would my right engine die when I'm on the ground? So yeah, thoughts? Comments on my flying? Track is attached. patrol engine failure.trk
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