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Arink429

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Everything posted by Arink429

  1. Hi. Thanks for the program, it's very useful, I use it on all modules on my TM HW. Today I updated to the last 0.47 version and after that I noted that the repeat funtion is ineffective for Left Control + E (Eject). I use a real handle for ejection, not a joystick button, so I'm not able to put in and out this handle 3 times because after pulling it throws away, so this single press with repeat feature is essential for me, and now does not work, I'm forced to use the keyboard. Is it possible to revise this? Thank you very much. Antonio.
  2. Hi. I see no light bright difference moving the signal lights switch from BRT to DIM. Thanks. Antonio.
  3. The HUD works perfect now for me on VR. The pilot must adjust the height of the seat first: after the recent update the seat position is higher than before. Antonio.
  4. I disagree, in my opinion the HUD scale is correct, but it's optimized for stereo view, like VR does. The legacy A-10C simulator was designed under 2D view visualization (screens), were an unique point of view is used. In this case the HUD scale must be reduced in order to get all the information in this field of view. BUT, in real life, (or VR), this field of view is a bit wider, because of presence of two points of view (the eyes) instead of one. So, we can talk about three different fields on the HUD, from left to right: the area covered by the right eye only, followed by a huge common area covered by both eyes, and finally the area covered by the left eye only. See the picture below. If we want to see all these information under one eye ONLY (screens) we are forced to reduce to scale or place the pilot eye forward. I don't know why the F-18 does not have this problem. Probably the distance of the point of view as pilot eye in relation to the HUD, but I note it's properly scaled under both 2 and 3D perspectives. So in order to please all users, and after the modification I read before is made, I sugest to add an entry on A-10C SPECIAL tab, for choosing 2D or 3D HUD optimitation: 3D option could keep this present scale even can support a small reduction, and 2d should be reduced it a bit more. Probably the F-18 reached a compromised solution between both of them. I'm sure the developpers will test and found a good solution. Thanks. Antonio.
  5. Wondering if all accumulated bugs will fixed on next Warthog upgrade.
  6. I reported that long time ago and it still unfixed. Flying the A-10C on Caucasus map is very annoying for me for that reason.
  7. Hi. Is 10,582 lbs. of weight an absolute restriction for take-off? Just wondering if the P-51D is allowed to take-off with all the 3 internal fuel tanks filled + 2 droppable tanks. According the ME the ATOW in this condition is nearly 11,000 lbs. and the max. allowed is 10,582 lbs. so it would be 500 lbs. heavier. Is there any exception for this special configuration, or it would be necessary to unload fuel on fuselage tank until reach 10,582 lbs? (dial at 70-73% of internal fuel) Thanks. Antonio.
  8. Hi. Does anyone have som information concerning the common traffic patern used for warbirds? The P-51 manuals does not provide information on this profile. Thank you! Antonio.
  9. Hi. I noted that the W.E.P. wire gate stop once broken can not be reset until exit the mission. Repairing the plane by ground crew does not place the wire again. Is that correct? Any other way to do it or simply re start the mission? Thanks. Antonio.
  10. Here is the track. Thanks. Antonio. stall warning.trk
  11. Hi. I recently noted that the peak performance and stall warning tones mute with all three wheels down and locked. Not sure if time ago this muting existed, I would say not. If I'm not wrong, I remember earing those tones even in landing configuration. Does anyone can provide more opinions about that? Thanks. Antonio.
  12. Hi. As far as I know, the coolie switch up command has a short command function only, making the HUD as SOI, but I recently noticed that making up long press on this switch, the MSG page is shown on left DDI. Is this normal or is it a bug? Thanks. Antonio.
  13. Hi. As far as I know, the external lights switch is placed on at night when the pilot is ready for launch (same as salute gesture for daytime), and again turned off after landing. But what is the procedure for the external lights during the daytime? I saw tons of vids and it seems that the lights are off at the catapult. When do they switch them on? Airborne? On the first segment (500 ft) of the departure? During climb? And same for the recovery: when do they put them off? Entering the stack? Commencing? Initial? Downwind? Ball? Thanks. Antonio.
  14. Knobs ntegral light. Hi. There are several rotary knobs that do not illuminate internally. I attach track. Thanks. Antonio. integral lights.trk
  15. Hi. What is the difference between climb speed schedule and peak rate of climb? Other question: Is there any intermediate power settings for the climb? or it is performed at mil. or max. power only? Thanks. Antonio.
  16. Buenas. He hecho unos cálculos que permiten obtener el B.R.C. del portaaviones en función de la marcación de rumbo leída en nuestro avión según la posición de cada catapulta. Las catapultas están desviadas ligeramente hacia a la izquierda del eje longitudinal del buque cifras no enteras entre 1 y 5 grados según la catapulta (salvo la 4 que está alineada), pero para facilitar los cálculos se ha redondeado a 2 y 4 grados que eran los más próximos. Tenéis un pdf adjunto donde se explica cómo hacer esta obtención. Es importante puntualizar también que cuando aparece un avión en catapulta lo hace alineado, pero en cuanto se despausa o inicia el juego, simula el enganche con la lanzadera y eso lo desvía entre uno y tres grados, con lo cual puede que no coincidan estos datos. Para que eso suceda hay que engancharse manualmente y muy bien alineados, con la W centrada en el horizonte sobre el final de la catapulta y el tren principal equidistante del raíl de lanzamiento. Los cálculos los he hecho colocando de esa manera los aviones alineados sobre la catapulta y cubierta de apontaje, y se han confirmado con el medidor de ángulos en el editor de misiones sobre la cubierta y con pruebas en vuelo, sobre todo para el F.B, que es 9º menos (ni 8 ni 10) que el B.R.C. Para el que le sea útil esta información, aquí la dejo: Saludos y buenos vuelos. Rumbos BRC vs Catapulta.pdf
  17. Hi. There’s a lot of information regarding Hornet carrier approaches profiles, but I didn’t found any info about shore airfields, except for visual pattern. What’s the typical profile for a Shore based TACAN approach? (For flaps and gear down distances/altitudes) Thanks. Antonio.
  18. Sorry if already reported. -There's no Radio frequency synchronization on multiplayer. -There's no IFR HUD synchronization on multiplayer. -The Thottle friction wheel on rear cockpit moves constantly on multiplayer, at the same speed as front pilot oxigen flow indicator reading on rear cockpit does. -The "Intercom MODE Selector Increase and Decrease mappings do not work. It does not reach VHF, only turns between INT and UHF. (front and rear cockpits, single and multiplayer). Thanks. Antonio.
  19. Sorry. I forgot to say that the bug happens using mapped controls only. Clicking the mouse on trim switch on panel works properly.
  20. Hi. The emergency trim has an opposite behavior on pitch axis: trimming nose down causes the plane to climb and vice versa. Regards. Antonio.
  21. Hi. After the DCS 2.5.5.33057 Open Beta update, the warning tone does not follow a regular rhythm. From time to time the beat varies. (checked on all tests and warnings). Antonio.
  22. Hi. For the rudder I know there are linked mecanically and one hyd system can move both, overpowering the rudder pedals, but I though that the elevator worked like the aileron in the same manner: using the Aileron Emergency Disengage Switch, the system isolates the aileron selected leaving operational the other one, but using this funtion for the Elevator, the elevator surfaces don't split and they continue moving all the time connected. Is that correct or there is a bug? I attach the trk. Thanks. Antonio. elev split.trk
  23. I supposed it a little bit quiet, especially wearing helmet. Anyway for me the weakest point of the new enviroment is the engine sound during start-up. For the rest it's appropiate for me. I love the engine whistling sound during speed-up before the brakes release. Thanks, Snoopy.
  24. For me: Important wishes: -Chocks Other minor wishes: -External air for starting -Enhanced pilod movement (as F-14 does) -Ability for hyd pump engagement on ground (for ground checks) -Raindrops.
  25. I think the APU volume should be decreased and mixed with some other kind of noise, because from the cockpit the sound is not comming from the external sound only; a part of sound is due to vibrations the engines and APU transmit to the cell. In the game the APU sounds like the listener was placed out of the plane. In my opinion, the engine sound for me is acceptable from the speed-up on take off, but for start-up is very poor and unrealistic. I don't know the TF-34 sound but I suppose very simmilar to CF-34 I'm familiar to.
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