

bkthunder
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Please add the famous Harrier spool down sound
bkthunder replied to 104th_Maverick's topic in AV-8B N/A
Don't lose your hat. Beacuse it's been reported multiple times by different users and never ONCE did anyone from Razbam ackowledge it. Also, because a soundpack, as the name entails, has to do with sounds, not with system modeling. So based on the above and other experiences with bugs and missing features in the Harrier, I assume so. Does that answer your question? On what basis? Do you know what razbam is doing? If so, please shed some light. We've been asking for some clarity about this for a while, if you know they're going to implement it please speak up and I'm sure we'll all be very happy. Good for you. I don't count rivets, I do however read the Natops manuals and care about main systems being in place and working correctly. This is meant to be a high fidelity simulator after all. That's yout opinion and I respect it. I have mine, could you respect that also? I think the word "abuse" is a little strong. If you feel abused by a forum post I suggest you stay away from places where people share facts and opinions you don't like. How about you argue with some objective facts if you have any? Fact: this is a missing feature. Fact: it's been reported multiple times since 1 year and a half. Will it be implemented? Fact: We don't know because Razbam didn't say a single word about it. -
Please add the famous Harrier spool down sound
bkthunder replied to 104th_Maverick's topic in AV-8B N/A
Once again, the superficiality of this module and some of the community is astonishing. This is not just somethig you fix with a new soundpack!! IT IS A MISSING FEATURE https://forums.eagle.ru/showthread.php?t=220911&page=2 https://forums.eagle.ru/showthread.php?t=245815 https://forums.eagle.ru/showthread.php?t=242790&highlight=solenoid The fast decelaration solenoid allows the engine to spool down very quickly to avoid bouncing up upon touch down. It is a system, not a sound. This is NOT SIMULATED AT ALL in the DCS harrier, adding to the very long list of missing features and inaccuracies in this module. Hearing Razbam saying they'll add the sound just goes to show how superficial they are. Sorry for the rant, but I have reported this 1.5 years ago, and others reported it as well. Razbam didn't give two flying poops about it as they did with 90% of all other system-related missing feautres or inaccuracies so far. -
Sadly this seems to be what most people do, push a button and fly around a bit. Maybe the "true DCS community" you speak about is actually mostly made of people that don't care that much about a flight simulator, but more about a shooting game such as warthunder.Or maybe in htese premises they just happen to be the most vocal, with a few exceptions. It is in plain view to anyone who has read a page of Natops or tried to follow a checklist that the Harrier is not up to the same DCS standard other modules are meeting, but at the end of the day we cannot force anyone to read the manuals etc. if they don't have a deep interest in the aircraft and its systems.
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A while ago HB made it so that opening the speedbrake doesn't cause any automatic adjustment of the elevons. This was a temporary workaround till they figured out how to simulate the speedbrake more accurately I believe. What is the status on this? I kinda like to follow the start-up checklist and, and it calls for "open speedbrake and check elevators are moving". Lookign fwd to having this re-implemented.
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Well as it happens with the MiG-29, also in the Tomcat the engine fan blades are spinning in opposite directions (i.e. right engine spins one way, left engine spins the opposite way). As you know this is wrong. Simple fix I think.
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I noticed that MP in 2.5.6 is really choppy. Suffering from a lot of lag and freezing whenever something happens anywhere on the map (e.g. someone joins the server = lag spike, someone blows up = lag spike etc.). Now I know this is nothing new to DCS players, unfortunately, but a while ago, steps forward were made. I remember ED released a better net-code or something, it was tested first on WW2 server and then released I believe. Now that I think about it, pre-2.5.6 the MP experience was a lot smoother, and I had almost forgotten how bad it used to be before the improvement. Enter 2.5.6 now, where it feels like we have gone back to the stone age and it became almost unplayable as soon as more than 12 people are on a server. FPS is also much worse in MP. So I am wondering if something has been reverted to pre 2.5.5...
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Well, he didn't say which holiday, lol!
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Since the last patch the hornet emits very thick black smoke
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Did it disappear with the new cockpit?
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Trying to update but it says that my version is the latest one i.e. no update yet, even though the notes are out. Is this something on my end only?
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Hey, thanks for the answer and most of all, thanks for the server, it's my favourite because I have little time an dI can quickly jump in and fight. Anyway I see your point, but still please consider adding one or two more areas. I have been online quite a lot lately and I can tell you, there is definitely a small "club" of people that come specifically for the 1v1 with others. We have a few rounds then exchage slots with someone else. A lot of good times and generally very nice attitude form everyone :thumbup:
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[CORRECT AS IS] Slow Aileron movement (2.5.5.41962 OB)
bkthunder replied to Swift.'s topic in Bugs and Problems
Ailerons move slowly on the ground as IRL, that's correct. As for slow response in flight, you have to consider the real aircraft has a force sensing stick which is more immediate (it doesn't actually move so you can virtually input full "deflection" almost instantly). I have tweaked my curves for this reason and it now feels much better, super snappy. Give it a try ;) -
Probably asked before but: WHY OH WHY ONLY 2 1v1 AREAS?? I love your server, wish there was space for more 1v1, most of the times the slots are taken and you have to wait a long time.
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[RESOLVED]2.5.6 multiplayer playerid is given to same players
bkthunder replied to xcom's topic in Multiplayer Bugs
+1 -
Since the previous post (https://forums.eagle.ru/showthread.php?t=252003) was locked and there were no patch notes or answers regarding tweaks to the acceleration issues, I re-tested and here are the results: (TL : DR = Sea-level acceleration is basically fixed, the rest is improved but still much slower than IRL). Test conditions: Standard day, GW 20000 lb, no stores. Drag index: 0 (no pylons) MIL POWER ACCELERATION Sea level, acceleration at MIL power, from 200 KIAS to 550 KIAS Real life: 29 seconds DCS: 30 seconds :thumbup: 10.000 feet, acceleration at MIL power, from 200 KIAS to 550 KIAS Real life: 48 seconds DCS: 1 minute 02 seconds MAX AB ACCELERATION Sea level, acceleration at MAX AB power, from 200 KIAS to 750 KIAS Real life: 25 seconds DCS: 25 seconds :thumbup: 10.000 feet, acceleration at MAX AB power, from 200 KIAS to 750 KIAS Real life: 34 seconds DCS: 39 seconds All tests were performed starting from a speed lower than 200 Kts to allow time for the engine to spool up, I started timing when the speed passed 200 Kts and stopped once it reached the 500, 550 or 750 markpoint according to each test.
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[NEED TRACK REPLAY]Acceleration lower than real F-16
bkthunder replied to oldtimesake's topic in Bugs and Problems
Guys, there are are already 2 or 3 threads about this. I reported it first with tracks and detailed performance testing. The thread was closed with a “engine is WIP” answer. https://forums.eagle.ru/showthread.php?t=252003 P.S. the manual tat nineline is asking about was sent to him by PM and they are well aware of that (as I am sure you are too because it is *that* manual that we all know about). -
[NO BUG]negative g, red vision , manual pitch ovveride
bkthunder replied to luigipsic's topic in Bugs and Problems
So ED believes that an F-16 is limited to -2.0 g? This is simply not true. -
Sorry but that’s a bit hypocritical IMO. Have you questioned why there is harsh criticism and negative feedback in the first place? Why does the community become “toxic” against a particular product / developer? I think there is enough diversity in age, nationality and background of those being “toxic” to at least safely assume there is not a particular demographic that just so happens to hate Razbam for whatever pre-conceptual reason, other that being genuinely dissatisfied by the product they have bought. I repeat it: the PRODUCT that they BOUGHT. Razbam is a business, not a charity. We are customers, not donors, even though we are being treated as such. I mean, I get it that this is all a niche and we have to be good to each other etc. but let’s be honest, if you went out and bought a washing machine that doesn’t work properly, you’d call up the shop and complain. And if said shop came back with “constructive criticism” excuses you’d start to be a little bit mad. Why the common business-to-consumer logics should not apply to DCS quite frankly baffles me. And yes, I know, it’s EA etc etc etc. but that’s getting pretty tired as I am sure you can tell (even though you can’t admit it within these premises).
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They have been working hard to fix all the bugs and add all missing features. They will release it all at once. Yeah right...:megalol:
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Can you ask your F-5N friend to shoot this video and put it to rest? Or at least give his comments (I doubt a RL pilot/operator comments would serve any purpose seeing how they have been routinely dismissed in the past...but worth a shot).
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My mind is blown. What I learnt from this thread: 1. First and foremost I have to complain to the manufacturer of the aircraft I fly, because all performance tables and reference speeds are given in IAS/CAS. 2. I must definitely sue the flight schools and all the instructors that have given me wrong information on how to fly an aircraft. They even wrote pilot manuals that are all wrong! Bastards! 3. I realize how truly blessed I am, I have been flying with headwinds, tailwinds and crosswinds and I never realized until now that I was probably stalling or going above VNE. I am still alive, must be a miracle. Damn, I remember once I had a 60kts tailwind and I was definitely above VNE, surprised the wings didn’t break in two!
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At least *some* progress