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Everything posted by zaelu
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Hey Ciribob. thanks for explanation! Well understood now!
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The thing is that in huey according to this sheet https://docs.google.com/spreadsheets/d/1tzd996zJ1t0heZ-t1PpL7vNUIZbXl7pI6De0GThN1Qw/edit#gid=1869108790 it should work with only PTT key assigned. You should just be able to select the radio by rotating the radio selector on the console. Mine does not work. I think in the SRS youtube movie Ciribob does exactly that.
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These are mine and they work without problem in Huey Select your radio using the next/previous radio key bindings in SRS Press puss to talk key in SRS or Select your radio directly with SRS Keys (first or second etc) but press it long to directly select and start transmitting. What I would have loved is to select radios by rotating the radio selector knob in the Huey. It doesn't seem to work or maybe is me doing something wrong?
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Also When loading you have usually freezes and if the splash screen picture is cut in straightline ASW is off and if is jagged ASW is On. You could use OTT (Oculus Tray Tool) to enforce ASW off but still not always stays Off. I use the drop down list on OTT to select show ASW status and if I see it's on (it says version/setting when On or Not Available when Off) I usually restart OTT (it has enforce ASW Off generally and as profiles for DCS.exe/DCS_Updater.exe). If all fails. Restart DCS or Oculus/DCS/OTT I also have shortcut keys for OTT to turn off ASW etc but they don't seem to work in DCS.
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SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
Yes, you need to add 2 lines in me_route.lua from DCS World\MissionEditor\modules There are several good things about this. First is you can now have grass airfields. You can't rearm/refuel unless you really manage to fit a FARP close to a hill so you can taxi your plane onto it. Secondly you can have like in my mission more planes than the airport supports Also you can use the moded file to create the mission and then just disable the mod (which is btw IC compatible) and fly the mission without it... I create that mission and I am the only one that has the moded file the rest of my friends can use the planes without any mod. This is where this mod was taken: https://forums.eagle.ru/showthread.php?p=4253221#post4253221 I know is not your job to support mods. This is a slip on my part. One unit was renamed (the pilot) by adding the prefix in front of "Pilot #014" replacing the word "pilot" and the existence of that space made it look OK for the game but not for Swapr. The other was made by completely erasing the pilot name with the #014 and placing just the Prefix which was modified by the game into MercInc #014 with one single space by coincidence. The fact that you have prefixes and sufixes make this scxript so much easier to work with than CTLD or CSAR where you really need to edit the whole list of pilots names in the script and game. But... such mishaps can happen. Thanks for pointing it out. I will double check the mission names to be sure. edit, I have added the lua file with the two edits. me_route.lua -
Both those sides probably feed each other and the "gamey" side is not to be ignored. That's one. Second is that the gamey side will always bring money, dripping maybe even pouring but continuously. The so called business... can have hiccups and can stop altogether sometimes. Third one is that whatever ED does if the gamey side doesn't bring enough money is on them. The pond is full of fish, you just need to use the right lure.
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Started to Fly A-10C (I have it from pre-order era with Nevada) a little bit and I couldn't stop thinking...man, what are those Ipads and whatever Windows3.1.1 SPI SOI BS doing here? An A-10A study sim level would be far far better. Yeah... no more buddy lasing, smarter than pilot bombs and bookmarked weapons setups... no problem. +1 For A-10A full module.
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SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
I tested a bit more. The ww2 planes from Sochi were not included in the script. I added them back (the pilots were Merc.Inc and only MercInc was included. for testing) and I observed the following two things: 1. Those set cold on ground were half dug in the ground or Sochi AB 2. After setting them all Hot on ground they were all wheels on ground but... those facing the wind were slowly blown away... As you can see in 3rd picture the windsock is witness :) Solution would be to turn those planse into wind also. I have same thing visible on 2nd screenshot. I thought they are AI not static... must recheck. I have reattached the new mission variant if you need it. SWPR_MercInc Training Caucasus 2020 June No MODS No WW2 asst.miz -
yes it works.
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It's funny, when you look at the next gen prototypes facebook had last year this Varjo are just some brute force 1st gen upgrades... much like Pimax... With some bells and whistles for some execs looking for virtually experiencing their next bs presentation where they will have no clue anyway what they are talking about. By contrast... facebook probably aims again for that 400$ release price... I wish ED would perfect their rendering for normal VR than support with marketing material things that basically have no connection with the simmers wandering these forums. E.G. Access current mainstream HMDs settings directly and correctly.
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Thank you very much for that! I will have to find a sunny day to see how to do it :) .
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SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
I have tested, all problems seem gone besides the ww2 planes. I still can run smoothly the mission though due to performance. Any difference in principle between static and AI planes in CPU load? I have reattached the mission modified. I decided to rename all pilots to something different than pilots and I have a set that are disabled by not including their names in the list. Could you force AI planes to have chokes on wheels? That would stop them from sliding I think. SWPR_MercInc Training Caucasus 2020 Mai No MODS No WW2 asst.miz -
[VR NOT SUPPORTED] First person VR view has reversed movement
zaelu replied to Mr_sukebe's topic in Bugs and Problems
2020 seriously? -
SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
Thanks, I will test it. I also modified the mission to be more in line with swapr requirements and stopped all planes (made them cold). No more ejections but ww2 planes were still sliding so I removed them from swapr. -
SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
It's ok. I can wait. That misdion was a quick test to transform a mission I currently use. That's why when I saw I have to rename 160 pilots name prefixes I got the idea of just using pilot as a prefix. Ignoring the Airborne starts would make sense though. By the way. Is it remotely possible to have a plane slot replaced not only by a static correspondent but also a group of static objects arranged in a certain pattern? Like having a refuel truck nearby or a ground APU and some technicians? One more thing. Would it be possible to have an option that some prefixes have their corresponding AI or static placed few meters behind? We can have now planes starting from the ground but it is necesarry to placed the very close to a road so they don't get stuck in the dirt. Ofcourse... When using your script on them they create obstacles on road with their noses so having those static placed actually a bit in the back would clear the path. -
So I had first the idea and asked for it in SRS thread, Ciribob answered but, it's basically not what I had in mind and probably out of his interest. But, I think is still interesting and maybe someone with a lot more knowledge than me and my lazy friends can do it or maybe even ED could pick this idea up and introduce it into their own ingame VOIP solution So here it is. This External Internet Radio Connection should cover 2 cases: 1. The mission creator wants to introduce some music or sound over some radio or as an ambient but for several reasons is not practical or it's not having the desired results. Let me give you some examples: example A. You want a Vietnam era mission and you want to have some radios over the waves that broadcast Vietnam era music... Now... some of the music might not be realistic but it just creates the atmosphere in game now. So you take a bunch of tracks and make them ogg and... you get two problems.: -You don't own the digital rights to redistribute the music -You don't care but you still end up with 500MB mission file Solution. Have a magic script that simply connects your trigger with a fixed URL say Spotify or youtube etc and when the mission starts that URL is accessed and virtually played back (basically the running time is counted) and when the pilot switches his radio to the specified frequency in his chopper... VOILA! you get some nice 60-70s era music. If you have internet connection etc etc... 2. The mission creator wants that the player(s) have a virtual connection with an internet radio station like http://radiomap.eu/ or http://radio.garden/ by which the player GPS position and radio frequency selected in game are matched with the corresponding frequency possible to pick up from that real GPS position. IE example B. You fly near Sochi in Caucasus map in your Huey and you switch on your FM radio or what not, tune your frequency and presto... you get the Maks Sochi Radio. Same magic script makes this possible. 3. The mission can be focused on flying realistically approaches etc and you just want to hear the ATC from area so... example C Mission has scripted connection with https://www.liveatc.net/ and you pick up the tower you need by selecting the corect frequencies provided in the Briefing. How impossible is this?
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SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
I think it has something to do with those slots being HOT on the ground slots. Mission attached. I will test it without hot start but... is a big one :D . SWPR_MercInc Training Caucasus 2020 Mai No MODS No WW2 asst.miz -
+1 I have a squad mate who owns the SC and in our mission that has no SC whenever he tries to rearm the ka50 at GARP he crashes to desktop.
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Oh, thanks for heads up.
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Yeah... it is and is dug deep in the game code I think. Normally you could script this better by setting not only "part of coalition in area" but specific group or unit and I guess ED could implement for this not only number of units or type of units but also "On/Off" switch for individual services available... but...
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SWAPR - SWeet Automatic Player Replacement script
zaelu replied to Hardcard's topic in Mission Editor
I tested the script with MIST and after replacing my MIST with the fixed one all seems to work minus some little things. Some Ka50 are ejecting :D AI replacements on Delayed Activation Ships don't show after ships appear. Harrier as well as WW2 planes seems to act weird not being "completely deactivated" and move across the airport. Also UH1H have pilots inside and they are powering down at mission start (on farps) and a clack clack clack clack clack noise can be heard continuously at infinitum I think. -
this is how a AB is captured so once a enemy unit comes in its perimeter the site is "contested". It is a simplification but... has it's usage. You can put a tank on your base in ME and order it to obliterate the offender.
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As soon as you confirm to the module uninstallation and agree to restart the game... right click on DCS icon on taskbar and choose to kill the poroces (you can use task manager for that too) then the uninstallation process will continue.
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Just to add a little comment on the "ney" to 4. I see a map takes a lot of time, money and effort. BUT! It is not working and worth it imho. And in the future it will be worse (due to competition/corona) And there is an alternative! 1. Haste the Whole Earth map production. It's not necessary to have ANY detail. ANY! It just need to have a sphere...oid... ovoid? the size of earth where position could be established within 10cm or so. 2. Port the current maps to this world.... yes... it will take some time. But make it so if you take off from Vegas westwords and you put enough tankers/carriers on the way you could fly to Mariana... then Dubai... then land at Novorossiysk for a quick stop before taking off to your destination... Caen. This work... should be made using as much open source/community help as possible. basically this whole Earth should be made as a side project with as little as possible financing from ED. But, to actually see the Vegas, Dubai, etc at full fidelity... you have to have the maps. If not... you have them in community made quality. And 3. ED will just control what is used/accepted in libraries in online MP environment. Sure here is a tough choice to make and is without return. If ED decides to go this route.... it may be no turning back and they can lose some control over the game... but having control and choking slowly it could be very well the other alternative. There is no way they can build a Whole Earth map in time and cost effective to the quality of those made free by communities or those made by AIs in other sims. I don't give names here but they are known.