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zaelu

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Everything posted by zaelu

  1. Same problem appears to my end. It solves itself after deleting the input files in "C:\Users\YOUR USER\Saved Games\DCS.openbeta\Config\Input\AV8BNA\keyboard" or if I just delete the commands and redo them in DCS menu. Second option Does not work all the time. Yellow double commands appear when there are multiple conflicting config files I suppose and sometimes they get re-"aligned" by the above mentioned ways. I have noticed that inside DCS game folder in \DCS World\Config\Input there are 2 files that create commands for kneeboard: 1: K:\DCS World\Config\Input\Aircrafts\base_keyboard_binding.lua and 2. K:\DCS World\Config\Input\Aircrafts\Common\keyboard\default.lua These commands are read by each module it seems to create their own profile inside the game but each module should presumably read only one of the two files or create one single coherent output after reading both. This process somehow and sometimes fails! The files in C:\Users\YOUR USER\Saved Games\DCS.openbeta\Config\Input\AV8BNA\keyboard do not store conflicting information about the keyboard commands when the bug appears. Meaning when the problem is present that file is not having any duplicates or conflicting duplicates in it upon inspection, however the bug disappears when the file is deleted presumably because the game is forced to read again the default files and make a new profile. Also The files present in: DCS World\Mods\aircraft\AV8BNA\Input\AV8BNA\keyboard do not have the commands for kneeboard that get duplicated and yellowed. Which prompted me to my assumption that the problem must be in reading the 2 default files I mention at the beginning 1: K:\DCS World\Config\Input\Aircrafts\base_keyboard_binding.lua and 2. K:\DCS World\Config\Input\Aircrafts\Common\keyboard\default.lua and this is why this bug has this erratic behavior.
  2. It seems it's a polarizing topic and when devs don't find it useful they simply assume everyone shouldn't bother. On the other hand when they accept it as a requested feature (remember back in the days people thought a cockpit is a hinder in seeing outside?) they don't really understand what is requested so they default to some wrong assumptions. That's why you see on Heatblur's F14s and Razbam's Mirage and Harrier so much time and resources wasted on "sculpting" the pilot to a fidelity that is never requested then more work on transferring the useless polygons into normal maps only to end up 2-3 years later with a deformed over expensive to develop pilot body. Or missing altogether in the case of F14 and all other EDs modules that don't have one. Should it look as best as possible? Yes but that is not mandatory. What is asked is a pilot body, possible animated. I am sure everyone here that want a pilot body would rather have one on the first Ka50 and P51 fidelity but animated. More animated cockpit interactions (like I said gear and some switches) and maybe... just maybe better control on the ground and god forbid on parachute would be far far far more useful than absurd million polycount models. my same 2c
  3. This thread is not the mod thread so you might not get an answer. Unfortunately the Mods section of DCS forum could use some caretaking and modders should place their mods in correctly named threads and make them clear to understand and download. This mod is actually found dumped here: And the download link is a mess. Why someone would be so careless with his own work is a mystery to me.
  4. The only option is to make the team more known (use Discord for example to create a channel and bring people in) and try t have always the idea that people in the team can and will leave. Make it more like a wiki or github than "A team".
  5. I hope they don't exaggerate and put more than two on TERs... as per realistic loadouts.
  6. Bump... I thought this is included in the new graphics. Maybe some cool animations besides HOTAS and pedals? Like when somebody (sic) commands gear up left hand should quickly move the lever up. Or master arm and Gun arms... maybe even the OSBs... I know maybe is asking too much but I can't observe the agonizing slowness of "the industry" in incorporating some essential features. Like IK stuff... Sorry to compare but there are mods for Skyrim that introduce body IK like the devs weren't able to do and for free. What we get in flightsims are renders with sculpted pilot bodies in 1 billion triangles for 10 years. I mean if I would be EDs CEO I would simply go to nexusmods and ask a moder there... "dude, how much for some IK animations like this and this on this generic P51 pilot body from 15 years ago?" And that would be mostly enough. Also... seeing (still) people here like voting "no" for this... why bother reading this thread? Just go in options and make sure is not ticked and you will be a ghost in the cockpit as much you please.
  7. That's why I see no point on making "announcing" threads unless you are 90% finished and you just want more people on the team to push through the last 10%. The real good mods around here were done like this.
  8. would this info help for what I wrote above in anyway? https://stackoverflow.com/questions/9247308/how-to-stream-only-audio-data-from-youtube-video-on-my-application
  9. Well totally agree with you but what you mentioned could be included in an expansion of current Caucasus... cough Crimea... cough... cough...
  10. if they can't do for some reasons, Afganistan, Korea, Vietnam or any other region that has some relevance to this game then is either hole Earth o good luck with the Northern part of South pole or whatever others suggested looking out their window.
  11. How can one structure the Mi-24P folders now after update so it works? Thanks! EDITED I found it! In the entry.lua it says the folders for the input should be called Mi_24_pilot (or the rest... "operator" is "op" I think)
  12. Thank you! This is so cool! Do you think it would be possible to add something through an API of some sort that you could assign for a frequency in the game or mission a youtube playlist/clip (audio part) or any other audio streaming option (free)? And also if it would be possible to have the real world radios from Radio Garden avalable when in range of them in a DCS Mission either on they current real frequency or on a translated one to the radios available on DCS Units? EG You fly your mission and when you tune to a frequency you actually tune to a preset YouTube (Spotify etc) public free playlist... you can add for example mission time to the time in playlist to have everyone in synch. You fly close to Gudauta city and you tune to a frequency either set in mission or real life frequency and you can listen to Radio Gudauta.
  13. Thanks! It worked. Neat little plug in!
  14. My point is about RoAF. LanceR as a mod... yeah... sure... maybe. But as an official module? Nope... Secret! LanceR is housing the 60's lasers in its belly or something...
  15. same for me, I thought only the multimonitor guys had this problem. I waited for second training mission to have voice overs and tried it after the last patch and... looks exactly like for first poster. VR Quest 2 -wireless using Virtual Desktop resolution se to "Ultra" which corresponds to 5376x2784
  16. I see dots of planes in VR before I see them on my Mig21 radar. It is ridiculous as is now and having people complaining they want more arcade is painful. Few years ago a lot of people complained about viz in 2D, most of them having hard time understanding the physical reality constraints on this matter. In VR this is worse. a hundred times worse. Everyone can play on 1000 models of panels with rgb or penta pixels and lenses with or without Fresnel and resolutions passed through several reprojectors and supersamplings made by the game or steam or virtual desktop or whatnot and quality settings to hearts will. These things multiply each other and create a nightmare for developer. The only solution is to man up, stop complaining and let it be as physically realistic as possible represented and not re-imaginations of stories and impressions or wishes of gamifying rebalances. I still have nightmares of popping oil radiators of Emils and gears from Stukas from Il-2 back in the day. May its mistakes never be resurrected again!
  17. I didn't had the courage yet to press Petrovitch activate menu button. From all I have seen is made like someone had a 4bit processor and tried to do 17 things with it using just a pen and two wires of same color. And that Predator style crosshair...
  18. These need to be added to original file or like a mod in the mods folder from DCS World in the Windows user folder? Thanks.
  19. I think they sold very few Yak52 modules so the resources spent on building the module were not recovered, so... they decided to let it rot (when you crash you see pieces of 109 and Spit so...) but they can't admit it. That's why I said earlier, ED should man up and accept this failure and set the module as free for everybody and use it as a marketing mean so updates would justify slowly by its later effects on public. Now... it would be nice that people that bought this abandoned module be also rewarded somehow... like some miles etc... not mandatory but it would be nice.
  20. I gave Ka50 pilot as an example. It was basically used in P51 and Ka50 at the beginning, small animation modifications and two very different airframes. I am sure that that pilot body can be replaced with a little better new one and probably it will be same amount of work but for and extreme case yeah... even that old low poly would fare better than nothing. Of course I would also like the rest of stuff you mentioned but I am soon 46... And speaking of priorities, of course all devs can have their own list etc and we can observe that... my previous post was basically that, an observation about how important this feature is for most of devs if not all. I mean... we have a audio casette player in F14 that I can't probably know to use... there were some resources poured into that at least in money for the music... Anyway, nice to see you again Cobra .
  21. +1 Another developer that simply despises this feature and after having it in the making for years simply sabotages it by not showing it when is set to show. Goes without saying that same thing happens in Av8 Harrier...
  22. I think is the "neck/shoulder simulator" is called head shift movement in controls. IMHO, useless in VR as I already have a neck and the headset moves taking it into account.
  23. What I really don't like about this "pilot body -all devs are against it" is why in the earth do the devs believe that what we are interested are renders (most of the time untextured) with a pilot body in 30 billion triangles to look at for 5 years instead of a darn pilot body animated like the one KA50 had??? For me is obvious that developers are "working" on a feature they don't desire, don't use, dont' find it useful thus they simply do not understand. We want a pilot body. Get the Ka50 one for start. Then ad polygons or change it hopefully not in 10 years.
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