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Everything posted by zaelu
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It's like saying I'd much rather pay 35 000$ for curing a flu than... eh... forget about it. Enjoy paying +200$ per year for upgrades and some EA modules on a slowly dying of attrition game than paying 120$ in 10$ per month on a thriving game with exploding playerbase and resources. Sure the morons that have the subscription model are just that... poor morons... look at them all they have are millions of cash in their living rooms. This game is continuously upgrading changing (while choking imho). Like a malnourished child. Growing but... Almost all modules are released as EA or unfinished or requiring patches or requiring constant updating either to work (better) with the core game or at all or... just to keep up with the times... see Ka50 or A10c (because if you still want to sell A10C at full price after 10 years you need to upgrade it to today's standards. All in all: THE ENTIRE GAME LOOKS LIKE A SERVICE RATHER THAN A FINISHED PRODUCT (please prove this statement wrong!) So why the contortion? Why hiding behind our shadow? On top of that add basic marketing and crisis of today. A bad product can make somebody not to buy anymore from you. An improving service can make one stay. My last purchases made me regret spending my money on them. I-16 (aka gear simulator) and YAK52 (aka Early Abandonment) made me basically not to even consider buying other good modules (such as F14, F18 and F16 which I tested and they are great but... no). In the end... soon a year will pass since my last purchase on ED store. Would I had payed a 10€ subscription? Most likely. That means 120€ for ED. I am a mediocre DCS player. I am probably in the sweet spot of market niche of ED. ED failing to take 120€ in a year from me is their failure not mine. In one early post here I said "Google Stadia" or today "Nvidia GeForce Now" schemes look good. Free to play on almost everything then a tunable 2 tiered subscription system. Like people pay when frustrated, people pay for silly things when they have more than one weak argument. EXAMPLE: Make F-18C free!. Crazy isn't it? Yeah... but only with medium cockpit resolution textures. make them not bad. Usable but not top notch. Make all the planes free the same way ALL! Then put 10-15$ subscription to have access to full awesomeness. Make F14 free as a RIO with full textures so that back cockpit creates pressure on buyer to actually jump to paid subscription. Make some parts of the game full quality for same reason. Advertise full quality by all means just to create the pressure. For a little more quality, for supporting the developer, for hype, for liking since childhood a plane, people will choose subscription rather than free. Not all but enough to create a big stream of money. Worried about 3rd party devs? Use that tick in options to provide statistics to the game developers so they know how much a module is played monthly and pay a share to the 3rd party devs like the music industry is doing with radio and streaming. With "gorrona" around us... people will think twice before buying a 80$ money on the table EA plane. And if they feel disappointed... you can bet the next 80$ EA plane will have less chance. IMHO... there is no argument against subscription. Is better for everyone. More money for ED, less money for each player to pay yearly (because more players and more chances of paying 10$ this month too or maybe next one than paying NOW 80$). The poll results are not relevant. The poll results don't show what players that look ad DCS and walk away would do. Same as a poll with Online versus Offline. Irrelevant.
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A flag is a condition required for something to happen. It can be one of many conditions or the single one. It can be a condition sine qua non without which the action that depends on it will not happen or just a condition that modifies the effect of the action in a certain measure. So for that flags can be true or false or have a value. When they are in true or false mode they just enable or disable the condition they are associated with. But the condition still can be one of many for a required action... so you can have multiple true/false flags for one action to actually trigger. When they have value they can do the above if specified by the effect like in an on/off (0 vs 1) switch or for example you can make an action happen when a flag is 0 and another action when the flag is 1. that means you have an action that happens when 0 and another action that happens when 1, etc. so 0 doesn't necessary means disable something. You can have also conditions that depends on a ever increasing condition so you have flags that need multiple values. example... from 0 to 10. Having flags with values allows you to set multiple actions depending on multiple values of same condition. IE you can have 3 actions or more for same condition. Also you can make flags and triggers influence other flags so you basically create complex programming. Example. Blue wins if flag 1 is 10 Red wins if flag 2 is 10 And you have each time blue kills an unit flag 1 increases value by one and flag 2 decreases by 1. And also when red kills a unit flag 2 increases by one and flag 1 decreases by one. And so on... True... the ME should be more visual... like IL2GB has or even better.
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OK. I'll give it a try. Does the command needs to be sent after each reboot? 10x .
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Yes I did, it looks nice but not above F14, F-18 and F16. F14 at least is one head above everything, too bad it doesn't have a pilot body. Also Mirage and Av8 look very good now.
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You don't need to drop quality. Drop prices! It can be done if you plan for high numbers and can wait market to build up. True... now with Corona is even Harder. Also, try to make the stick have appeal too. And make throttle be usable in VR (I mean... 30 switches like that are not easy to find in VR).
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anything else than DCS using heavily the network? Do you have possibility to monitor the traffic?
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Hello and sorry for not being able to post FPS results yet. I want to clarify one issue first. ASW disabling. It's either a pain or a gamble. This combined with the requirements of making sure ASW is properly stopped makes the testing for many irrelevant. Let me explain. 1. There is no way in DCS interface to turn off ASW iirc. No tick this to have ASW off. You have to do it on your own if you can. 2. ASW can be turned off via Steam VR or Oculus software/tray tool. I use Oculus Tray Tool and I have it OFF by default and also enforced OFF with 2 profiles, one for DCS World.exe one for Updater.exe. 3. ASW start randomly when DCS starts no matter the settings in OTT (oculus tray tool). How do we know this? ASW makes images gelly like when turning your head and while this can be difficult to see on an ideally working DCS Install... it is super easy to spot on a not so excellent working one... namely mine that runs from a... HDD. When running DCS from HDD it loads and loads and loads and loads and loads and so on and so on at infinitum... which make the game stutter and freeze often and when it freezes for few seconds you can simply see the shapes and textures bended and distorted because of ASW. When the game starts it shows in VR for minutes the splash screen with the sky etc. When ASW is OFF the splash screen rectangle is either intact or sliced when the game freezes (several times per load) but when the ASW is ON the edges of the splash screen rectangle are mangled and sinuously distorted as a clear sign of ASW being on. 4. ASW status cannot be easily checked when in game! namely. You set the OTT overlay to show the status of ASW and you simply cannot see it over the game... it's under the game and to actually see it the game needs to... yep... freeze! When the game freezes while loading a mission or starting first time (yes thanks to a HDD) and you move the head the game being frozen can't show you anything and while looking up you basically see the black void behind the game (frozen) and there... while looking up you can see the ASW status overlay. And yes, it's ON when you see the shimmering distortions mentioned at 3. or OFF when you don't. But this is the only way (for me) to really really check the ASW status. No matter the status of ASW the FPS cannot jump (on my system) above 40 (half refresh rate of RiftS my HMD)... I know... Doh LOL... If ASW is ON... no chance in hell to go close to 40. If ASW is OFF I might see 44fps sometimes but is rare and I have to find a patch of empty sky. And I have 4 frames ahead freedom of calculation set in nvidia driver so... that 44 might be just that. True... my system is no top notch especially the video card. Just to be cleared. I have no VSync ON, not ingame, not in nvidia driver settings general tab nor in DCS profile and also no external app like RIVA Tunner, nv inspector running in background forcing Vsync in any way. Also no FPS limit by those programs or in driver general or DCS World profile. None! It would be nice to: 1. have a very clear way of turning OFF ASW ingame explained in first post. 2. Have an option to actually enforce ASW off no matter the HMD or VR software you use (steam VR or Oculus VR) PS. My frame rate is low but still relevant imho. As an example I play with almost all settings maxed up because at this level of framerate/stuttering the differences are minor. Here are my system and settings: System: Intel I5 4670k stock speeds 3.4-3.8GHz 32GB ram GTX 1070 (MSI) HDD (Windows 10 SO and SWAP are on a SSD but old too and it does have some degraded performance) RiftS Settings: nvidia driver settings: All default/app controlled plus: power -prefer max performance anis sample optimisations ON lod bias - allow tex filter q - high performance trilinear optimization ON Triple buffering off vsync off (everywhere) VR prerender frames 4 game settings: ["VR"] = ["box_mouse_cursor"] = true, ["custom_IPD"] = 63.5, ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["pixel_density"] = 1, ["prefer_built_in_audio"] = true, ["use_mouse"] = true, ["graphics"] = ["DOF"] = 0, ["LensEffects"] = 3, ["MSAA"] = 1, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 2, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 4, ["civTraffic"] = "high", ["clouds"] = 1, ["clutterMaxDistance"] = 1500, ["cockpitGI"] = 1, ["effects"] = 3, ["flatTerrainShadows"] = 0, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 2, ["height"] = 900, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 1.8, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "Extreme", ["water"] = 2, ["width"] = 1600,
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Also make sure you have an even lighting around you. I have a very bright glass wall on one side and sometimes when I look down the tracking loses its mind because the cameras don't have big dynamic range in IR. I also have shutters that I can lower to solve the problem.
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winter update still on track? (yak-52 candlelit vigil)
zaelu replied to twistking's topic in DCS: Yak-52
No damage model basically. I think it waits the new DM but... is out making money for more than 1 year now. -
For now is just a test but as you can see in the official info that was released the moon (VR) and the stars (eye candies for all) are promised. :smartass:
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Are there plans to have MAC as a service with different subscription plans?
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winter update still on track? (yak-52 candlelit vigil)
zaelu replied to twistking's topic in DCS: Yak-52
Because of the Yak state I didn't bought F18, F16 and others and started to play IL-2. I am nobody, but... an average nobody. -
Same feeling here to OBS. But after having the Rift S (a gift from a friend) I couldn't record anymore with the simple "nVidia Share" from Nv geforce experience. Reluctantly I had to look into OBS again and to my surprise it was much easier to setup than before and also it uses very good hardware compression so although I fly IL-2 GB mostly at 25-30fps (yeah I am hardcore :D ) I don't lose any FPS while streaming. Sometimes the stream is choppy but not my experience which stays the same no matter what. About recording just one eye. This is as far as I understood the only good solution. Rendering for a central "third eye" view would be resource hog. SO best is to record just one eye which is rendered very high quality anyway and just expand its FOV in oculus mirror program. As I said, I put mine on 1.25 (25% more) and it looks quite OK. The only things are: You have to choose your dominant eye so you will spend the most time seeing straight with that in "Mirror" program... eg when looking through a crosshair/gunsight viewers of the stream will have the chance to actually look through the thing and not from one side as a normal one eye. The views will be a bit curved. I have used a tutorial like this one to set up my OBS (ignore the horrendous game the guy plays :D ) I stream to Twitch so I don't waste space on my PC and then cut bits from videos there... occasionally I get a friend watching the stream which is a bonus. But you can simply record locally. For recording same dude has a tutorial. He assumes the viewer knows hot to setup the "scenes" which should be somehow simple to understand and setup.
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Quest doesn't have same software as Rift S? Or similar? I record/stream with OBS. I set with Oculus Tray tool Mirror right eye to be 1.25 FOV then Record/stream with OBS the Oculus Mirror window. Is that impossible with Quest?
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just found this on the youtube. looks promising.
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Now this is a good counter argument!
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I've read them but no. I have no comment. Sorry. As I mentioned already, I bought modules/maps etc of around 700$ so I should be worried about such system too... but no, I am not. "Everything is subject to change" LoL I have Lock on Disk somewhere... It is useless to me. If I install next year the Original Black Shark 1.0 and play it (if it will run) in parallel with the future upgraded DCS Black Shark 3.0 I will see again... it is in fact a service not a buy now play forever game. So why getting myself so stiff? If I end up playing an up to date game maybe faster developed with same or better price... heck even for free in the future maybe... why not? I know... many will say... A operating system for free? And an office suite? Hah! Not in a million years!! Yeah... tell that to Google. I will confess, my 3 tier based system is inspired from Stadia subscription model. I find it good and... inspiring. Free service, premium subscription for full service and pricey perks. Everybody is happy, freeloaders, spenders, developers... etc. If only will work... :) (Stadia)
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Sounds too me you are afraid of it can becoming reality... You say like... Shhht... don't rock the boat!! :D :D Unfortunately the boat might be sinking already. No game developer/publisher can afford to say: We plan only for current customers. The new players in few years will not know about DCS only because it will not be on a game streaming service. Secondly because it is not Free 2 Play (Tf51/Su25T being just a demo) Also don't take a poll like this as final proof. Even the Oposants would be persuaded if they see a formula with Base Game F2P all content available at decent quality and subscription making them pay less or comparable each year the amount they already pay for so called modules. I say so called modules because the modules need servicing every few updates and sometimes total revamping every few years (VR ready Cockpits, BPR textures, new codding, new high poly models, etc etc etc) exactly like a service type rather than a buy once product. There is another misconception that Flight simmers are offliners... if is like that then flight sims have zero future.
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Based on what? Netflix and Prime subscription? Even if it's free to play? Subscription means automatically less customer service? Key is the more you give the more you get. Also it's simpler to give more. https://forums.eagle.ru/showthread.php?p=4110233#post4110233 There is a big part of community that pay a lot on modules at full price and would give money for a tier 3 passing over a tier 2 very happy. That's why they need just some extra to be worth it. Access to early access and beta versions and some "specials" would be enough I am sure - and I mean no disrespect! This will also end the way to end the current Beta as Release version problem.
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I think the idea would be that people would have the tendency to distribute almost evenly within a year in their on/off periods thus a median flux of money will be provided from this category. The core would be the constant subscribers And the "premium subscribers... let's call like that the tier 3. At least this is how Netflix etc thrive. Again... just as an example I give you my case. It's the only one I know for sure. And I think a can be placed in the middle..ish of the range. I have Netflix and Prime subscription in house. I never watch Prime, wife does sometimes. Almost never Netflix, wife does a bit and daughter with Kids profile... so extra I don't know how much for both profile being able to access at same time. Yet... I payed around 65$ to DCS W this year, got totally disappointed by the Yak52 case and sworn not to pay for an "early" ever. So No F-14, No F-16, no F-18 either. Crazy isn't it? Result: On a 10€/month ED would have received from me 120€ this year and maybe I wouldn't have noticed the total abandonment of Yak52 and maybe ED would had had enough money to even finish it... (I know is not much of a plane but is funny.) It could be for sure... Especially if something like EA or Northrup would buy DCS... :)
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I did a quick sum and I think I spent around 700$ since 2009. At a 10 bucks a month that would be 70 months which means around 6 years of "tier 2 subscription" from my proposal. For sure I had in and outs and burn out times in all those years and for sure I am not a big spender (keep in mind half of this time I lived in Romania half in France. Different incomes and priorities) but I think my case is representative. I am sure such a subscription model would not be feasible since 2009. In the worst case it will be absolute necessary in 2-3 years at the current rate of modules production. So maybe not 2009, Could work from today. Do or die in 2022. In 2022 a newcomer will have access to Caucasus map, TF51 (weeeee) and mighty Su25T (a prototype with a 15+ years FM and FC3 level systems). In front of him a wall of modules and maps at 80$ each. Nope! Dead end. I would gladly give all my modules for free acces to base game and pay when I want to play. For sure I will over pay and not under pay. And I am a case of "frugalism" in DCS. people that have 2000$ spent in a year on PC+HOTAS+VR will not look at 120+ a year for Full tier 2 access a lot of them going for tier 3... like Rhode here... The argument, I payed for the game is mine... My Precious is not standing. This day, DCS without continuous support is obsolete in maximum 2 years... so your game will not "live" for 50 years. Hence the reason to upgrade old modules continuously. And creating a scheme of paying for such upgrades in more and more difficult... FC3... FC4... MAC... Black Shark 3 etc. Your precious A10C will be just an old game next year without the upgrade. Not to mention the continuous tweaks... for just about everything. Remember when A-10C was different game than Black Shark? So its not a gimmick this game as a service. IT IS A SERVICE! Imho... no matter how you look at it... rental is the future. And probably a DCS World 3.0 is just around the corner maybe with a different name and I would not be surprised if DCS W 2.5 will become just as Lock On, DCSW 1.5... just an old version. Maybe current customers will have access for some planes they bought already, maybe they will have bonus x months of subscription depending of the amount of planes they bought or maybe nothing. But they (ED) have to do it or a buyer of DCS W franchise (don't laugh) would for sure do it because it makes the most sense today. I can only imagine for 3rd parties it could be made a system of pay measured in the amount of time people spend using their modules multiplied maybe with a coeficient of "module/3rd party negotiating power).
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You are not up to date be sure :) . they changed a bit the stance from not at launch to will do what we can cause the public seems to want it a lot. My thoughts exactly :D
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I can only look at how much I payed this year for DCS. Not close to 120$. But say I payed 60. Next year probably will be nothing now that I play other WW2 air sim more (you should see ME with visual triggers! Amazing!!) and a civilian air sim with whole earth map is to be revived at unbelievable quality. This will only make me lose contact slowly with DCS. Like me... could be others. With a on/off tier two I can maintain contact. How many high buyers are in the world versus free loaders? I don't say lose the money throwers and keep the freeloaders. I say make a system that gets money steady from all. A system that is adjustable. The current one is not adjustable. In 5 years a newcomer will have a huge Pay Wall in front to climb. DEAD END! How many planes will be ready in 50 years? You must be young because I might be very well long dead in 50 years.
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I am a long time fan and follower of DCS since Lock On era and I think the current model is risky if not doomed. Is not that it's unfair or anything. Just not adapted to the present and future. I simply stopped buying modules and play only what I already have. I buy only at extreme sales. I can only imagine there are others like me. Thus I think the devs are more and more inclined to go with the "high asking price - often sales" model that get as much as possible from people that "would pay anything for my fav thing" (model you see also in hardware/controllers market). But, I think this is a doomsday model. A grab while you can one. Let me give you an example: How is it possible that the most known HOTAS in the world is way way cheaper than the newest and baddest made in China? Quality? No, number of expected sales. When you know you can build only 20 Mclarens... you ask 2 millions each. But a game that wants and needs more and more marked and is choked at 1000 max concurrent players can survive like this. My opinion: 3 tier pricing would be better to open up the game for future. Tier One: Free to play. All maps (whole earth maybe) should be free at least on medium or even high settings (because each map DCS ads is another splitting wedge in community of players). All planes not in early access should be free (wait wait) without or limited armament or high fidelity features like nav aids smart weapons etc. Tier Two: 10 bucks a month subscription. Access to all maps in highest detail. Access to all planes not in alpha/early access with all features active (smart weapons, smart navigation or navaids, NVG etc...) Tier Three. Special for "I want to support the devs" and "I would buy it at any price" crowd. 20-100 bucks per month. Dunno... higher price in any case: Access to everything. Early access content, beta builds, free T-Shirt etc. WHY? Money! With such a system I would be satisfied. I could continue to enjoy DCSs new things and I could be in and out subscription when I wanted/could. many people would do that and this would result in a more even distributed flow of money over the year towards ED/3rd parties The "I would buy it at any price" marked it is still well tapped and steady flow of cash from them would still exist. The F2P and access to a lot more would really make DCS attractive to outsiders. Sorry... TF51 and Su25T are just funny at this point when advertised as free included in the game. Problems: -Game/modules/maps not designed for this... yes... must adapt. -Current owners must have a different solution... yes... doable... Either acces to owned modules or 2 years tier 2 access (not to worry... 2 years pass very fast) -other problems, all solvable...