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Everything posted by RglsPhoto
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with Link-16, could a Cougar send a threat which is identified by HTS to a hornet? Edit: find some interesting https://books.google.co.jp/books?id=gIIRCZXk47EC&pg=PA132&lpg=PA132&dq=HTS+harm+link-16&source=bl&ots=uZhHAvjxSI&sig=FA-FtmHyH7p6ZtA5HrD_k_KQEaM&hl=zh-CN&sa=X&redir_esc=y#v=onepage&q=HTS%20harm%20link-16&f=false
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IIRC HMCS was introduced in Warthog in suite 7
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** HOW TO REDEEM YOUR HEATBLUR.COM PURCHASE **
RglsPhoto replied to Cobra847's topic in DCS: F-14A & B
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I think OP means beep 2 times in 1 second, not the frequency of tone.
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What new feature of the Hornet are you most looking forward to?
RglsPhoto replied to Wags's topic in DCS: F/A-18C
datalink/Link-16/IFF please -
Not implmented yet. I think it is eye candy.
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Do you check the GPS page. it takes abotu 2 minutes to complete GPS init, the pos data is available asap the init is completed. and you need cycle NAV mode to GPS on NAV page
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yes you can. A-10C Flight Manual Page 186 FLIGHT DRIVER Status, Center 5. Displays status of current flight driver. This can be either: o BLENDED: Combination of INS and GPS navigation input. o INS: Only INS navigation input. o GPS: Only GPS navigation input. This can be selected from the NAV page. You will generally set this to BLENDED unless either the INS or GPS systems become inoperative. If inoperative, you would want to select only the operating system (INS or GPS). [TABLE]NAV MODE | Attitude Source | POS source | Velocity Source BLENDED | EGI INS | EGI | EGI INS - only| EGI INS | EGI INS | EGI INS GPS | If INS is valid, INS;otherwise HARS | EGI GPS | EGI GPS[/TABLE]
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there is difference HOTAS logic between hornet and falcon, such as in hornet there is neither DMS nor TMS. so you'd better forget falcon when learning hornet or you will be confused.
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https://gamingshogun.com/2010/06/21/dcs-a-10c-producer-interview-exclusive-screenshots/
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IIRC the tgp is loaded on inner station on A-10A while on A-10C the tgp is loaded on outter station .
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Tacview, the ACMI for DCS World – Official Thread
RglsPhoto replied to Vyrtuoz's topic in DCS Modding
issue resolved! I didn't clean old version export in the lua file -
Tacview, the ACMI for DCS World – Official Thread
RglsPhoto replied to Vyrtuoz's topic in DCS Modding
Hi Vyrtuoz, I just buy a advanced one and active it now. But I got a problem regards data export realtime. The tacview can connect to DCS both in single play and multiplay But there is no planes on the map, only bullseye and airport are shown. How can I debug this issue? Sys Spec: Win10 x64 ultimate lastest DCSW: 1.5.7 (lastest) I have try R1.6.4 and B1.7.2, all are failed -
Hi FlightControl Does Event work in multiplay? I have a problem about the Event and STATIC object function targetStatic:OnEventHit( EventData ) if nil ~= EventData.IniGroupName then iniName = EventData.IniGroupName else iniName = "unknow" end if nil ~= EventData.TgtUnitName then tgtName = EventData.TgtUnitName else tgtName = "anyone" end if nil ~= EventData.WeaponName then wpnName = EventData.WeaponName else wpnName = "X-weapon" end MESSAGE:New(iniName.." use "..wpnName.." hit "..tgtName, 15):ToAll() end In the mission a client Su-27 group is named "Su-27 1", static object is "target 1 " I fly the mission in Mession Editor with Su-27, when I fire gun and hit the target, the message shows "Su-27 1 use Ghs-301 hit target 1". That is OK, Then I create a server and select the same Su-27 and fire on the target. The same message is showed, that OK. But if another player connect to my server, and go to this Su-27, when the target is hit, the message shows "unknow use Ghs-301 hit target 1" It seems that in this scenario iniName is nil
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thank you for sharing I can get a event of dead now, but neither init group nor unit is vaild, there are nil. No message is printed when the fuel tank is destoried: tgt1 = STATIC:FindByName( "Static_fuel_tank_tgt1A" ) tgt1:HandleEvent( EVENTS.Dead ) function tgt1:OnEventDead( EventData ) EventData.IniUnit:MessageToAll( "I just got dead and I am part of " .. EventData.IniGroupName, 15) end But if I use a group to publish the message, it OK tgt1 = STATIC:FindByName( "Static_fuel_tank_tgt1A" ) tgt1:HandleEvent( EVENTS.Dead ) msger = GROUP:FindByName( "gnd_Apc1" ) function tgt1:OnEventDead( EventData ) msger:MessageToAll( "I just got dead and I am part of ", 15 ) end then if I want to print the init name, it no ok :( tgt1 = STATIC:FindByName( "Static_fuel_tank_tgt1A" ) tgt1:HandleEvent( EVENTS.Dead ) msger = GROUP:FindByName( "gnd_Apc1" ) function tgt1:OnEventDead( EventData ) msger:MessageToAll( "I just got dead and I am part of " .. EventData.IniGroupName, 15) end So it seems that there are some restrictions for event of STATIC object or something is wrong in my code EDIT: The fuel tank is destroyed by an player controlled A-10C with GAU-8
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Hi Yurgon Thank you for your sharing. I can read lua code but not good at it. the last time I use lua is write a wireshark parser for a private protocol. Last 2 days I made 2 mistakes, and I couldn't even find those mistakes until last night. Finally the script is running perfectly Hi funkyfranky, I make a script based on the lua in the link. I have a new question now. There are some static objects (fuel tanks), those tanks should be invisible or inactive when mission starts, When the condition is ture, I need to active those tanks, how? The 3rd question is when the tank is destroyed, I need to know what kill it with which weapons. There should be a function I can use, I am reading the Simulator Scripting Engine Documentation.
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Hi I am building a training mission which a lot of units in. 4 x Ka-50s, 4 x A-10Cs, 4 x Su-25Ts ... All of those units have an unique name, such ad Ka-50_CAS1, A-10C_AFAC etc.. I need to send a message to all player when any of those group is in a zone, the message is "xxx is in zone A", such as "Ka-50_CAS1 is in zone A" Below is how I do this: Create a trigger zone and name it "Zone A", Create a trigger, name it Trg_Ka-50_CAS1, and set the condition is Ka-50_CAS1 is in Zone A, the action is Send message to All("Ka-50_CAS1 is in Zone A"). Sure it should work perfectly. Unfortunately there are 12 units and 6 zones, so I need to create 12*6=72 triggers, as a programmer this is not how we resolve an issue. How can I use a lua script to simplify this work. Below is pseudo code trgZoneList[] = {zoneA, zoneB, zoneC, zoneD, zoneE, zoneF}; unitList[]={ka50Cas1, ka50Cas2, ka50Cas3, ka50Cas4, ...} for (i=0; i<len(trgZoneList); i++) { for (j=0; j<len(unitList); j++) { if (unitIsInZone(trgZoneList[i], unitList[j])) { sendMessage(unitList[j].name+" is in zone "+"trgZoneList[i]"); } } } How can I convert this to lua code and use it in the trigger? Thanks