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Everything posted by davidp57
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				known issue MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Multi-Display Bugs
Hi BigNewy, Any news from the team? Reshade works quite well, but in some conditions it's still a problem... - 
	
	
				MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Multi-Display Bugs
Ah, I missed the "mixed reality" part; I used to fly DCS in VR with a Quest3, and Reshade did not work in VR at the time. Thank you for the information! - 
	
	
				cannot produce and mssing track file LST with the Sniper pod
davidp57 replied to davidp57's topic in DCS: F-16C Viper
I'll try and reproduce this in a simple single-player mission, for all my DCS experience is with multiplayer servers. But to answer your question, yes, I did the basic checks (laser code, etc.). - 
	
	
				cannot produce and mssing track file LST with the Sniper pod
davidp57 posted a topic in DCS: F-16C Viper
Hi, I've tested a few times to get the laser from a buddy (in an F16, with the Litening pod) or from a JTAC drone. It works well with the Litening, but I almost always fail to get a track with the Sniper. Do I miss something? - 
	Hi, Is there a way to disable the feature that skips duplicate messages in the log file? I'm thinking that it's waiting for a new text to be logged before even logging the "XX duplicate message(s) skipped." message, making it difficult for us to check if some process is regularily logging the same message... @NineLine a thought? Thanks!
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				MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Multi-Display Bugs
Nope, Reshade does not work in VR, unfortunately - 
	
	
				MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Multi-Display Bugs
btw the reshade tip is working great! Thank you for this! - 
	
	
				MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Multi-Display Bugs
Well, it's only been what? ... 6 years since we reported this already? A long time, anyway. Thanks for the tip on ReShade, I'll try this. - 
	Hi @BIGNEWY, here's a new bug report ! How to reproduce: In the mission editor, either set a "smoke" trigger command on a trigger zone, or use the `trigger.action.smoke` API command in script. What happens: The smoke effect starts, and a neutral ZIL-135 unit appears on the F10 map, which I can select and see coordinates of. It's a ghost unit though, there is no model in the 3D world, and the other units don't react to its presence. What I expected: I expected a smoke marker, nothing else. Screenshots: Here's a test mission: Testsmoke.miz
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	From the latest DCS update changelog: Let's hope that it solves our problems! Thank you @BIGNEWY
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	I think the problem will be exactly the same; in fact that's what I did in the beginning - and it didn't work (as described in my original post)
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	I've got a CTLD release incoming, with that feature implemented (and lots of others). Stay tuned !
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	Thank you @BIGNEWY! Just to give you some additional info, I added logging to my mission and, when running on a dedicated MP server, it goes like that:
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	Well, it's even worse than I thought. To work around this network sync problem, I've scheduled the resupply code to run each time a human spawns in the mission (using the S_EVENT_BIRTH event). Even with this ugly hack, it gives weird results. I set all the liquids in the warehouses to 5000kg + a random value between 1 and 100, and all the items to 50000 + a random value between 1 and 100. This is because if I don't use a random number, sometimes the warehouse does not get filled. Even there, I've got problems with people connecting and seeing weird things. Correct inventory, after logging in: Wrong inventory, after logging out and in again: This is so weird... Can someone help me please, this is a critical problem for BFR, their dynamic missions rely on spawning FARPs to unlock areas of the map. @BIGNEWY I don't know what to do, I could attach a trk but it's not going to be very useful.
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	Or so they were... I noted this, on our servers, with the dynamic missions we run (using our VEAF Mission Creation Tools). The FARP that we spawn (via Mist) are now empty. As a workaround, I used the API calls described in this post and setup the warehouse to full each time a FARP is spawned in my scripts. Unfortunately, it seems that it works only randomly: I've got reports of people on multiplayer servers (BFR to name it) who looked at the same time, at the warehouse content for the same FARP, and they got a different result. The only difference that I can find is that one of them (the one who'd got a full warehouse) spawned in the mission earlier than the second one. This leads me to thinking that, maybe, the warehouse content is not synced with new pilots when they spawn; could that be the case? @BIGNEWY please, could you ask the team to have a look into it? Ideally we'd love the option to spawn the FARPs already unlimited, as was the case before July 2024, but I can live with a correction to the server code, if my assumption was right. Thank you! Full warehouse from one point of view: Empty warehouse from another (same time, same FARP):
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	Hi! I took the liberty of using your "Warehouse refill" code in my VEAF Mission Creation Tools v5.60.0. Hope you don't mind! Cheers, Zip.
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	Hello, We regularily have our dedicated servers randomly quit the mission with this error message in a dialog box (meaning that, additionnaly, we need to connect to the remote server to click on the button): The last error in the log (with no other error or context linked to it) is: ERROR ASYNCNET (12668): The session has expired (401). Exiting... This is not related to the latest version, we've been having this behavior since a few weeks/months. We started a log of the date and time it happens. Can you please help us? We've got 4 servers up, and a specific one that can be used to test. Cheers, Zip.
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				Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
davidp57 replied to Bailey's topic in DCS Modding
Nice! I'll try that asap. - 
	
	
				MMS display : native scan line effect causes problems
davidp57 replied to horus-DCS's topic in Bugs and Problems
Ditto, in VR too, please remove this effect or at least make it optional! - 
	And that would work very well in multiplayer, too
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	Nope, and I stopped looking a few years ago. Sorry!
 
