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Everything posted by davidp57
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reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
And also the A-10 -
reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
Yes, I can see the same thing in the A10-C 2, more clearly now that the FLIR has been revamped. In FLIR mode, the displays in the cockpit are readable (i.e. I can make out targets at a decent range), while in my exports they are dimmed and bland ; I tried changing my contrast and light settings (in the displays that display the exports), but even at max it's dimmed. Here are some screenshots showing that this is a DCS export problem, not a display setting ; I centered my in-cockpit view to the TAD, then to the TGP in FLIR mode - you can see the exports at the right of the shot. @BIGNEWY any chance this could be handled, please ? It's been like that for ages, and now with the new FLIR it's making our hog driver's life sad -
@NineLine please ?
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[SUGGESTION] Keyboard shortcut for in-cockpit labels
davidp57 replied to davidp57's topic in DCS Core Wish List
Hi ; that's not what I was suggesting... I just want to have a temporary command that shows the in-cockpit labels when the key is kept depressed. -
Hello, Would it be possible to get a keyboard shortcut that would toggle in-cockpit labels for buttons and controls ? I'm thinking of it a bit like the shortcut that toggles the airplanes / ground units labels, but it could be even better to also have a temporary key that, while pressed, would display the labels, and when not, would hide them. Imho, it's not much work, the option already exists in the options page.
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What's the best way to control zoom when looking for targets?
davidp57 replied to Hive's topic in DCS: A-10C II Tank Killer
For people using the rotary and having problems with analog stuttering : add a modifier to your axis command, this way if you press the modifier and move the rotary, the zoom will change, and if you release the modifier the stutter will stop. -
That's great news @Bergison!
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reported [NEED HELP FROM ED] Spawn a FARP using LUA
davidp57 replied to davidp57's topic in Mission Editor
I confirm, the FARP spawn do work now, but is of no use because the ground crew does not respond to my queries. @BIGNEWY, we know you're a wizard, could you please use your magic wand to make the dev team aware of this small step that needs to be done to complete this feature ? -
[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Hi @BIGNEWY, did you get my config ? Is it good enough for the team to have a look ? -
Here's my profile, you can check and pick what you like.
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[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Here, @BIGNEWY, I attached my monitor lua, as requested. Also, here's a screenshot of my Windows monitors config : MFCD right screens - dan.lua -
[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
@BIGNEWYcould the team do something about that, please ? -
Ahhhh, interesting, thank you for this information !
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If I understand correctly how this magical tool from fholger works, it downscales the image to the value specified in the config (*renderScale*) then upscales it back to 1.0 using AMD FidelityFX Super Resolution algorithm (only in a defined radius around the center, the rest is upscaled with the good old linear algorithm). So, setting *renderScale* to 1.0 effectively disables the AMDFSR magic, and setting it to more than 1.0 is pretty useless, or maybe even detrimental. But please correct me, I may be wrong.
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Complete Transport and Logistics Deployment - CTLD
davidp57 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
We also have IADS running, it's hiding this because it manages the radars -
Get the player creating a map marker, when he has a Combined Arms role
davidp57 replied to davidp57's topic in Mission Editor
Thanks for your answer, I was afraid of this. Well, if no one has found a cool workaround yet, I'll have to get creative -
Complete Transport and Logistics Deployment - CTLD
davidp57 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Also, it should be a fairly easy change in the code, to make the spawned SAM sites start up in RED state. Would you please create an issue in the GitHub repository, so we don't forget ? -
Get the player creating a map marker, when he has a Combined Arms role
davidp57 replied to davidp57's topic in Mission Editor
Nobody ? Are we the only ones using map markers ? -
A-10C TAD MAPS MOD REQUEST!
davidp57 replied to Tnt Snipes's topic in Utility/Program Mods for DCS World
Will do, count on me ! Bon déménagement ! -
A-10C TAD MAPS MOD REQUEST!
davidp57 replied to Tnt Snipes's topic in Utility/Program Mods for DCS World
Hi @Flappie! Any news of this exciting project ? -
Dedicated server 2.7: Always same mission launched
davidp57 replied to reptile92's topic in Multiplayer Bugs
We did not wipe, simply updated version after version and copy/pasted new servers from the configuration of existing ones. Regarding the mission choice automation, it's done with a tool that writes to the `serverSettings.lua` file. Have a look here.- 28 replies
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Hi everyone, We at VEAF use markers a lot. In our scripts, they're the basis of command entry, and are central to our processing. For security purposes, some commands are locked for execution, and only run when a password is specified. To make it easier for our pilots, I wrote a server hook interacting with the mission scripts, which is able to push authentication data to the mission code. Now, I use the marker's author (in the mark panel, there is a `.author` property) to find the name of the player who created the marker, and pass that to the security code. This is well and good, and works perfectly. Until a player with a Combined Arms role creates markers. With these roles (e.g. game master), the created markers lack the `.author` property (more accurately, it is there, but empty). I'm searching for a way to identify the game masters (and all CA roles) who create markers. Does anyone have an idea ?
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Dedicated server 2.7: Always same mission launched
davidp57 replied to reptile92's topic in Multiplayer Bugs
It's been a while since I had this problem. In the meantime we installed two new servers, and automated the choice of the mission started at boot. All works perfectly, and I'm sorry I can't help.- 28 replies
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[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
As far as I remember, yes. Although I tried making a screenshot in an A-10C II and I had no controls indicators at all. -
[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Hi Flappie, Here it is ; the right part are my external MFD screens, and as you can see the controls indicators are not well placed.