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Everything posted by davidp57
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I'll use this opportunity to say that your map has changed the way we live our Caucaus missions, both in A10s and Apaches! Merci !
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We've got the same issue (getName() -> "static") on our side too. This is problematic because we need to dynamically enable/disable whole groups containing statics. @BIGNEWY, do you know if this issue is going to be worked on?
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reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
Ditto, my thoughts exactly. I'm happy that you shared information up to this level of detail, @BIGNEWY, and I think it may be a good thing to try and explain a bit more objectively what's blocking the team (or making bug-solving difficult) for each issue where it's possible; it'd make the community understand and help us be patient! Happy 2023, and thank you all for bringing our dreams to life! -
reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
Well, I tried to setup something. Tell me if it's cool or not to do this kind of list, @BIGNEWY I think it can be helpful. -
reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
We should start a catalog of old issues that are still causing problems... -
Thank you Flappie, you're the best ! I vote for Syria being your next map
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That's a good improvement of the performance display, thanks ED. Now we need a value for average and variance (e.g. over 2 seconds)
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[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Hi @jonsky7, thanks for replying. The code you provided does exactly the same thing than mine. Just to be sure, I tried, and as expected I have the same problem. Thank you anyway ! -
Ok, good to know, thanks. I actually use scripts, on our squad's server, to spawn different things when and where the pilots want them. E.g. we can decide to place an armored company with air defense platoons someplace on the map. When we do that, the scripts actually spawn the units in state RED; I'm sure of this, because 1/ I wrote the script ^^ and 2/ it can be seen in Combined Arms UI But even with this, and even after like 20 minutes, units still seem cold. I'm pretty sure we're missing something, but I don't see what. I'll try the time acceleration trick to test in on a small scale.
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I tried that, didn't work. What did I miss ?
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I'm not sure this checkbox does anything useful. Regarding "improved" FLIR image, it's becoming more and more difficult to find targets using the A-10's TGP in FLIR mode. Vehicles are always cold, and do not have any texture (plain black - or white - blocks), and are very easy to miss on the ground clutter or between trees. Trees and bushes are often hotter than vehicles, sometimes not fully (i.e. half a tree). I've never operated a real-life TGP, but I've seen lots of videos from Apache pilots during 1GW, and the vehicles are more contrasted than they are in DCS, even when cold. First, they are never truly cold (don't tell me that 10 minutes will be enough for a huge diesel or a gas turbine to cool off completely). Also, even when at air temperature, there is contrast and texture to the vehicles, making them easier to differentiate from other stuff like trees, bushes and all. Finally, as soon as their engine is on, they build up heat quickly. Could something please be done about that? At the moment, the FLIR system was degraded, not improved.
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Thank you for the progress report; can't wait! Again, tell me if I can help. I'm a programmer, I may be able to solve your filename problem ^^
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Thanks Flappie, interesting info as always ! Tell me if you need an alpha-beta-happy tester...
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Po po po ! Bravo ! Can't wait... Every day I fly in the dark (in my A10, AH64, where the maps in the systems are important). Don't stop with Caucasus, Syria is nice too
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Wishlist - Please give us the ability to exit/enter VR
davidp57 replied to Sysrek's topic in Virtual Reality
Yes, would be a great addition. This is how it's done in Asobo's Flight Simulator 2020, and in XPlane 12 too. -
Good luck, friend !
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I love it ! Stop playing with your crayolas and set this up in my A-10
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Wow, great work @Flappie! Can't wait to get my hands on your mod. Again, if you need help, please tell me. Amitiés à Migow de la part de Zip
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[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Hi @BIGNEWY ! Sorry, I missed your answer, it's been a while since I last came on the forums. It's weird that you don't have the same problem with your setup. Maybe it's because of the placement of my secondary screens ? They are on the right, as can be seen in this post. I'd be happy to help the dev team find the problem and correct it, if you tell me what to try and where to report. Kind regards, David. -
Get the player creating a map marker, when he has a Combined Arms role
davidp57 replied to davidp57's topic in Mission Editor
Hi @BIGNEWY ! Can this please be reported to the API team ? -
[SUGGESTION] Keyboard shortcut for in-cockpit labels
davidp57 replied to davidp57's topic in DCS Core Wish List
Hi @BIGNEWY ! Could this be added to the wishlist, please ? Kind regards, David. -
reported earlier Ingame display brightness issue
davidp57 replied to marksman1942's topic in Multi-Display Bugs
Still nothing ? Come on guys, this is an old bug ! @BIGNEWY please. -
Any way to spawn statics at my current location?
davidp57 replied to HungryCoyote's topic in Mission Editor
It works now ^^ -
Hi Bailey, any update on this nice Apache profile you're cooking ?
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[ancient bug] Controls indicator position still blotched in 2021
davidp57 replied to davidp57's topic in Multi-Display Bugs
Hi @BIGNEWY, can you please give us a status report ?