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Hueyman

ED Closed Beta Testers Team
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Everything posted by Hueyman

  1. For everyone positive for such ideas, please vote accordingly there : http://forums.eagle.ru/showthread.php?t=116871&highlight=dcs+vietnam We're already almost five hundred, hopefully getting bigger will make us more legitimate to request, or at least express the wish, for such map to be developed. Thanks
  2. Maybe after one or two years after EDGE release, 3rd parties maps will pop out everywhere and some ambitious Vietnam project could emerge... I hope
  3. Yeah, in X-Plane 10
  4. This is how it's done too in-sim ! Until hyd. pump generates enough pressure, cyclic and collective are locked ... but things should move afterward and they don't !
  5. No this has nothing to do with hydraulic... it's just that Mi-8 rotors animations isn't finished at all for the moment ( thus being in Bêta ) I don't know the Mi-8 intimately but even without hydraulic pressure, as long as the stick moves in the heli there should be small movements on the rotorhead mechanism, even with a small travel, because of the direct linkage mechanism. For the moment there is nothing visually between the collective/cyclic input and the actual movements on the rotorhead, as well as nothing between anti torque pedals and tail rotor ... Hope Belsimtek has this on their TO DO list for next Mi-8 update ;-)
  6. Absolutely. This is what happen on a fully articulated rotor system like on the Mi-8 and this SA330 Puma for example. You can see the blade grips rotate around 3 axis : lead/lag, flap and it's own axis for pitch change. In the lead/lag axis, it make the whole assembly looks like this when nothing is spinning : Because it rotated around this axis : And at start up, this is causing this : Exactly the same thing you see on this Mi-24 start up. As the rotor spools up, angle between all blades become more or less equal ( lead/lag dampers take care of that now ) and the shakes vanishes. On the semi-rigid head design of the Huey, it's different but not so much after all. Blades are always aligned ( only damped by the blade grip drag brace ) but at some RPM during spool up, the dynamic balancing isn't correct and it produces this effect. But IRL it will never rock from one skid to another like it does in DCS, the whole rotor assembly shakes around main gearbox, and itself shakes around the whole mechanic which is mounted on the airframe which, finally, absorb the twist stresses and finishes in the landing skid struts. In DCS, it would be a nightmare to calculate every stresses on every part of the airframe to realistically simulate that shake, so it is simple to make the whole helicopter rocks on the ground at those RPM... By the way, I remember seeing the Belsimtek Mi-8 doing exactly what the Mi-24 on your video did : even though it wasn't visually noticeable ( as rotorhead animation isn't finished at all on the Beta Mi-8 ), we could see the whole heli slowly shaking on it's landing gear shock absorbers while the blades got lined up, that was pretty neat to see, because all other animations ( shock absorbers, landing gear, etc ... ) are spot on !
  7. Hopefully one day someone will start working on something like this ... 408 peoples have voted now, the thread has been viewed 25 000 times and 85% of those people are for it, and I'm sure there is no more than 3-4000 seasoned simmers of DCS nowadays, so I think it's significant, and it's a theater which has never been studied in such a complex and accurate sim ... Will be like a huge fresh breath over the overly done WWII theaters ! I hope that EDGE will bring the tools needed to make DCS World a true flexible platform where several projects will starts ;-)
  8. As a Vietnam era and Huey fan/enthusiast, I was happy to see the Gulf model in the pipeline ... But I sadly have to admit yes, we have too many rocket launchers for the moment, and until we have a good Vietnam map and scenarios with finely made campaing and ground units, it's pointless to have a G model in modern caucasus nor Nevada ... So I voted for the Whiskey one, which will be the counterpart of the Kamov, until the Apache comes out. Only the TOW missile capability make it a more serious threat on the battlefield than any unguided rocket launchers that all Huey gunships/Cobra/Cayuse were ... But from the only " Aircraft " point of view and flying stuff, I would go for the AH-1G , the Huey best friend in Vietnam like Gazelles and Tigres are for our french Pumas
  9. Okay :-) Hey psssstt ... BTW, this plane is truly amazing ^^
  10. Ok thanks guys, seems that's true ! Just wondering why it was worked on ( modeled and explained in the manual ) if this didn't actually exist...
  11. Oh ok sorry didn't know you mean ultimate load, I thought you told the normal max G-Load ;-) Cheers !
  12. If the max limit is 11G, you won't break your wings at 11G as there is a safety coefficient in every structures/mechanical parts, even ( especially ! ) in aeronautic engineering. from 8 to 15%, this safety coeff. ensure that the plane won't break at max allowable G, or at VNE or ... etc etc But it's not advisable as you may imagin, for the airframe longevity :thumbup:
  13. This feature on the real world counterpart was mentioned in one of the early version of the Flight Manual. It said : " Additional controls are also available that allow for some Engine Control Unit parameters to be manually finetuned. The propeller pitch can be manually overridden via the corresponding switch located alongside the throttle lever. The switch is normally set to Autom. Betrieb (Automatic), but can be manually set to Handbetrieb (Manual). That enables the Drehzahl rocker switch on the throttle quadrant to set propeller pitch to Größer (Coarse) or Kleiner (Fine). Holding the thumb button in one of these positions continues to modify the prop pitch for as long as the button is depressed, and until the limit is reached. Therefore, this switch can be used to feather the propeller. " I see nothing at the end of the throttle lever and this part seems to have vanished from the actual FM of this release. It is definitely removed or will it come later on an update ? Feathering the prop or fine tuning prop pitch and so RPM is a nice idea for engine failure or long cruise flight
  14. Same here, probably like in real life ... ?
  15. It depends what you mean by rotorhead ... I don't mean the whole rotor assembly spinning of course ... but each mechanical parts like swashplate, pushrods, blade grips and so on ... Like on the Huey and KA-50 after all
  16. Yeah, and in the mod manager it appears as available, but don't succeed to download it ! I'm sure it's a matter of hours if not minutes ! " Files are being uploaded " ;-)
  17. I'm wondering when this will be implemented in this module. Every single DCS branded product got all their control surfaces moving properly according to flight controls inputs, but the Mi-8 stay rock solid... Rudder pedals don't visually move the tail rotor blades pitch Collective doesn't move the swashplate up and down, and so pushrods don't actuate the pitch of all blades simultaneously Cyclic don't actuate swashplate and so, no rotations around blade grip spindle shaft ... I know you guys are aware of this " lack " as it's like if an airplane would not see its ailerons or elevator moving with stick moves... kinda huge ! But I noticed the animation of blades themselves for coning, dropping and articulation of the fully animated rotorhead is definitely there ( when the ship crashed and is on it's side, you can see that each blade grip rotates around the flapping axis... So, will we ever see this done ?
  18. That smells bad, really
  19. Yeah guys you both made a point ! But working hard to render each branches, each leaves and tree parts a hard object and making all correct calculations to see how it would react when colliding with airframe parts... does it really worth it ? I mean, you know when you are flying through foliage that you souldn't be alive IRL, does it require a whole team to work hard to actually make you crash ? Or you can just be adult and fly a couple of feets above treetop like everyone is doing ? That shouldn't avoid a great VISUAL representation of a dense jungle and green areas ...
  20. I think many of you misinterpreted one of my poll choice ;-) ! In 3rd parties, I didn't mean Belsimtek especially, but any 3rd parties, even new ones who would like to start in this business by focusing on maps and campaign development ( that is the only area we lack now we have helis and fighters from all eras )
  21. I really hope Eagle Dynamics will finally make a B-17F ( G is ubiquitous ... ) of the P-51 and Dora level ... BTW, this B-17 mockup don't have wing dihedral at all... was this really intended to a be a DCS Module ? ...
  22. Same here ... What should we do ?
  23. Yeah I'm also really looking forward ... When you are doing 3 hours long missions online or so, it would be nice to fully change the configuration on the FARP/Airport... Same apply for the Huey !
  24. I agree, stupid poll options ... Though I would love an F4 to go with the Vietnam world I'm dreaming of !
  25. Absolutely dude ... so much scenarios we could make with such a Vietnam environment ... Possibilities are virtually endless ! - Troop transports - Medevac - Reco - Close Air Support - Aerial photography - Psychological warfare bombing - Villagers evacuations - High command VIP transfers - Resupply FOB - Artillery piece sling load operations - Aerial superiority Etc etc ... I know and understand DCS doesn't aim for a precise period, and the modules we have now greatly demonstrate that as they have absolutely nothing in common ... But for the first time, we could have " enough " modules to have fun, while trying to stick to history... UH-1 Huey Mil Mi-8 F-86 Sabre AH-1G Cobra ( Announced ) A7 Corsair II MiG 21 Fishbed ... where all extensively ( well, not Sabre but not that far away .. ) used during the 2nd Indochina conflict. And who knows what 3rd party devs have in mind right now, add another suitable aircraft to the list could definitely make the change, like a UH-34, F4 Phantom, OH-6 Loach or even a C123 ... Can't wait to see what EDGE has to offer, and if it bring the possibility to really create the world we want ! I admit I'm a true Vietnam war era and Huey enthusiast, and this has never been really covered in flight simulations, there was Wings Over Vietnam and that's all ... With the rise of DCS WWII : Europe 1944 ( same planes we know really well, thanks to Pacific Fighters, IL-2 1946, Combat Flight Sims series, Cliffs of Dover etc ... ) The lack of serious Vietnam theatre based flight sims really start to lack. It's an interesting one, simply because of the huge versatility of missions and aircrafts used ( from Bronco to Fairchild/Pilatus PC-6, C-130, F-105, Bell 47, huge CH54 Skycrane etc ... ) In the meantime, some other pictures to patient :-) Hueyman
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