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Hueyman

ED Closed Beta Testers Team
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Everything posted by Hueyman

  1. Err.. I’m really not knowledgable about Jet Fighters but what I do know is that our Rafale National DO have a Martin Maker seat with 29° incline.
  2. Any news on what will it be ?
  3. Hi Devs ! Before the Hind get's forgotten to Doom lands when Apache is out, could this be fixed ? Cheers !
  4. Exactly that. ED, please draw the sling line
  5. A big update like 4/6 months ago I'd say made the whole world displayed on the mirrors, all modules mirrors ! The only thing which is not is... The sling line !! Very useful for proper mirror ref sling ops. Please devs, it's the last thing required for us helo craners ! Please make the reflection of that sling rope in the mirror displayed
  6. Yup, many little things to improve on older BST models, hope they’ll do it. BTW, one of the rotor blade is .. smaller for some reason 3D artist sometime should do like mechanics : check a wrench ( funky animation here ) hasn’t been left here before shipping final product
  7. Of course subject to tastes etc but why making a whole new model ( cause it is ) to make a UH-1N or Y ? The Huey I assume we all fell in love initially are model 204/205 ( UH-1B,C EFGH .. ). If you want something more modern, we’d rather go the Blackhawk/Seahawk route cause the Huey, being HU-1A or latest Bell 212/UH-1N are just better engines and avionics upgrades ( basically ) over the same old airframe, with more or less same modest performance of the good old but draggy two bladed teetering rotor.
  8. Maybe asking on the Russian forum may help ?
  9. This should be tuned I a bit. If you take a real life example ( SA365 Dauphin for instance ), you would never want to drift the tires sideways or you risk dynamic rollover. Even with little weight on it, rubber against concrete is not a very sliding combo
  10. We appreciate your helpful and comprehensive attitude BIGNEWY, I definitely understand bugs can be much more tedious to cope than it sounds.. Still I'm curious what have caused this feature to break, especially only on the Mi-8 ( and now Mi-24 ), as the Huey is still fine. Of course if it was the F-18 A2A radar or TGP that would be broken, it would be fixed in two weeks due to the customer base pressure.... unfortunately us rotorheads are a minority. Hope the older fleet won't be forgotten ( Huey and Mi-8 ) in the advantage of Blackshark 3, Apache and other killing machines. DCS has proven to be an excellent platform for anything that flies, civilian ops included. But for some reasons, blowing things up got the mass up and running, and that's what sells most !
  11. Hello Rato ! I follow your quest and it's really great so far ! Unfortunately I cannot help you in any way, but seeing as you seem to know a lot in this topic, do you think it would be possible to have a longer sling lenght : 150ft longline ? In the external load industry, we often use longer lenghts for various reasons, and this doesn't remove any precision. DCS can be an amazing tool for VRLL ( Vertical Reference Long Line ) but we need longer lenghts. Also, the ideal would be to have electrical release hook at the end of the sling, that we would just have attached all the time to the heli ( in settings ) so we would need to bring the hook to the load precisely. Let me know Hueyman
  12. Okay, let’s get this nailed down once for all, then it will be up to the developers to correct this or let it as is ( but it’s a very quick fix for a much better visual fidelity and accuracy ) Only plastic models have constant radius bending along whole blade length, when it’s not done properly. Real helicopter blades, whatever the material, are flexible. While it’s same construction along length ( except strengthened around the root/blade grip ), by physical laws it is more bending in the first quarter of the length, after this, it is almost straight down to the tips. Do the experiment of holding a sheet of paper and look where it bends the most. Another thing is blade twist. Blades are designed in order to maximize efficiency in most areas, and while it’s always a matter of compromise, a common way to try to distribute forces and lift evenly is to look for a constant Angle of Attack throughout blade length. Due to tangential velocity, the tips are traveling much faster than the roots. Because of this, any blades from propellers or rotors are twisted ( except most of tail rotors as the length is negligible and they are designed to produce thrust in both direction just by changing pitch ). For example, a typical rotor blade twist construction has an airfoil set at 0° at root and -11° at tips, or +11° at roots and 0° at tips, whatever the minimum pitch stops are set at. Right now, in the Mi-24 work in progress that was shown, the 3D model misses : - Correct blade droop - Correct blade twist ( inexistent ) This is not complicated to correct, no change in textures, only geometry and animation. For the various above shots/screens, ED did not forget about flapping hinge. The thing is, for optimization purpose, only user’s model has full calculations and visual representation of what’s physically happening. Other players and AI’s model got a simplified rotor 3D rotating object with fixed settings ( no individual blade pitch per revolution ( cyclic action ), orientation, swashplate and rods position etc ), this to save precious computing power. That doesn’t mean they shouldn’t correct this “ fixed rotating rotor object “ with better coning and blade bending as default, as like you said, this is really eye hurting. I remember the Mi-8 was the same before it was a full module, the AI model got the same kind of issues. You can recognize that in the loading screen where they used this old AI model to create an illustration from. Generally speaking, I hope they are going to take benefits from their new propeller rendering technology to draw better realistic looking rotating rotors and tail rotors ( these last spins as fast as a warbird prop, they should look like a disc with variations in width and effects according to actual pitch settings and RPM, exactly like they did on the warbirds since 2.7, awesome work by the way ! ) I made some stuff in Blender to clearly illustrate all of that. Top is a perfectly straight rotor blade ( no twist nor droop ), bottom is the current Mi-24 blade ( actually an Mi-8 blade ) with no twist and unrealistic droop, and in the middle is exactly how it should be, twisted negatively from roots to tip, and physically correct droop ( most bending in the first quarter of blade length ). Eagle Dynamics, please correct this ( @PilotMi8, @BIGNEWY ) Thanks for reading, Hueyman
  13. No... ED would need to improve the mirror shaders to draw everything on it and not just user own helicopter and ground units. We miss the whole map objects and sling line. Also, would need a convenient way to set it up in site and azimuth with a 4 way hat, or pre-set it in the settings like the Warbirds control surface tabs for instance. Would really love it, and would prove useful for training.
  14. Could dev allow for longer rope lenght ( long line ) with up to 150ft like most real life operations ? Shouldn't be too hard
  15. What to do to make it UPed directly to developpers ? Not sure they are even aware of this as frequent updates brings tons of new stuff and fixes but always neglect that, @BIGNEWY, could you please check and put that on the N°1 priority of the rotorhead community ? That would be great !
  16. Up ED ! Amazing job on the latest update and all the work involved, many thanks ! But please fix that ASAP !
  17. Yes, please guys fix this ASAP ! External load operation is like 60% of my flight time in your sim and all is broken again. It has been broken and fixed several times before, would be nice if it could be fixed ( and improved ) once for all and never broke again Thank you
  18. Little up on this thread as I just saw in the pre-order video ( big THANKS by the way ! ) that this hasn't been adressed yet.
  19. +1000 Instead of other variants, bring back the UH-1H to it's original glory with nowadays graphics and features. A brand new 3D model in and out, with all the fixes I detailed in my thread " Open Letter to Belsimtek ", would be more than welcome. Should be closely followed by the almost as old Mi-8. These are two very popular airframes and should absolutely keep up with the current level of DCS stable, enough to have all manpower dedicated to the Jets !
  20. Exact, on the Hip they look actually as a pusher ( blade pitch animation )
  21. Hi guys, Pretty sure you already plan to do it but just in case it gets through ... The rotor blades should have a negative twist, like let's say at minimum ground flat pitch +8° at the root and -3° at the tip ( random numbers, don't know the actual value ). It's visually important to give a realistic appearance, not like plastic model " flat/straight ' blades. Currently it looks to have the opposed, increasing twist from root to tip. Please also take note of the blade bending motion, both drooping down at rest, and coning up on load. The major part of the bending happens in the first thrid of the blade lenght, not at the tips like it is now ( typical effect of plastic model where heater are used to soften the plastic and the blades bend evenly, while in reality it's not ) Nitpicking a bit for sure but these are little details that while bring it to geometrical perfect accuracy. Good luck ! Hueyman
  22. The 8 and 24 are extremely similar, that's a fact. The Mi-24 was designed on the drawing board to fill an empty role and answers the Red Army request for a versatile ground attack AND transport helicopter. It was built using very similar and often the same dynamic components ( rotorheads, transmission, drivetrain, engines... ) than the Mi-8 to save time and costs on development and servicing. For instance, the main rotor is basically the very same but with wider chord blades. You can compare the Mi-8 and Mi-24 with the UH-1 Huey and AH-1 Huey Cobra, they were built around the same heart. Now, don't compare orange and apples, the Hind is not the Gazelle, Kiowa, or even Apache. It's not made to hover at treetop, just hopping up to fire and hide back down. It's made to come low and extrememy fast, anihilate the battlfield, drop troops on that cleared battlefield and go home. As simple as that. Speaking about agility of an airframe is quite vague, of course they all have inherent manoeuvrability ( pitch, roll and yaw rates, inertia etc .. ) which is intimely related to their Take Off Weight. As you said above, flying the Mi-8 with only flying crew and 600 Kg of fuel at -30°C at sea level and the same at 13 tons in hot and high conditions is not the same trip at all. I think anyone who expects the Hind, especially the P variant, to be the terminator of choppers, all capable CAS superpowered invulnerable platform will fall from high and be very disapointed, it will be, like the real deal, very close to the Mi-8 : a fast train, loaded with fuel and ordinance, with complex yet very basic systems. Kind of similar to the Tomcat, legendary in the popular culture but no so impressive on actual use. What will add interest in this one will be to learn how to properly operate it, calulate day performances according to local conditions and mission requirements to stay in the enveloppe, and hopefully soon after release integrate the multicrew aspect. On a sidenote, the Mi-8 module, as old and archaïc it may look, is one true little gem and work of art from the devs. The turbine simulation only is a masterpiece, with correctly simulated regulations, One Engine Inoperative OPS, Doppler, AP34 autopilot, Tail rotor pitch limitere etc.. coding all these mechanical and analog devices must be far from easy. Looking forward to the Hind a lot, and also an update in the Mi-8 graphics, like they're doing with the Ka-50.
  23. Hello PilotMi8, One year after the creation of this thread, I see it still has had some love in terms of features ( multicrew ... ), hope an overhaul is also planned but am sure you are busy with tons of stuff at once ! Good luck for these happy new year and happy new year for all of you !
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