

Gun Jam
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My thoughts and observations on the reverb: My IPD might be 62 to 64ish...maybe ill remeasure it sometime and post. My eyesight is good I can see better than all my friends and dominate in RC aircombat. I dont use corrective nothing. My first Vr headset was the SO+ I was never that happy with it and thought that originally it must be partly defective because it didnt seem as clear as people made it out to sound. When I found that it probably wasn't defective I kept it as there was likley no better option. I got the reverb and was partly expecting to go "welp here we go again these people must all be blind..." Actually not this time I'm impressed. My initial reaction was it actually does look as good as a monitor. Thats actually not true but its such a huge improvement over the SO+ that at first glance it does look as good as a monitor. The sweet spot: is much improved so much so that I was unaware of the sweet spot until I took the time to look for it. Once you look for it its noticeable but it transitions from the sweet spot to the "not sweet spot" pretty smoothly and the sweet spot and usable area is large enough that by the time you get to the area of major degradation its so far off to the edge that its hidden by the frame or black edge that cuts off your natural FOV. FOV: I cant tell a noticeable difference in horizontal or vertical FOV vs the SO+ SDE: SDE is more noticeable vs the SO+ BUT appears conditional (I would like your thoughts on this phenomenon) A way of describing this might be the SO+ hid SDE by smearing grease over the lens well sure you cant see the SDE but the whole image is also blurred by the grease. The Reverb removes the grease and the image is very clear especially at longer ranges but because the image is now clear you can also make out the pixels even if you aren't looking for them its noticeable. The trade off is quite acceptable. NOW here is the conditional part that Im curious if you guys also notice. If you hold your head totally still while looking at a fixed object like the WRM cliff house wall or that green turtle thing in the steamvr house the SDE is 100% eliminated. No matter how hard I look I cant see a single pixel and its nearly as good as a monitor. but the moment I move my head at all I see very noticeable SDE and I can almost make out the individual colors (like green and red) making up that color group and can see the very clear square outline of each pixel or pixel group if you will. Does anyone else notice this?? LED color: First impression was black was a bit more grey but everything else was fine. After actually taking the time to look yep its a bit more washed out vs my color calibrated monitor or SO+. Not enough to worry about until I remind my self about it. Would like to have the color reproduction of the SO+ which was quite nice but can move past this after about 27 seconds its all but forgotten again and unlike SDE im not forced to be reminded about it accidentally during game play. Mura: Yep its slightly noticeable people want to blame the panels. Im not convinced it isn't the lens. Just like with the SO+ I blame a lot of the shortfalls on the use of the fresnel lens. I still feel this lens choice has no right being used in anything attempting precision...which is why we get banding, chromatic and spherical aberration, a "sweet spot" and probably "mura" and overall degradation in quality. But yeah at the end of the day they need to sell units and a decent piece of apochromatic proper ground glass is going to cost probably over a 1000 USD then the argument could be made that the hardware isnt good enough to justify the lens so we get stuck with plastic BS that is actually ok for now. I would like to think that in 2 years or so a true 3rd gen system will actually be using a glass lens...maybe not an apochromat but at least not some crappy plastic and "sweet spot" will be a legacy issue. Comfort: much improved over the SO+ I dont get red marks on my face. Does take some effort to adjust initially it was putting excessive pressure on cheek bones near nose but was able to adjust out. Steam VR VS Steam VR beta Steam VR seemed to run smoother. Despite what ive read on here I got full resolution at 188% using either Beta or non beta. With beta I was unable to achieve native resolution at 106% it took 188% same with regular. Not sure if this recently changed. Tracking: Better than SO+ it appears that it finds my space faster and has slightly less tendency to lose tracking when looking down. I found both systems to be quite acceptable and I am happy to not have to install lighthouses. Inside out tracking will likley replace lighthouses in future revisions. The last thing I need to more crap to bolt to my walls. Image distortion: Possibly and issue related to IPD In DCS main menu when I move my head slow across the image from L to R or R to L I can see a fish eye type distortion near the center of the image like someone were pushing a softball through the back of the panel causing it to curve. Anyone else notice this? Not obvious during game play -Gun
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so Steam Vr beta vs regular steam Vr. should I opt back out and use steam VR...it seemed smoother to me.
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My Reverb arrived today I had the SO+ previously and the SO+ was my first vr system. I'm attempting to get things setup...Ive actually read all 342 pages of this thread over the last few months as I watched the reverb go through its "launch" phase. I learned that its not helpful because stuff changes so quick that it becomes not too relevant. Let me know if this seems reasonable. 1) I believe im running steam beta but Im having to push it to 188% to get the stated resolution see photo. 2) In DCS I have PD to 1.0 and I am running 2xMSAA (I need to try with msaa off as well) I thought there was a 3rd place where I had to mess with stuff too Now the clarity is way improved over the SO+ but as odd as it sounds the SDE is a bit more obvious. Im not sure yet if this is because I have a setting off some place. please advise on what I need to check settings wise. Thanks -Gun
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Is there a reason not to purchase it from HP direct? I was waiting for amazon but that seems to be taking a while they still dont have any. The ones on the Hp site should be as good as any right?
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I have switched to steam vr beta as well as it appears it was initially recommended. One thing I noticed instantly was it acts as if motion re projection (or smoothing) is disabled. It very jittery and I was assuming it had to be re-activated due to the switch to beta. I was running it initially but I haven't checked yet if its still active because I forgot how and haven't looked it up yet.
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I got the 1903 update to work. The issue was attempting to run try and decide during the update. now because I just installed this are the mentioned patches included like the july 26th build? Looking at these builds mentioned in this thread it says yes they will be automatically installed using windows update. I dont see them in my update history and win update says it "good to go" I have no idea if im running these patches or not. winver shows Build 18362.267 Can we Identify if a system would require a patch like KB4505903 (july 26th build) based on the build id?? If I look at July 26th build it shows the same build number I have now in its title "July 26, 2019—KB4505903 (OS Build 18362.267)" Thanks
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If I keep running into issues with 1903 update ill remove the geforce driver and try again. Im hoping that try and decide isnt causing the issue. Thats a great piece of software..."oh damn I just bricked by PC here let me discard those changes" and back to normal
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I do have steam beta running. The july 26th build is kb4505903? it says that is applies to win 10 1903...which implies that I need to have 1903 first. I will try the upgrade assistant! Thanks -Gun
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Question about the win ver 1903. I attempted to install that but got BSOD on initial reboot after installing it. I was running Acronis Try and Decide at the time windows rolled back to 1809 booted and then I undid any changes using try and decide. Is 1903 needed to get full clarity / functionality out of the reverb or are we better off with 1809? Thanks -Gun
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Okay I got it working (again I have the SO+ right now) Im just doing this ahead of time so I wont have to mess with it when the reverb shows up someday. Inateck said to use the windows driver with WMR. I simply uninstalled the inateck driver and went to device manager and said update driver. It said the best driver was already being used. Plugged the SO+ in and it worked fine. Im assuming the reverb will work fine as well. Im using the inateck only for the headset and my monitor has USB output so I plugged those into the inateck as well so I can have USB 3 on my monitor which I use rarely for USB items usually cell phone. The front panel USB is also running on the inateck internal connector. Everything seems good to go now Thanks
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EagleCash had suggested a powered USB port for running the Reverb. I picked up the recommended item https://www.amazon.com/gp/product/B0...?ie=UTF8&psc=1 I did this in preparation for when I actually purchase the reverb I am running the SO+ right now. The card has the power cable plugged in and a single green led is on The card has the front panel USB like 20pin connector plugged in The card has the online driver installed for win10 Device manager recognizes the USB ports as "Fresco" or something like that My Hotas and other items plugged into the card work normally WMR says that an incompatible windows driver is installed and will not connect the SO+ Any Ideas?.... works again when plugged into MB usb port Thanks -Gun
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Thank you guys for the very helpful replies I have actually not yet implemented DLC.I thought it was for landing assist only and I just used my throttle for that so I havent bound it to anything yet. I have the warthog hotas throttle is there a key or slider that is idea for DLC? On that note if you haven't tried the landing flaps in a low speed dogfight its pretty kick butt although im not sure how that would compare to DLC...
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I see the sticky on this has been removed and I have some basic questions about use of flaps for combat. If I deploy flaps (same flaps use for landing) in a turning dog fight I get a significant increase in maneuverability aoa will drop 5 to 7 units and I can then pull another 5 to 7 units to get back to 15. This will often cause one of the LE slats to jam. Im not sure if damage is occurring due to high G or if I accidentally let the airspeed get too high. How should flaps be used for dog fights? Thanks
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yes this is what I was after. like you said it looks like it uses fuel from the drop tanks first as I would hope. Now I can keep tabs on them Thanks!
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Drop tanks are still a mystery to me. How do I know when the plane is pulling fuel from the drop tanks? How do I know when the tanks are empty? How do I select between internal fuel and tanks? Im worried ive been pickling full tanks Thanks -Gun
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Is PAL, VSL, VSH Working in Gun selected mode?
Gun Jam replied to Nansaram's topic in DCS: F-14A & B
Sweet thanks man....I pretty much use it as the "nows a good time to shoot because you have a good chance of making those rounds count" :) -
Is PAL, VSL, VSH Working in Gun selected mode?
Gun Jam replied to Nansaram's topic in DCS: F-14A & B
I had the same question... Thanks. I have a terrible time locking targets with the gun it seems to work much better to switch to SW then lock the target then switch back to guns but often there isnt time. PLM seems to be the most reliable but often there isnt time to get the cross on target. VSH makes the most sense but Im not sure ive ever got it to lock with gun selected. I just make 90% of my kills by moving the pipper to where I think it should be and make short burst. now that I know the PAL, VSL and VSH work apparently ill practice more with them. A quick aside... I see an X appear near the bottom of the hud particularly at closer ranges with gun. Is that an indication that the computed firing solution is invalid (too close) and to just use the force? -
Question about observed performance difference on different maps
Gun Jam replied to Gun Jam's topic in DCS: F-14A & B
Good idea! the mission I made was set at 31.1 ish The instant action missions look like they use 29.92 So there is some altitude density variations that fight us in the instant action mission but shouldnt it also make life more difficult for the mig29? I went and set my caucasus mission to 20c at 29.92 with the same mig 29A set to excellent and I still say the nevada map is noticeably tougher. I did get the patch just recently that allows for f14 Force Feedback and that is a massive help so I can fly the Nevada mission and win now with much less frustration...But I still believe a similar mission over water near Batumi is noticeably easier...Give it a shot and let me know if you think so as well of if its all in my head. -
I use caucasus for doing a lot of my learning with the f14 and I can usually shoot down mig 29s and SU33 with guns with both of us unloaded with 70% fuel. The Ai is set to excellent and they do put up a good fight but if I dont make any serious mistakes I can usually get them in about 2 minutes or so. The Mig 29 seems to be a tougher target than the Su33. Now I tried the instant action missions "4th gen fighters" for the Nevada map and its about the same scenario mig 29A guns only and damn I cant get the f14 to fly at all in that map its a total disaster the best Ive done so far is to run us both out of fuel. now in caucasus map at 7,000ft starting altitude 20deg C 70% fuel when I fight the AI mig 29a or s to win I have to carefully manage power to keep near idea turn speed and when I do that plane is awesome. If I start to black out I pull power back to keep my turn rate high and if I get a bit slow and it starts to buffet I add power and it quickly tightens up and I need to pull power back a bit before turn radius starts to increase and G load increases. In the nevada map at whatever that starting elevation is (i suspect about 10k) at 20deg C and about 70% fuel flying the "4th gen fighters" instant action its a totally different animal. A total pig that needs full burner to wallow in a nose down turn. It feels like it has about 1/3 less power. Its incredibly frustrating to fly...yet mission parameters are pretty close... I would say close enough that if you did well vs the mig 29 in the caucasus map mission i made that you should do well vs the mig 29 in the Nevada map. What might I be overlooking? any ideas why there is such an apparent difference in these two dog fights? Thanks -Gun
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Some VR systems will fight with the mouse... Like the Samsung Odyssey. I use mouse to simply click on stuff I want just like in non VR and a Hotas throttle for the rest
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If he were incapacitated seems like they might want that to be dual function. Or if you are flying the instant action mission "gen 3 fighters" which is in Nevada I believe... The mission starts out with you sayin "would be nice to dump some chaff right about ****ing now" so is there a way to ask jester with a single click to switch from Flares to Chaff?
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If you have flares selected on DLC button and need chaff there isnt time to squirrel through jester menus. Is there a way to set up a hot key to get jester to switch between chaff and flares with a single click or in effect take command of that button from the pilot seat? It seems really odd that the pilot doesnt have at least manual control of both C and F
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Well the lens technology is neat enough that im going to keep an eye on this...I would still like to see no Fresnel lens but this could be a significant improvement based on the quick patent read though. Uses inside out tracking so it tick both boxes for "things to watch for" We shall see :)
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This looks interesting glad to see dev being put into this technology BUT.... until they have something like this that uses a glass lens that is more typical of optics (like in a camera, binocular or scope) like a convex lens im not interested. Have the SO+ and do enjoy DCS with it but based on those experiences and some basic knowledge of optics I am of the somewhat scientifically based opinion that: Increasing FOV and resolution do not matter at this time. I want to see all research go to improving optics and moving away from the Fresnel lens. I think they are using it because its cheap and provides distortion that they can work with and has suitable focal distance. Increase in res and FOV make no difference if I have so much chromatic \ spherical aberration that i only have 60 usable FOV. Move away from the Fresnel lens, grind a decent piece of glass (doesn't have to be an apochromat but I would probably pay for that) correct for the distortion then we can talk about Res and FOV.
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I did try removing the headset and clicking the window or minimizing it and re selecting it...that didnt seem to help. However Ive had very good luck by not touching anything, putting on the headset which starts WMR software automatically, makes you look left, right then at the floor then put you in the little cliff house thing. I then take off the headset and start DCS...seems to nail it every time so far no issues.