

Gun Jam
Members-
Posts
466 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Gun Jam
-
valve index 2 early suspected info and features
Gun Jam replied to Gun Jam's topic in Virtual Reality
Humm I thought watching it was the fun part. How he built the case for why he believes those features to be accurate was interesting. Its all speculation at this point though likley solid for the most part. They should be releasing official specs in a few months. -
For those that may have missed this. A pretty good discussion on suspected features and rough specs. This seems very interesting.
-
Hello I found with most DCS VR planes the default view is somewhere between a bit off and painful. The Mosquito is a bit off. Too high and just a bit too far left. I'll attempt to show you guys with this issue how to solve this problem the correct way so its a one time deal set and forget. The idea is that the snapviews.lua is edited with the correct XYZ values for proper head placement. This done with trail and error and takes about 10min. The hard part is that you may not have the snapviews.lua or it maybe missing the mosquito. the snapviews.lua is found in "Users / yourname/ saved games/ dcs/ config/view" It should be opened with notepad++ Find the heading for mosquito the heading is "[14] = {--default view - VR" EDIT X_trans, Y_trans, Z_trans Ive attached the values that worked well for G2 should be close for most others If you have no snapviews.lua here is a link that describes the process of creating it and/or adding the mosquito to the list here is a link to that thread. the last 3 post are the useful ones -Gun
-
Im going to watch this carefully. I see this as having great potential for a sim pit that is built using modular blocks of something like insulation foam to represent a 1:1 block layout of the aircraft and additional items like gear levers and such could be added as well even switches could be added. The idea is everything is just for tactile feed back and require no power wires or controllers to function. You see it in the headset and reach for it real life and feel the gear lever and slide it up or rest your hand on the side of the F-16 ICP and use a thumb to enter a command. The complexity of the block cockpit would be limited by the precision of the leapmotion controller. I could see this a being a viable thing in the next year or 2
-
do you see "HOT TRIG" light illuminated? Its just to the bottom left of "gun rate" high / low selector on the front dash. If hot trig is not illuminated there could be many issues why (master arm not on / no solution and or no enemy target all the way to missile isn't selected. and cooling and prep are off
-
Is this something that could happen or is this a DCS issue? One would click and hold on the mirror then drag the mouse up or down to adjust mirror angle. This would help with giving a bit better view of the wings to help with speed and aoa judgements.
-
Actual startup procedure for DCS VR with WMR. :)
Gun Jam replied to Gun Jam's topic in Virtual Reality
Interesting I forgot it even had a power box. I may relocate the power box to a more accessible location. This maybe an option to having to pull the usb C plug from the 2080ti. This occurs when the computer is put into suspend state and "woken up" upon normal operation the VR headset is often unresponsive until the usb C plug is cycled. The power box if moved to a smart location would likley solve the issue as well and be less abusive to the USB port. Thanks -Gun -
Actual startup procedure for DCS VR with WMR. :)
Gun Jam replied to Gun Jam's topic in Virtual Reality
Switching from auto to manual input seems to have solved the issue with having to launch dcs twice. SRS does start automatically but in the past when letting SRS start automatically the T/R or mic switch wouldn't function. I found that starting SRS first solved this problem. However I let SRS start automatically this time after switching to manual in WMR and it was fine not sure if its related but looks good to go now. Thanks you've reduced my startup times by half! -Gun -
0) Its time for some DCS with VR!! Heck yeah im using the hp reverb G2 lets get started 1) put on headset... Get no response from headset. 2) crawl under computer desk and un plug the G2's video cable from video card and reinsert 3) put on headset again and auto launch WMR Cliff house. All good 4) Start DCS amd load into main screen 5) no mouse control 6) shutdown DCS 7) Shutdown Steam Vr and WMR portal 8. Put on headset launch cliff house 9) start DCS again 10) enter main screen with mouse control 11) Launch SRS for online voice and radio system 12) lose mouse control again 13) remember that SRS must be started before DCS 14) Shut down dcs 15) shutdown steam VR and WMR portal 16) Start SRS 17) Put on headset and start WMR portal for 3rd time 18) launch DCS 19) All checks out 20) Start sim shaker (luckily we remember to do this last if it were started at step 4 then sim shaker would require an exit and restart at this point) 21) all system go! LOL I know you've been there too.
-
I gave this a try and was unhappy with anything under 1.0. using 1.0 reduced shimmer and let me run my G2 at 100% SS in steam. Things were for sure sharper but they were over sharp and it started to generate ISO noise in the image. Using 4xMSAA and 100% SS gave what I would consider a good improvement in overall quality but caused too much loss in frame time I was down about 10fps with a 2080ti when close to ground. Between the loss 10fps and the iso noise (over sharpened) I went back to using just the VR shader mod, 70% SS no MSAA. This is almost a win in my case.
-
Yes! In 2.5 the texture was a bit over done as what should be considered finer detail like white caps were way too visible and it gave an odd sense of height. 2.7 is the total opposite there is no texture at any altitude. When hauling out of the carrier the ocean looks great and then when passing about 800 feet it just turns off and its quite obvious. Im sure at some point we will get a good balance.
-
My main complaint with the water is not its color. 1) as seen in last photo its way too reflective. I dont recall observing this amount of reflection in anything other than lakes with calm surface. Even irrigation canals have little to no reflection. 2) The water is a single dead sheet of color that has a basic gradient applied to it. It is void of all texture, movement or any signs of life. It is horrible. The only time this is not the case is when looking into the sun or below like 800 feet. The carrier wake looks worse than it ever has because its the only object visible in an otherwise totally dead environment.
-
crew not launching / connecting to shuttle with two aircraft
Gun Jam replied to Gun Jam's topic in Bugs and Problems
yes I was using the f-14 but it also effect the f-18 if the f-14 is the first to the cat and the f-18 then rolls up. This used to not be a problem before 2.7. I could launch f-14 with f18 no probs. -
didn't see reported yet online with cats 1 & 2 (not sure about 3 & 4) If two aircraft roll out to cats 1 and 2 the crew will only interact with the craft nearest to them. Once they start the launch procedure with the 1st aircraft the 2nd aircraft approaching either cat 1 or 2 will be ignored until the 1st aircraft is launched then the 2nd crew will respond to the 2nd aircraft allowing them to hook up and launch. This makes launching pairs not possible. Thanks -Gun
-
It would be excellent if sun and moon position were shown when adjusting time and weather. A small graphic would show sun position or moon position relative to horizon. The graphic would also show moon phase depending on the year / date and both moon and sun position relative to horizon would change as time was adjusted.
- 16 replies
-
- 14
-
-
This new patch is a massive improvement I get Low-Ulta settings now that work, clouds with color detail and no jitter. However there seems to be a new issue that popped up. In VR looking at distant object they change render distance as I look up/dn or L/R. For example I look dead ahead and observe the scene if I look up a cloud may change shape as in shrink its edges / disappear or a new cloud may appear. Has anyone else observed this? Thanks -Gun
-
I have sound blaster x AE-5 using 5.1 surround as my default audio I have on board audio running sim shaker I have Vr HP Reverb G2 headset using Mic and earphones for voice com (all Radio, ICS, discord, SRS go through headphones) All this was working about a week ago and I dont recall making any changes. The issue now is I get no audio output from the rear speakers. Things like engine would play though the rear speakers. Now I only get audio from FL, Center, FR and sub. **) The issue is not fully DCS related I have an AVI test file that I would run from time to time that plays 5.1 audio and I use it to test speakers Its has always worked fine in the past when playing though win media player. However now it plays Rear audio in the front left and front right and there is NO audio from either the RL or RR speaker. DCS is doing the same thing. However when I play this same file using VLC media player and select 5.1 it plays correct. Also most other games seem to play correct as well... 1) DCS is set to 5.1 2) A self check using the Soundblaster connect 2 software shows 5.1 and test correct 3) Win 10 test in sound setup test correct 4) Soundblaster is still set to default Thanks in advance -Gun
-
I was flying a night mission, Syria and noticed that the lights from the city looked much improved over 2.5. The lights looked denser brighter and visible from a longer range. I didn't see any mention in change log that specifically addressed ground lighting. Were changes made for lights particularity cities or is this just from perhaps changing a settings slider and not realizing it made that much difference with ground lighting. Thanks
-
I fly with reverb G2. I did nothing just see what would happen and im quite impressed with many of the new features with no noticeable degradation. I have 2080ti 32gb ram and the new 8086k at 5.1Ghz Now ill check the settings and see how things change from base but im already impressed. horses snorting fire as they ride on hear their cries
-
[Official] SimShaker for Aviators
Gun Jam replied to f4l0's topic in PC Hardware and Related Software
Disable DLC I believe. Wingsweep too. OR lower their values. -
[Official] SimShaker for Aviators
Gun Jam replied to f4l0's topic in PC Hardware and Related Software
This seems to have been the answer. Thanks -
[Official] SimShaker for Aviators
Gun Jam replied to f4l0's topic in PC Hardware and Related Software
Ive used buttkicker for a while but wanted to get more from it so I just got SSA and sound module installed. I have 2 sound cards but im currently running on just one for now like always I get the test to work Doesnt seem to have any effect in game and current DCS aircraft is always listed as none. But does recognize that I flew the f14 The issue is when the application is started either automatically when launching dcs or manually i the error seen in the image below Any ideas? Thanks -
I do notice some changes and have questions about how things are working now regarding the 54. a friend and I were playing test scenarios to see how things act in a controlled environment one of the things I tested was aim 54 mk 60s as I noticed some different behavior from them. In the past when launching on targets the 54 would immediately start to maneuver towards them now it seems to fly unguided for maybe as much as 10 sec and in some cases then makes a wild correction to make up for lost time. This was most apparent when having the ACM switch cover up and attempting to have the missile guide off the rail. I launched at about 8 miles on a f18 that was moving to my 10 OC. I placed the ADL X on the target and fired the 54 ran straight and never tracked. Again I tested same setup but this time I lead the target by about 8 sec fired and the 54 ran straight then made a hard bank to the left as it was starting to fall behind the target and 5 sec later my buddy told me that he now had a launch warning the 54 did impact. Same is true for head on. At high closure rate ACM up, launch the 54 flew past the target before going active I fired at about 5 miles What is with this apparent new delay in 54 especially with ACM cover up as in the past it was always active right off the rail. Thanks
-
Buddy lase and target locating with f14 and f18
Gun Jam replied to Gun Jam's topic in DCS: F-14A & B
LSS sounds like a really great solution. Ill see what I can dig up on this! Thanks -
Hello I have a question about methods used to guide a buddy to the proper target and some solutions for this. I usually fly the tomcat and a buddy will fly his f18 we both use pods but in some cases I want to lase a target for him and perhaps vice versa. Basic idea I fly a hold in the f14 and he drops GBU in CCIP running in, calls time to impact and I fire the laser from my f14... this works... pretty well. To find the correct target is the challenge. 0) simply use ground features to find target by talking him in...works not real fast or trick. 1) if its getting dark a really slick method would be to simply fire the laser for a short duration so he could see it in NVG. However we never see laser from f14 is this not modeled yet? Clear as day in the f18. 2) Not yet tested but I suspect I can have him take 1 Laser mav and let the mav find the beam then it will show on the hud now he can send GBU ccip in geneal area. 3) I have the GPS location on the LANTIRN can this be sent to the litening II somehow or must it be entered by pilot? No slick way to share point track location? Any other ideas? Thanks