

Gun Jam
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
Here is a new track very contrived. Short sweet. 1 f14 1 f18. F14 hooks up f18 can not until f14 launches. Online play. This is from the client machine not the host machine. @Flappie moving_ducks-20220331-200139.trk -
This is like a year+ old topic... but yep still relevant!
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I gave autopilot a try with FFB MSFFB2. All the stability augs are on. I can now switch up on Alt hold and heading hold switch and they stay put. I can now toggle up on autopilot sw and I get "set ref" Climb is trimmed to under 1000FPM plane is nice and level. I hit NWS button "set ref" goes out. plane drifts away and either slow climb or dive and makes no attempt to hold any altitude. Suggestions? Thanks -Gun
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
its like a 5 min long track from through the inferno with like 4 planes stuck on the cat trying to hook up. any suggestions on what I could do different??? @Flappie -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
@BIGNEWY@Flappie Hey guys any chance yet to review the track files? -
Thanks for the Reply guys. Those explanations make sense and for the time being if you are struggling with the IHADSS focal plane set the image to "both eyes" and I found that personally improved things quite a bit.
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Ive not seen complaints either. I would get you a screenshot but im worried the image is in my brain...because vr and possibly because being cross dominate (R handed L eye dom) maybe the issue is my lack of understanding of how the IHADSS displays the image in real life. Based on observation a projector displays the image on the glass. However I believe the issue has to do with some trickery with how the image is displayed on the glass. The glass plate is at a 2 inch focal plane but the text is perhaps on a 6 foot focal plane ( this means that I would have to adjust my eyeballs to focus at 6 feet away then if I look out the window re adjust them to say 700 feet at my landing zone this is reasonable and would be about like checking your speedometer in your car as you drive along) I found an option in "Special" that allows the image to render in both eyes. This has improved things quite a bit. Seems a bit close still but not too difficult to focus on. Does anyone know what focal distance the displayed image should be? Thanks
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Hello with the IHADSS powered off but the monocle in my FOV it looks great it feels like you might imagine it would. However with IHADSS powered on the image displayed almost feels like its on the same focal plane as the monocle (5" in front of my eye) i find it quite difficult to comfortably use. No one holds a cell phone 5" away (at least your optometrist would advise against) shouldn't the focal distance be closer to a foot or 16" or more?? is this a known issue? or a setting issue on my end? Thanks in advance!
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If multi core can do what we all hope Vr users can start looking towards wide FOV HMDs (that really dont exist yet) and sharp images (next gen 40 series cards are looking impressive) that with some multi core might be the ticket and whatever tricks the next gen hmds can pull to improve performance. Flat panel guys like the op will likley see improve stability as they likley will be only GPU limited and not both. we shall see things do seem to be moving in the right direction!
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can we un-link lens flare from sun flare so I can get some flare from the sun (instead of just a disc) without the camera for eyes effect. That would be great too.
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i thought about that.... i did just upgrade to a3090 and am running 110% super sample in steam vr.... maybe thats it. the spots with sun seem much brighter the contrast is amazing. if this improvement is from a 2080ti to a 3090...go get a 3090 if you can lol. didnt they add land mass to syria...i read that. i highly suspect a lighting "tweak' as well... humm
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
Okay I finally manged to get a track. There is good size charlie foxtrot at cats 1 and 2. If this track inst suitable for whatever reason let me know. @Flappie @draconus https://drive.google.com/file/d/1b7LYzuAYErNUY1rkwiiuhAZNgj7USnce/view?usp=sharing -
What is going on with the terrain lighting? It looks absolutely amazing at least on Syria. The sun shining through holes in the clouds creates well lit patches on the ground with excellent contrast between shaded areas or shadows cast by terrain. This improvement is almost a fantastic as the clouds we got in 2.7 (at least in vr) yet no mention of it in the patch notes (not obvious) and why am I the only one excited about it? Is there a link or something with more detail about what this change is and what it effects?? Thanks -Gun
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F-14 Tomcat Patch March 17th 2022 Feedback Thread
Gun Jam replied to IronMike's topic in DCS: F-14A & B
In the way way past I could toggle up on sw 5 and 6 then toggle up on 7 and hit NWS to set ref and the plane would hold that heading and alt (this even worked rarely before today's patch) Today I toggle up on 5 or 6 and they return to center the instant i click off of them I can toggle up on 7 and it will stay if I then attempt to toggle up on 5 or 6 they again return to center. Ive tested this once on instant action f14b cat vs eagle after the fight trimmed well level. Since you seem surprised by my comment I suspect the issue is my MSFFB2 joystick as it is likley the only thing unique to my system that would likley not have been tested. Thanks for looking into this. -Gun -
F-14 Tomcat Patch March 17th 2022 Feedback Thread
Gun Jam replied to IronMike's topic in DCS: F-14A & B
Okay question on autopilot. I get plane trimmed close nice and level but when I toggle up on attitude hold, alt hold, the switch returns to center immediately. I can toggle up on the autopilot sw and it stays. I didnt see mention of this. This behavior is new. Any suggestions? Thanks -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
well what this means is im going to have to get my buddy on discord, go though the startup then coordinate with him to hook and then quit and get the track. This why no one has provided a track for this issue. I plan to change that tonight. I'll check that folder to make sure recent tracks are showing up and have a go at it. This has been pissing me off enough with a busy server and half utilized cat system and confused noobs doing donuts on the deck to get that track... any idea how much time I have before I run over 5mb file size? Thanks -Gun -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
If im in a multiplayer server where do I get the track and is it started automatically? I know offline it has a save track button at the bottom...I dont remember seeing this online -Thanks -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
This has been a long standing problem but it did use to work. They keep ignoring the issue with the claim its because no one can provide a track...probably its because it cant be fixed with a reasonable amount of work and its cheaper to ignore the problem (we gotta make ends meet right)... its a very simple problem that can be quickly reproduced most MP tracks are too big to upload. The problem is when a tomcat occupies any 1 of the 2 sets of cats a 2nd aircraft of any type will be ignored. This should be easy to repeat you just need 1 tomcat and a second aircraft and multiplayer environment. not sure if the problem extends beyond MP. Pretty sure if any other plane is on a cat, a tomcat will be ignored if it tries to hook the 2nd cat in that set as well. -Gun -
yes it works but i sometimes get frustrated that I can see something and clearly mark it but he wont slew to it. It appears that he moves the pod but it will never find the location I asked for so i have to try again... maybe several times. Seems like 8 miles might be near the outer limit. at 35k elevation its nearly under the plane. Using the old mod I could slew the pod myself to the same location 20 to 25 miles away no problem. I can get a human RIO to do the same. It works great up close but something is goofy with it much beyond 8 miles. Thanks! -Gun
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Hello At least in VR the chat window consumes a fair bit of space. I know it has the option to turn off or show a letter with unread messages. I dont like any of those options. Is there a mod or something that will completely fade out the whole window after say 10 seconds of inactivity? That seems like it would be a welcomed feature for VR. as soon as someone sends a message it pops up then goes away after X time (which could be a user setting) or if I enter the send message window and start typing it will say up forever until my message is sent. Thanks
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when playing online (im assuming its an offline problem as well) ill use "eyeballs" to ask jester to slew the pod to that point. It works but the range needs to be increased. For example playing TTI I can see red smoke put the small circle on the smoke and jester never seems to be able to slew the pod to the smoke. I have to wait until im nearly over the smoke then it works great but now I only have a few seconds to line up.
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Ohh Ill give that a shot.. Like say M.5?
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RWR and missile threat warnings (need clarification)
Gun Jam replied to Gun Jam's topic in DCS: F-14A & B
Nice ill play with this in a bit! Thanks -
RWR and missile threat warnings (need clarification)
Gun Jam replied to Gun Jam's topic in DCS: F-14A & B
Do we have any indicators of the radars gimbals limit in the f14 or is it all guess work? -
Yes thats always been the case but it seems over sensitive now. I try to trim it out but its so touchy that it seems like the trim isnt fine enough I use a hat switch and a mod key for trim. it seems like it needs 1/2 click precision and about 2 min of fussing with so that there is a small chance that it might work.