

Gun Jam
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I saw no mention of weather changes in the change log but other post seemed to indicate that there would be weather updates with this patch. Which one is correct?
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Asking RAM requirements for DCS VR 2022 in multiplayer servers
Gun Jam replied to Dr.Cure's topic in Virtual Reality
I run 32gb a friend that I fly with also ran 32gb but found noticeable improvements by running 64. He uses monitor and Hp Reverb G1 sometimes. Based on his findings my next upgrade will include 64gb of ram. I would also upgrade to 2 m.2 drives one drive dedicated to the os and os type apps and the 2nd m.2 would be for dcs and other games... samsung 980 pros -
Im curious about this as well.The internet agrees that mach 2.4ish is the top speed for the A model. I dont think ive ever seen anything above mach 1.6 (but I usually only fly the B) Can any SMEs actually provide the realistic top speed and whats required to reach that Mach value? Then there is confusion about mach vs knots to measure top speed (at least in my head)
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South Atlantic Map early access release note
Gun Jam replied to myHelljumper's topic in South Atlantic
I think the map is worth the money but I also think its the worst looking map in DCS (I fly VR but I also see the same issues in video) and I also don't believe the issues can be fixed with a reasonable amount of time and most issues will persist beyond EA as they are side effects of its design path. The map is large and in many cases looks great at high altitude but it suffers below 10k my primary issues are as follows 1) The textures are low quality and look like they have been painted on a cloth and pulled over a low poly mesh this actually works well higher up and for most places that aren't mountains. The mountains look bad close up very flat 2) Repeating textures cause straight lines or patterns to form boxes that then create rows. This is really ugly in VR it occurs in snow and terrain at lower altitudes. You get banding that is very distracting and unpleasant 3) Fake stuff like: fake roads, lakes, Rivers, river valleys and general terrain features. You'll fly along and go I can fly up that river channel and hide. You get down low and there is no river channel. You see a cliff face with a shadow that's baked in and does not match time of day. 4) Lots of straight lines where apparently the is an image seam that features a time of year shift. It looks like a fence that has grazing animals next to a plot of land that does not except its many many miles long and in lots of places The above are my main issues and I believe most of this is a side effect of using satellite imagery. Would I recommend this map? yes but its also the worst looking map in DCS but that doesn't mean its bad. I would rate 6.5/10 its going to have plenty of fans who will love it and for good reason but I suspect its also going to be the source of a lot of criticism for good reason as well. As for EA. I thought about that as I was flying over looking at the massive size and most of the above issues to me feel overwhelming to solve maybe in 3 to 4 years. SA is a barren landscape in real life and that is fine (take a look at PG) but when a lot of the interesting features have been faked and don't even exist that doesn't help. I suspect the heli community will pretty much reject SA in its entirety the thought of a heli mission on that map seems quite unappealing to me. ( although Im sure some sections would be quite entertaining) -
You're really kinda killing this thing on the runway ED...
Gun Jam replied to M1Combat's topic in Voice Chat
ED should have bought SRS and fully integrated it so it was no longer downloaded overlay. -
is it the same issue as this? In my experience the crew wont respond to an aircraft pulling up if a tomcat is occupying 1 of the 2 spots.
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Wishlist - Jester menu populate in look direction.
Gun Jam replied to cw4ogden's topic in DCS: F-14A & B
Yeah... Its murder in Vr. +1 to this. -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
The track I last posted is free of scripts its just a quick mission with 2 players a host and a client. The track is from the client side. The last time I remember tracks playing back correctly was with the a-10 before DCS world...as far as I know tracks have been broken for like a decade. Im just assuming they dont play them back but analyze them other ways... If you create a zip file from them you can open them up and see a folder structure. @Flappie were you able to get the track to function in a way that would help with this issue? Is there anything else I can provide to help with this?? Thanks. -
I would increase some graphics settings until you get closer to 80 to 90 % GPU utilization use higher textures and make sure DCS VR settings pixel density is set to 1. This will likley have little impact on your CPU issue but there is a slight chance it could unload it a bit. on the Plus side you'll get some VR clarity improvements. -Gun
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lots of probably good suggestions here but I didn't see the important thing mentioned. Dont watch the basket! There now its easy. you'll focus on the basket pod (near where the fuel line connects on the tanker) and keep tabs from time to time on the basket with your peripheral vision and notes for jester you'll never focus on the basket The plane will be trimmed (i dont use bomb mode) and you'll advance slow watching the pod on the tanker wing. Once you connect advance forward probably 1/3 the line length and you''ll focus 100% on keeping the pod on the taker wing in the same spot using a canopy reference point of your choice (normally the pod is near the upper right section of the canopy bow frame for me) you'll never take your eyes off this ref point or look at the basket or fuel gauge.
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
Ive never observed the issue occurring with hornets. I see pairs of hornets hook up on SC all the time no issues. Throw a f14 in the mix and things go to hell real quick. -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
Here is a new track very contrived. Short sweet. 1 f14 1 f18. F14 hooks up f18 can not until f14 launches. Online play. This is from the client machine not the host machine. @Flappie moving_ducks-20220331-200139.trk -
This is like a year+ old topic... but yep still relevant!
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I gave autopilot a try with FFB MSFFB2. All the stability augs are on. I can now switch up on Alt hold and heading hold switch and they stay put. I can now toggle up on autopilot sw and I get "set ref" Climb is trimmed to under 1000FPM plane is nice and level. I hit NWS button "set ref" goes out. plane drifts away and either slow climb or dive and makes no attempt to hold any altitude. Suggestions? Thanks -Gun
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
its like a 5 min long track from through the inferno with like 4 planes stuck on the cat trying to hook up. any suggestions on what I could do different??? @Flappie -
investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
@BIGNEWY@Flappie Hey guys any chance yet to review the track files? -
Thanks for the Reply guys. Those explanations make sense and for the time being if you are struggling with the IHADSS focal plane set the image to "both eyes" and I found that personally improved things quite a bit.
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Ive not seen complaints either. I would get you a screenshot but im worried the image is in my brain...because vr and possibly because being cross dominate (R handed L eye dom) maybe the issue is my lack of understanding of how the IHADSS displays the image in real life. Based on observation a projector displays the image on the glass. However I believe the issue has to do with some trickery with how the image is displayed on the glass. The glass plate is at a 2 inch focal plane but the text is perhaps on a 6 foot focal plane ( this means that I would have to adjust my eyeballs to focus at 6 feet away then if I look out the window re adjust them to say 700 feet at my landing zone this is reasonable and would be about like checking your speedometer in your car as you drive along) I found an option in "Special" that allows the image to render in both eyes. This has improved things quite a bit. Seems a bit close still but not too difficult to focus on. Does anyone know what focal distance the displayed image should be? Thanks
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Hello with the IHADSS powered off but the monocle in my FOV it looks great it feels like you might imagine it would. However with IHADSS powered on the image displayed almost feels like its on the same focal plane as the monocle (5" in front of my eye) i find it quite difficult to comfortably use. No one holds a cell phone 5" away (at least your optometrist would advise against) shouldn't the focal distance be closer to a foot or 16" or more?? is this a known issue? or a setting issue on my end? Thanks in advance!
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If multi core can do what we all hope Vr users can start looking towards wide FOV HMDs (that really dont exist yet) and sharp images (next gen 40 series cards are looking impressive) that with some multi core might be the ticket and whatever tricks the next gen hmds can pull to improve performance. Flat panel guys like the op will likley see improve stability as they likley will be only GPU limited and not both. we shall see things do seem to be moving in the right direction!
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can we un-link lens flare from sun flare so I can get some flare from the sun (instead of just a disc) without the camera for eyes effect. That would be great too.
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i thought about that.... i did just upgrade to a3090 and am running 110% super sample in steam vr.... maybe thats it. the spots with sun seem much brighter the contrast is amazing. if this improvement is from a 2080ti to a 3090...go get a 3090 if you can lol. didnt they add land mass to syria...i read that. i highly suspect a lighting "tweak' as well... humm
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investigating Catapult Crew Wont hook You Up
Gun Jam replied to HeavyGun1450's topic in Bugs and Problems
Okay I finally manged to get a track. There is good size charlie foxtrot at cats 1 and 2. If this track inst suitable for whatever reason let me know. @Flappie @draconus https://drive.google.com/file/d/1b7LYzuAYErNUY1rkwiiuhAZNgj7USnce/view?usp=sharing -
What is going on with the terrain lighting? It looks absolutely amazing at least on Syria. The sun shining through holes in the clouds creates well lit patches on the ground with excellent contrast between shaded areas or shadows cast by terrain. This improvement is almost a fantastic as the clouds we got in 2.7 (at least in vr) yet no mention of it in the patch notes (not obvious) and why am I the only one excited about it? Is there a link or something with more detail about what this change is and what it effects?? Thanks -Gun
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F-14 Tomcat Patch March 17th 2022 Feedback Thread
Gun Jam replied to IronMike's topic in DCS: F-14A & B
In the way way past I could toggle up on sw 5 and 6 then toggle up on 7 and hit NWS to set ref and the plane would hold that heading and alt (this even worked rarely before today's patch) Today I toggle up on 5 or 6 and they return to center the instant i click off of them I can toggle up on 7 and it will stay if I then attempt to toggle up on 5 or 6 they again return to center. Ive tested this once on instant action f14b cat vs eagle after the fight trimmed well level. Since you seem surprised by my comment I suspect the issue is my MSFFB2 joystick as it is likley the only thing unique to my system that would likley not have been tested. Thanks for looking into this. -Gun