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Everything posted by Rongor
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How can we stop the DCS radio menu selection automatically prompting us to request startup/taxi/takeoff clearance whenever we touch any airfield surfaces? Not only is this annoying in case you entirely don't use the system, for example on many/most MP servers. It also messes up voiceattack scripts you may have set up to access the ground crew. Simply accessing F2-external view is also difficult if you have to take care for exiting the menu first.
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I think it's too much. Engine in idle on the ground, of course there should be 'some' heat blur from the exhaust. Yet the current level is...remarkable.
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I'd agree the left image doesn't look like IR at all.
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can not reproduce Pressing LEFT LONG George AI helper button - hangs dcs
Rongor replied to hreich's topic in Bugs and Problems
Be cautious with left long. This can switch from SAL to RF, which of course doesn't make sense since we don't have the radar Hellfires. The HAD will display MSL TYPE? but the cause can't be seen unless you look onto your WPN format page, which most people won't have opened since they watch George's TADS view while giving him consent and wondering he can't fire. Took me a while to find this RF thing. Also it confuses George. If you switch back to SAL, he might return it to RF again... JackieChanmeme, you know that one... -
Those who voted AH-64 here obviously never play MP with George. It's an absolute mess. George can't see half of the targets in front of you. George lists targets which are behind obstacles and don't have LOS to you, happily wasting missiles. George misses Hellfire shots on moving targets George sometimes even misses Hellfire shots on static targets. George doesn't engage, but claims to do so. This is stuff you have to sort out while being under enemy threat. And it's so much fun that people prefer it over the Blackshark, totally reasonable.
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Relatively short track (93 MB) this time. First 5 minutes are startup, then I take off, left turn, looking for targets. Trying to attack a tank in 7 km distance. All Hellfires (3 or 4, lost count in frustration) miss. With the last missile the usual problem: "engaging", then - no action. I was shot down then by the AI opponents. REDFOR doesn't employ Georges apparently. https://file.io/k1asmI6Naimr
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Was there a problem with the helpful crosshair? Precise pointing was much more convenient without having to zoom in and out all the time. When you sit less than 1 meter from a 43" screen, it's not so obvious where the screen center precisely is Probably it is still precise enough, considering that the Mirage's INS will wander within minutes anyway. Yet it feel a bit like flying blindly now without the crosshair.
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I am a bit confused right now how to readout precise coords from the F10 map since the crosshair feature is gone...
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The moment you know where the enemy is (have him locked with radar), maintain a higher altitude and accelerate. The higher you are, the less air density your missile will have to overcome, the faster you are, the more acceleration can be added to the missile by its rocket motor after launch, this means a longer range and more energy to maneuver if the enemy is evasive. Optional: You can shoot first at max range in the hope to make him turn away. This missile won't hit him but he is busy being defensive while you are closing in preparing the lethal launch on him Launch at no-escape range. Since your Fox1 needs you continuing to fly towards him, prepare to use your cm dispenser for his likely answer. If he doesn't have a radar lock on you, focusing on flares makes sense, as it is likely he might shoot a Fox2 on you. Practice to maneuver without losing radar track of him. This is all very shallow but could be some entry into this matter.
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I'll leave it here for anybody else aiming to do this: in the current DMPS version (v0.4.3.1) it is line 5170 in your Saved Games\DCS.openbeta\Scripts\Hooks\DMPS-hook.lua Thanks Bailey, this is a great tool you created. Hoping for ED to show appreciation for your efforts as well...
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What do I have to do if I don't want the ingame-DMPS window to show up right after starting DCS all the time? It's kind of annoying having to close it whenever I start DCS. I am not always flying Mirage
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one version now How to update from Stable to open beta
Rongor replied to Sparkman's topic in DCS World Tutorial & Help Requests
I can only recommend to take the plunge and simply install the OpenBeta as well. Especiallly since you are not on Steam. It's not like the installation will download everything again. You basically install a second version of DCS, paralllel to your stable version. During installation the openbeta will simply copy everything equal over from your stable installation folder. Just don't forget to copy your controls settings too, or you will have to bind everything again. OpenBeta is not only the way to enjoy all the new stuff earlier, it also gives you access to many grand MP servers otherwise closed to you. Let's go: https://www.digitalcombatsimulator.com/en/downloads/world/beta/ further info: -
Has anybody flying the A-10C II ever experienced a single engine failure after receiving damage? I did so back then in the A-10C module. Yet since we got the Tank Killer update I ALWAYS lose both engines, never a single one in case I receive combat damage.
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parking brake was on, you can see it in the pic
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resolved Wind Direction is reversed on TSD
Rongor replied to 104th_Maverick's topic in Bugs and Problems
Update after today's OB 2.7.15.25026 patch: -TSD wind display seems correct now, also matching windsocks, which are also showing actual wind direction as expected in real world. -PERF wind vector is still opposite direction, 180° offset to TSD -IHADDS is now displaying TAS on the ground, which seems to be correct. In this setting, wind direction was indeed west (as in coming from the west) -
That's the L for laser Hellfire. It doesn't even display the channel in this moment, only if I assume Hellfire control
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Like this?
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in fact none of the pushbuttons 1 to 15 seem to do anything. I guess a is missing and including this test into the training mission and in the checklist without this advisory could prevent confusion.
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If it is not simulated, why then did they include it in the checklist? Without marking it with their symbology from page 16 This would save confusion...
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Item 20 in the cold start checklist: What's the point of this second test? 1. The LIDS caution already lit up in the preceding LTS TEST (item 2) 2. There is no 'wait' for the LIDS caution, it lights up in the instant you switch the LTS TEST, so what are the 5 seconds needed for? There is no delay, so I assume no circuitry is checked.
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Item 39 of the cold start checklist tells me to uncage the SAI 1 minute after power on. Yet it is already uncaged. 12.3.1 Cockpit preparation doesn't address standby instruments, so everybody doing a cold start will have an uncaged SAI right from the start and hence Item 39 doesn't make any sense in this regard.
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I did, see my first post. You need the parking brake on for alignment, regardless. I see. Would have been more clear this would be explained in the manual. Thanks
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wheel chocks are placed, so no need for them. But as you can see in the pic, they are on, brake pressure is applied