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Everything posted by Rongor
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Mostly by VFR. There might be a way to use that single NDB.
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No, since the MiG15 is eastern stuff which doesn't understand how to make use of western navigational aids.
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I clicked OK after selecting defaultK and still had the Chinese cockpit... Restarted DCS and in fact the Chinese was gone..
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sharkfin, you certainly forgot to mention the Groom lake ILS DME Channel for TACAN.
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These are the TACAN Channels. I don't see other channel numbers. Since the symbols tell us these are VORTACs, = VOR + co-located TACAN, the frequencies are the VOR freqs. Btw in the F10 view ingame it is currently bugged, not showing the VOR frequencies but the translated frequencies of the TACAN channels (which are useless since you dial in TACAN stations with channel numbers only) EDIT: probably you meant the "other channels" being the blue ones at the ILS freqs. I didn't try yet but if these ILS include a DME functionality you can use the DME feature with your TACAN by using the featured number. Otherwise you can simply disregard them.
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Graphics is at least as good as in GTA 3. Anybody up for some Humvee racing in the Las Vegas Motor Speedway N of Nellis? I guess it is about time until we will see a MP-race-event there.
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I also did that but my gf is mocking me for flying with that flame in the back. Not cool.
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For me it is to subtle to be able to notice the difference. Tried wit MiG15 and the Huey. Especially engine sound was remarkably loud as ever. Under a helmet you shouldn't really hear anything but some background static noise and the engine very far in the distant. This is not the case with this setting.
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That is exactly what I am doing. It really seems to be connected to that twist to fully open. The speed you have to do it now is way too slow. I claim that this wasn't the case in the preceding versions.
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Hi there. Since I started flying in DCS 2, I noticed that I almost always get the exhaust on fire while starting up the Huey. It doesn't happen with autostart so I guess it is me. Still I am certain to startup that helo the way I ever did before. I think it's happening in the engine spool up phase, while I am slowly turning that throttle twist grip open. I am not doing it really quickly, in RL you turn it open much more quickly. So the exhaust catches fire and it doesn't trigger any warning or caution. All temperature gauges indicate nominal values. I can fly normally with that fire in the back. I can even shut down engines and start them up again and continue normal operation. Is this just a texture problem or stuff? flaming instead of visual exhaust emmisions?
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No you can't. But it is also entirely not necessary. Simply download it here from the ED website.
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Being back at Nellis is like coming home after being away for nearly 20 years. Last time I visited Nellis was in Jane's Combat Simulations USAF. I even remember shooting down guys in MP near the hoover dam back then and doing an emergency landing on one of all these mountain plateaus. I wanna add that I feel the main difference between both maps being as followed: Black Sea feels more generic, featuring autogen scenery. The map aimed and succeeded to let the ground beneath you look like some real country as much as possible. It wanted to look good when flying across it. Nevada instead wants to be explored. It is not a map to simply enjoy somewhere below your flight path. This map wants to be discovered near the ground, to actually get you getting used to different sites and locations. There seems to be much stuff to stumble over, so it perceives worth to be inspected thoroughly.
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I guess you mixed some stuff up a little bit. 1. You are free to download and execute the 1.5beta and the 2.0alpha from the ED site no matter if you have DCS 1.2 installed with steam. The beta and alpha installers both will generate extra installations including extra installation locations on your hard drives. 2. Nobody currently is able to play 2.0 without owning Nevada. 3. It doesn't matter where you invested your money. Your purchased keys from steam will also work in installations not done with steam. Not true. Of course you are able to, just not in steam. So no reason to worry about anything. Your whole debate addressing how much money ED makes from selling their product on steam is kind of pointless and the whole rambling would never have occurred if you wouldn't carry all these misinterpretations I addressed in point 1 - 3.
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Nevada Terrain activation/moving between accounts
Rongor replied to xcom's topic in Payment and Activation
This would contradict the whole star force purpose to prevent users from doing exactly that. -
you may have to adjust the speed and smoothness values in your TrackIR profile
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We need Las Vegas air ambulance and Police repaints for the choppers! :)
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Same here, apparently the last 500 kB are the hardest.:doh:
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Good to hear they survived.
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Probably for the most part of hits then.
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which Maverick did you try in which conditions? The TV guided are not much help when light gets sparse. You want to use the IR-guided Mavericks then.
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Didn't watch the videos. So I had no clue and posted my idea.
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Thanks for the advice, I corrected the report. In my fresh installation, the chinese cockpit was active by default. Which certainly is not intended.
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The MiG15 features a chines cockpit by default and not the default one...
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Bringing back Crimea would mean so much added value to the Black Sea theater that this map could gain enough new hype to stand as an equal alongside the NTTR. NTTR will reasonably get more attention after release, as the community understandably is hungry for something new after all these years in Georgia. And the NTTR surely deserves that attention. Adding Crimea back would bring decent value to the Black Sea, giving us a real choice between 2 equally worthy theaters with a lot of exciting possibilities. I am absolutely willing to pay for Crimea. At least all the navigational facilities and terrain are already there. Would need the airports, road network, rails and powerlines and the general foilage data. And the city of Sevastopol of course. This probably means much work. But the work to build an entirely new map is surely much more intense than only having to do the Crimea. So by adding Crimea alone, we would gain a new exciting map, whithout the devs having to do all of Georgia again. Compared to a full scale new map, the work needed to do is considerably less. As a side note, given the recent world developments, it might be worth to add one or two turkish port towns in the south ;)
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As we learnt in Wags' recent explanation, only the NTTR is on T4, the Black Sea map will enter EDGE on T3 and be elevated later, hence we will see two separate installations in the beginning. Regarding this "rework" of the Black sea map, is their any chance we will see the dev team using this one and only opportunity to put the Crimean scenery back into the Black Sea map?