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Rongor

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Everything posted by Rongor

  1. I just don't get why the helo tumbles violently into the opposite direction after giving a cyclic stick input. You move the stick briefly forward and right while in forward level flight, upon moving it back to center the helo behaves as if you would have given an even bigger impulse aft left now and even assuming a nose-up attitude. This is not how it is supposed to be. Does anybody have found a way to take off without the Gazelle sliding forward for some meters? Not possible. The amount of aft cyclic necessary to stop this tendency actually endangers the tail boom to touch the ground. Even small pedal inputs frequently induce intense pendulum yaw movement. At the same time, and as already mentioned, applying stick to roll into turns feels as if you would fight against some invisible dragging surface, pulling you back all the time. Maybe that is the reason why I lose half of my airspeed easily in a glimpse when trying to do some agile turns. Also it feels so weird to apply just enough collective to get airborne and maintaining the collective setting then catapults the helo 10 meters and beyond upwards, just to have it fall back onto the hard ground seconds later. This is not the way it works. It is pretty realistic to have to adjust collective every few moments to keep a specific height while taxiing. But here those adjustments mostly enjoy a range between 55 and up to 70 % on the torquemeter. This range is remarkably huge, only for keeping the helo in its height. In real life, required collective for leaving the ground will at least carry you safely in or just sitting on that cushion. Not so here. When commencing taxiing, we will of course lose a bit lift vector to gain some slow speed, so a minor increase of collective is obligatory. But certainly not a constant pendulum between 55 and 70 % torque...
  2. Something announced in a red advice box right under the title of the product you purchased... At least you found the box "BUY", although it is much smaller than the something you missed...
  3. I was doing a test flight with the Dora around the Vegas area in a non-hostile environment. There were no AI opponents in that mission. Reviewing the track showed all (engine) indicators in nominal ranges. After doing some roll maneuvers, I flew straight level for some seconds. Suddenly - puff! Dora exploded... Track attached. Fast forward for a while, after doing a brief landing in McCarran, you will see me heading north and then right turning abeam Nellis to go downtown Vegas again. Then the roll maneuvers commence and shortly after that it goes boom, around 25 minutes into the mission. Thanks for looking into this. boom.trk
  4. All your questions come up frequently. So you might want to check the FrequentlyAskedQuestions thread here. The very first post there explains pretty much everything.
  5. So you think that all the models placed onto a map are loaded into memory at the same time no matter how far (even more than hundreds of miles) they are away?
  6. Section 12-2 of the manual features the startup checklist! You may also want to try out the links provided in this thread. This was done for the "old" BlackShark but it might still work and therefore help.
  7. Seems to be the perfect module for people using multiple displays and even for multicrew/MP fun...
  8. which rule would be violated? We all have an option in our profile management to hand over keys to other users.
  9. PM me, I will gift you my upgrade key;)
  10. Nice work.:thumbup: And great moustache btw.;)
  11. When I used to use a single-hat-stick, I used the hat for nearly everything in connection with all the modifier keys. So you only need one hand for the modifiers and are able to have your other hand on the stick all the time. Worked pretty good. Of course, some time in the future, we all get the TM HOTAS Warthog. Since I use that one, I never thought about the spent money again.
  12. There is simply no need for another FC. All or most of these aircraft will probably be released as high-fidelity modules some time in the (distant) future. So why have development time wasted in a collection of simplified aircraft, when their work can instead generate some full scale modules? FC3 aircraft are already on a level which is very acceptable to enjoy until they will see the light of release day as high quality modules. We just have to be patient (as always).
  13. No it doesn't have RSBN and also RSBN isn't modeled in the Nevada module.
  14. Only radionavigational aids available in Nevada are: - VORTAC (VOR + co-located TACAN) - ILS - NDB (a single one) The only device aboard the MiG-15 being able to make use of one of these is the ARK-5 which could navigate the single NDB on that map. That's it.
  15. Mostly by VFR. There might be a way to use that single NDB.
  16. No, since the MiG15 is eastern stuff which doesn't understand how to make use of western navigational aids.
  17. I clicked OK after selecting defaultK and still had the Chinese cockpit... Restarted DCS and in fact the Chinese was gone..
  18. sharkfin, you certainly forgot to mention the Groom lake ILS DME Channel for TACAN.
  19. These are the TACAN Channels. I don't see other channel numbers. Since the symbols tell us these are VORTACs, = VOR + co-located TACAN, the frequencies are the VOR freqs. Btw in the F10 view ingame it is currently bugged, not showing the VOR frequencies but the translated frequencies of the TACAN channels (which are useless since you dial in TACAN stations with channel numbers only) EDIT: probably you meant the "other channels" being the blue ones at the ILS freqs. I didn't try yet but if these ILS include a DME functionality you can use the DME feature with your TACAN by using the featured number. Otherwise you can simply disregard them.
  20. Graphics is at least as good as in GTA 3. Anybody up for some Humvee racing in the Las Vegas Motor Speedway N of Nellis? I guess it is about time until we will see a MP-race-event there.
  21. I also did that but my gf is mocking me for flying with that flame in the back. Not cool.
  22. For me it is to subtle to be able to notice the difference. Tried wit MiG15 and the Huey. Especially engine sound was remarkably loud as ever. Under a helmet you shouldn't really hear anything but some background static noise and the engine very far in the distant. This is not the case with this setting.
  23. That is exactly what I am doing. It really seems to be connected to that twist to fully open. The speed you have to do it now is way too slow. I claim that this wasn't the case in the preceding versions.
  24. Hi there. Since I started flying in DCS 2, I noticed that I almost always get the exhaust on fire while starting up the Huey. It doesn't happen with autostart so I guess it is me. Still I am certain to startup that helo the way I ever did before. I think it's happening in the engine spool up phase, while I am slowly turning that throttle twist grip open. I am not doing it really quickly, in RL you turn it open much more quickly. So the exhaust catches fire and it doesn't trigger any warning or caution. All temperature gauges indicate nominal values. I can fly normally with that fire in the back. I can even shut down engines and start them up again and continue normal operation. Is this just a texture problem or stuff? flaming instead of visual exhaust emmisions?
  25. No you can't. But it is also entirely not necessary. Simply download it here from the ED website.
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