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Everything posted by SimHog
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AS56000 12 bits magnetic contactless sensor
SimHog replied to Sokol1_br's topic in PC Hardware and Related Software
When they say "burn" the range in during programming, I'm assuming it's a one time only calibration right? -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
SimHog replied to rrohde's topic in VKB-SIM Flight Gear
I know this is off-topic but is there any more info / renders on the VKB-Sim “Kosmosima” Space grip? I'm curious about this grip -
Announcing Project VPC MongoosT-50
SimHog replied to Solway's topic in PC Hardware and Related Software
I'm still waiting for an all aluminium HOTAS - grip and gimbel, sick and tried of cheap plastic. -
Yeah that will work, I just hope OP gets somewhere with this because there is a market for it.
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At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
I'm no GPU expert but I suspect not. I'm guessing if nothing changes then GPU architecture would need to grow like CPU's have, i.e. multiple "complete" cores on 1 die sharing the work load. Then there's the bandwidth and VRAM requirements to think of - More power, more heat, more cost ... That's why I say there needs to be a complete re-think on how pixels are pushed to the screen. Who knows maybe quantum computing holds the key. https://singularityhub.com/2016/10/10/massive-disruption-quantum-computing/ Edit: Here's a good explanation of the limits we're approaching. -
At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
That's even a bigger hurdle. There would have to be a major in shift in GPU thinking / architecture I think to achieve 8K resolution at 90Hz. :idea: With current architecture the only way to achieve more is to go smaller die, but we're already reaching the limit on that front. -
Headset Compatibility with TrackClip Pro / TrackIR
SimHog replied to Rusty_M's topic in PC Hardware and Related Software
I have the Audio Technica AG1X, similar to the AD700X listed. The Pro clip will not fit on those supports. Would need to make a mod of some kind to get them to fit. -
At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
There's 3 things you need to factor in ... - Pixel density - Screen size - Eye distance Using Apple's Retina paradigm ... "It turns out there’s a magic number right around 300 pixels per inch, that when you hold something around to 10 to 12 inches away from your eyes" But in VR things aren't that simple, changing one variable, affects the other two. Take the 300 ppi display and move it closer, you loose image sharpness and you introduce eye strain. Oculus Rift uses a 5" display at approx 2" from your eyes. Not taking into account the lens affects like "screen door, you would need a density ~1700 ppi or higher. The best mobile phone displays we have on the market now are 4k (3840x2160) that's a density of 881ppi and "Retina" quality can be maintained up to 4" from your eyes. But 4" from your eyes is too far away for VR as you loose FOV. So to get "Retina" quality in VR you'd be looking at 8k displays (7680×4320 ~1760 ppi) @ 2" away from your eyes. That's the holly grail of VR imo. Samsung was reported to be researching 11k mobile phone displays (2250 ppi) last year. -
CH wouldn't have a problem because their designs are unique and their own. With Thrustmatser they do acquire licences to make to their products and they do have a current licence with the U.S. Air Force.
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I haven't read the entire thread but has OP mentioned or considered if he needs permission from Lockheed Martin and / or Boeing to actually make these replicas? I only ask because I have made direct contact with Bugeye and Aerotronicsllc to see if it was possible to buy the aluminium castings for the grip and throttle bodies so I could do exactly what OP wants to do ... they just laughed. They're under strict legislative controls to make their HOTAS products and they can't sell to the general public unless the buyer has gone through all necessary hoops to gain permission from the rights holder (i.e. Boeing and Lockheed Martin etc.) and the US government to obtain them. Even scrap items from the production line are recycled or destroyed. A lot of these products are governed under International Traffic in Arms Regulations (ITAR) so I don't know exactly what "homework" the OP has done but I don't think it's going to be that easy. I mean - if DCS themselves, or any third party developer, make an aircraft module they need permission from the manufacturer to actually build and sell it.
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Simply amazing work. Well done! Can I ask what CNC you're using? I've recently bought a Optimal BF20LV and the conversion kit is on it's way. Can't wait to start building my own sim gear.
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I don't know much about 3D printed plastics, are there any concerns about stress fractures?
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Should I buy a gtx980ti for upgrade and Rift CV1
SimHog replied to Jateu's topic in PC Hardware and Related Software
I'd wait for Pascal, and even then I'd wait longer for the Ti model. http://wccftech.com/nvidia-flagship-pascal-gpu-2h-2016/ -
Guys ... When you fix an issue can you please list the steps you took to actually rectify it? It would really help those of us tyring work through the very same issue.
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I ran the beta for the first time and notice the default resolution ( 1270 x 768 ) was lower than my monitors native res ( 1920 x 1080 ). Changing the resolution to my monitors native resolution caused the UI to stretch past the boarders of the screen, I now can't access buttons in the config screen to change anything. How / where can I change the config file to restore things?
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I thought the BD issue was fixed ages ago. I can now run DCS 1.2 without any issue with BD, but yeah I'm getting the "No Internet Connection" error with 1.5 Beta ... arghhhh! Edit: Yeah just turned off the BD firewall and now I can login. Why is this so hard to fix, not saying it's ED's issue, but come on!?
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Yeah I had that before but thought I needed stronger protection after I installed ImageBurn and it installed some thing that high jacked my web browsers and MalwareBytes didn't pick it up. I think I might research software before installing it from now on.
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Solved the problem ... Bitdefender Internet Security 2015 Uninstalled it and now I can install all my modules via the module manager. Can anyone recommend an Anti-Virus program that doesn't conflict with DCS?
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Yeah that I know. I was able to login and play multiplayer prior to the recent update, where I had to re-download and re-install everything from scratch for the update before that. Its frustrating because I've got really crappy internet in my area, it takes me 10 hours to download the DCS World module alone, last time I travelled 1.5 hours to a mates house who's got cable :P
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Seriously ... oh man. Well I've been trying the module manager thing inside DCS World and keeps saying invalid username / password, yet I have no issue logging into my account via the website ... What is going on here?
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Ok I've got two issues: 1) For last two updates the updater fails to update, the command prompt box pops up then closes and DCS World just opens up as normal. I have had to revert to doing the command prompt thing in below thread to get it to work. http://forums.eagle.ru/showthread.php?t=114030 2) After every manual update however I get the "can't connect to master" when entering MP. In order to fix that I have to do a complete uninstall and re-install DCS World and all the modules. I've setup my anti-virus / firewall to allow ALL the .exe's in the DCS folder and I've even allowed them in my router's firewall. My mate suggested I just install DCS World and install the modules from within the module manager which I'm doing right now. ---> EDIT ---> The module manager won't accept my username / password ... gerrrrr Any ideas? Thanks.
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Public inquiry. What is your PC video card?
SimHog replied to Chizh's topic in DCS World 1.x (read only)
I know this poll is old but ... Currently 2 x 7970 in CF, but looking at 2 x GTX980 in SLI or 390X CF when its out. Hoping the new engine will support multi-GPUs. If not, will get a Titan X -
Cant connect to master: Never had it b4. Played 1 hour ago??
SimHog replied to Alkaline's topic in Multiplayer Issues
This worked for me. Thank you good sir S! -
Ha! Face palm. Had textures set to low in the options ... :P
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Thanks, will check that out when I home form work.