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Everything posted by SimHog
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I think what you're experiencing is turbulence. DCS World Models it ( see pages 75 - 79 of the DCS World manual ) and it's definitely active in the Instant Action Cold - Start mission. I've been flying around for a few hours and it's certainly "appears" that the Viper is affected by mountain wave turbulence when flying low level. Don't know if DCS World models that specifically though.
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According to Waggs, in the cockpit familiarisation video, the DCS version of the F-16 doesn't have terrain following radar.
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I've read thousands of FM posts like these over the years. In the end people will end up having brain aneurysms and / or heart attacks trying to make a sim fly how they "think" a sim should fly. Life is more enjoyable if you just learn to fly the sim (even if the FM changes over time) rather than fight the sim. Unless you're an actual fighter pilot, you're never going to know the difference anyway.
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This ... I have $16 in bonuses, I'd get a bigger discount if I wait until it goes live, but knowing my luck they'll jack the price up :huh:
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I'm getting CTD at random times during loading or I'm stuck on the loading screen. I haven't been able to reach the cockpit yet. Using Oculus Rift I also get an error message saying my controllers haven't been configured ... well I don't have any Oculus controllers other than the Remote Control.
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Ok, I've obviously been living under a rock ... what does vCVW stand for?
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DCS vectors for motion simulators
SimHog replied to vJaBoG32's topic in PC Hardware and Related Software
Any updates on this? I'm looking to build a 6DOF simpit next year. -
@Hollywood_315 When invoking training mode to 'train' the speech recognition engine for keywords, does this erase any previous voice data already captured for a keyword or does it does it just overwrite it?
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Yeah I started using tower instead - ATC is kind of cumbersome when actually using comms. As for "Jay Tack" so I have to replace the text in the field so the spoken word is what it recognises?
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Ok, I found an issue I can't seem to get passed. When training the system to recognise my voice it doesn't recognise what I'm saying for the following ... "ATC" "JTAC" I'm assuming it is my Aussie accent. Any ideas on how to get this to work?
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Never mind ... I worked it out :)
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Just to round out this discussion, I appreciate all the posts guys. I've been running the 2080 now for a few weeks now without any issues. While the 2080 VRAM is at 8GB, it is GDDR 6 not GDDR 5 and I've been getting buttery smooth frame rates in VR with pretty much all settings on HIGH. As for the 1080ti, when I went to place my order 2 of the stores had already ran out completely, the last store only had 2 models left and they were reference clocked cards which I stay clear of. In the end I got the MSI RTX 2080 Gaming X Trio, and so far I'm actually pretty happy with it, it's giving me the performance what I wanted for DCS in VR. Cheers.
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@Gizmondo ... What if I wanted to have multiple pages on the kneeboard how would that work?
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Is this a serious post / concern?
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Thanks all. I'll actually go for the 2080, just because I have three local stores and they've only got reference clocked 1080ti left for roughly $90 - $100AUD cheaper than an equivalent 2080. I prefer factory OC cards like Strix. As for second hand cards, na-ah, done it once - never again. @BitMaster, I understand the all 'hype no substance' angle being touted by review sites, and it does come from previous feature set hype. But real time ray-tracing is being under appreciated I feel purely because I think we've been so fixated on just framerates, that we have forgotten that real time ray-tracing has been a 'holly grail' feature of computer generated graphics since - forever. Yeah the first implementation is going to suck in terms of performance but real time ray-tracing has a much broader application than PhysX or Hair Works because it literally encompasses everything we see on screen. In a few generations of GPU architectures from now we'll be expecting real time RT imagery instead of wishing for it.
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Hi All, I'm see a lot of stuttering in VR on my current GPU (980ti), I'm thinking it's time for an upgrade. In my area store supplies of the 1080ti are running out - fast, so I'd like your opinions on whether I should get one of the last remaining 1080ti or go for the 2080. I'm not fussed on the RTX feature of the 20XX series cards, but I'm leaning towards the 2080 only because of generational driver support. Cheers.
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AS56000 12 bits magnetic contactless sensor
SimHog replied to Sokol1_br's topic in PC Hardware and Related Software
When they say "burn" the range in during programming, I'm assuming it's a one time only calibration right? -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
SimHog replied to rrohde's topic in VKB-SIM Flight Gear
I know this is off-topic but is there any more info / renders on the VKB-Sim “Kosmosima” Space grip? I'm curious about this grip -
Announcing Project VPC MongoosT-50
SimHog replied to Solway's topic in PC Hardware and Related Software
I'm still waiting for an all aluminium HOTAS - grip and gimbel, sick and tried of cheap plastic. -
Yeah that will work, I just hope OP gets somewhere with this because there is a market for it.
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At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
I'm no GPU expert but I suspect not. I'm guessing if nothing changes then GPU architecture would need to grow like CPU's have, i.e. multiple "complete" cores on 1 die sharing the work load. Then there's the bandwidth and VRAM requirements to think of - More power, more heat, more cost ... That's why I say there needs to be a complete re-think on how pixels are pushed to the screen. Who knows maybe quantum computing holds the key. https://singularityhub.com/2016/10/10/massive-disruption-quantum-computing/ Edit: Here's a good explanation of the limits we're approaching. -
At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
That's even a bigger hurdle. There would have to be a major in shift in GPU thinking / architecture I think to achieve 8K resolution at 90Hz. :idea: With current architecture the only way to achieve more is to go smaller die, but we're already reaching the limit on that front. -
Headset Compatibility with TrackClip Pro / TrackIR
SimHog replied to Rusty_M's topic in PC Hardware and Related Software
I have the Audio Technica AG1X, similar to the AD700X listed. The Pro clip will not fit on those supports. Would need to make a mod of some kind to get them to fit. -
At what point will VR tech "look like" 1080p?
SimHog replied to Cavemanhead's topic in PC Hardware and Related Software
There's 3 things you need to factor in ... - Pixel density - Screen size - Eye distance Using Apple's Retina paradigm ... "It turns out there’s a magic number right around 300 pixels per inch, that when you hold something around to 10 to 12 inches away from your eyes" But in VR things aren't that simple, changing one variable, affects the other two. Take the 300 ppi display and move it closer, you loose image sharpness and you introduce eye strain. Oculus Rift uses a 5" display at approx 2" from your eyes. Not taking into account the lens affects like "screen door, you would need a density ~1700 ppi or higher. The best mobile phone displays we have on the market now are 4k (3840x2160) that's a density of 881ppi and "Retina" quality can be maintained up to 4" from your eyes. But 4" from your eyes is too far away for VR as you loose FOV. So to get "Retina" quality in VR you'd be looking at 8k displays (7680×4320 ~1760 ppi) @ 2" away from your eyes. That's the holly grail of VR imo. Samsung was reported to be researching 11k mobile phone displays (2250 ppi) last year.
