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Polo

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Everything posted by Polo

  1. There is an issue with the Instant Action Caucasas 4v4 ACM mission (4 F/A18s vs 4 MiG29s) where you cannot shoot the AIM9Ms that are loaded under the wings anymore. I think this is because they're on single rails which are apparently not realistic and have been removed. Maybe this is what you've run into? One way to test is to select the wingtip AIM9Ms and see if they shoot - cycle the missiles by hitting the AIM9 select button until the wingtips missiles selected.
  2. My Slew upgrade rocked up yesterday and installed last night. This fixes up my biggest gripe on the Warthog - the trackball cursor. Radar control on the Hornet and M2000C are so much easier, as is controlling the TGP and Maverick seekers on the A10C. This upgrade is a game changer.
  3. I don't find this one too bad - I just send the AI in 'Engage Bandits' right at the start and they almost always now fire first. I'll usually lob an AIM7M in LOFT mode then crank out right. Invariably misses but then ACM with AIM7s I can often get one, maybe even two before the merge. Whether all my AI wingmen survive is simply dependant on luck.
  4. Not that it's helpful, but I only started experiencing this once the new video card 'memory manager' was introduced a few months ago. Before that I never saw this effect. Installed on a SSD and I only see this randomly when changing views for about 1-2 seconds.
  5. I managed to get rid of the 'bubble' fog(less) effect in the atmosphere2 file, changing the multiplier for the non-weather application to almost 0.0. I wonder whether this is causing the grass colour to be too dark? At work right now but will check tonight where in the file it was and see if the grass looks right or not.
  6. Possible Fog/Weather Issue This mod works well overall, however have run into an issue with (I think) the weather not being applied near the player's aircraft. See attached which are from the Caucausas AJS37 Instant Action Cold Start scenario. With the modified shaders there is a clear 'bubble' around the aircraft when it is foggy, whereas when the default DCS shaders are being used the fog fills the entire area. Happy to check further scenarios or situations if of any help.
  7. I've been running one since late last year. For DCS it does pretty well, FPS lower than some of the numbers quoted for the 1080ti but that's with everything turned up. Running on a FreeSync monitor was pretty sweet. On the HTC Vive in VR with Kegetys' VR Shader mod in the F/A-18 I'm on 45fps most of the time with a few drops to 30-35fps. This is with most items turned up to High, visual range on High, 4xMSAA. It easily handles everything else I throw it at 3440x1440 res. Mine's water cooled so I can't comment on fan noise as I haven't run it on air ever.
  8. I've got the same issue upon startup: Shader "bazar/shaders/deferred/ResolveDepth.fx" failed to compile. Reason: warning X4717: Effects deprecated for D3DCompiler_47 D:\...\bazar\shaders\deferred\ResolveDepth.fx{89,17-33}:Unrecognized token disableAlphaBlend Am running an AMD Vega 64 on the current 18.6.1 drivers version if that is any help?
  9. I'm seeing this on an AMD Vega 64 and HTC Vive. Suspecting it's related to the AMD drivers. Also if I turn on MSAA the menus disappear entirely upon hitting 'fly again' or CTRL+r in the mission: https://forums.eagle.ru/showthread.php?t=213389
  10. I'm getting something similar with my Vive and Vega 64 GPU. From some basic testing it seems to be tied in to whether I'm using MSAA or not in-game. If I run x2 or x4 MSAA then it happens, without MSAA it hasn't done it yet. This is testing by using CTRL+r to restart a SP mission. Are you running MSAA?
  11. The Vive has ASW controlled in SteamVR - I'm at work so can't put up a screenshot, but it's under the Developer option in the SteamVR Settings. Once you turn this off then frame rates between 45 and 90 will occur, although there is a doubling-up effect depending on the frame rate fluctuations.
  12. Pretty sure it's always been like this, only the selected Maverick's seekerhead moves at any one time.
  13. I've found Trifire 7970s work quite well (go from 25fps to 70ish fps) in both DCS 1.5 and 2.0. I did have to use Medium visibility distance (large tanked FPS from 70 to 35) and also having mirrors ON increased FPS by quite a bit. Stuttering was neither here nor there. This was using the 'AFR-Compatible' Crossfire Profile Setting in the AMD Crimson settings.
  14. Did you try with mirrors turned on? For some reason having mirrors on greatly increases my FPS. Counterintuitive I know...
  15. So far running TriFire (Crossfire 3x7970s) fairly well in DCS World (both 1.5 and 2.0). Using the 'AFR Compatible' CrossfireX profile seems to resolve most of the flickering. Model visibility needs to be off and am using the latest 17.1.1 Crimson ReLive drivers. What I have found has an impact is to have Cockpit mirrors ON...I'm seeing FPS jump from 45 - 80 when toggling the mirrors back on in some cases. This is running 5760x1200, 512 every frame for textures. Turning Tesselation Mode in the Radeon settings to 'Use application settings' might have helped. I'm using the Medium preset settings in DCS World.
  16. Polo

    Transfer Logbook

    There is one thing that you may need to do extra work to fix up though, which is the disk drive folder reference(s) for any in progress or completed campaigns.
  17. At this point in time it isn't possible to get DCS to work in full screen mode across multiple monitors unless they are all part of an 'Eyefinity group' (or NVidia equivalent) and seen as a single screen. The only way (at least that I know) to have multiple monitors working is windowed mode spanning the full desktop area. With my setup (3 separate 'displays') if I hit fullscreen it crams compresses the image to show everything on my main display. There is the reference to a 'displays' array in the multi monitor files (I think the 3cameras.lua file has it, but at work and cannot check) but I don't believe it is either implemented or enabled. This would then allow choosing which screen shows what (I reckon you could enable stereo mode on the main screen and just normal rendering on the others)
  18. In the 3Cameras.lua fie under Config\MonitorSetup there is a reference to a displays array which seems to say that DCS can have access to all separate monitors on a multiple monitor setup. This could be very interesting as it may allow the use of full screen mode along with multiple monitors (very useful for Crossfire users) At the moment if trying to force the use of the displays array dcs.log reports that it is a null array. Is this something that has been implemented yet and if so how do we get access to it, or is it not yet ready?
  19. I can confirm that it is related to being in actual full screen where Crossfire is enabled - the model visibility related stuttering disappears when going back to borderless window mode.
  20. Same here! (just tested)
  21. If I was to hazard a guess you are running windows in a non-bezel corrected resolution (i.e. 5760x1200) rather than 6000x1200. Hit Alt+Enter (try Left Alt and if nothing happens then Right Alt) to actually force DCS to go into full screen mode and see what happens. Note that you may have 'full screen' selected in the options menu but you still need to hit alt+enter to actually enter full screen mode.
  22. This will spread the UI across all 3 monitors (i.e. ViewPorts.Center) so that the bug where it is compressed by 1/3 when using 1screen with 3 screens doesn't occur.
  23. And don't turn off Tesselation in your graphic drivers control panel like I did...
  24. It looks like the exported displays are not having their background exported and hence we get the bleed through of the background. I modified my config so that the MFDs were exported onto an area of my default viewport (i.e. the background was constantly updating) and it displayed no problem but as a transparent image. The F15C radar was perfectly visible when done this way. It looks like DCS doesn't wipe the background clear in between frames (and never has) and this shows up when there is no rendering occurring behind.
  25. Try pulling the power out from the back for a short period of time (until the light goes out) then put it back in and see if that clears it. Mine has had to have this done from time to time.
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