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TurboHog

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Everything posted by TurboHog

  1. A FARP is already the field actually. It is as forward as it gets for helicopters, VTOL and STOL afaik.
  2. We fly DCS because we like it complicated (as long as it is realistic). Doing the start-up manually will make you understand the systems better and shallows the learning curve.
  3. As I said. Do some high power, low speed flying. Fast forward ensures optimal cooling. The consequences of engine overheat are already implemented.
  4. Yes same problem. Also confirmed by others I know. Can we get an official answer maybe? Is it a known bug?
  5. Static structures are not recognized by the AI. Armed bunkers and watchtowers count as units and will be recognized. See Mission Editor.
  6. There are numerous factors involved... When you are in a dogfight, 61MP is no exception while the speed and hence the airflow through the scoop is quite low. Within 15 minutes your engine will die... If you fly forward and pick up a lot of speed, the radiators are more effectively cooled and you will notice that you can maintain 61MP for a longer period of time. Outside air temperature is also a factor. In 1.2.0 I tried killing my engine by flying with war power at slow speeds and it works. Closing the shutters in this case will kill your engines even faster.
  7. From what I know from the official restricted pilots manual there is also something called VHF homing only available for channels B and D. I think there must be an operator at the other end though... Please ED... Page 35 from this manual
  8. WOW great! Thank you so much! Could someone post this here.? Under Official Resources - public PDF Documents and links
  9. You can't have missed the rocket and bomb things... There is one switch on the panel behind the stick with which you select Bombs (Both/Train) and Rockets. Then for rockets you need to turn the black knob right below the switch and set it to single or auto (do you want one rocket to fire or a salvo). For bombs, right click the two switches right of the bomb/rockets selection switch to arm them.
  10. And in addition to that: Read the authentic manual posted by the person I quote. :thumbup:
  11. Sometimes my DCS sounds stop playing at all and I have to restart the program...
  12. The AI never stalls. Can start a loop with 150 kts initial speed, 10 kts at the top while still maintaing a high angular velocity. No wonder. But it is very easy to make them overshoot you.
  13. A snap roll works very well for use in BFM. It's very easy to force an overshoot when fighting the AI.
  14. Some people are convinced that this is maintenance by ED. Others think that it is unintended down time. I started to occur in DCS World and I think there are already threads about this. It would be nice if we could get an official answer from ED...
  15. Maybe I'm too spoilt by the KA-50 and A10C with their modern engines in relatively safe positions. Still though, the amount of times that I had to emergency land or discontinue the fight after hearing one hit sound seems unrealisticly high.
  16. Yo-Yo, is that damage model WIP also the answer to my problems with the engine and governor? Or is it realistic to have certain engine problems after you have been hit by one 14.5mm or 23mm bullet? It is almost (80%) certain that my engine will die after I hear that I've been hit one time... Futhermore, there is no feedback whatsoever in the single player event log. Enjoying this sim nontheless and I love the engine model and how everything is calculated in DCS, instead of written down in a .cfg or .air file!
  17. Really, I can hardly believe that this is realistic anymore. It happened so many times now. 1 Hit from AAA and there is an 80% chance that your engine will die. No feedback is given in the event log when this occurs in single player. I can't imagine that the engine is so vulnerable and fails in the exact same way almost everytime after one or two hits. Two tracks here. First one: Sabre's Train Ranger mission. Got hit and there is visual damage to the engine but no feedback in the event log Second one: Hijack's operation hangover. Got hit one time by AAA. A minute later engine died. No visual damage and of course no report of the damage in the event log. This is just one of many times. EDIT: And why is the AI able to fly with fine running engines ALL the time with countless bullet holes in the engine? (Guess WIP) Damage not reported.trk Damage not reported 2.trk
  18. V1.1 released. Thank you Air_Wolf and Ali_Fish for your feedback.
  19. Two JTAC units are there by default. I can also make a spawnable AI JTAC with triggered target marking when you enter the area... If that's what you like? The rest is up to the Host.
  20. The Dogfight on Demand mission received some positive feedback and Ali_Fish gave me a good idea for another 'on Demand' mission CAS on Demand This is an interactive Ground attack training mission in the same style as my 'Dogfight on Demand' Mission. It is a multiplayer mission but can also be used in single player. Presence of the host is required to control enemy spawns in multiplayer. All commands are given via the F10 - Other Radio menu. Options: 10 x Unarmed Vehicles 10 x Light Armour 5 x Artillery 5 x Tanks 5 x Bunkers 5 x AAA in valley 5 x AAA on hills 3 x ZU-23 high skill 1 x Enemy Air Cover (4 x P-51D) 1 x Friendly Air Cover (3 x P-51D) Use any combination you want to meet your training goals. There are 8 P-51D clients, each with an unique skin. In addition, there are two JTAC slots and two humvees. -------------------- Version info V1.0 - initial release V1.1 - Shilka's replaced by ZU-23 on Ural-375. Skill is set to high or excellent - Jtac's moved to a safe place and are no longer invisible to the enemy - Removed observer slot - Friendly air cover is now a flight of 3 instead of 2 - Friendly air cover will RTB after Enemy air cover is dead - Message when enemy or friendly air cover is on station - Airport and alternate airports set to blue coalition to allow rearming and refueling - Enemy air cover will RTB (Beslan) on bingo fuel - All settings now forced except for outside views, tooltips and scenes. F10 map view set to fog of war. -------------------- If you like or don't like this mission or this idea, please provide feedback. Thank you! Mission by TurboHog. When flying known as 'Frett'. CAS on Demand v1.1.miz
  21. I will probably make more training missions in this style then... It seems to be appreciated :thumbup: Thanks guys! Can we spawn planes into their own missions? So like calling in CAS for a specified target you mean? Already made such a thing so that possible...
  22. I've read this document today and I'm very pleased. Most of the info is the same as in the manual but there are some nice things about COG and balance management with the fuel tanks... :thumbup: You need to spread some ... Same problem on this side :P
  23. This is why I think it is suspicious: once I got hit and I could see that my governor failed in the 'event log'. In addition, there was visible engine damage from the outside. I wasn't surprised when the RPM went well over 4000. In the provided track I got hit once, yes. There was no notification of this failure in the event log. In addition, no visible damage could be seen from the outside. So I was rather surprised when my RPM went mad. So the problem is that the failure is not properly recognized and reported in the event log. It still makes me wonder why it does appear sometimes. I assume that this kind of failure is new for v1.2.0 and is not properly balanced yet...
  24. Haha after a billion multiplayer flights I still don't know that the scoreboard is different from the SP one! Track is from single player of course. I should call it event log maybe. Yes there are client P51's but that is only to take a new plane in SP. See track.
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