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Holbeach

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Everything posted by Holbeach

  1. Thanks jojo. It's appreciated. ..
  2. Perhaps the original round was deemed too strong. It could kill T-55/72/80U/90, which is too much. ..
  3. DCS. Harrier. CCRP, Snake Eye. Tunguska destroy. Low tech, high risk, method to destroy a Tor/Tunguska SAM, guarding 4 x T-90 tanks with support, resting in woods. Protected by Strella 10 and 4 x IGLA S, plus other SAMs in the local area (Made from 6 separate replays of the same run). . ..
  4. Similar scenario to previous, but upgrading tank protection and all vehicles are stationary. SEAD practice mission. 4 tanks, encamped with their support on the edge of trees. Guarded by, Sa-15 Tor + Sa 11 Buk SR 9518M1. (Medium range). Plus. SA-13 Strella 10 + CP 9S80M1 Sborka. (short range). Strella 1. (Short range). Take whatever action necessary, to destroy Sa-15 with Sidearm + Strella 10 and 1 tank with Maverick. Tor and Sidearm lock and launch at about the same distance and so it's reletively easy to take out when stationary. SA-15 is much faster, so a hard slice is necessary after launch. Shoot immediately a lock is obtained. Hit Strella 10 with a Mav. or you won't get close enough to spot a tank in the trees. Tank must have possitive id. We don't want to waste a Mav on a truck and we don't want to hit a tree. Added surveilance radars, don't appear to have made much difference to defence. Strella 1 did nothing and can be removed with the gun. 4 Sidearm + 2 Maverick loaded. Now that the basics are sorted, we can increase the local defence, to add some spice. Changing from SA-15 to SA-19, had the effect of causing the AGM-122, to target the Surveilance radars first, due to its shorter engagement range. SA-19 can be targeted with Maverick, to solve this problem. Updated this mission to include a Tunguska with arty convoy on opposite side of lake plus multiple Igla and Shilka AAA. Attack SA 15, then SA 19, then SA 13, to allow following 4 x Harriers to attack tanks and arty with AGM 65G. We now have a party. ..
  5. P-19 is essential. 1-6 launchers. 1 Fan Song. 1 P-19. All in same group and in clear surroundings. Works well without any triggers etc. ..
  6. In 10 years plus, I've never deleted those metathings. Ignorance is bliss. ..
  7. There's something fascinating about goading SAMs, like poking a snake with a stick. (Unrelated info. Steam is using 6% of my 8 gb RAM when not in use. Make sure it's turned off when using DCS). ..
  8. (Thanks Wakeshift). Stuff I need to know about. the SA-2 (RL). Guidance. Assembly and fuelling. Sa-6. New 25mm SAP ammo coming, to replace AP. https://www.gd-ots.com/munitions/medium-caliber-ammunition/25mm-pgu-32u-saphei-t/ http://www.alternatewars.com/BBOW/Weapons/AFV_Guns/OATK_25x137mm_Ammo.pdf ..
  9. (Flown, edited and uploaded, whilst quaffing Vodka on my birthday. Cheers everybody). Attacking a mobile tank group protected by a Tor SAM. , with Sidearm. Don't prematurely release your Sidearm. Wait for a Tor launch, which will indicate that it's static, (or watch it stop with DMT). Sidearm will not hit a moving taget, (in most cases).. Sa-8 and Sa-19, have more or less the same result. Note: Sidearm was specifically designed to hit the antenna of moving, convoy protection vehicles and be shot from low level and self lofting, before diving on the moving target. Ours dosn't do any of that, but it is what it is and you can help it from L/L launch, by lofting it to avoid trees etc. ..
  10. You're missing a "Flap Lid" radar, (30 N6 Tr), required to make the site work. ..
  11. Make sure crew is on expert (excellent). This determins reload time. Edit: Confirmed. 45 min reload time on Excellent. ..
  12. The one thing that got rid of all my stutters was this. Move DCS from HDD to new 500gb SSD. 56 quid and all stutters were gone. If you can't do it, then HDD simply isn't fast enough to load assets. ..
  13. I've flown the Harrier 3 times that distance, with a bomb load, attacked the target and landed back at base, with no tanks and no re fuelling. The Harrier has higher than realistic fuel consumption, but especially high at full throttle, so keep out of that area if you want range. ..
  14. AGM 65G delivery, Memory Aid. IRMV Target Designation and Lock-on When ready to engage a target, the IRMV should be selected and RDY. Left stores page. Menu/Stores/IRMV/AG/Master Arm/ 1. Press the [Cage/Uncage] HOTAS Button to activate IRMV Video in the LEFT MPCD. 2. The missile seeker will be slaved to the HUD’s VVM. The VVM will show a second circle to indicate that the IRMV seeker is slaved. 3. On the HUD the Missile Type legend will show the letter U, for uncaged. 4. Press the [sensor Select FWD: INS. IRMV/EOMV] HOTAS Button to select the IRMV seeker as the selected sensor. IRMV label will appear on the IRMV video page. 5. The pilot can designate a target by two methods: a. By placing the HUD’s VVM on top of the target. In the IRMV Video page, the target will be in the center of the crosshairs. To command lock press the [TDC Down (Action Position)] HOTAS Button. The seeker will attempt lock as soon as the button is released. b. By slewing the seeker by using the TDC button/axis. The seeker will attempt lock as soon as the button/axis is released. 6. The seeker can be slewed after a target lock is achieved. In which case the lock is cleared and a new lock is attempted. NOTE If the IR Maverick seeker fails to achieve lock or the lock is lost, the crosshairs will retract to the edges of the IRMV video display. They will remain there until the seeker is reset by either pressing the [AG Target Undesignate/NWS/FOV Toggle] HOTAS button or by slewing the seeker with the TDC buttons. Shoot when INRNG on HUD. 4 x T-90 mobile. DMT lock can be achieved around 8.5 nm. Adding a Tor to the tanks, alters the situation somewhat. If it's stationary, a Sidearm will deal with it easily. If it's on the move, Sidearm won't hit it, so after a lock, wait a short time for it to stop, then prepare to shoot. Shoot 2 Sidearm, then slice away. It will launch, but hopefully it will be destroyed before its missiles hit you and they will destruct. --Video-- ..
  15. I use the short and long press without any special measures, for the A-10C, using the DCS setup. ..
  16. I've been using this workround for several years. Glad to see it still works OK. ..
  17. You are correct, but for some of us the pinky has to be enabled in the profiler first or it won't show. It dosn't apply to everybody. Afterwards, you then apply it as you stated. ..
  18. X-52 pinky switch shift. No. 6 is the pinkie. You have to assign it in the Saitek programmer before it will work in DCS. Open profile editor, switch to grid view. Delete the Mode 1 + Pinkie, Mode 2 + Pinkie, Mode 3 + Pinkie. Save the profile with a name and close. Enable the saved profile for DCS. This will enable your pinkey to be used as a modifier in DCS. (It sometimes gets corrupted with updates). ..
  19. Pocket guide. Page 79. ..
  20. From. Squadron 73, Italy and Yugoslavia. (Similar tactics). Carrying 2 x 250 lb bombs. the Spitfire made a very fine dive bomber. We normally operated in sections of 4 and would fly to the target at 10,000 ft. in finger 4 battle formation. As the target came into view, I would position it so that it appeared to be running down the line of my port cannon. When the target emerged from under the trailing edge, I would pull the aircraft up, roll it over on its back and let the nose drop until the target was lined up in the gunsight graticule. That way, one got the Spitfire to go down at the correct angle of dive of 60 degrees. The other aircraft in the section, Nos 2, 3, and 4 would be following me down, still in echelon. When the leader's dive took him to an altitude of 4,000' AGL he released his bombs. I would let go my bombs and call "Bombs gone!" The other chaps in the section released theirs. ..
  21. Missiles, do have proximity fuses. ..
  22. Here's my post from some time ago. SA-2 combo. 50000' Launch, 25 nm. (F-15). 40000' Launch, 34 nm. (ECM 21.0 nm). 30000'Launch, 25 nm. (ECM 16.0 nm). 10000' Launch, 19 nm. (ECM no launch / 6.5 nm). 1000' Launch, 8.0 nm (ECM 6.6). KILL. This is the only way to get killed. Head on straight into its face. 500'. No launch. You don't need any countermeasures with this one, it will never hit you. Missile will always pass behind on a lag persuit. Devs say, "it's working as intended". Found a plane it can kill. A-10 is slow enough for it to get near enough for the proxy fuse to go off, but not in a crossing situation. Load the Harrier with a decent weight to slow it down and it might have a chance. Pity such a good looking rocket, has such poor performance in DCS, despite having a huge number of kills IRL, maybe more than any other SAM in history. It had a huge damage blast radius, which increases with altitude, something that is poorly represented in DCS. ..
  23. Complementary to your photographs. All 460 airfields and their locations in WW 2. https://www.rotary-ribi.org/clubs/page.php?PgID=632446&ClubID=460 ..
  24. I've had a lot of fun with the 21 nukes. Plenty of practice and imagination is required to get the best out of them. ..
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