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Everything posted by Holbeach
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[CHECKING] Propeller is unrealistic and bent prop discussion
Holbeach replied to SmirkingGerbil's topic in Bugs and Problems
You get the same with wheels and tank tracks. The strobe effect! .. -
Observations, when using WW2 Assets Pack and ai in Channel Map. A.i. only and no trigger points used. Dover Strait. This scenario was run at least 20 times, using varying altitudes. The result was different every time, but the blues always won. Both sides on High. Pit 16 blue (Spit/P 47/P 51/A 20) planes, against 16 or 20 red (109/190/) and blue will always win by a large margin. Include 4 Ju 88 reds and this situation will reverse as 88's will soak up blues after they have destroyed reds. Blues will use many different attack styles, but 88 is very tough. Will always press on to target, (ships only) and fend off attackers. Damaged enemy will land in England. Place AAA at airfields to stop this. A-20 will dive bomb, level bomb, machine gun strafe, and dog fight, any target it sees and will prioritise threats. (Always use CAS). Very reliable. No anti shipping. Will always fight, rather than press on to the target. It will not jettison load when attacked. P-51 will rocket and strafe ground targets, use CAS not ground attack. Anti shipping against U-boat. S-boat is unrecognised. Spit will Strafe and bomb. Use CAS and it works. Level bomb @ 3,300'. Dive bomb @ 4,500' P-47. CAS, bomb and strafe OK, All will drop loads when attacked. B-17. I'm working on it. No success so far. U-boat is barely damaged by bombs and less so by rockets. There is no graphical damage. LST 2 requires 5 torps to sink it. LS requires more than 6 and might not sink, because health bar goes too low to be recognised. Higgins, 1 torp. 88 will launch torps at quite a close range. Sub and S boat at long range. Offset is allowed, for moving and multiple targets. 190 A8, will dive bomb moving LST 2, but always miss, because they don't use offset. Rockets work better. LS is not recognised. Steam trains require date to be set at 1944 or they won't show. Trains can't be added, except static. Static S boats not recognized. AAA, except Bofors, have no crew to work them, also ships have no crew. Vehicles drive through each other. Ships drive through each other. Harbour breakwaters and some land, can be crossed by ships (Dunkirk) Dover Hbr can't be entred. Sea state is same inside as outside of harbours. I've just bought Combined Arms, so a scenario involving 70 ships, ( 3 LS/4LST2/63 Higgins), plus opposing land forces and supporting aircrft, assulting Dunkirk, has been devised, to see how the ai cope. 12 German planes are taking off at Mardyke and Panzer IVs and VIs, are moving through the town to the beach. A 20s and Mustangs are sent to stop them. Spitfires provide top cover. 190s approach from South to attack ships. Stugs are approaching from the East. Panthers and Elephant are shelling landing craft. Churchills are landed on the beach. Press the button and sit back and watch the action. Now with Combined arms, as soon as the action stalls, a prod can be given here and there to get it moving again. Well worth it. I reached 167 units before action became unusable, so a big cutback to make it playable to keep high settings. Moving away from Dunkirk would help. Moved invasion to Dieppe, where the frames are more abundant. I have 104 ships on the beaches and 70 vehicles and it's running OK. The downside is, whenever an enemy plane gets close, the ammount of AAA from the ships, brings the frames down to single figures. Channel Map/WWII Assets/Combined Arms, the perfect combination! LS causes regular stutts, due to all guns firing immediately at shore targets. A re think is required. All LS removed. TD Jagdpanther, floats and fights on water. Dieppe August 1942. Tank Landing Craft, on Red and White beach, landing Churchills. ..
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If you play exclusively, homemade single player missions, as I do, then the online, Dick'edd factor, can be disregarded and you can enjoy your Nuke experience in peace, ..
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Extract from the last video I made, over a year ago:- The large RN 24, 10 kt. nuke is completely useless, so let's see if the titchy RN 28 is any good. I use to be able to lob this about 5.2 miles, but now it's just over 4, so already it looks bad. The reason for the shortfall is the rapid reduction in speed after launch, as if it's retarded. The terminal velocity of this bomb, is less than a Mk 83 at its apex. Update: When dropped from 22000', the RN-28 bomb actually slows down to a terminal velocity of 340 kts. Safe drop is 15000' AGL. giving 4.0 nm distance. A mk 83, increases speed to 730 kts. for comparison. ..
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Nukes belong in a game like this. A modern Combat Simulator, without the ultimate weapon, is lacking in its goal of being a realistic simulator of modern aircraft. If you think that, fly/ drop/ end of story, or a big mushroom, is all that it means, then the nuke is not for you. If you see it as an opportunity, to look out of the convention weapon box, then it opens up a great deal of new scenarios. The RN 24/28 Nukes, have been around for a long time in DCS and have gradually deterioated in their character over the years, but with DCS declaring their stance on nuclear weapons, they are unlikely to introduce their own version. Maybe third parties will step up. ..
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As you have pointed out, it takes imagination to enjoy The Nuke. ..
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Sym, is for symbology thickness. ..
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On the plus side. Even with 40 ai planes, my system runs smooth, even though the VRAM and RAM are on the ceiling. PF increases as units are added. In France, where the buildings are more sparse, RAM starts to come down a bit. All good so far. ..
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Try these. First and last videos are the most important. Always roll in, if you're interestested in reallity. You can cage on the dive. Release when exactly on target. Consent when ready, or when pip goes out. 25 deg dives are easier than steep dives. Keep some power on. https://forums.eagle.ru/showthread.php?t=165597 ..
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Even with only 1 Spitfire sitting on a runway. VRAM is 8123 gb, RAM 15589 gb, PF 20033 gb. (This max VRAM also occurs by simply using the mission editor without flying it). Hopefully, optimisation will reduce this. For comparison, Caucasus is 5215, 10717 and 14915 respectively. This Channel map is crying out for a :------ Beaufighter. Typhoon. German bomber. Biggin Hill is coming. But if we get Duxford, this would meen a massive push North, way beyond the undeveloped present border. Given the complexity of the present map, this sounds like a big job. ..
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Duxford is well off the map, but Biggin Hill is coming. ..
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UGRADE TO A 500gb SSD or go to 32gb RAM
Holbeach replied to xXMustangXx's topic in PC Hardware and Related Software
SSD, is a must. .. -
I have 7 Steam client WebHelpers which are taking my 600 mb and I have been unable to get rid. Anybody? ..
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I have no problems at all running DCS on 8 mb and never have on my 9 year old system, but I want every mb I can get and this info might be useful to others, (but I do have more RAM on the way). P.S. It arrived as I was writing this. Testing them on my mission. 37 planes in a furball over the Channel, on a Blue attack against ground targets at Dunkirk, plus 4 Ju-88 against 1 LST off Ramsgate. F2-ing between planes, with 8 gb RAM, would result in a hesitation loading that next plane. but now it's instant. Good result. VRAM is topped at 8 gb, RAM at 16 gb and Commit Charge is still at around 24 gb. which surprised me, but it all runs smooth. For comparison using Caucasus (Stable) with a 125 a.i. mission. VRAM 8gb, RAM 12 gb, C C 20 gb, Running smooth. (The RAM removed was, Kingston Hyper X Genesis 8 gb DDR3 1600 KHX1600C9D3X2K2/8GX). It's always worked very well with DCS. Sorry to see it go really. I loved that old RAM. RAM added. Corsair Vengence PRO DDR3 16 gb. ..
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A little note for anybody who visits Steam and has only 8 gb RAM. Steam uses about 600 mb RAM (6%). Channel Map uses all RAM, plus all VRAM and with about 40 planes and various ships and vehicles about 24 gb PFile. When you exit Steam, it continues to use that RAM in the background, so it needs to be disabled in the tray to free those mbs. You need every megabyte you can get, to make it run smooth. ..
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The grass runways are modelled as ordinary grass, which has a high drag factor, rather than a hard area. This means that a crash is inevitable when trying to take off or land, other than on the concrete. I guess it will be updated, as this was the scramble area from the dispersals. Rochester is the same. The airfield is in place, but is unuseable due to the draggy grass. Hopefully this will also be updated. ..
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A tribute. https://www.eadt.co.uk/news/kenneth-allen-tribute-hannah-allen-1-6702486 ..
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I pitted 16, Blue Spitfire/P-47/P-51, against 16, Red 109/A-8/D-9, on Channel Map. At 6500', 16500', and 26500'. At all altitudes, the Blues wiped the floor with the Reds every time. I don't know what this proves, but I was expecting a much closer match. Reduce the Blue to 12, they still won easily. Very entertaining watching. ..
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Conclusion.
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Luckily for you, you have exactly what you want. A sandbox. Even in the unlikely event that all the wishlist was incorporated, you would still have exactly what you require and so would I. BTW. I can fly over and land at my house in FSX. ..
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https://news.sky.com/story/us-f-15-fighter-jet-crashes-into-north-sea-off-yorkshire-coast-as-major-operation-underway-12007159
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Notes. Updated Suggestions for WW2 era wishlist. SE England only. Remove all modern housing estates and Industrial/Retail parks, built in the 1980's, mainly in the west. E.g. Crowborough, which was a small village in the 40's. Remove Sovereign Marina, built in the 90's (essential). Add beach defences Include all 20 airfields. (Era changer is on the cards, so these will probably be selective). Add Martello Towers. Add Piers: Eastbourne, Deal. Newhaven: Breakwater. Add Fort. Remove Ind Estates/retail parks. Add Cliffs westwards. Add jetties in harbour. Seaford Head. Add cliffs and cottages. (German nav point). Add Cathedral Canterbury, Rochester. Add Leeds Castle. Bodiham Castle. Add Woolwich Arsenal. Ford Motor Works, Purfleet Refinery, (London Targets). Add windmills. Add Apple orchards and Hop fields, which dominated the countryside in North Kent. ( before the EU removed them). Dungeness: Remove Nuclear power station and Lydd on Sea. Add RH&D Railway. Hope & Anchor pub. Remove large reservoirs (1970's). Add Belle Tout. Add. Whitstable Harbour. Remove eyesore triangle ind est, 2.8 nm west of Headcorn, among many others. Add Rochester civil airfield. (Scrub that. It's already there and I just landed on it. Large circle with ROCHESTER underneath. Neat!) Edit: Scrub that scrub. It's not possible to land Spit without damage, due to sticky ground causing a nose over, so add Rochester airport smooth grass surface. Improve Cliffe explosive factory. Add missing CH and CHL radars. Improve KG V dock. (London City Airport). Add Merchant shipping, Navy shipping, any shipping! (rare in DCS). Replace Russian Diesel loco and rolling stock, with Steam era trains. TBC.
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This is typical of the defences on the South Coast and would enhance the feel of a WW2 experience, which it doesn't have at the moment. (My mum use to work at the Grand Hotel in the photo). ..
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Like this. https://en.wikipedia.org/wiki/Acoustic_mirror#/media/File:Denge_acoustic_mirrors_-March2005.jpg ..
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There are very few iconic town features on any part of the map, but hopefully this will improve, based on peoples suggestions. The part I'm interested in, the Dunkirk Harbour dock layout, is pretty good. The only harbour I don't like, is Newhaven. ..