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Holbeach

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Everything posted by Holbeach

  1. I turned off, flat shadows, and the problem went away. (Stable). ..
  2. 2 questions. Why was it removed? How do I get it back? ..
  3. Have shell positions been removed from the F10 map? I found it usefull for planning Naval missions. OK. Found it. "F10 map view will not show a small caliber shells". Pity. Removing 20mm OK, but 3/4/5/6 inch shells, are hardly small calibre. I've now lost the ability to see how small changes in the mission editor, affect the outcome in the battle and the reason why it's doing it. ..
  4. They also slow down by halves e.g. 25/13/7/0/sink. and have visual damage in the later ones. ..
  5. Is this Beta or Stable, because Stable is still OK? ..
  6. I never use this gun for tanks, it's too inefficient for the job, but it's been interesting finding out what it can do. With a kill at 94%+, it's probably how they control its use on heavy tanks. Bombs are about 60%. A T-55 can be killed in 1 pass at 90% with 20 hits, which is top of its usefull power, but it's difficult to achieve. Perfect for artillery, APCs and the like out to 12000'. Mavs are my prefered weapon for mobile tanks. ..
  7. Neustrashimy, can take 148, 5 inch shells to kill it, so it's going to take more than a couple of Harpoons. It can also shoot down Harpoons. Molniya, 66, 3 inch shells and 4 Harpoons. ..
  8. There was a DCS post on the damage modelling of vehicles, some time ago when it was revamped. I don't know where it is. At the moment it feels like a totting up system, rather than a critical box area hit system. With a design max penetration of 2.5 inches, from the 25mm AP round, @ 3000' max, I think it is doing too well, especially as it was deigned for light armour. If you put the target strength up, it would probably upset other factors. More target detail, would help. Or maybe the shells are too strong. Manufactures recommended profile to pierce a medium tank armour, with GAU 12U cannon. 5 deg dive, 500 kts, shoot at 3000', stop at 2000', to penetrate 2.5 inches. Distances are marked on ground as in the real trials. First run is too shallow. 2nd run is about right.. Target is T-55. 90% damage is required for a kill. ..
  9. A truck requires, 1 damage hit. BTR, 4 hits. T-55, 20 hits. T80, 25 hits. T-72/T-90, 30 hits, for a kill, using the GAU-12U. These vehicles have simple hit boxes. In real life, the T72/80/90, even if damaged, can't be destroyed by a 25mm gun shooting into the sides. I scored damage on the T-90, shooting from 2 miles. DCS has the best quality aircraft available, but the target end needs a serious looking at. ..
  10. DCS, Harrier, GAU-12, versus, T-90. (Made for experimenting with some sound dubs). The makers of this 25 mm cannon, recommended attack profile, (AV-8A), for a T-62 tank is, 5 deg dive, shooting between 3000' and 2000' slant range, at 500 kts. with 0.5 or 1 second burst. I vary it between 5 and 15 deg to see the effect on a T-90. Tanks require a minimum 94% damage, to be killed by a gun. ..
  11. DCS, Harrier, Dive Toss, 4nm, 5nm, revision. I want to keep my hand in, with some toss bombing practice. Toss bombing, was used in the Falklands, after low level attacks on Stanley, resulted in losses from Manpads and AAA. This is a quick revision with PUPs at 4 and 5 nm. 3g pull ups result in a long string with 12 x 1 at 20' Mk82. 4g would give a more side spread effect. 2 Mig 21s are the target on an airfield at 591' AGL ..
  12. I was a bit dissappointed to find I could kill T-72, T-80 and T-90 tanks with this gun. There is no way that 25mm bullets would be able to penetrate MBT armour. T-55 yes, but not these big boys. ..
  13. I forgot to mention. Attack at a 5 deg dive angle, which is best for tanks. I found it easiest, using the gun cross. ..
  14. The rectangle you mentioned, use to be round the IRMV, but a recent update places it above the IRMV, where it shouldn't be, but still works correctly. (Stable). ..
  15. The gun makers demo states that slant range between 3000' and 2000' at 500 kts is required for medium tank armour penetration. 3400' being marginal. The pull up warning is the first thing I turn off. ..
  16. Using the F-15 with HE, I scored 5 or 6 hits for a kill on a Ural truck. ..
  17. How many hits did you record in the original video? ..
  18. They make tough trucks in Russia. I tried the same pause trick with the GAU12. The first few rounds killed it and all subsequent rounds didn't register because it was dead, although it was still there visually, as were the hits. You would expect 20mm to kill it easily. Check in Tacview to see what is occuring. ..
  19. There's your answer. You didn't actually hit the truck with a damaging round and that was my guess when I watched your vid. It should take 1 or 2 rounds to kill it, in my case 1 round of 25mm from 20 shot (Stable). Keep practicing. :) ..
  20. How many hits did you record in the Debriefing? ..
  21. You don't need the RA switched on. You will still get the RCIP indicator displayed, but the Alt display remains the same. I'm also using Target alt 0 (no waypoint). The radar is giving the solution. Above that the GPS is giving the solution. The results are the same, except for RA in the hills, where a waypoint Target alt is required.. TOO is a low level designator, The radar alt is turned on momentarily to put the diamond on the ground. ..
  22. If you don't have any target height data, obtained by waypoint, or by placing an INS diamond on the map by other means, (GCIP, mark,TOO etc), you still have Radar alt, which will give a solution except in steepest terrain. All of these methods are working OK for me. ..
  23. Except a T-72B, which it can kill. :thumbup: ..
  24. [quote=Harlikwin; And yes, there are a ton of different versions of the T72, to include re-named T90. But only one in the game we are playing. DCS, in case you have forgotten. ..
  25. Accidentally put it into reverse. ..
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