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Everything posted by SharpeXB
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What doesn’t work anymore? DCS? The zoom speed edit is still working for me.
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Well a MiG-21 from nose-on is a dot about the size of its pilot. But I can see very distant aircraft in DCS on a 4K screen (with the spotting dots off), perhaps too far to be realistic. But they’re very hard to spot and you’d really need a radar lock to find them. What I see (again dots off) seems to comply with realistic values. It’s easy for me to see fighters at 5mi. I don’t see anything in the new Change Log about the Spotting Dots…
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Smart Scaling was intended to make very small objects more visible by scaling them up. An aircraft carrier can be easily seen without scaling it. If you want to go the route of just scaling up every object that’s what the zoom view does. The problem with that smart scaling demonstration is the it only shows the aircraft examples against blank backgrounds where the awkwardness of making them too large would reveal itself. Like the aircraft carrier example.
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Again what you’re taking about are the resolution and FOV issues of 3D computer games. That has nothing to do with real world piloting and in fact could be understood by anyone sitting in the cockpit of a car. It’s not something a real pilot brings any expertise to understanding. Being a “real pilot” doesn’t automatically confer expertise on every subject. And nearly everyone in the world has flown in an airplane and looked out the window. Such experience is not limited to “real pilots” it’s something nearly everyone can relate to. In this topic the “real pilot” OP doesn’t seem to understand that the history or issues surrounding their supposedly “simple” solution.
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PIO happens in RL too, it’s not just a product of game flight models. https://youtu.be/R6IkT2K9DlE?si=X2kw5osZ5ag-WU06
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Then with such a background you should understand how to provide the necessary data to support your theory. You haven’t provided anything so far. Some other sims would have locked or deleted your topic by now… I think I mentioned there it was probably my 4th or 5th try. And, fun fact, I had about a six year gap between doing that with the A-10C and the Hornet. So it’s not as impossible as it might seem, if I can do this anyone can. Neither you or I can say if the level of “wobblyness” is accurate or not. The point of a tutorial isn’t to analyze the flight model, just learn to play the game as it is. Honestly I think tutorials are better when they’re not so perfect, making things look too easy can be deceptive. I don’t see why watching the video has anything to do with it. I can watch someone walk a tightrope and make it look easy. That doesn’t mean it is.
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“The plane is unrealistic and too hard to fly and my evidence is from a YouTube video where it looks easier”
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They aren’t hurt, they just don’t want to see the devs having their wheels spun by yet another silly flight model argument. Once again this type of thread is very common and tedious in these games. They almost always lack any real data and are just unsupported opinions. If you have any real data to show ED that they haven’t seen in the 7+ years they’ve been working on this module then you can try providing it. Otherwise you’re just wasting everyone’s time. It’s amusing that you think you can just Google something the team hasn’t already seen. As far as “realism” goes I hate to point out the truth, that the vast vast majority of players including yourself will never fly this plane IRL. So it really doesn’t matter. We actually just like the game to be believable. But it’s still just a game. You aren’t actually real life training to AAR a real life Hornet here in DCS* and don’t have some fully real professional cockpit simulator and controls that would require so why worry? * The DCS A-10C has actually been used for AAR training but I’m sure it’s just for the visuals in VR
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You do realize how ridiculous your post is right? You’ve never flown a real Hornet and don’t have any actual supporting data but you’re asking the Devs to spin their wheels fixing the flight model And you’re bringing this up as if they haven’t already heard these things before and spent a lot of effort trying to get this stuff right and no doubt with input from actual SMEs. Plus you’re using a PC game controller that’s nothing like the real thing. You watched a YouTube video and it looks easy there, so something must be wrong with DCS… Such topic are really a tedious occurrence in these games. I’d think you would know that by now, you don’t seem new to flight sims. Like BN already said. If you have a track and actual data please post it.
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It is, it just takes practice.
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It should be obvious but most players’ controllers in these games are nothing like the real thing. They’re spring centered sticks and even on an extension just don’t replicate the actual feel. Force feedback is rare but making a comeback. You’d need that and an extended stick in order to replicate real controls. For example I understand the real Spitfire stick only moves 1/4” in the pitch axis for normal flight. Replicating this with a spring joystick is going to result in a very bouncy feeling plane. These comments about wobbly planes aren’t new to flight sims. But without specific data they’re rather pointless.
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What’s funny is when I tried the new FM I found it so easy I thought something was broken. Seriously, I went into the settings to see if some easy mode had been enabled. I was being shot at by SAMs and texting on my phone while AARing and just could do it in my sleep Really I had just taken an AH-64 hiatus having never played helicopters. Wow what a wake up. After that doing AAR is easy! (might be a worthwhile tip there)
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Honestly in the real life footage it looks harder than DCS (I’m sure it is) I only have PC flying experience but to me the Hornet is just a very easy sim plane to fly. Not like a warbird or helicopter “wobbly” is not what comes to mind. This isn’t real life, it’s a game. Imagine driving your car on a computer screen with a plastic Xbox controller and no force feedback. You can’t get any physical feedback like you can from a real car or airplane, the only sensory input you get is your vision. I mentioned in that video I find it like learning to ride a bicycle using only your eyes. In fact being a real pilot is probably almost distracting or detrimental if that makes any sense. I think most real pilots comment on the fact that they simply can’t feel the aircraft like they would IRL. It’s like asking me if the BMW in a racing sim feels like the real one I’m driving. That question really has no answer.
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Well that’s certainly the scenario that had a high likelihood of triggering nuclear Armageddon. Our DCS gameplay really has this base assumption that these fictional conflicts don’t escalate. In that event all the conventional modules we control would have little role to play except as targets. That doesn’t result in very “fun” game. Even if the assumption is that these weapons are limited to the battlefield they represent kill stealing to the extreme and your puny A-10 or AH-64 would have no realistic game role to participate in.
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I would settle for having either of these when they’re ready. No need in my mind to bundle them. I don’t see myself using the in-game ATC very much outside a future DC though.
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@Dragon1-1 Let’s keep the discussion on DCS and not current events. I don’t think the fictitious conflicts we play at here would not be made more interesting or engaging by including weapons of mass destruction.
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None of that really changes the fact that the use of these weapons was/is fully unthinkable. The degree of unthinkable might have varied over these eras but it was always in that realm obviously. Their only actual use was at a time when the mass destruction of cities was considered acceptable or necessary in war and was in reality already being done more severely with conventional bombs. This would not be considered acceptable today or since. For the last several decades precision guided munitions have made such destructive warheads unnecessary. And the much feared tank armadas are vanished and obsolete. In the near-modern era mostly represented in DCS nuclear weapons would have no legitimate use or value. That’s the trouble. It would never be just one. The dilemma of using tactical or a limited number of nukes is the risk of quickly escalating the conflict. Again a reason using these is just out of the question. Strafing tanks in an A-10 is really more fun.