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SharpeXB

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Everything posted by SharpeXB

  1. Well you said you want everyone to see you. Full labels definitely accomplishes that. So does gigantic dots.
  2. If they can some people will exploit these to give themselves advantages far beyond what’s realistic. They won’t need radar anymore. That sort of exploit shouldn’t be possible. If that’s the sort of gameplay you want then you should just play on a server with the full labels selected. Realistic air combat is not about fighting fair.
  3. But it’s an exploit if anyone can just alter it. Like simply lowering their resolution to make them bigger. Well we certainly don’t need any more. And not ones that are this egregious. Just because some people cheat doesn’t mean giving up on every exploit. I think most people do care. Right. We don’t want to be forced to decide between looking at an ugly game or being at a disadvantage.
  4. Trouble is that such a setting would allow these to be exploited online. Which they already can be it appears. That’s the trouble with the whole concept.
  5. So it seems the spotting dots are exploitable by just lowering resolution. I thought the whole point of improving these was to eliminate that hack.
  6. I hope the airliner flight path isn’t to scale
  7. The thing is they could just fix the dot labels to do exactly that and then get rid of the spotting dots. It doesn’t make sense to have two features that are nearly identical. Dot labels can also be turned on or off and controlled as mission settings like they should be. Spotting dots are like forcing labels on for everyone.
  8. It might be something as simple as 1080p gets one pixel and 2160p gets 4 pixels. That’s actually what it looks like on my screen. The trouble is even a single pixel is too large for a distant target. And there’s only so much finesse possible. What does 1440p get? What do all these other combinations of displays and super sampling get? I don’t think there’s a solution here other than to just scrap the whole concept. Without any dots DCS can replicate RW visibility rather well. Leave the dot enhancement as dot labels where they belong I say.
  9. And yet here we are I think what we’ll find is that there’s no way to finesse these. It’s a pixel. It’s either on or it’s off. And at lower resolutions it will appear larger and be too big. A solution hasn’t been found in 7-8 years.
  10. Afaik this never disabled the spotting dots, it just switched between v2.8 and 2.9. But yeah since 2.8 was effectively “off” for high res players it would be good to have back. Of course that means the game is still exploitable online.
  11. It’s amazing that when 3-4 people complain about something it drives ED to ruin the game for everyone else. Clearly the majority does not like the giant dots, I can’t imagine who does. Not only that but they’re forced on. How do such decisions get made?
  12. There’s already dot labels which are exactly the same thing. And those are of course a mission option. So the spotting dots should just be eliminated all altogether.
  13. According to the Navigraph survey 97.4% of flight sim players are male. So… Character customization is a very cool feature in games today though.
  14. People seem to be able to document the problem here. If you can’t provide images and videos then there’s no point in trying to make a bug report out of this.
  15. Yes that’s my chief takeaway from the video. Those dots are ugly and gigantic. The fact that they vanish is secondary. Honestly they should all be eliminated if they’re like that. I think that video was of the old 2.9 version though. I don’t play CW but I’ve had plenty of visual range combat on the modern severs and what I see (even with dots off ie v2.8) seems pretty realistic to me. You realize hunting for targets is most of what happens in real life air combat, right? If the real world had dots radar never would have been invented.
  16. The feature keeps getting updates so old data wouldn’t be relevant anymore. Too many posts here have nothing to say except “I can’t see the planes” That’s not helpful. And too often people are just comparing games.
  17. This topic definitely needs supporting data in the form of videos or screenshots. Without that there’s no way evaluate what the problem is. Again in the absence of that I’m left with the assumption that the “problem” is either unrealistic expectations from playing other games or eyesight issues.
  18. I see people post screenshots and videos of VR all the time. Without any supporting evidence we’re just left to believe you have bad eyesight or something. Honestly that’s the impression I get from these posts that don’t have any documentation. That lots of player simply can’t see that well.
  19. Indeed the zoom view is a better solution than smart scaling. Smart Scaling: Enlarges the target but leaves everything else at the same size. This look really awkward and over-enhances the target. Zoom View: Enlarges the whole scene equally. That’s a better solution. It doesn’t produce ugly results and it doesn’t make targets excessively visible. It’s also better at solving the resolution problem. You need to document comments like this with screenshots. Show us a shot of empty space with a label over it indicating an invisible aircraft. Aircraft at this range are easy to see in DCS. At this range the dots are hardly a factor.
  20. Your link was just to another game forum which I gotta remind you is off topic. What other games do has nothing to do with DCS
  21. You can’t separate the two of those. I’m sure most players want both i.e. realistic visuals. A game today isn’t going to put the work in on all the graphics and modeling only then to give you giant sized aircraft hanging over an undersized carrier deck. Just not going to happen. I’m not referring to just a varied FOV setting but doing this on the fly as in the zoom view. That’s the better solution all these sims use now. Just make everything you see bigger equally as needed instead of just the target. That eliminates the need for smart scaling altogether.
  22. Again it might make sense on paper but when applied in an actual game it just becomes foolish. It also doesn’t take into account the player using a variable FOV which would just invalidate all the data and the very concept itself. It’s only using a single reference for screen size res and distance. That’s not the case for a game played on varying hardware. It’s a waste of time bringing this up over and over again because ED has said many times they have no interest in it. If that’s what you’re looking for then you’re in for disappointment here.
  23. The Serfoss study was done for a Doctorate of Philosophy degree. I don’t think there’s any evidence it was ever used in any real way. And it might make sense on paper but in an actual game the results are farcical. That’s honestly a more reasonable solution than encouraging players to lower their resolution.
  24. It just looks fantastically stupid. The funny thing is that screenshot was actually made by a smart scaling proponent Do a search on the topic, it’s been discussed a lot and ED just has no interest in it.
  25. This is what you’d see using smart scaling in DCS. It would look really awful
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