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Everything posted by SharpeXB
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You don’t have to be a pilot to understand what the world actually looks like nor to read all the studies about aircraft visibility that are constantly cited in these discussions. Being a RW pilot has nothing to do with this issue. And almost everyone in the world has been on an airplane and looked out the window. It’s amazing you say you couldn’t see anything before the patch and still can’t see anything after it. It’s possible you need to get an eye exam Or your VR headset is defective.
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Leaving that shaders folder open to modification would result in the same thing. It’s amusing that the dot mod creator chose to make that a publicly available mod instead of just keeping it as a cheat for himself. I’m sure that wasn’t uncommon before the lockdown. It’s amazingly naive of ED to have not realized this for so long and amazing players didn’t either.
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It does now but previously it was possible to hack the setting as was done with the dot mod.
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I’m not sure how this would work given that VR headsets can run different resolutions like you mention above. For everyone that reduces the dot size to try and make it more realistic there will be players who just exploit the system to make larger dots by reducing resolution. I thought the whole point of the improved dots was to eliminate this hack.
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Any update as to when mid-mission saves will be implemented?
SharpeXB replied to goot66's topic in DCS Core Wish List
I don’t know about bringing in more players but they’d certainly sell more campaigns. -
There seems to be something amiss with this calculation. Yes I see that 1/60th of a a degree figure cited elsewhere. But if that was true a 4K screen that filled a 50d FOV (50x60= 3,000 ie about 3840) would represent lifelike acuity. And of course it doesn’t, you can still discern pixels on such a display. Possibly that figure is the minimum threshold for 20/20 not the limit of what the eye can actually see. Key point here. Forget the math and try to imagine seeing a man sized circle at nearly 4 miles. Especially if it’s stationary and not in contrast to the background, camouflaged etc. Just because something might be visible IRL doesn’t justify placing an easily visible icon on it. And there’s no need for more math. There are many studies about the visibility of combat aircraft to reference. These all indicate ranges far shorter than some gamers think they should be. The average range is about that 3-4 mile figure above but for a whole plane not just something 6’ in size. On what sort of display? At what size? On the typical 1080p desktop monitor a single pixel like that is way too large for a faraway target. And too easily seen. You’re correct in this assertion. Maybe impossible instead of difficult. That would just lead to the feature being exploited online. Players can’t be free to decide how visible their opponents should be. The results of that option are easy to predict, everyone will just choose to see everyone at extreme ranges.
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If that was the intention I would think they’d just remove the setting from the GUI or have mentioned this themselves. As it is this comes across like a careless bug. This doesn’t guarantee participation since some people (like me) will just stop playing DCS until this is resolved. The fact that it was possible for someone to mod the dots also means it was possible for players to cheat in this manner. Such settings need to be locked down and it’s very surprising ED didn’t realize this earlier.
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These would all need to be mission/server settings. Dot labels are effectively the same thing and are mission enforced, the same logic would apply to spotting dots. I think having this extra setting needlessly complicates the game a divides up the player base though. It would be better to get rid of spotting dots alltogether.
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Well MAC is no more. And I think even as it was or as the next iteration of mid-fidelity modules go, this game is more about authenticity even with the simplified systems.
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There’s no logic to this. It’s simply trying to sell the game to an older player base with eyesight issues. Everyone knows what the real world data has to say about this. It’s the same “logic” that was behind model enlargement. Unlike every other aspect of the sim they can’t turn to reality for an answer here. I get it that everyone doesn’t have perfect eyesight. That’s why there are dot labels.
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These are all fantasy nonsense! Sure. And sim players are entertained by realistic modules not a fantasy game.
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Well that is the solution. The future is better graphics and higher resolution displays and headsets. Labels and dots are a solution from 20-30 years ago. But realize that even if the game had perfect rendering and graphics the average detection range for a fighter would be like 3-4 miles. I think too many players have been convinced by video games over the decades that this just can’t be right. They believe that far away aircraft should be easily seen and that it makes the game fun. Plus the game’s demographic are people with aging eyesight as well. So this discussion will never stop.
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Well there’s no need for this to be a totally new game. It could share the game engine, maps and aircraft models. That seems like the conclusion ED arrived at and it makes sense.
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reported Improved Spotting Dots 2.9.6
SharpeXB replied to Zakson85's topic in View and Spotting Bugs
Just like dot labels since it’s the same thing. -
I don’t think this would ever be cost effective. Even MAC as far as I know was going to share the DCS game engine, models etc. There’s really no need for the mid fidelity aircraft to be a separate game, it’s better for this all to share development resources IMO. DCS is going to Vulkan The obstacle here is the need for open source information, not lack of skilled people. The restrictions around classified info applies to any official 3rd party creators as well as ED
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No, it seems to me like the VR players were the ones crying
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If they can some people will exploit these to give themselves advantages far beyond what’s realistic. They won’t need radar anymore. That sort of exploit shouldn’t be possible. If that’s the sort of gameplay you want then you should just play on a server with the full labels selected. Realistic air combat is not about fighting fair.
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But it’s an exploit if anyone can just alter it. Like simply lowering their resolution to make them bigger. Well we certainly don’t need any more. And not ones that are this egregious. Just because some people cheat doesn’t mean giving up on every exploit. I think most people do care. Right. We don’t want to be forced to decide between looking at an ugly game or being at a disadvantage.