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Everything posted by SharpeXB
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These would all need to be mission/server settings. Dot labels are effectively the same thing and are mission enforced, the same logic would apply to spotting dots. I think having this extra setting needlessly complicates the game a divides up the player base though. It would be better to get rid of spotting dots alltogether.
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Well MAC is no more. And I think even as it was or as the next iteration of mid-fidelity modules go, this game is more about authenticity even with the simplified systems.
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There’s no logic to this. It’s simply trying to sell the game to an older player base with eyesight issues. Everyone knows what the real world data has to say about this. It’s the same “logic” that was behind model enlargement. Unlike every other aspect of the sim they can’t turn to reality for an answer here. I get it that everyone doesn’t have perfect eyesight. That’s why there are dot labels.
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These are all fantasy nonsense! Sure. And sim players are entertained by realistic modules not a fantasy game.
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Well that is the solution. The future is better graphics and higher resolution displays and headsets. Labels and dots are a solution from 20-30 years ago. But realize that even if the game had perfect rendering and graphics the average detection range for a fighter would be like 3-4 miles. I think too many players have been convinced by video games over the decades that this just can’t be right. They believe that far away aircraft should be easily seen and that it makes the game fun. Plus the game’s demographic are people with aging eyesight as well. So this discussion will never stop.
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Well there’s no need for this to be a totally new game. It could share the game engine, maps and aircraft models. That seems like the conclusion ED arrived at and it makes sense.
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reported Improved Spotting Dots 2.9.6
SharpeXB replied to Zakson85's topic in View and Spotting Bugs
Just like dot labels since it’s the same thing. -
I don’t think this would ever be cost effective. Even MAC as far as I know was going to share the DCS game engine, models etc. There’s really no need for the mid fidelity aircraft to be a separate game, it’s better for this all to share development resources IMO. DCS is going to Vulkan The obstacle here is the need for open source information, not lack of skilled people. The restrictions around classified info applies to any official 3rd party creators as well as ED
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No, it seems to me like the VR players were the ones crying
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If they can some people will exploit these to give themselves advantages far beyond what’s realistic. They won’t need radar anymore. That sort of exploit shouldn’t be possible. If that’s the sort of gameplay you want then you should just play on a server with the full labels selected. Realistic air combat is not about fighting fair.
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But it’s an exploit if anyone can just alter it. Like simply lowering their resolution to make them bigger. Well we certainly don’t need any more. And not ones that are this egregious. Just because some people cheat doesn’t mean giving up on every exploit. I think most people do care. Right. We don’t want to be forced to decide between looking at an ugly game or being at a disadvantage.
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The thing is they could just fix the dot labels to do exactly that and then get rid of the spotting dots. It doesn’t make sense to have two features that are nearly identical. Dot labels can also be turned on or off and controlled as mission settings like they should be. Spotting dots are like forcing labels on for everyone.
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It might be something as simple as 1080p gets one pixel and 2160p gets 4 pixels. That’s actually what it looks like on my screen. The trouble is even a single pixel is too large for a distant target. And there’s only so much finesse possible. What does 1440p get? What do all these other combinations of displays and super sampling get? I don’t think there’s a solution here other than to just scrap the whole concept. Without any dots DCS can replicate RW visibility rather well. Leave the dot enhancement as dot labels where they belong I say.