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SharpeXB

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Everything posted by SharpeXB

  1. You misunderstand. I’m all in favor of this being realistic. I don’t think this can ever be achieved using dots though. And dots are already available as labels.
  2. These would all need to be mission/server settings. Dot labels are effectively the same thing and are mission enforced, the same logic would apply to spotting dots. I think having this extra setting needlessly complicates the game a divides up the player base though. It would be better to get rid of spotting dots alltogether.
  3. This! There needs to be a true off setting. And that needs to be mission/ server enforceable.
  4. It’s like people want ED to be their eye doctor
  5. Well MAC is no more. And I think even as it was or as the next iteration of mid-fidelity modules go, this game is more about authenticity even with the simplified systems.
  6. There’s no logic to this. It’s simply trying to sell the game to an older player base with eyesight issues. Everyone knows what the real world data has to say about this. It’s the same “logic” that was behind model enlargement. Unlike every other aspect of the sim they can’t turn to reality for an answer here. I get it that everyone doesn’t have perfect eyesight. That’s why there are dot labels.
  7. These are all fantasy nonsense! Sure. And sim players are entertained by realistic modules not a fantasy game.
  8. Pixel dots are a terrible solution and should be relegated to dot labels. A single pixel is too large for a faraway target and pixels appear bigger at lower resolutions. My vote is to scrap the whole idea. Let’s go back to before this
  9. Well that is the solution. The future is better graphics and higher resolution displays and headsets. Labels and dots are a solution from 20-30 years ago. But realize that even if the game had perfect rendering and graphics the average detection range for a fighter would be like 3-4 miles. I think too many players have been convinced by video games over the decades that this just can’t be right. They believe that far away aircraft should be easily seen and that it makes the game fun. Plus the game’s demographic are people with aging eyesight as well. So this discussion will never stop.
  10. Well there’s no need for this to be a totally new game. It could share the game engine, maps and aircraft models. That seems like the conclusion ED arrived at and it makes sense.
  11. Just like dot labels since it’s the same thing.
  12. So improve lighting and rendering instead of creating another type of label.
  13. I don’t think this would ever be cost effective. Even MAC as far as I know was going to share the DCS game engine, models etc. There’s really no need for the mid fidelity aircraft to be a separate game, it’s better for this all to share development resources IMO. DCS is going to Vulkan The obstacle here is the need for open source information, not lack of skilled people. The restrictions around classified info applies to any official 3rd party creators as well as ED
  14. No, it seems to me like the VR players were the ones crying
  15. Well you said you want everyone to see you. Full labels definitely accomplishes that. So does gigantic dots.
  16. If they can some people will exploit these to give themselves advantages far beyond what’s realistic. They won’t need radar anymore. That sort of exploit shouldn’t be possible. If that’s the sort of gameplay you want then you should just play on a server with the full labels selected. Realistic air combat is not about fighting fair.
  17. But it’s an exploit if anyone can just alter it. Like simply lowering their resolution to make them bigger. Well we certainly don’t need any more. And not ones that are this egregious. Just because some people cheat doesn’t mean giving up on every exploit. I think most people do care. Right. We don’t want to be forced to decide between looking at an ugly game or being at a disadvantage.
  18. Trouble is that such a setting would allow these to be exploited online. Which they already can be it appears. That’s the trouble with the whole concept.
  19. So it seems the spotting dots are exploitable by just lowering resolution. I thought the whole point of improving these was to eliminate that hack.
  20. I hope the airliner flight path isn’t to scale
  21. The thing is they could just fix the dot labels to do exactly that and then get rid of the spotting dots. It doesn’t make sense to have two features that are nearly identical. Dot labels can also be turned on or off and controlled as mission settings like they should be. Spotting dots are like forcing labels on for everyone.
  22. It might be something as simple as 1080p gets one pixel and 2160p gets 4 pixels. That’s actually what it looks like on my screen. The trouble is even a single pixel is too large for a distant target. And there’s only so much finesse possible. What does 1440p get? What do all these other combinations of displays and super sampling get? I don’t think there’s a solution here other than to just scrap the whole concept. Without any dots DCS can replicate RW visibility rather well. Leave the dot enhancement as dot labels where they belong I say.
  23. And yet here we are I think what we’ll find is that there’s no way to finesse these. It’s a pixel. It’s either on or it’s off. And at lower resolutions it will appear larger and be too big. A solution hasn’t been found in 7-8 years.
  24. Afaik this never disabled the spotting dots, it just switched between v2.8 and 2.9. But yeah since 2.8 was effectively “off” for high res players it would be good to have back. Of course that means the game is still exploitable online.
  25. It’s amazing that when 3-4 people complain about something it drives ED to ruin the game for everyone else. Clearly the majority does not like the giant dots, I can’t imagine who does. Not only that but they’re forced on. How do such decisions get made?
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