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Rokkett

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Everything posted by Rokkett

  1. You can create the effect of a mixed section by having the dissimilar AI aircraft "follow" lead in formation. Of course, if the player is the lead, he/she will be unable to give orders to the AI wingman via the usual way. You will have to use the mission editor triggers and actions to get the wingman to do what you want, when you want.
  2. When a good rejoin...goes bad
  3. To set the stop orbit condition you could try: When Flag 1 and Flag 2 are true -> set Flag 3 true. When Flag 3 true -> stop orbit; AI push task F2 escort.
  4. Try this: When F1 enter WP 1 -> Flag 1 is true. When F2 enters WP 2 (commences orbit) -> Flag 2 is true. When Flag 1 and Flag 2 are true -> AI push task F2 escort
  5. Not true - AI aircraft can definitely follow a player aircraft. 1. For the A-10 group, under the triggered actions tab, add a new action: Perform task -> follow -> name of your group -> specify distance/elevation/interval you want them to fly from your group. Then click on "stop condition". Here you need to specify a condition that will stop the A-10s from following you eg. a flag number, or time duration. 2. Add a new action under the triggered actions tab of the A-10 group: Perform command -> switch waypoint to WP3 (in your case). Then you need to create the rules that will trigger the above actions. Eg: Trigger 1: when your aircraft enters a particular zone, the A-10s are activated. Trigger 2: When the A-10s are in a particular zone, select "AI Task Push", scroll down to A-10 group "Follow" your aircraft group. When the above conditions are met, they should then start following you and try to attain the distance/elevation/interval parameters you specified earlier. Note, you will have to be close enough and flying slow enough for the A-10s to catch up to you in your F-18 within a reasonable distance and time. Next you want to specify the conditions for when you want the A-10s to stop following you, and resume their assigned flight plan. Eg. Trigger 3: your aircraft reaches a particular trigger zone: 1. set "Flag on" (the flag that you specified in the above "stop condition". 2. AI task push -> A-10 group "switch waypoint 3" The A-10s should now stop following your aircraft and resume their flight plan towards their WP3. Hope this makes sense.
  6. Yes, it does sound like the OP is describing normal binocular vision, in particular stereopsis.
  7. You're welcome! His article in WATM about the original "Top Gun" movie is also highly entertaining - kind of in the vein of "Mover Ruins Movies", but in written format: 79 cringeworthy errors in 'Top Gun' - We Are The Mighty
  8. Great description of F-14 launch and Case I recovery procedure by former F-14 RIO, Ward Carroll, on his Youtube channel: (175) Secrets of the F-14 Tomcat: Carrier Ops - YouTube
  9. Yes, you can instruct Jester to input specific co-ords: Jester wheel -> Navigation -> manual enter steerpoint -> select name for new steerpoint (eg. ST, FP, WP1 etc) -> enter lat/long -> confirm co-ords. To get steering to the co-ords: Jester wheel -> navigation -> name you chose for new steerpoint ( ie. ST, FP, WP1 etc) -> voila!
  10. I recall that if you set this up first in the ME: You can then change the coalition of one, and now red should follow blue (or vice versa).
  11. Also keep in mind that the ME measures altitude in metric, whilst most aircraft will measure altitude in imperial units.
  12. If you're bored with playing, why don't you get on with creating? The Mission Editor opens up a whole world of possibilities, offers new things to learn, and you can entertain not just yourself but others too.
  13. I think it's collateral damage to scenery objects around the target(s).
  14. The ME is working as expected. When you spawn in the F-18, the ME looks for the F-16 -> which is not within the trigger zone, so by definition is outside the zone, which will immediately activate the trigger, even though the F-16 does not actually exist. Perhaps if you add another modifier to the F-16 condition, it will not activate the trigger immediately eg. F-16 outside of zone AND F-16 speed greater than 100 knots, it won't (hopefully) activate the trigger unless both conditions are met. You will also have to create the same conditions for the F-18, so that when it leaves the zone and speed is greater than 100 knots, the same trigger is activated.
  15. Hi -ch, You could simulate the helicopter disembarking the troops by: 1. Creating a trigger zone at the point where the helicopter is supposed to land and disembark the troops. 2. In this trigger zone, place your disembarked troops. Set them for "Late Activation". 3. Then create a trigger: eg. (helicopter in trigger zone) and (helicopter altitude = 0m AGL) => (Group activate [your disembarked troops]} Hope this helps. R
  16. Yes, I think it was in this 50th Anniversary of the F-14 Tomcat live stream ( ), one of the Tomcat veterans talked about how they considered using the Phoenix as an anti-ship weapon during one of the Gulf Wars when there was concern of surface attack on oil rigs by Iraqi boats. Apparently it was absolutely feasible to destroy a boat with an AIM-54, just never required.
  17. Another way you could do this is, for the trigger zone, create a new trigger and select the "On shot" condition from the pull down menu. In this way, any weapon fired, including the gun, should then activate the trigger.
  18. I would also add that IRL there was a perception the F-14 was not as good at BFM because, among other reasons, most would have been flown against F-14A's (the most prolific of the type) which was hamstrung by underpowered, compressor-stall prone engines, and also a 6.5G limit imposed by the USN to promote longevity of the limited number of airframes. In DCS, we (currently) have the F-14B with the more powerful engines that do not have to be nursed, and there is no imposed G limit - one can pull as many G's until the wings rip off, without fear of a down aircraft needing over-G inspection, and replacement of a limited number of expensive parts, and a chewing out by the chief and/or CO.
  19. My understanding is that the colours give an indication of how your pass is compared to where you should be for the ideal pass in terms of line-up, altitude and being on-speed at that point in the glidescope, red being well out of the normal parameters, blue and yellow better, and green on target.
  20. This happened to me too. Drove me nuts until I found this website: https://steamcommunity.com/app/359320/discussions/0/490125737477336721/ He refers to an X52, but also works perfectly to fix the same issue for X65
  21. More importantly, entering the break with wings swept looks "sh*t hot!"
  22. Wow, didn't think the Iraqi's scored any air-to-air victories, but there it is: F/A-18 downed by a Mig-25. And B-52's being damaged by AAA? Thought they delivered their weapons from high up in the stratosphere lol
  23. When you're sitting on the toilet, and you call out "PICKLE"...
  24. Hmm I can't even update. Autoupdate gets about 2/3's of the way, then just hangs. After a long while it just stops and I get an error message: "Unable to autoupdate. User cancelled download" - which I didn't. Hrrrmph
  25. You can target objects on a FARP with the Maverick provided you use the force correlate mode of say, the AGM-65H.
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