kontiuka
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Is Ripple bombing possible at this state ?
kontiuka replied to fjacobsen's topic in DCS: C-101 AvioJet
It was only meant to work with the BDU-33 Practice Bombs. -
Is Ripple bombing possible at this state ?
kontiuka replied to fjacobsen's topic in DCS: C-101 AvioJet
Admittedly, I did not test it very thoroughly. I'll give it another try this weekend. -
The only one I really fly right now is the C-101. But if I was forced, I'd probably have to go with the F-18.
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Is Ripple bombing possible at this state ?
kontiuka replied to fjacobsen's topic in DCS: C-101 AvioJet
Ripple bombing is only meant for the practice bombs. I'm not sure if that is fully working though. When I last tried it, changing the ripple setting didn't seem to have on impact on how the practice bombs dropped. -
DCS C-101 by AvioDev - Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB). - Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time. - Added pylons damage model. - Fixed N1, N2 and ITT indication with MPR in C-101CC. - Added patch to left arm of pilots (it was missing). - Fixed AGA patches. - Fixed patches of internal model. Thanks for the update, guys! Some good stuff there. MPR now works at the higher altitudes! And I had a lot of fun ripping pieces off my Aviojet yesterday to test the damage model. My tests included putting tanks and B-17s on the runway and trying to clip pieces off my wings and tail at 60 kts and then trying to take off with the damage. Love how the C-101 reacts when it hits something. Very convincing. As for the post-damage flight model, there was a very obvious roll tendency with a clipped wing that worsened the more damaged the wing was which I was happy to see. I noticed however that the ailerons still worked even when they were ripped off. I guess that hasn't been worked on yet. Also, when I ripped half the vertical tail off, I didn't really notice any instability in the yaw axis. But anyways, nice work on the D.M. Really looking forward to seeing it progress!
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Yup, everything works perfectly in the latest open beta branch.
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It was on the latest release version. I'll try downloading the latest patch for Open Beta and see if it makes a difference.
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I believe you have to purchase it as it has a lot of new content.
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Looks like a WIP damage model for the C-101 has been released in today's open beta patch.
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ok. fyi, I found a couple of work arounds. If you place a C-101CC and then change it to a C-101EB, then the special options tab is available. Also, if you can't select a player controlled C-101EB, place any other aircraft on the map and make it player controlled. Then you can select the C-101EB again and change its properties. Make sure to make the C-101EB player controlled again once it has focus.
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great news! On a separate note, I found a few mission editor bugs with the C-101EB. First, once you place a player controlled C-101EB on the map and deselect it, you can't select it again. Same thing if you open a mission with a player controlled C-101EB. C-101CC works fine funny enough. Second, the C-101EB doesn't seem to have the special options available, for example, solo flight or IFR hood. Again, it works fine for C-101CC. Third, the default smoke system payload in the weapons selection screen seems messed up. It has a red colourant where white smoke should be. I had to create a custom payload for the smoke to work properly. Thanks for all the hard work! :)
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I wonder if you have the 'hear like in helmet' option checked. That makes things quieter.
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This is normal as you gain air speed.
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Probably known but the flap and air brake motor sounds now seem to be missing. Also, can this thread be stickied?
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And of course there are the VORTAC stations which are obviously combined VOR stations and TACAN stations and give both bearing / course and distance. The Nevada dog fight mission makes use of a VORTAC to help you navigate back to base.
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This is my understanding for the CC ... NDB: gives bearing information through ADF radio VOR: gives course / bearing information through NAV radio VORTAC: gives course / bearing / DME information through NAV radio set to DME TACAN: gives DME information through NAV radio set to DME
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Just a low-priority request but I was wondering if we could have consistency in the way the click-to-rotate buttons behave. In the CC, it seems the radio buttons turn counter-clockwise with a left button click and clockwise with a right button click. But on the weapons arming panel, it's the opposite. And on the EB, the radio buttons turn clockwise with a left button click and counter-clockwise with a right button click. My personal preference would be that all the dials turn counter-clockwise with a left button click and clockwise with a right button click. But I mainly just request consistency. My small brain gets confused.:D
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No. It was never meant for that. But really none of the trainers can "properly" land on a carrier. It's a fun bird anyways. I recommend it.
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From the news letter ... "We plan to release both the Christen Eagle II and the C-101 into Steam in February 2019."
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Great to hear! So, I assume it will be in the next released patch (not today's)?
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I have an old joystick so not a lot of buttons on mine. I use the hat as airbrake extend / retract. And I have assigned one of my joystick buttons as a modifier which changes the hat to act as a trim button. Or you could do the reverse. EDIT: Plus the advantage is you can control how much air brake you want. Good for formation flying where you might just want to drop a few knots.
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A couple of reasons: First, there is no toggle brake in the real aircraft. Second, the brake toggle causes the aircraft to trim uncontrollably because the air brake system is linked to the trim system.
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enjoy the vibrating rudder pedals. :)
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Calm down. Valentines is still a ways away.:music_whistling:
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There seem to be a few VOR/DME stations in the Persian Gulf map but maybe they're not implemented.
